create Base ID, added fromBase - toBase to sending data
This commit is contained in:
parent
a8e0bac437
commit
a0a6bb9b28
@ -9,16 +9,19 @@
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class Base: GKEntity {
|
||||
|
||||
class Base: GKEntity{
|
||||
static var BASE_ID_COUNT: Int = 0
|
||||
var unitCount: Int
|
||||
var adjacencyList: Array<Base>
|
||||
var changeOwnerShip: Bool
|
||||
var baseID: Int
|
||||
|
||||
init(position: CGPoint, team: Team! = nil) {
|
||||
self.unitCount = 0
|
||||
self.adjacencyList = [Base]()
|
||||
self.changeOwnerShip = false
|
||||
baseID = Base.BASE_ID_COUNT
|
||||
Base.BASE_ID_COUNT += 1
|
||||
super.init()
|
||||
|
||||
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
|
||||
@ -28,11 +31,11 @@ class Base: GKEntity {
|
||||
}
|
||||
}
|
||||
|
||||
func attackBase(base: Base, units:Int) -> [GKEntity]{
|
||||
func attackBase(base: Base, units: Int) -> [GKEntity]{
|
||||
base.changeOwnerShip = true
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
MultiplayerNetwork.sharedInstance.sendPlayerMove(unitcount: units)
|
||||
MultiplayerNetwork.sharedInstance.sendPlayerMove(playerMove: PlayerMove(fromBase: self.baseID, toBase: base.baseID, unitCount: units))
|
||||
return [self, base]
|
||||
|
||||
}
|
||||
|
@ -99,6 +99,7 @@ class EntityManager {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
@ -128,7 +129,16 @@ class EntityManager {
|
||||
return nil
|
||||
}
|
||||
|
||||
func getBackground() -> GKEntity? {
|
||||
|
||||
func getBasebyID(id: Int) -> Base?{
|
||||
for entity in entities {
|
||||
if entity is Base && (entity as! Base).baseID == id {
|
||||
return (entity as! Base)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func getBackground() -> GKEntity? {
|
||||
return entities.filter{$0 is Background}[0]
|
||||
}
|
||||
|
||||
|
@ -9,30 +9,16 @@
|
||||
import GameplayKit
|
||||
import Foundation
|
||||
|
||||
enum MessageType : Int,Codable{
|
||||
case PlayerMove
|
||||
|
||||
}
|
||||
struct PlayerMove : Codable{
|
||||
|
||||
protocol Message :Codable{
|
||||
var messageType:MessageType { get }
|
||||
}
|
||||
|
||||
struct PlayerMove : Message,Codable{
|
||||
|
||||
let messageType: MessageType
|
||||
|
||||
// let message: Message
|
||||
//let fromBase: //was?
|
||||
//let toBase: //was?
|
||||
let fromBase: Int
|
||||
let toBase: Int
|
||||
let unitCount: Int
|
||||
}
|
||||
|
||||
class MultiplayerNetwork{
|
||||
static let sharedInstance = MultiplayerNetwork()
|
||||
|
||||
|
||||
|
||||
static let sharedInstance = MultiplayerNetwork()
|
||||
|
||||
func sendData(data: Data) {
|
||||
let mmHelper = MatchmakingHelper.sharedInstance
|
||||
@ -45,10 +31,9 @@ class MultiplayerNetwork{
|
||||
}
|
||||
}
|
||||
|
||||
func sendPlayerMove(unitcount:Int) {
|
||||
let playerMoveMsg = PlayerMove(messageType: MessageType.PlayerMove, unitCount: unitcount)
|
||||
func sendPlayerMove(playerMove:PlayerMove) {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(playerMoveMsg))!
|
||||
let encoded = (try? encoder.encode(playerMove))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user