Commit Graph

278 Commits

Author SHA1 Message Date
Jakob Haag
bd1848a629 remove false ways 2020-05-29 17:19:32 +02:00
Jakob Haag
915d726160 remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager 2020-05-29 17:19:32 +02:00
61f3ab14fc Update log subsystem in MapFactory 2020-05-29 16:51:43 +02:00
ed5d5caa15 Remove orphan files 2020-05-29 16:39:12 +02:00
387303af3a Pull getMapModel in the MapModelStruct 2020-05-29 16:32:17 +02:00
08dfe6a922 Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
40ba0f4468 Remove MapProtocol 2020-05-29 16:14:14 +02:00
b210e04d38 Remove TestMap 2020-05-29 16:09:42 +02:00
Jakob Haag
f1e54a6da4 Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
Niko Jochim
84ef233f9f add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
2020-05-29 11:45:28 +02:00
Niko Jochim
9329978981 * create new GameCenterManager
* send RandomNumber to all Peers Method
2020-05-27 20:41:05 +00:00
Jakob Haag
f7e4188143 Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
2020-05-26 20:11:16 +02:00
288438884e Refactor complete entity component model 2020-05-26 18:57:32 +02:00
2c31d923c6 Reset all bases when moveTouch is finished 2020-05-24 14:48:17 +02:00
127-Z3R0
7e2b1b7a54 * Refactor for Master of the Universe 2020-05-23 19:02:39 +02:00
127-Z3R0
e447a37757 * Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
2020-05-23 18:36:59 +02:00
Niko Jochim
b2f84bc3f4 set zPosistion on all Nodes
update host and peer Label Nodes
2020-05-21 19:40:46 +02:00
Niko Jochim
bf8ce0c477 Merge branch 'development' 2020-05-21 18:00:15 +02:00
Niko Jochim
d16867f367 add label with 100000000 changes 2020-05-21 17:59:19 +02:00
Aldin Duraki
841bda9d9b Readded sleep 2020-05-21 15:48:32 +02:00
Aldin Duraki
8e22f02c7a * Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
2020-05-21 03:18:07 +02:00
Aldin Duraki
9fd34d9a6c Minor fixes 2020-05-21 02:44:38 +02:00
Aldin Duraki
ad44ba8302 Synching players timer since playermoves would not register before calculating 2020-05-21 00:29:19 +02:00
Aldin Duraki
5df7fd3dac TEST: playermoves not synched in same second 2020-05-20 23:46:40 +02:00
Aldin Duraki
a8c42fa0b0 Fix slider min max unit values 2020-05-20 23:36:48 +02:00
Aldin Duraki
5f7b12c28c * Changed slider behavior to not take MAX and 0 value as unit counts to send 2020-05-20 23:20:05 +02:00
Aldin Duraki
458d50e4b3 FIXME solved by extending the TeamComponent behavior 2020-05-20 22:59:32 +02:00
Aldin Duraki
604001a365 * Impl. a usecase of a fight scenario
* Reset playermoves when necessary
2020-05-20 22:14:29 +02:00
Aldin Duraki
fdb3877194 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 21:00:15 +02:00
fe1405d3fa Send map model to other player over data service 2020-05-20 20:33:40 +02:00
71f556868f Allow map to be loaded from predefined model 2020-05-20 20:33:40 +02:00
0fd409c00b Add Ids to C-Elements and corresponding protocol 2020-05-20 20:33:39 +02:00
Jakob Haag
4fdd95bd76 Add CElements and Ways 2020-05-20 20:33:39 +02:00
739a7120f9 Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
#   GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 16:33:37 +00:00
ee031f71c1 Add TwoPlayerMapGenerator 2020-05-20 17:03:04 +02:00
e2bd0dc7cf Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
2020-05-20 17:03:04 +02:00
Aldin Duraki
2ac82e5159 * Minor fixes
* Open up calculator service
2020-05-20 01:41:48 +02:00
Aldin Duraki
f60e97a866 Solve missing lines on previous merge 2020-05-20 00:35:46 +02:00
Aldin Duraki
98b8250fc8 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars/Entities/Modal.swift
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-20 00:33:15 +02:00
Aldin Duraki
4bb5b9ee48 * Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base 2020-05-20 00:31:31 +02:00
Aldin Duraki
1571a1e786 * Impl. combined forces attack
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
