Daniel Steckert
97d51411dc
Enable ability for both player and change trigger to current round
2020-06-02 23:46:08 +02:00
Daniel Steckert
c0153d43d4
Add function to button
2020-06-02 23:44:30 +02:00
Aldin Duraki
631b184564
Implemented Explosion Animation
2020-06-02 23:11:15 +02:00
127-Z3R0
cbf288e86d
minor refactoring
2020-06-02 22:33:28 +02:00
127-Z3R0
09062d5f5d
add isGameOver and determineHost func
...
* adjust position finish button
small refactoring and delete prints -> ready to merge
2020-06-02 22:10:56 +02:00
127-Z3R0
028282f784
implement RoundIncrement feature
2020-06-02 20:52:39 +02:00
127-Z3R0
48361738ba
add RoundCount directly to HUD
...
* add backgroundRoundCounter, currentRoundLabel, roundsLabel and roundlabel
* add necessary Assets to project
* add labels to EntityManager
* minor refactoring in RoundCalculatorService and SettingsScene
2020-06-02 20:52:39 +02:00
Simon Kellner
bc42399fe3
Implement GameCenter button, achivement progress func
2020-06-02 20:12:35 +02:00
Aldin Duraki
08894325a5
Impl. Modal Overlay
2020-06-02 11:55:17 +02:00
Jakob Haag
2ba541e369
Resize Button, adjust position and change text
2020-06-02 11:12:14 +02:00
Aldin Duraki
42f4537dc6
Fixed scope issue on collected playerMoves
2020-06-02 11:01:15 +02:00
Jakob Haag
eaa71d1d73
fix crash on spamming finish button
2020-06-02 09:34:32 +02:00
Jakob Haag
a086a7779b
fix rebase issues
2020-06-01 22:47:11 +02:00
Jakob Haag
eadcec10d8
init function of finish button
2020-06-01 22:47:11 +02:00
Jakob Haag
99b57cc4cd
add finishButton to HUD
2020-06-01 22:47:11 +02:00
Jakob Haag
bddd226ffd
Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
2020-06-01 22:47:11 +02:00
Jakob Haag
37fba97953
Add RoundTimer and adjust TimerComponent
2020-06-01 22:47:11 +02:00
Aldin Duraki
9cd87c6bf5
Changed captured bases behavior so that they are not allowed to move units in same Round
...
Fixed Merge errors
Fixed calculation on a specific fight scenario
Fixed RoundTimer
Fixed forced unwrap on boost nil object
2020-06-01 22:43:02 +02:00
Aldin Duraki
96eb25de65
Impl. global unit count increasement functionality after each round
2020-06-01 19:40:08 +02:00
729ee968b3
Delete TimerComponent file
2020-06-01 19:22:13 +02:00
Jakob Haag
f882b7e615
Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
2020-06-01 19:18:19 +02:00
Jakob Haag
5c6ee9fd7e
Add RoundTimer and adjust TimerComponent
2020-06-01 19:18:19 +02:00
dab98b9256
Fix ownership after snapshotReveive
2020-06-01 19:12:47 +02:00
64d2c04fcb
Swap playWithMaxUnits after applying boosts
2020-06-01 18:29:17 +02:00
2820c7357a
Remove optionals on localRoundData
2020-06-01 17:37:43 +02:00
4c9d83c7cb
Add localRoundData
...
Send boosts
2020-06-01 17:27:13 +02:00
a423942182
Send boosts with snapshot model, increase unit counts accordingly
2020-05-31 23:14:06 +02:00
6b1d0eac12
Add atk and def boost to PlayerMove struct
2020-05-31 19:04:58 +02:00
0d20cc6716
Collect baseSpecificMoves in separate function
2020-05-31 14:45:57 +02:00
Jakob Haag
bd1848a629
remove false ways
2020-05-29 17:19:32 +02:00
Jakob Haag
915d726160
remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager
2020-05-29 17:19:32 +02:00
61f3ab14fc
Update log subsystem in MapFactory
2020-05-29 16:51:43 +02:00
ed5d5caa15
Remove orphan files
2020-05-29 16:39:12 +02:00
387303af3a
Pull getMapModel in the MapModelStruct
2020-05-29 16:32:17 +02:00
08dfe6a922
Pull TwoPlayerMapGenerator in as MapFactory
2020-05-29 16:23:56 +02:00
40ba0f4468
Remove MapProtocol
2020-05-29 16:14:14 +02:00
b210e04d38
Remove TestMap
2020-05-29 16:09:42 +02:00
Jakob Haag
f1e54a6da4
Set different header and text in the submit button for attack an enemy base or move units between own bases
2020-05-29 14:28:31 +02:00
Niko Jochim
84ef233f9f
add new Assets
...
