Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer

This commit is contained in:
Jakob Haag 2020-05-30 14:46:42 +02:00 committed by Aldin Duraki
parent 37fba97953
commit bddd226ffd
2 changed files with 0 additions and 2 deletions

View File

@ -410,7 +410,6 @@
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,

View File

@ -51,7 +51,6 @@ class EntityManager {
scene.addChild(hudEntitiy.atkSkill)
scene.addChild(hudEntitiy.spySkill)
scene.addChild(hudEntitiy.roundTimerLabel)
isModal = true
}
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {