Enable ability for both player and change trigger to current round

This commit is contained in:
Daniel Steckert 2020-06-02 22:56:43 +02:00 committed by Aldin Duraki
parent c0153d43d4
commit 97d51411dc
3 changed files with 19 additions and 8 deletions

View File

@ -15,7 +15,6 @@ class Base: GKEntity{
var unitCount: Int
var hasAttackBoost = false
var hasDefenseBoost = false
var hasSpyBoost = false
var adjacencyList: Array<Base>
var changeOwnership: Bool
var ownershipPlayer: GKPlayer?

View File

@ -217,6 +217,14 @@ class EntityManager {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
}
func getOpponentBases(for team: Team) -> Set<Base> {
if(team == .team1){
return getBasesByTeam(for: .team2)
}else {
return getBasesByTeam(for: .team1)
}
}
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
}
@ -238,6 +246,10 @@ class EntityManager {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
}
func getTeam() -> Team {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == GKLocalPlayer.local.displayName }[0].component(ofType: TeamComponent.self)!.team
}
func getBasebyID(id: Int) -> Base?{
for entity in entities {
if entity is Base && (entity as! Base).baseID == id {

View File

@ -41,7 +41,7 @@ class HUD: GKEntity {
hostUnitsLabel = SKLabelNode(text: "500" )
peerLabel = SKLabelNode(text: peer?.displayName)
peerUnitsLabel = SKLabelNode(text: "500")
roundTimerLabel = SKLabelNode(text: "")
roundTimerLabel.fontColor = UIColor.black
roundTimerLabel.fontSize = CGFloat(45)
@ -56,10 +56,10 @@ class HUD: GKEntity {
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasSpyBoost = true})
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"})
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
}
}
)
defSkill = SingeClickButtonNode(
textureName: "yellow_circle",
@ -70,7 +70,7 @@ class HUD: GKEntity {
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
}
}
)
atkSkill = SingeClickButtonNode(
textureName: "yellow_circle",
@ -78,10 +78,10 @@ class HUD: GKEntity {
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasAttackBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
DataService.sharedInstance.localRoundData.hasAttackBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
}
}
)
finishButton = SingeClickButtonNode(