Simon Kellner
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bc42399fe3
|
Implement GameCenter button, achivement progress func
|
2020-06-02 20:12:35 +02:00 |
|
Aldin Duraki
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08894325a5
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Impl. Modal Overlay
|
2020-06-02 11:55:17 +02:00 |
|
Jakob Haag
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2ba541e369
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Resize Button, adjust position and change text
|
2020-06-02 11:12:14 +02:00 |
|
Aldin Duraki
|
42f4537dc6
|
Fixed scope issue on collected playerMoves
|
2020-06-02 11:01:15 +02:00 |
|
Jakob Haag
|
eaa71d1d73
|
fix crash on spamming finish button
|
2020-06-02 09:34:32 +02:00 |
|
Jakob Haag
|
a086a7779b
|
fix rebase issues
|
2020-06-01 22:47:11 +02:00 |
|
Jakob Haag
|
eadcec10d8
|
init function of finish button
|
2020-06-01 22:47:11 +02:00 |
|
Jakob Haag
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99b57cc4cd
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add finishButton to HUD
|
2020-06-01 22:47:11 +02:00 |
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Jakob Haag
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bddd226ffd
|
Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
|
2020-06-01 22:47:11 +02:00 |
|
Jakob Haag
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37fba97953
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Add RoundTimer and adjust TimerComponent
|
2020-06-01 22:47:11 +02:00 |
|
Aldin Duraki
|
9cd87c6bf5
|
Changed captured bases behavior so that they are not allowed to move units in same Round
Fixed Merge errors
Fixed calculation on a specific fight scenario
Fixed RoundTimer
Fixed forced unwrap on boost nil object
|
2020-06-01 22:43:02 +02:00 |
|
Aldin Duraki
|
96eb25de65
|
Impl. global unit count increasement functionality after each round
|
2020-06-01 19:40:08 +02:00 |
|
|
729ee968b3
|
Delete TimerComponent file
|
2020-06-01 19:22:13 +02:00 |
|
Jakob Haag
|
f882b7e615
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Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
|
2020-06-01 19:18:19 +02:00 |
|
Jakob Haag
|
5c6ee9fd7e
|
Add RoundTimer and adjust TimerComponent
|
2020-06-01 19:18:19 +02:00 |
|
|
dab98b9256
|
Fix ownership after snapshotReveive
|
2020-06-01 19:12:47 +02:00 |
|
|
64d2c04fcb
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Swap playWithMaxUnits after applying boosts
|
2020-06-01 18:29:17 +02:00 |
|
|
2820c7357a
|
Remove optionals on localRoundData
|
2020-06-01 17:37:43 +02:00 |
|
|
4c9d83c7cb
|
Add localRoundData
Send boosts
|
2020-06-01 17:27:13 +02:00 |
|
|
a423942182
|
Send boosts with snapshot model, increase unit counts accordingly
|
2020-05-31 23:14:06 +02:00 |
|
|
6b1d0eac12
|
Add atk and def boost to PlayerMove struct
|
2020-05-31 19:04:58 +02:00 |
|
|
0d20cc6716
|
Collect baseSpecificMoves in separate function
|
2020-05-31 14:45:57 +02:00 |
|
Jakob Haag
|
bd1848a629
|
remove false ways
|
2020-05-29 17:19:32 +02:00 |
|
Jakob Haag
|
915d726160
|
remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager
|
2020-05-29 17:19:32 +02:00 |
|
|
61f3ab14fc
|
Update log subsystem in MapFactory
|
2020-05-29 16:51:43 +02:00 |
|
|
ed5d5caa15
|
Remove orphan files
|
2020-05-29 16:39:12 +02:00 |
|
|
387303af3a
|
Pull getMapModel in the MapModelStruct
|
2020-05-29 16:32:17 +02:00 |
|
|
08dfe6a922
|
Pull TwoPlayerMapGenerator in as MapFactory
|
2020-05-29 16:23:56 +02:00 |
|
|
40ba0f4468
|
Remove MapProtocol
|
2020-05-29 16:14:14 +02:00 |
|
|
b210e04d38
|
Remove TestMap
|
2020-05-29 16:09:42 +02:00 |
|
Jakob Haag
|
f1e54a6da4
|
Set different header and text in the submit button for attack an enemy base or move units between own bases
|
2020-05-29 14:28:31 +02:00 |
|
Niko Jochim
|
84ef233f9f
|
add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
|
2020-05-29 11:45:28 +02:00 |