2020-05-20 00:11:49 +02:00
Simon Kellner
28fa86c25c add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType 2020-05-19 19:13:56 +02:00
Aldin Duraki
de5929d070 * Fix trying to add fire sprite node to existing component 2020-05-19 15:53:07 +02:00
Aldin Duraki
b04bbe5036 * Fixed TeamComponent when updating Entities
* Minor refactor
2020-05-19 02:21:41 +02:00
Chauntalle Schüle
04170eb886 cleaned up code 2020-05-18 21:31:32 +02:00
Chauntalle Schüle
a41c9f4b30 Found Bug, base collision now always registered and bases with fire can still send units 2020-05-18 21:21:06 +02:00
Aldin Duraki
0db2be8625 Test: trying to add the TeamComponent to the new captured base [unsafe-state] 2020-05-18 02:00:13 +02:00
Aldin Duraki
4a1b43a70d TEST: Change dependencies of optional types 2020-05-18 01:03:25 +02:00
Aldin Duraki
e08d40dd4a TEST: snapshotModel not updating 2020-05-18 00:27:53 +02:00
Aldin Duraki
1dc97c3bab Solve Mergeconflicts 2020-05-17 21:48:17 +02:00
Aldin Duraki
69e41a9cd3 Merge branch '60-global-accessible-entitymanager'
Conflicts:
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 21:43:41 +02:00
Aldin Duraki
dc85d0179e * Impl. RoundCalculationService
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
2020-05-17 21:40:41 +02:00
Chauntalle Schüle
7350654122 resolved Merge conflicts 2020-05-17 21:09:38 +02:00
Chauntalle Schüle
9ec8158c4e Merge remote-tracking branch 'refs/remotes/origin/60-global-accessible-entitymanager'
Conflicts:
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 19:39:37 +02:00
Simon Kellner
d80e80783a change entity manager implementation to singleton 2020-05-17 18:00:49 +02:00
Chauntalle Schüle
9b57a1bcea making smaller funcs in GameScene for betterUnderstanding 2020-05-16 20:12:32 +02:00
Chauntalle Schüle
8db0b14b7f solving merge conflicts 2020-05-16 19:12:10 +02:00
Chauntalle Schüle
b79677a699 deleted comment and redundant if else 2020-05-16 18:50:55 +02:00
Chauntalle Schüle
8fabdda718 Prints und Kommentare entfernt 2020-05-16 18:46:40 +02:00
Chauntalle Schüle
25c57ceb74 cleaned up modal, added func for sending units 2020-05-16 18:25:22 +02:00
Chauntalle Schüle
a7e6cd9f10 Feuer ergreift neue Basis nur, wenn im Modal Einheiten senden gedrückt wurde und gesendete Einheiten kommen an 2020-05-16 18:09:41 +02:00
Niko Jochim
46615176be reverse projrct.pbxproj 2020-05-16 10:35:24 +02:00
Niko Jochim
c341f5441a add SpinningLogo to EC-System and EM 2020-05-16 09:37:07 +02:00
Niko Jochim
3ffbae79f2 Revert "add SpinningLogo to EC-System and EM"
This reverts commit c15234c974.
2020-05-15 21:34:19 +02:00
Niko Jochim
c15234c974 add SpinningLogo to EC-System and EM 2020-05-15 21:29:15 +02:00
Aldin Duraki
009b39ca14 TEST: Get a List of overlapping moves 2020-05-15 20:45:52 +02:00
Aldin Duraki
4cf9b8c95e Re-commit missing lines 2020-05-15 19:40:13 +02:00
Aldin Duraki
84effcf6bf Added missing line 2020-05-15 17:21:06 +02:00
Aldin Duraki
d949f57a87 Merge branch 'development' into 36-runde-beenden-mit-berechnetem-angriff
# Conflicts:
#	GoldWars/GoldWars/Entities/Base.swift
#	GoldWars/GoldWars/Entities/EntityManager.swift
#	GoldWars/GoldWars/MatchmakingHelper.swift
2020-05-15 17:14:43 +02:00
Niko Jochim
6c61b97d2c add texture to 3D Cylinder 2020-05-15 17:13:39 +02:00
Aldin Duraki
9fe149e594 TEST: check if we can make a solid iterable foundation for player moves 2020-05-15 16:31:27 +02:00
Chauntalle Schüle
7bebcf69df cleaned Code 2020-05-15 13:34:26 +02:00
Chauntalle Schüle
938c35196b Resizing Button Abbrechen in ModalAttack 2020-05-15 13:30:56 +02:00
Chauntalle Schüle
8b840b5089 Adding Abbrechen Button to ModalAttack 2020-05-15 13:29:03 +02:00
Chauntalle Schüle
5d98027d8a Adding new Files for Cancel Button in ModalAttack 2020-05-15 13:19:57 +02:00
Niko Jochim
