change entity manager implementation to singleton

This commit is contained in:
Simon Kellner 2020-05-16 16:38:46 +02:00
parent 4b8b2b3b2d
commit d80e80783a
5 changed files with 47 additions and 44 deletions

View File

@ -12,15 +12,22 @@ import GameKit
class EntityManager {
static let sharedInstance = EntityManager()
var entities = Set<GKEntity>()
let scene: SKScene
var scene: SKScene
var isModal: Bool
init(scene: SKScene) {
self.scene = scene
private init() {
isModal = false
scene = SKScene.init()
}
func setScene(scene: SKScene){
self.scene = scene
}
func add(_ entity: GKEntity) {
entities.insert(entity)
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {

View File

@ -11,7 +11,7 @@ import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()

View File

@ -12,20 +12,19 @@ import GameKit
class GameScene: SKScene{
var entityManager: EntityManager!
var isMoveTouch = false
var currentDraggedBasePos = CGPoint()
var currentDraggedBase : Base?
override func sceneDidLoad() {
entityManager = EntityManager(scene: self)
entityManager.add(HUD(size: self.size))
entityManager.add(Background(size: self.size))
EntityManager.sharedInstance.setScene(scene: self)
EntityManager.sharedInstance.add(HUD(size: self.size))
EntityManager.sharedInstance.add(Background(size: self.size))
initMap()
}
func initMap() {
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap(playerCount: 2)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
@ -44,38 +43,38 @@ class GameScene: SKScene{
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
// TODO: change interaction based on collision instead of touchlocation
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
entityManager.add(Modal(modaltype: .BaseAttack,
if !(EntityManager.sharedInstance.getTeamByBase(base: currentDraggedBase!) == EntityManager.sharedInstance.getTeamByBase(base: base)){
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
entityManager: EntityManager.sharedInstance, gameScene: self))
EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
}else {
entityManager.add(Modal(modaltype: .BaseAttack,
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
entityManager: EntityManager.sharedInstance, gameScene: self))
}
}
}
}
else {
for entity in entityManager.entities {
for entity in EntityManager.sharedInstance.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
spriteNode?.touchesBegan(touches, with: event)
if !entityManager.isModal {
if !EntityManager.sharedInstance.isModal {
for child in self.children {
if(child.name != "fire"){
child.alpha = 0.3
}
}
entityManager.add(Modal(modaltype: .BaseDetails,
EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
entityManager: EntityManager.sharedInstance, gameScene: self))
}
}
}
@ -95,12 +94,12 @@ class GameScene: SKScene{
}
}
for e in entityManager.entities{
for e in EntityManager.sharedInstance.entities{
if let body = e.component(ofType: ModalContentComponent.self)?.body{
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
} }
let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
@ -124,7 +123,7 @@ class GameScene: SKScene{
}
override func update(_ currentTime: TimeInterval) {
entityManager.getBackground()?.update(deltaTime: currentTime)
entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
}
}

View File

@ -9,14 +9,12 @@
import SpriteKit
import SceneKit
class MenuScene: SKScene {
var entityManager: EntityManager!
override func sceneDidLoad() {
entityManager = EntityManager(scene: self)
EntityManager.sharedInstance.setScene(scene: self)
let midX = self.size.width / 2
let midY = self.size.height / 2
entityManager.add(Button(name: "startGameButton",
EntityManager.sharedInstance.add(Button(name: "startGameButton",
iconName: "",
text: "Start Game",
position: CGPoint(x: midX, y: midY),
@ -28,15 +26,15 @@ class MenuScene: SKScene {
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
}
}))
entityManager.add(Button(name: "settingsButton",
EntityManager.sharedInstance.add(Button(name: "settingsButton",
iconName: "",
text: "Settings",
position: CGPoint(x: midX, y: midY - 80 ),
onButtonPress: {
self.loadScene(scene: SettingsScene(size: self.size))
}))
entityManager.add(Background(size: self.size))
entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
EntityManager.sharedInstance.add(Background(size: self.size))
EntityManager.sharedInstance.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
SoundManager.sharedInstance.startMenuMusic()
@ -49,7 +47,7 @@ class MenuScene: SKScene {
}
override func update(_ currentTime: TimeInterval) {
entityManager.getBackground()!.update(deltaTime: currentTime)
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
EntityManager.sharedInstance.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
}
}

View File

@ -9,21 +9,20 @@
import SpriteKit
class SettingsScene: SKScene {
var entityManager: EntityManager!
override func sceneDidLoad() {
entityManager = EntityManager(scene: self)
EntityManager.sharedInstance.setScene(scene: self)
let positionX = self.size.width * 0.1
let positionY = self.size.height * 0.05
entityManager.add(Button(name: "backToMenuScene",
EntityManager.sharedInstance.add(Button(name: "backToMenuScene",
iconName: "",
text: "Back",
position: CGPoint(x: positionX, y: positionY),
onButtonPress: {
self.loadScene(scene: MenuScene(size: self.size))
}))
entityManager.add(Button(name: "StopMenuMusic",
EntityManager.sharedInstance.add(Button(name: "StopMenuMusic",
iconName: "",
text: "ON/OFF",
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
@ -36,7 +35,7 @@ class SettingsScene: SKScene {
SoundManager.sharedInstance.startMenuMusic()
}
}))
entityManager.add(Button(name: "StopMovingBackground",
EntityManager.sharedInstance.add(Button(name: "StopMovingBackground",
iconName: "",
text: "MOVE/STOP",
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
@ -47,7 +46,7 @@ class SettingsScene: SKScene {
BackgroundComponent.isMovingBackgroundEnabled = true
}
}))
entityManager.add(Label(fontnamed: "Courier-Bold",
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
name: "SettingsLabel",
text: "Settings",
fontSize: 200.0,
@ -58,7 +57,7 @@ class SettingsScene: SKScene {
isAnimationEnabled: true,
isAnimationInfinite: true)
)
entityManager.add(Label(fontnamed: "Courier-Bold",
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
name: "LabelMusic",
text: "Music", fontSize: 50.0,
fontColor: .black,
@ -68,7 +67,7 @@ class SettingsScene: SKScene {
isAnimationEnabled: true,
isAnimationInfinite: false)
)
entityManager.add(Label(fontnamed: "Courier-Bold",
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
name: "LabelBackground",
text: "Background",
fontSize: 50.0,
@ -79,7 +78,7 @@ class SettingsScene: SKScene {
isAnimationEnabled: true,
isAnimationInfinite: false)
)
entityManager.add(Background(size: self.size))
EntityManager.sharedInstance.add(Background(size: self.size))
}
func loadScene(scene: SKScene) {
@ -88,7 +87,7 @@ class SettingsScene: SKScene {
}
override func update(_ currentTime: TimeInterval) {
entityManager.getBackground()!.update(deltaTime: currentTime)
EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
}
}