Adding Button to ModalEinheiten, you can now exit via Button and not anymore via Slider
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@ -9,31 +9,38 @@
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import GameplayKit
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class Modal: GKEntity{
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var unitCount:Int
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
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unitCount = base.unitCount
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super.init()
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switch modaltype{
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case .BaseDetails:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(header: "Basis Information",
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body: "Diese Basis enthält \(base.unitCount) Einheiten",
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footer: "",
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anchorPoint: anchorPoint))
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
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addComponent(ModalContentComponent(header: "Angriff",
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body: "Schicke \(unitCount / 2) Einheiten",
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footer: "",
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anchorPoint: anchorPoint))
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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var unitCount:Int
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var modalEntityManager: EntityManager
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager) {
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unitCount = base.unitCount
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modalEntityManager = entityManager
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super.init()
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switch modaltype{
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case .BaseDetails:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
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addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
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footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: self.modalEntityManager)
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}))
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func removeModalEntities(entityManager: EntityManager){
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for entity in entityManager.entities {
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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}
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}
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}
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}
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@ -46,12 +46,12 @@ class GameScene: SKScene{
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if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
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entityManager.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager))
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entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
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}else {
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entityManager.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager))
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}
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}
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@ -60,15 +60,16 @@ class GameScene: SKScene{
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else {
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for entity in entityManager.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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// entityManager.remove(entity)
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 1
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}
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}
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}
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if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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@ -80,7 +81,7 @@ class GameScene: SKScene{
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager))
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}
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}
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}
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