f5b147259a Merge remote-tracking branch 'refs/remotes/origin/development' 2020-05-15 13:08:59 +02:00
Jakob Haag
b24d93c399 add nullable assigment to ownershipPlayer 2020-05-15 12:12:52 +02:00
Jakob Haag
ac1ad05bac add player to teamcomponent 2020-05-15 12:02:07 +02:00
Jakob Haag
43dd2aa853 import GameKit and add ownershipPlayer to component 2020-05-15 12:01:55 +02:00
Jakob Haag
23248876ba add method getBaseByPlayer and getBasesByPlayer, format code and import GameKit 2020-05-15 12:01:26 +02:00
Jakob Haag
c53ab5f857 init players to basePlayerOne and Two 2020-05-15 12:00:01 +02:00
Jakob Haag
f2c6de058c remove unnecessary code 2020-05-15 11:59:42 +02:00
Jakob Haag
5eb8267266 import GameKit, format Code and change method to getBasesByPlayer 2020-05-15 11:59:05 +02:00
Aldin Duraki
e87e489e9e Revert "Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'"
This reverts merge request !60
2020-05-15 09:10:51 +00:00
Aldin Duraki
4a48ed9b17 Merge branch 'development' into '33-basisownership-anhand-des-gkplayers'
# Conflicts:
#   GoldWars/GoldWars/Components/BackgroundComponent.swift
#   GoldWars/GoldWars/Components/TeamComponent.swift
#   GoldWars/GoldWars/Entities/Base.swift
#   GoldWars/GoldWars/Entities/EntityManager.swift
#   GoldWars/GoldWars/Entities/Modal.swift
#   GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
#   GoldWars/GoldWars/Scenes/GameScene.swift
#   GoldWars/GoldWars/Scenes/MenuScene.swift
2020-05-15 09:08:26 +00:00
Chauntalle Schüle
1a1a821d9d Kommentare entfernt 2020-05-14 18:36:13 +02:00
Chauntalle Schüle
a86bb6860d Merge branch 'development' into 43-ueberarbeitung-angriffsmodal
Merging new features from development into feature branch 43
2020-05-14 17:57:46 +02:00
Chauntalle Schüle
8342c2e550 Bug fixed: gameScene blieb nach beenden der Anzeige von Modal Basis Informationen dunkel 2020-05-14 14:23:44 +02:00
Chauntalle Schüle
5feb831873 Bug: couldn't exit Modal showing Basis Informationen, now possible through Button zurück 2020-05-14 14:09:45 +02:00
Chauntalle Schüle
c14731dff6 Adding Button to ModalEinheiten, you can now exit via Button and not anymore via Slider 2020-05-14 14:06:44 +02:00
Chauntalle Schüle
a78b9269c0 Adding modalButton to Entity Manager 2020-05-14 14:04:25 +02:00
Aldin Duraki
92dd65a93f Create RoundCalculatorService 2020-05-14 01:00:02 +02:00
Niko Jochim
24eced5859 add Animated Cylinder to MainScence 2020-05-13 23:33:34 +02:00
Aldin Duraki
cfe01cde54 TEST: Change Host Identifier to displayName, since the ID is not working for some odd reasons 2020-05-13 22:32:05 +02:00
Aldin Duraki
570099911f Test: Receiving Data on Hostdevice 2020-05-13 21:15:44 +02:00
Aldin Duraki
917769ac24 Fix Typo 2020-05-13 20:22:48 +02:00
Aldin Duraki
ce4d2fe8a2 Impl. neccessary Server identifier 2020-05-13 20:22:23 +02:00
127-Z3R0
d2f32f41ee Impl. PlayerMovesService for data transfer 2020-05-13 19:13:33 +02:00
127-Z3R0
1b8fb6b126 Merge branch 'development' of https://gitlab.com/marcel.schwarz/software-projekt-2 into 35-datenubertragung-zwischen-spielern
* 'development' of https://gitlab.com/marcel.schwarz/software-projekt-2:
  add Label to EntityManager and implement Labels to SettingsScene
  add LabelEntity, LabelNode and Labelcomponent - ability to customize and add a Label with animation
  add sharedInstance, small cleanup Code
  add button to SettingsScene for Background Movement
  forgot return type in func getVolume
  add button on-off to settingsScene
  fix multiple calls from startMenuMusic with static Bool, stop music when enter Game
  add SettingsScene with background and music also boolean query for multiple audioplayer start
  add backgroundMusic for MenuScene with SoundManager for futher Sound-Management - music with commercial use
2020-05-13 16:19:14 +02:00
Niko Jochim
a0a6bb9b28 create Base ID, added fromBase - toBase to sending data 2020-05-13 15:47:53 +02:00