Aldin Duraki
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08894325a5
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Impl. Modal Overlay
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2020-06-02 11:55:17 +02:00 |
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Jakob Haag
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2ba541e369
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Resize Button, adjust position and change text
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2020-06-02 11:12:14 +02:00 |
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Aldin Duraki
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42f4537dc6
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Fixed scope issue on collected playerMoves
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2020-06-02 11:01:15 +02:00 |
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Jakob Haag
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eaa71d1d73
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fix crash on spamming finish button
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2020-06-02 09:34:32 +02:00 |
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Jakob Haag
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a086a7779b
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fix rebase issues
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2020-06-01 22:47:11 +02:00 |
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Jakob Haag
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eadcec10d8
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init function of finish button
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2020-06-01 22:47:11 +02:00 |
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Jakob Haag
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99b57cc4cd
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add finishButton to HUD
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2020-06-01 22:47:11 +02:00 |
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Jakob Haag
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bddd226ffd
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Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
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2020-06-01 22:47:11 +02:00 |
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Jakob Haag
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37fba97953
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Add RoundTimer and adjust TimerComponent
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2020-06-01 22:47:11 +02:00 |
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Aldin Duraki
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9cd87c6bf5
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Changed captured bases behavior so that they are not allowed to move units in same Round
Fixed Merge errors
Fixed calculation on a specific fight scenario
Fixed RoundTimer
Fixed forced unwrap on boost nil object
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2020-06-01 22:43:02 +02:00 |
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Aldin Duraki
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96eb25de65
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Impl. global unit count increasement functionality after each round
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2020-06-01 19:40:08 +02:00 |
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729ee968b3
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Delete TimerComponent file
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2020-06-01 19:22:13 +02:00 |
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Jakob Haag
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f882b7e615
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Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
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2020-06-01 19:18:19 +02:00 |
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Jakob Haag
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5c6ee9fd7e
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Add RoundTimer and adjust TimerComponent
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2020-06-01 19:18:19 +02:00 |
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dab98b9256
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Fix ownership after snapshotReveive
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2020-06-01 19:12:47 +02:00 |
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64d2c04fcb
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Swap playWithMaxUnits after applying boosts
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2020-06-01 18:29:17 +02:00 |
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2820c7357a
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Remove optionals on localRoundData
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2020-06-01 17:37:43 +02:00 |
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4c9d83c7cb
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Add localRoundData
Send boosts
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2020-06-01 17:27:13 +02:00 |
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a423942182
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Send boosts with snapshot model, increase unit counts accordingly
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2020-05-31 23:14:06 +02:00 |
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6b1d0eac12
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Add atk and def boost to PlayerMove struct
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2020-05-31 19:04:58 +02:00 |
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0d20cc6716
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Collect baseSpecificMoves in separate function
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2020-05-31 14:45:57 +02:00 |
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Jakob Haag
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bd1848a629
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remove false ways
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2020-05-29 17:19:32 +02:00 |
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Jakob Haag
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915d726160
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remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager
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2020-05-29 17:19:32 +02:00 |
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61f3ab14fc
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Update log subsystem in MapFactory
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2020-05-29 16:51:43 +02:00 |
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ed5d5caa15
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Remove orphan files
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2020-05-29 16:39:12 +02:00 |
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387303af3a
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Pull getMapModel in the MapModelStruct
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2020-05-29 16:32:17 +02:00 |
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08dfe6a922
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Pull TwoPlayerMapGenerator in as MapFactory
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2020-05-29 16:23:56 +02:00 |
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40ba0f4468
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Remove MapProtocol
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2020-05-29 16:14:14 +02:00 |
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b210e04d38
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Remove TestMap
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2020-05-29 16:09:42 +02:00 |
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Jakob Haag
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f1e54a6da4
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Set different header and text in the submit button for attack an enemy base or move units between own bases
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2020-05-29 14:28:31 +02:00 |
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Niko Jochim
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84ef233f9f
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add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
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2020-05-29 11:45:28 +02:00 |
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Niko Jochim
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9329978981
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* create new GameCenterManager
* send RandomNumber to all Peers Method
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2020-05-27 20:41:05 +00:00 |
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Jakob Haag
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f7e4188143
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Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
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2020-05-26 20:11:16 +02:00 |
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288438884e
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Refactor complete entity component model
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2020-05-26 18:57:32 +02:00 |
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2c31d923c6
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Reset all bases when moveTouch is finished
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2020-05-24 14:48:17 +02:00 |
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127-Z3R0
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7e2b1b7a54
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* Refactor for Master of the Universe
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2020-05-23 19:02:39 +02:00 |
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127-Z3R0
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e447a37757
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* Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
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2020-05-23 18:36:59 +02:00 |
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Niko Jochim
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b2f84bc3f4
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set zPosistion on all Nodes
update host and peer Label Nodes
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2020-05-21 19:40:46 +02:00 |
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Niko Jochim
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bf8ce0c477
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Merge branch 'development'
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2020-05-21 18:00:15 +02:00 |
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Niko Jochim
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d16867f367
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add label with 100000000 changes
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2020-05-21 17:59:19 +02:00 |
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Aldin Duraki
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841bda9d9b
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Readded sleep
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2020-05-21 15:48:32 +02:00 |
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Aldin Duraki
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8e22f02c7a
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* Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
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2020-05-21 03:18:07 +02:00 |
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Aldin Duraki
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9fd34d9a6c
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Minor fixes
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2020-05-21 02:44:38 +02:00 |
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Aldin Duraki
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ad44ba8302
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Synching players timer since playermoves would not register before calculating
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2020-05-21 00:29:19 +02:00 |
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Aldin Duraki
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5df7fd3dac
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TEST: playermoves not synched in same second
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2020-05-20 23:46:40 +02:00 |
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Aldin Duraki
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a8c42fa0b0
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Fix slider min max unit values
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2020-05-20 23:36:48 +02:00 |
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Aldin Duraki
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5f7b12c28c
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* Changed slider behavior to not take MAX and 0 value as unit counts to send
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2020-05-20 23:20:05 +02:00 |
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Aldin Duraki
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458d50e4b3
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FIXME solved by extending the TeamComponent behavior
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2020-05-20 22:59:32 +02:00 |
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Aldin Duraki
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604001a365
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* Impl. a usecase of a fight scenario
* Reset playermoves when necessary
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2020-05-20 22:14:29 +02:00 |
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Aldin Duraki
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fdb3877194
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 21:00:15 +02:00 |
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