Merge remote-tracking branch 'refs/remotes/origin/development'

This commit is contained in:
Niko Jochim 2020-05-15 13:08:59 +02:00
commit f5b147259a
7 changed files with 223 additions and 184 deletions

View File

@ -8,12 +8,14 @@
import SpriteKit
import GameplayKit
import GameKit
class TeamComponent: GKComponent {
let team: Team
let fire: SKEmitterNode
let player: GKPlayer
init(team: Team, position: CGPoint) {
init(team: Team, player: GKPlayer, position: CGPoint) {
fire = SKEmitterNode(fileNamed: "Fire")!
fire.zPosition = -1
fire.position = position
@ -29,6 +31,7 @@ class TeamComponent: GKComponent {
}
self.team = team
self.player = player
super.init()
}

View File

@ -8,32 +8,36 @@
import SpriteKit
import GameplayKit
import GameKit
class Base: GKEntity {
var unitCount: Int
var adjacencyList: Array<Base>
var changeOwnerShip: Bool
var changeOwnership: Bool
var ownershipPlayer: GKPlayer?
init(position: CGPoint, team: Team! = nil) {
init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0
self.adjacencyList = [Base]()
self.changeOwnerShip = false
self.changeOwnership = false
self.ownershipPlayer = player
super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
if(team != nil){
addComponent(TeamComponent(team: team!, position: position))
if(team != nil && player != nil){
addComponent(TeamComponent(team: team!, player: player!, position: position))
self.unitCount = 500
}
}
func attackBase(base: Base, units:Int) -> [GKEntity]{
base.changeOwnerShip = true
self.unitCount -= units
base.unitCount += units
return [self, base]
}
func attackBase(base: Base, units:Int) -> [GKEntity]{
base.changeOwnership = true
base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units
base.unitCount += units
return [self, base]
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")

View File

@ -8,62 +8,63 @@
import SpriteKit
import GameplayKit
import GameKit
class EntityManager {
var entities = Set<GKEntity>()
let scene: SKScene
var isModal: Bool
var isModal: Bool
init(scene: SKScene) {
self.scene = scene
isModal = false
isModal = false
}
func add(_ entity: GKEntity) {
entities.insert(entity)
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
scene.addChild(spriteNode)
}
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
scene.addChild(fire)
}
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
scene.addChild(spriteNode)
isModal = true
}
if let modal = entity.component(ofType: ModalContentComponent.self) {
scene.addChild(modal.header)
scene.addChild(modal.body)
scene.addChild(modal.footer)
}
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let skill = entity.component(ofType: SpySkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
scene.addChild(spriteNode)
}
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
scene.addChild(fire)
}
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
scene.addChild(spriteNode)
}
if let modal = entity.component(ofType: ModalContentComponent.self) {
scene.addChild(modal.header)
scene.addChild(modal.body)
scene.addChild(modal.footer)
}
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let skill = entity.component(ofType: SpySkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let timer = entity.component(ofType: TimerComponent.self) {
scene.addChild(timer.labelNode)
}
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
scene.addChild(buttonNode)
isModal = true
}
if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
for node in nodes {
scene.addChild(node)
}
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
scene.addChild(sliderNode.sliderKnob)
scene.addChild(sliderNode.sliderLine)
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
scene.addChild(sliderNode.sliderKnob)
scene.addChild(sliderNode.sliderLine)
}
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode)
}
@ -73,72 +74,97 @@ class EntityManager {
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
spriteNode.removeFromParent()
isModal = false
}
if let modal = entity.component(ofType: ModalContentComponent.self) {
modal.header.removeFromParent()
modal.body.removeFromParent()
modal.footer.removeFromParent()
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
sliderNode.sliderKnob.removeFromParent()
sliderNode.sliderLine.removeFromParent()
}
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
if let modal = entity.component(ofType: ModalContentComponent.self) {
modal.header.removeFromParent()
modal.body.removeFromParent()
modal.footer.removeFromParent()
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
sliderNode.sliderKnob.removeFromParent()
sliderNode.sliderLine.removeFromParent()
}
if let modalButton = entity.component(ofType: ButtonComponent.self) {
modalButton.buttonNode.removeFromParent()
isModal = false
}
entities.remove(entity)
}
func update(_ entities: [GKEntity]){
for entity in entities {
self.entities.update(with: entity)
let base = (entity as! Base)
if base.changeOwnerShip {
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
base.changeOwnerShip = false
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
}
}
}
func getBaseByTeam(for team: Team) -> GKEntity? {
for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self),
let _ = entity.component(ofType: DefaultBaseComponent.self) {
func update(_ entities: [GKEntity]){
for entity in entities {
self.entities.update(with: entity)
let base = (entity as! Base)
if base.changeOwnership {
base.addComponent(TeamComponent(
team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
)
)
base.changeOwnership = false
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
}
}
}
func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self),
let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.player == player {
return entity
}
}
}
return nil
}
func getBaseByTeam(for team: Team) -> GKEntity? {
for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self),
let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.team == team {
return entity
}
}
}
return nil
}
}
}
return nil
}
func getBasesByTeam(for team: Team) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
}
func getTeamByBase(base: Base) -> Team? {
for entity in entities {
if entity is Base && entity == base{
for component in entity.components{
if component is TeamComponent {
return entity.component(ofType: TeamComponent.self)!.team
}
}
}
}
return nil
}
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
}
func getTeamByBase(base: Base) -> Team? {
for entity in entities {
if entity is Base && entity == base{
for component in entity.components{
if component is TeamComponent {
return entity.component(ofType: TeamComponent.self)!.team
}
}
}
}
return nil
}
func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0]
}
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
}
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
}
func getButtonByName(buttonName:String) -> Button {
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
}

