Add localRoundData

Send boosts
This commit is contained in:
Marcel Schwarz 2020-06-01 17:27:13 +02:00
parent a423942182
commit 4c9d83c7cb
6 changed files with 59 additions and 30 deletions

View File

@ -57,7 +57,7 @@ class TimerComponent: GKComponent {
self.labelNode.text = "Synching"
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData!)
}
if !RoundCalculatorService.sharedInstance.isCalculating
&& DataService.sharedInstance.didReceiveAllData()

View File

@ -12,6 +12,12 @@ struct PlayerMove: Codable {
var unitCount: Int
}
struct LocalRoundData: Codable {
var localPlayerMoves: [PlayerMove]
var hasAttackBoost: Bool
var hasDefenceBoost: Bool
}
class SnapshotModel: Codable {
var baseEntites: [BaseEntityModel]
@ -24,22 +30,18 @@ class BaseEntityModel: Codable {
let baseId: Int
var unitCount: Int
var ownership: String?
var hasAttackBoost: Bool
var hasDefenceBoost: Bool
init(baseId: Int, unitCount: Int, ownership: String?, hasAttackBoost: Bool, hasDefenceBoost: Bool) {
self.baseId = baseId
self.unitCount = unitCount
self.ownership = ownership
self.hasAttackBoost = hasAttackBoost
self.hasDefenceBoost = hasDefenceBoost
}
}
class DataService {
static let sharedInstance = DataService()
var localPlayerMoves: [PlayerMove] = []
var remotePlayerMoves: [String: [PlayerMove]] = [:]
var localRoundData: LocalRoundData?
var remotePlayerMoves: [String: LocalRoundData] = [:]
var snapshotModel: SnapshotModel?
var hostingPlayer = GameCenterManager.sharedInstance.hostingPlayer
@ -47,18 +49,18 @@ class DataService {
var entityManager = EntityManager.gameEMInstance
func addMove(playerMove: PlayerMove) {
var equalMove = localPlayerMoves.filter { (ele) -> Bool in
var equalMove = localRoundData?.localPlayerMoves.filter { (ele) -> Bool in
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
}
if equalMove.count == 1 {
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
if equalMove!.count == 1 {
equalMove![0].unitCount = Int(equalMove![0].unitCount) + Int(playerMove.unitCount)
} else {
self.localPlayerMoves.append(playerMove)
self.localRoundData?.localPlayerMoves.append(playerMove)
}
}
func addRemotePlayerMoves(playerName: String, playerMoves: [PlayerMove]) {
self.remotePlayerMoves[playerName] = playerMoves
func addRemotePlayerMoves(playerName: String, localRoundData: LocalRoundData) {
self.remotePlayerMoves[playerName] = localRoundData
}
func didReceiveAllData() -> Bool {

View File

@ -44,14 +44,14 @@ class HUD: GKEntity {
text: "Def",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasDefenseBoost = true})}
onButtonPress: {DataService.sharedInstance.localRoundData?.hasDefenceBoost = true}
)
atkSkill = SingeClickButtonNode(
textureName: "yellow_circle",
text: "Atk",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasAttackBoost = true})}
onButtonPress: {DataService.sharedInstance.localRoundData?.hasAttackBoost = true}
)
super.init()
hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)

View File

@ -122,8 +122,8 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate ,GKM
break
}
}
if let playerMoves = try? jsonDecoder.decode([PlayerMove].self, from: data) {
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, playerMoves: playerMoves)
if let roundData = try? jsonDecoder.decode(LocalRoundData.self, from: data) {
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
}
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
DataService.sharedInstance.snapshotModel = snapshotModel

View File

@ -36,13 +36,15 @@ class MultiplayerNetwork{
}
}
func sendPlayerMoves(playerMoves: [PlayerMove]) {
func sendPlayerMoves(localRoundData: LocalRoundData) {
if GameCenterManager.sharedInstance.isServer == false {
self.isSending = true
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(playerMoves))!
let encoded = (try? encoder.encode(localRoundData))!
sendDataToHost(data: encoded)
DataService.sharedInstance.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData!.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData!.hasAttackBoost = false
DataService.sharedInstance.localRoundData!.hasDefenceBoost = false
}
}

