import GameKit, format Code and change method to getBasesByPlayer
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@ -8,6 +8,7 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class GameScene: SKScene{
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@ -46,12 +47,14 @@ class GameScene: SKScene{
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if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
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entityManager.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
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}else {
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entityManager.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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}
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}
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@ -71,7 +74,8 @@ class GameScene: SKScene{
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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}
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}
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}
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@ -96,7 +100,7 @@ class GameScene: SKScene{
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body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
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} }
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let bases = entityManager.getBasesByTeam(for: .team1)
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let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
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