View File

@ -9,31 +9,44 @@
import GameplayKit
class Modal: GKEntity{
var unitCount:Int
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
unitCount = base.unitCount
super.init()
switch modaltype{
case .BaseDetails:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(ModalContentComponent(header: "Basis Information",
body: "Diese Basis enthält \(base.unitCount) Einheiten",
footer: "",
anchorPoint: anchorPoint))
case .BaseAttack:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
addComponent(ModalContentComponent(header: "Angriff",
body: "Schicke \(unitCount / 2) Einheiten",
footer: "",
anchorPoint: anchorPoint))
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var unitCount:Int
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) {
unitCount = base.unitCount
super.init()
switch modaltype{
case .BaseDetails:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
}))
case .BaseAttack:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
footer: "", anchorPoint: anchorPoint))
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
}))
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
for entity in entityManager.entities {
if entityManager.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity)
}
for child in gameScene.children {
if(child.name != "fire"){
child.alpha = 1
}
}
}
}
}

View File

@ -8,6 +8,7 @@
import Foundation
import SpriteKit
import GameKit
class TwoPlayerDefaultTestMap: MapProtocol {
@ -24,6 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
// Create Bases
let basePlayerOne = Base(
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team1
)
@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
let basePlayerTwo = Base(
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team2
)

View File

@ -33,8 +33,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
var viewController: UIViewController?
var mpMatchStarted: Bool
var isServer: Bool
var spieler1: GKPlayer?
var nameSpieler1 = ""
var menusc: MenuScene?
let localPlayer: GKLocalPlayer = GKLocalPlayer.local
@ -154,9 +152,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
if player == GKLocalPlayer.local {
self.isServer = true
self.spieler1 = player
self.nameSpieler1 = self.spieler1!.displayName
} else {
self.isServer = false
}

View File

@ -8,6 +8,7 @@
import SpriteKit
import GameplayKit
import GameKit
class GameScene: SKScene{
@ -22,54 +23,47 @@ class GameScene: SKScene{
entityManager.add(Background(size: self.size))
initMap()
}
func initMap() {
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
let touchLocation = touch.location(in: self)
if isMoveTouch{
isMoveTouch = false
if isMoveTouch{
isMoveTouch = false
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
for base in currentDraggedBase!.adjacencyList {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
// TODO: change interaction based on collision instead of touchlocation
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
}else {
entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
}
}
}
}
for base in currentDraggedBase!.adjacencyList {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
// TODO: change interaction based on collision instead of touchlocation
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
}else {
entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
}
}
}
}
else {
for entity in entityManager.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
if entityManager.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity)
for child in self.children {
if(child.name != "fire"){
child.alpha = 1
}
}
}
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
spriteNode?.touchesBegan(touches, with: event)
if !entityManager.isModal {
@ -80,33 +74,34 @@ class GameScene: SKScene{
}
entityManager.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
}
}
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
let touchLocation = touch.location(in: self)
for child in children {
if atPoint(touchLocation) == child {
child.touchesMoved(touches, with: event)
}
}
for e in entityManager.entities{
if let body = e.component(ofType: ModalContentComponent.self)?.body{
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
} }
let bases = entityManager.getBasesByTeam(for: .team1)
for child in children {
if atPoint(touchLocation) == child {
child.touchesMoved(touches, with: event)
}
}
for e in entityManager.entities{
if let body = e.component(ofType: ModalContentComponent.self)?.body{
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
} }
let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
if !isMoveTouch {
@ -114,7 +109,7 @@ class GameScene: SKScene{
currentDraggedBase = base
}
isMoveTouch = true
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
for adjacencyBase in base.adjacencyList {