Commit Graph

340 Commits

Author SHA1 Message Date
Chauntalle Schüle
78c5016576 new group states 2020-06-03 00:59:56 +02:00
Chauntalle Schüle
8537dee231 game scene and menu scene are now initialized in states, still need to test for 2 player 2020-06-03 00:59:35 +02:00
Chauntalle Schüle
0296edb080 adding var current- and previousState - set in enterState, adding func changeState 2020-06-03 00:59:35 +02:00
Chauntalle Schüle
6be5325d86 added EndGameState, deleted imports from enum StateTypes 2020-06-03 00:59:35 +02:00
Chauntalle Schüle
ce2d847393 added GameState 2020-06-03 00:58:15 +02:00
Chauntalle Schüle
50fa1b6cc6 just changed name of variable allowedState to wantedState for better understanding and correctness 2020-06-03 00:58:15 +02:00
Chauntalle Schüle
f008ecafa7 added SyncingState 2020-06-03 00:58:15 +02:00
Chauntalle Schüle
d7d17dba2b added MenuState, is initial State 2020-06-03 00:58:15 +02:00
Chauntalle Schüle
3bbae779af added Statemanager with Singleton, used to create and enter states, already with logging if entering state is un/successful 2020-06-03 00:57:49 +02:00
Chauntalle Schüle
767548cb82 bulk update, gonna break it up with new files in following commits 2020-06-03 00:56:37 +02:00
Chauntalle Schüle
6b602e6af2 Made first states and initialized them 2020-06-03 00:55:42 +02:00
Aldin Duraki
fbc6a63232 Merge branch '58-spy-boost-faehigkeit-implementieren' into 'development'
Resolve "Spy-Boost Faehigkeit implementieren"

Closes #58

See merge request marcel.schwarz/software-projekt-2!102
2020-06-02 21:47:18 +00:00
Daniel Steckert
97d51411dc Enable ability for both player and change trigger to current round 2020-06-02 23:46:08 +02:00
Daniel Steckert
c0153d43d4 Add function to button 2020-06-02 23:44:30 +02:00
Aldin Duraki
c68ed6ea97 Merge branch '42-explosion-animation-beim-angriff' into 'development'
Resolve "Explosion Animation beim Angriff"

Closes #42

See merge request marcel.schwarz/software-projekt-2!107
2020-06-02 21:12:23 +00:00
Aldin Duraki
631b184564 Implemented Explosion Animation 2020-06-02 23:11:15 +02:00
Aldin Duraki
69927d35fa Merge branch '39-spielendkriterium' into 'development'
Resolve "Spielendkriterium"

Closes #39

See merge request marcel.schwarz/software-projekt-2!105
2020-06-02 20:34:02 +00:00
127-Z3R0
cbf288e86d minor refactoring 2020-06-02 22:33:28 +02:00
127-Z3R0
09062d5f5d add isGameOver and determineHost func
* adjust position finish button

small refactoring and delete prints -> ready to merge
2020-06-02 22:10:56 +02:00
127-Z3R0
028282f784 implement RoundIncrement feature 2020-06-02 20:52:39 +02:00
127-Z3R0
48361738ba add RoundCount directly to HUD
* add backgroundRoundCounter, currentRoundLabel, roundsLabel and roundlabel
* add necessary Assets to project
* add labels to EntityManager
* minor refactoring in RoundCalculatorService and SettingsScene
2020-06-02 20:52:39 +02:00
Aldin Duraki
0c2b621b05 Merge branch '65-achivements-einbauen' into 'development'
Resolve "Achivements einbauen"

Closes #65

See merge request marcel.schwarz/software-projekt-2!96
2020-06-02 18:36:18 +00:00
Simon Kellner
bc42399fe3 Implement GameCenter button, achivement progress func 2020-06-02 20:12:35 +02:00
Aldin Duraki
5bb1b6764a Merge branch '74-gray-overlay-auf-nodes' into 'development'
Resolve "Gray Overlay auf Nodes"

Closes #74

See merge request marcel.schwarz/software-projekt-2!103
2020-06-02 09:56:02 +00:00
Aldin Duraki
08894325a5 Impl. Modal Overlay 2020-06-02 11:55:17 +02:00
Aldin Duraki
4d2b7fe6ea Merge branch '71-finish-button' into 'development'
Resolve "Finish Button"

Closes #71

See merge request marcel.schwarz/software-projekt-2!91
2020-06-02 09:22:40 +00:00
Jakob Haag
2ba541e369 Resize Button, adjust position and change text 2020-06-02 11:12:14 +02:00
Aldin Duraki
42f4537dc6 Fixed scope issue on collected playerMoves 2020-06-02 11:01:15 +02:00
Jakob Haag
eaa71d1d73 fix crash on spamming finish button 2020-06-02 09:34:32 +02:00
Jakob Haag
a086a7779b fix rebase issues 2020-06-01 22:47:11 +02:00
Jakob Haag
eadcec10d8 init function of finish button 2020-06-01 22:47:11 +02:00
Jakob Haag
99b57cc4cd add finishButton to HUD 2020-06-01 22:47:11 +02:00
Jakob Haag
bddd226ffd Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer 2020-06-01 22:47:11 +02:00
Jakob Haag
37fba97953 Add RoundTimer and adjust TimerComponent 2020-06-01 22:47:11 +02:00
392f59108b Merge branch '69-globales-unit-wachstum' into 'development'
Resolve "Globales Unit Wachstum"

Closes #69

See merge request marcel.schwarz/software-projekt-2!101
2020-06-01 20:44:25 +00:00
Aldin Duraki
9cd87c6bf5 Changed captured bases behavior so that they are not allowed to move units in same Round
Fixed Merge errors
Fixed calculation on a specific fight scenario
Fixed RoundTimer 
Fixed forced unwrap on boost nil object
2020-06-01 22:43:02 +02:00
Aldin Duraki
96eb25de65 Impl. global unit count increasement functionality after each round 2020-06-01 19:40:08 +02:00
Aldin Duraki
f0a5f5d15c Merge branch '67-ueberarbeitung-timer-synchronisation' into 'development'
Resolve "Ueberarbeitung Timer Synchronisation"

Closes #67

See merge request marcel.schwarz/software-projekt-2!97
2020-06-01 17:22:56 +00:00
729ee968b3 Delete TimerComponent file 2020-06-01 19:22:13 +02:00
Jakob Haag
f882b7e615 Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer 2020-06-01 19:18:19 +02:00
Jakob Haag
5c6ee9fd7e Add RoundTimer and adjust TimerComponent 2020-06-01 19:18:19 +02:00
Aldin Duraki
823dda29ef Merge branch '68-attack-defense-boost-in-roundcalculator' into 'development'
Resolve "Attack / Defense Boost in RoundCalculator"

Closes #68

See merge request marcel.schwarz/software-projekt-2!88
2020-06-01 17:16:37 +00:00
dab98b9256 Fix ownership after snapshotReveive 2020-06-01 19:12:47 +02:00
64d2c04fcb Swap playWithMaxUnits after applying boosts 2020-06-01 18:29:17 +02:00
2820c7357a Remove optionals on localRoundData 2020-06-01 17:37:43 +02:00
4c9d83c7cb Add localRoundData
Send boosts
2020-06-01 17:27:13 +02:00
a423942182 Send boosts with snapshot model, increase unit counts accordingly 2020-05-31 23:14:06 +02:00
6b1d0eac12 Add atk and def boost to PlayerMove struct 2020-05-31 19:04:58 +02:00
0d20cc6716 Collect baseSpecificMoves in separate function 2020-05-31 14:45:57 +02:00
ad861f63c4 Merge branch '81-implement-attackboost-defenceboost-and-spyboost-in-hud' into 'development'
Resolve "Implement AttackBoost, DefenceBoost and SpyBoost in HUD"

Closes #81

See merge request marcel.schwarz/software-projekt-2!99
2020-05-29 15:22:08 +00:00