|
Niko Jochim
|
9329978981
|
* create new GameCenterManager
* send RandomNumber to all Peers Method
|
2020-05-27 20:41:05 +00:00 |
|
Jakob Haag
|
f7e4188143
|
Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
|
2020-05-26 20:11:16 +02:00 |
|
|
288438884e
|
Refactor complete entity component model
|
2020-05-26 18:57:32 +02:00 |
|
|
2c31d923c6
|
Reset all bases when moveTouch is finished
|
2020-05-24 14:48:17 +02:00 |
|
127-Z3R0
|
7e2b1b7a54
|
* Refactor for Master of the Universe
|
2020-05-23 19:02:39 +02:00 |
|
127-Z3R0
|
e447a37757
|
* Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
|
2020-05-23 18:36:59 +02:00 |
|
Niko Jochim
|
b2f84bc3f4
|
set zPosistion on all Nodes
update host and peer Label Nodes
|
2020-05-21 19:40:46 +02:00 |
|
Niko Jochim
|
bf8ce0c477
|
Merge branch 'development'
|
2020-05-21 18:00:15 +02:00 |
|
Niko Jochim
|
d16867f367
|
add label with 100000000 changes
|
2020-05-21 17:59:19 +02:00 |
|
Aldin Duraki
|
841bda9d9b
|
Readded sleep
|
2020-05-21 15:48:32 +02:00 |
|
Aldin Duraki
|
8e22f02c7a
|
* Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
|
2020-05-21 03:18:07 +02:00 |
|
Aldin Duraki
|
9fd34d9a6c
|
Minor fixes
|
2020-05-21 02:44:38 +02:00 |
|
Aldin Duraki
|
ad44ba8302
|
Synching players timer since playermoves would not register before calculating
|
2020-05-21 00:29:19 +02:00 |
|
Aldin Duraki
|
5df7fd3dac
|
TEST: playermoves not synched in same second
|
2020-05-20 23:46:40 +02:00 |
|
Aldin Duraki
|
a8c42fa0b0
|
Fix slider min max unit values
|
2020-05-20 23:36:48 +02:00 |
|
Aldin Duraki
|
5f7b12c28c
|
* Changed slider behavior to not take MAX and 0 value as unit counts to send
|
2020-05-20 23:20:05 +02:00 |
|
Aldin Duraki
|
458d50e4b3
|
FIXME solved by extending the TeamComponent behavior
|
2020-05-20 22:59:32 +02:00 |
|
Aldin Duraki
|
604001a365
|
* Impl. a usecase of a fight scenario
* Reset playermoves when necessary
|
2020-05-20 22:14:29 +02:00 |
|
Aldin Duraki
|
fdb3877194
|
Merge branch 'development'
Conflicts:
GoldWars/GoldWars.xcodeproj/project.pbxproj
|
2020-05-20 21:00:15 +02:00 |
|
|
fe1405d3fa
|
Send map model to other player over data service
|
2020-05-20 20:33:40 +02:00 |
|
|
71f556868f
|
Allow map to be loaded from predefined model
|
2020-05-20 20:33:40 +02:00 |
|
|
0fd409c00b
|
Add Ids to C-Elements and corresponding protocol
|
2020-05-20 20:33:39 +02:00 |
|
Jakob Haag
|
4fdd95bd76
|
Add CElements and Ways
|
2020-05-20 20:33:39 +02:00 |
|
|
739a7120f9
|
Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
# GoldWars/GoldWars.xcodeproj/project.pbxproj
|
2020-05-20 16:33:37 +00:00 |
|
|
ee031f71c1
|
Add TwoPlayerMapGenerator
|
2020-05-20 17:03:04 +02:00 |
|
|
e2bd0dc7cf
|
Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
|
2020-05-20 17:03:04 +02:00 |
|
Aldin Duraki
|
2ac82e5159
|
* Minor fixes
* Open up calculator service
|
2020-05-20 01:41:48 +02:00 |
|
Aldin Duraki
|
f60e97a866
|
Solve missing lines on previous merge
|
2020-05-20 00:35:46 +02:00 |
|
Aldin Duraki
|
98b8250fc8
|
Merge branch 'development'
Conflicts:
GoldWars/GoldWars/Entities/Modal.swift
GoldWars/GoldWars/Scenes/GameScene.swift
|
2020-05-20 00:33:15 +02:00 |
|
Aldin Duraki
|
4bb5b9ee48
|
* Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base
|
2020-05-20 00:31:31 +02:00 |
|
Aldin Duraki
|
1571a1e786
|
* Impl. combined forces attack
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
|
2020-05-20 00:11:49 +02:00 |
|
Simon Kellner
|
28fa86c25c
|
add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType
|
2020-05-19 19:13:56 +02:00 |
|
Aldin Duraki
|
de5929d070
|
* Fix trying to add fire sprite node to existing component
|
2020-05-19 15:53:07 +02:00 |
|
Aldin Duraki
|
b04bbe5036
|
* Fixed TeamComponent when updating Entities
* Minor refactor
|
2020-05-19 02:21:41 +02:00 |
|
Chauntalle Schüle
|
04170eb886
|
cleaned up code
|
2020-05-18 21:31:32 +02:00 |
|
Chauntalle Schüle