View File

@ -16,6 +16,9 @@ class RoundCalculatorService {
let ATK_BOOST_MULTIPLICATOR = 1.1
let DEF_BOOST_MULTIPLICATOR = 1.1
// TODO: Better data structure
var boosts: [String: (Bool, Bool)] = [:] // First bool is atk boost, second is def boost
var entityManager = EntityManager.gameEMInstance
var isCalculating = false
@ -76,27 +79,35 @@ class RoundCalculatorService {
let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
var playerMoveWithMaxUnits = sortedPotentionalCombinedForces[0]
playerMoveWithMaxUnits.value.unitCount = Int(Double(playerMoveWithMaxUnits.value.unitCount) * ((currentSnapshotModel?.baseEntites[playerMoveWithMaxUnits.value.fromBase].hasAttackBoost)! ? ATK_BOOST_MULTIPLICATOR : 1))
if playerMovesByBase.count >= 2 {
var playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
playerMoveWithSecMaxUnits.value.unitCount = Int(Double(playerMoveWithSecMaxUnits.value.unitCount) * ((currentSnapshotModel?.baseEntites[playerMoveWithSecMaxUnits.value.fromBase].hasAttackBoost)! ? ATK_BOOST_MULTIPLICATOR : 1))
playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount // Apply Boost
if boosts[playerMoveWithMaxUnits.key]!.0 {
playerMoveWithMaxUnits.value.unitCount = Int(Double(playerMoveWithMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
}
if boosts[playerMoveWithSecMaxUnits.key]!.0 {
playerMoveWithSecMaxUnits.value.unitCount = Int(Double(playerMoveWithSecMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
}
playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
}
for base in currentSnapshotModel!.baseEntites {
if base.baseId == playerMoveWithMaxUnits.value.toBase {
base.unitCount = Int(Double(base.unitCount) * (base.hasDefenceBoost ? DEF_BOOST_MULTIPLICATOR : 1))
if base.ownership == nil {
base.unitCount += playerMoveWithMaxUnits.value.unitCount // Apply Boost
base.unitCount += playerMoveWithMaxUnits.value.unitCount
base.ownership = playerMoveWithMaxUnits.value.unitCount == 0 ? nil : playerMoveWithMaxUnits.key
} else {
if boosts[base.ownership!]!.1 {
base.unitCount = Int(Double(base.unitCount) * DEF_BOOST_MULTIPLICATOR)
}
if base.unitCount < playerMoveWithMaxUnits.value.unitCount {
base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount // Apply Boost
base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount
base.ownership = playerMoveWithMaxUnits.key
} else if (base.unitCount == playerMoveWithMaxUnits.value.unitCount) {
base.ownership = nil
base.unitCount = 0
} else {
base.unitCount -= playerMoveWithMaxUnits.value.unitCount // Apply Boost
base.unitCount -= playerMoveWithMaxUnits.value.unitCount
}
}
}
@ -104,7 +115,9 @@ class RoundCalculatorService {
}
baseSpecificMoves.removeValue(forKey: baseId)
}
DataService.sharedInstance.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData?.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData?.hasAttackBoost = false
DataService.sharedInstance.localRoundData?.hasDefenceBoost = false
MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
DataService.sharedInstance.snapshotModel = currentSnapshotModel
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
@ -119,11 +132,21 @@ class RoundCalculatorService {
// collect moves from remote player
for playerMove in DataService.sharedInstance.remotePlayerMoves {
allPlayerMoves[playerMove.key] = playerMove.value
allPlayerMoves[playerMove.key] = playerMove.value.localPlayerMoves
}
boosts[GameCenterManager.sharedInstance.hostingPlayer!.displayName] = (
DataService.sharedInstance.localRoundData!.hasAttackBoost,
DataService.sharedInstance.localRoundData!.hasDefenceBoost
)
boosts[GameCenterManager.sharedInstance.peerPlayer!.displayName] = (
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]!.hasAttackBoost,
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]!.hasDefenceBoost
)
// collect moves from local player
allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localPlayerMoves
allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localRoundData?.localPlayerMoves
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
@ -141,6 +164,8 @@ class RoundCalculatorService {
}
}
DataService.sharedInstance.remotePlayerMoves.removeAll()
return baseSpecificMoves
}