Revert "Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'"
This reverts merge request !60
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d595cb4235
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@ -8,7 +8,6 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class TeamComponent: GKComponent {
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let team: Team
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@ -30,7 +29,6 @@ class TeamComponent: GKComponent {
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}
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self.team = team
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self.player = player
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super.init()
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}
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@ -22,8 +22,8 @@ class Base: GKEntity {
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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if(team != nil && player != nil){
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addComponent(TeamComponent(team: team!, position: position, player: player!))
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if(team != nil){
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addComponent(TeamComponent(team: team!, position: position))
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self.unitCount = 500
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}
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}
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@ -8,7 +8,6 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class EntityManager {
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@ -9,8 +9,6 @@
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import GameplayKit
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class Modal: GKEntity{
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var unitCount:Int
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var unitCount:Int
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@ -21,7 +21,6 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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func load() {
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// Create Bases
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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@ -47,7 +46,6 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team2
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)
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@ -33,6 +33,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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var viewController: UIViewController?
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var mpMatchStarted: Bool
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var isServer: Bool
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var spieler1: GKPlayer?
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var nameSpieler1 = ""
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var menusc: MenuScene?
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let localPlayer: GKLocalPlayer = GKLocalPlayer.local
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@ -153,9 +154,13 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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if player == GKLocalPlayer.local {
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self.isServer = true
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self.spieler1 = player
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self.nameSpieler1 = self.spieler1!.displayName
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} else {
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self.isServer = false
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}
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self.delegate?.matchStarted()
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self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
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})
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@ -8,7 +8,6 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class GameScene: SKScene{
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@ -23,20 +22,20 @@ class GameScene: SKScene{
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entityManager.add(Background(size: self.size))
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initMap()
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}
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func initMap() {
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MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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return
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}
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let touchLocation = touch.location(in: self)
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if isMoveTouch{
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isMoveTouch = false
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if isMoveTouch{
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isMoveTouch = false
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currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
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currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
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@ -77,9 +76,9 @@ class GameScene: SKScene{
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}
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}
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}
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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return
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@ -97,7 +96,7 @@ class GameScene: SKScene{
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body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
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} }
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let bases = entityManager.getBaseByPlayer(for: GKLocalPlayer.local)
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let bases = entityManager.getBasesByTeam(for: .team1)
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
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@ -106,7 +105,7 @@ class GameScene: SKScene{
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currentDraggedBase = base
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}
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isMoveTouch = true
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base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
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base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
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for adjacencyBase in base.adjacencyList {
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