Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
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@ -410,7 +410,6 @@
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8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
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C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
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3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
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AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
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3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
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3E67854024728368007B9DE4 /* CElements.swift in Sources */,
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
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@ -51,7 +51,6 @@ class EntityManager {
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scene.addChild(hudEntitiy.atkSkill)
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scene.addChild(hudEntitiy.spySkill)
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scene.addChild(hudEntitiy.roundTimerLabel)
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isModal = true
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}
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
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