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
2020-05-29 11:45:28 +02:00
Niko Jochim
9329978981
* create new GameCenterManager
...
* send RandomNumber to all Peers Method
2020-05-27 20:41:05 +00:00
Jakob Haag
f7e4188143
Add limit of moves
...
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
2020-05-26 20:11:16 +02:00
288438884e
Refactor complete entity component model
2020-05-26 18:57:32 +02:00
2c31d923c6
Reset all bases when moveTouch is finished
2020-05-24 14:48:17 +02:00
127-Z3R0
7e2b1b7a54
* Refactor for Master of the Universe
2020-05-23 19:02:39 +02:00
127-Z3R0
e447a37757
* Add 3 Instances for each Scene
...
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
2020-05-23 18:36:59 +02:00
Niko Jochim
b2f84bc3f4
set zPosistion on all Nodes
...
update host and peer Label Nodes
2020-05-21 19:40:46 +02:00
Niko Jochim
bf8ce0c477
Merge branch 'development'
2020-05-21 18:00:15 +02:00
Niko Jochim
d16867f367
add label with 100000000 changes
2020-05-21 17:59:19 +02:00
Aldin Duraki
841bda9d9b
Readded sleep
2020-05-21 15:48:32 +02:00
Aldin Duraki
8e22f02c7a
* Impl. debugging move on MapGeneration
...
* Changed fire particle with master designer niko von jochim
2020-05-21 03:18:07 +02:00
Aldin Duraki
9fd34d9a6c
Minor fixes
2020-05-21 02:44:38 +02:00
Aldin Duraki
ad44ba8302
Synching players timer since playermoves would not register before calculating
2020-05-21 00:29:19 +02:00
Aldin Duraki
5df7fd3dac
TEST: playermoves not synched in same second
2020-05-20 23:46:40 +02:00
Aldin Duraki
a8c42fa0b0
Fix slider min max unit values
2020-05-20 23:36:48 +02:00
Aldin Duraki
5f7b12c28c
* Changed slider behavior to not take MAX and 0 value as unit counts to send
2020-05-20 23:20:05 +02:00
Aldin Duraki
458d50e4b3
FIXME solved by extending the TeamComponent behavior
2020-05-20 22:59:32 +02:00
Aldin Duraki
604001a365
* Impl. a usecase of a fight scenario
...
* Reset playermoves when necessary
2020-05-20 22:14:29 +02:00
Aldin Duraki
fdb3877194
Merge branch 'development'
...
Conflicts:
GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 21:00:15 +02:00
fe1405d3fa
Send map model to other player over data service
2020-05-20 20:33:40 +02:00
71f556868f
Allow map to be loaded from predefined model
2020-05-20 20:33:40 +02:00
0fd409c00b
Add Ids to C-Elements and corresponding protocol
2020-05-20 20:33:39 +02:00
Jakob Haag
4fdd95bd76
Add CElements and Ways
2020-05-20 20:33:39 +02:00
739a7120f9
Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
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# Conflicts:
# GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 16:33:37 +00:00
ee031f71c1
Add TwoPlayerMapGenerator
2020-05-20 17:03:04 +02:00
e2bd0dc7cf
Pull protocols in MapFactory
...
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
2020-05-20 17:03:04 +02:00
Aldin Duraki
2ac82e5159
* Minor fixes
...
* Open up calculator service
2020-05-20 01:41:48 +02:00
Aldin Duraki
f60e97a866
Solve missing lines on previous merge
2020-05-20 00:35:46 +02:00
Aldin Duraki
98b8250fc8
Merge branch 'development'
...
Conflicts:
GoldWars/GoldWars/Entities/Modal.swift
GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-20 00:33:15 +02:00
Aldin Duraki
4bb5b9ee48
* Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base
2020-05-20 00:31:31 +02:00
Aldin Duraki
1571a1e786
* Impl. combined forces attack
...
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
2020-05-20 00:11:49 +02:00
Simon Kellner
28fa86c25c
add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType
2020-05-19 19:13:56 +02:00
Aldin Duraki
de5929d070
* Fix trying to add fire sprite node to existing component
2020-05-19 15:53:07 +02:00
Aldin Duraki
b04bbe5036
* Fixed TeamComponent when updating Entities
...
* Minor refactor
2020-05-19 02:21:41 +02:00
Chauntalle Schüle
04170eb886
cleaned up code
2020-05-18 21:31:32 +02:00
Chauntalle Schüle
a41c9f4b30
Found Bug, base collision now always registered and bases with fire can still send units
2020-05-18 21:21:06 +02:00
Aldin Duraki
0db2be8625
Test: trying to add the TeamComponent to the new captured base [unsafe-state]
2020-05-18 02:00:13 +02:00
Aldin Duraki
4a1b43a70d
TEST: Change dependencies of optional types
2020-05-18 01:03:25 +02:00
Aldin Duraki
e08d40dd4a
TEST: snapshotModel not updating
2020-05-18 00:27:53 +02:00
Aldin Duraki
1dc97c3bab
Solve Mergeconflicts
2020-05-17 21:48:17 +02:00
Aldin Duraki
69e41a9cd3
Merge branch '60-global-accessible-entitymanager'
...
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 21:43:41 +02:00
Aldin Duraki
dc85d0179e
* Impl. RoundCalculationService
...
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
2020-05-17 21:40:41 +02:00
Chauntalle Schüle
7350654122
resolved Merge conflicts
2020-05-17 21:09:38 +02:00
Chauntalle Schüle
9ec8158c4e
Merge remote-tracking branch 'refs/remotes/origin/60-global-accessible-entitymanager'
...
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 19:39:37 +02:00
Simon Kellner
d80e80783a
change entity manager implementation to singleton
2020-05-17 18:00:49 +02:00
Chauntalle Schüle
9b57a1bcea
making smaller funcs in GameScene for betterUnderstanding
2020-05-16 20:12:32 +02:00
Chauntalle Schüle
8db0b14b7f
solving merge conflicts
2020-05-16 19:12:10 +02:00
Chauntalle Schüle
b79677a699
deleted comment and redundant if else
2020-05-16 18:50:55 +02:00
Chauntalle Schüle
8fabdda718
Prints und Kommentare entfernt
2020-05-16 18:46:40 +02:00
Chauntalle Schüle
25c57ceb74
cleaned up modal, added func for sending units
2020-05-16 18:25:22 +02:00
Chauntalle Schüle
a7e6cd9f10
Feuer ergreift neue Basis nur, wenn im Modal Einheiten senden gedrückt wurde und gesendete Einheiten kommen an
2020-05-16 18:09:41 +02:00
Niko Jochim
46615176be
reverse projrct.pbxproj
2020-05-16 10:35:24 +02:00
Niko Jochim
c341f5441a
add SpinningLogo to EC-System and EM
2020-05-16 09:37:07 +02:00
Niko Jochim
3ffbae79f2
Revert "add SpinningLogo to EC-System and EM"
...
This reverts commit c15234c974
.
2020-05-15 21:34:19 +02:00
Niko Jochim
c15234c974
add SpinningLogo to EC-System and EM
2020-05-15 21:29:15 +02:00
Aldin Duraki
009b39ca14
TEST: Get a List of overlapping moves
2020-05-15 20:45:52 +02:00
Aldin Duraki
4cf9b8c95e
Re-commit missing lines
2020-05-15 19:40:13 +02:00
Aldin Duraki
84effcf6bf
Added missing line
2020-05-15 17:21:06 +02:00
Aldin Duraki
d949f57a87
Merge branch 'development' into 36-runde-beenden-mit-berechnetem-angriff
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# Conflicts:
# GoldWars/GoldWars/Entities/Base.swift
# GoldWars/GoldWars/Entities/EntityManager.swift
# GoldWars/GoldWars/MatchmakingHelper.swift
2020-05-15 17:14:43 +02:00
Niko Jochim
6c61b97d2c
add texture to 3D Cylinder
2020-05-15 17:13:39 +02:00
Aldin Duraki
9fe149e594
TEST: check if we can make a solid iterable foundation for player moves
2020-05-15 16:31:27 +02:00