|
a41c9f4b30
|
Found Bug, base collision now always registered and bases with fire can still send units
|
2020-05-18 21:21:06 +02:00 |
|
Aldin Duraki
|
0db2be8625
|
Test: trying to add the TeamComponent to the new captured base [unsafe-state]
|
2020-05-18 02:00:13 +02:00 |
|
Aldin Duraki
|
4a1b43a70d
|
TEST: Change dependencies of optional types
|
2020-05-18 01:03:25 +02:00 |
|
Aldin Duraki
|
e08d40dd4a
|
TEST: snapshotModel not updating
|
2020-05-18 00:27:53 +02:00 |
|
Aldin Duraki
|
1dc97c3bab
|
Solve Mergeconflicts
|
2020-05-17 21:48:17 +02:00 |
|
Aldin Duraki
|
69e41a9cd3
|
Merge branch '60-global-accessible-entitymanager'
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
|
2020-05-17 21:43:41 +02:00 |
|
Aldin Duraki
|
dc85d0179e
|
* Impl. RoundCalculationService
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
|
2020-05-17 21:40:41 +02:00 |
|
Chauntalle Schüle
|
7350654122
|
resolved Merge conflicts
|
2020-05-17 21:09:38 +02:00 |
|
Chauntalle Schüle
|
9ec8158c4e
|
Merge remote-tracking branch 'refs/remotes/origin/60-global-accessible-entitymanager'
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
|
2020-05-17 19:39:37 +02:00 |
|
Simon Kellner
|
d80e80783a
|
change entity manager implementation to singleton
|
2020-05-17 18:00:49 +02:00 |
|
Chauntalle Schüle
|
9b57a1bcea
|
making smaller funcs in GameScene for betterUnderstanding
|
2020-05-16 20:12:32 +02:00 |
|
Chauntalle Schüle
|
8db0b14b7f
|
solving merge conflicts
|
2020-05-16 19:12:10 +02:00 |
|
Chauntalle Schüle
|
b79677a699
|
deleted comment and redundant if else
|
2020-05-16 18:50:55 +02:00 |
|
Chauntalle Schüle
|
8fabdda718
|
Prints und Kommentare entfernt
|
2020-05-16 18:46:40 +02:00 |
|
Chauntalle Schüle
|
25c57ceb74
|
cleaned up modal, added func for sending units
|
2020-05-16 18:25:22 +02:00 |
|
Chauntalle Schüle
|
a7e6cd9f10
|
Feuer ergreift neue Basis nur, wenn im Modal Einheiten senden gedrückt wurde und gesendete Einheiten kommen an
|
2020-05-16 18:09:41 +02:00 |
|
Niko Jochim
|
46615176be
|
reverse projrct.pbxproj
|
2020-05-16 10:35:24 +02:00 |
|
Niko Jochim
|
c341f5441a
|
add SpinningLogo to EC-System and EM
|
2020-05-16 09:37:07 +02:00 |
|
Niko Jochim
|
3ffbae79f2
|
Revert "add SpinningLogo to EC-System and EM"
This reverts commit c15234c974 .
|
2020-05-15 21:34:19 +02:00 |
|
Niko Jochim
|
c15234c974
|
add SpinningLogo to EC-System and EM
|
2020-05-15 21:29:15 +02:00 |
|
Aldin Duraki
|
009b39ca14
|
TEST: Get a List of overlapping moves
|
2020-05-15 20:45:52 +02:00 |
|
Aldin Duraki
|
4cf9b8c95e
|
Re-commit missing lines
|
2020-05-15 19:40:13 +02:00 |
|
Aldin Duraki
|
84effcf6bf
|
Added missing line
|
2020-05-15 17:21:06 +02:00 |
|
Aldin Duraki
|
d949f57a87
|
Merge branch 'development' into 36-runde-beenden-mit-berechnetem-angriff
# Conflicts:
# GoldWars/GoldWars/Entities/Base.swift
# GoldWars/GoldWars/Entities/EntityManager.swift
# GoldWars/GoldWars/MatchmakingHelper.swift
|
2020-05-15 17:14:43 +02:00 |
|
Niko Jochim
|
6c61b97d2c
|
add texture to 3D Cylinder
|
2020-05-15 17:13:39 +02:00 |
|
Aldin Duraki
|
9fe149e594
|
TEST: check if we can make a solid iterable foundation for player moves
|
2020-05-15 16:31:27 +02:00 |
|
Chauntalle Schüle
|
7bebcf69df
|
cleaned Code
|
2020-05-15 13:34:26 +02:00 |
|
Chauntalle Schüle
|
938c35196b
|
Resizing Button Abbrechen in ModalAttack
|
2020-05-15 13:30:56 +02:00 |
|
Chauntalle Schüle
|
8b840b5089
|
Adding Abbrechen Button to ModalAttack
|
2020-05-15 13:29:03 +02:00 |
|
Chauntalle Schüle
|
5d98027d8a
|
Adding new Files for Cancel Button in ModalAttack
|
2020-05-15 13:19:57 +02:00 |
|
Niko Jochim
|
f5b147259a
|
Merge remote-tracking branch 'refs/remotes/origin/development'
|
2020-05-15 13:08:59 +02:00 |
|
Jakob Haag
|
b24d93c399
|
add nullable assigment to ownershipPlayer
|
2020-05-15 12:12:52 +02:00 |
|
Jakob Haag
|
ac1ad05bac
|
add player to teamcomponent
|
2020-05-15 12:02:07 +02:00 |
|