Commit Graph

398 Commits

Author SHA1 Message Date
dab98b9256 Fix ownership after snapshotReveive 2020-06-01 19:12:47 +02:00
64d2c04fcb Swap playWithMaxUnits after applying boosts 2020-06-01 18:29:17 +02:00
2820c7357a Remove optionals on localRoundData 2020-06-01 17:37:43 +02:00
4c9d83c7cb Add localRoundData
Send boosts
2020-06-01 17:27:13 +02:00
a423942182 Send boosts with snapshot model, increase unit counts accordingly 2020-05-31 23:14:06 +02:00
6b1d0eac12 Add atk and def boost to PlayerMove struct 2020-05-31 19:04:58 +02:00
0d20cc6716 Collect baseSpecificMoves in separate function 2020-05-31 14:45:57 +02:00
ad861f63c4 Merge branch '81-implement-attackboost-defenceboost-and-spyboost-in-hud' into 'development'
Resolve "Implement AttackBoost, DefenceBoost and SpyBoost in HUD"

Closes #81

See merge request marcel.schwarz/software-projekt-2!99
2020-05-29 15:22:08 +00:00
Jakob Haag
bd1848a629 remove false ways 2020-05-29 17:19:32 +02:00
Jakob Haag
915d726160 remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager 2020-05-29 17:19:32 +02:00
0b09180f83 Merge branch '80-entfernen-von-unnoetigem-map-code' into 'development'
Resolve "Entfernen von unnoetigem map code"

Closes #80

See merge request marcel.schwarz/software-projekt-2!100
2020-05-29 15:01:21 +00:00
61f3ab14fc Update log subsystem in MapFactory 2020-05-29 16:51:43 +02:00
ed5d5caa15 Remove orphan files 2020-05-29 16:39:12 +02:00
387303af3a Pull getMapModel in the MapModelStruct 2020-05-29 16:32:17 +02:00
08dfe6a922 Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
40ba0f4468 Remove MapProtocol 2020-05-29 16:14:14 +02:00
b210e04d38 Remove TestMap 2020-05-29 16:09:42 +02:00
02c7903705 Merge branch '38-verschiedene-modals-fuer-angriff-und-verschieben' into 'development'
Resolve "Verschiedene Modals fuer Angriff und Verschieben"

Closes #38

See merge request marcel.schwarz/software-projekt-2!81
2020-05-29 13:58:06 +00:00
Jakob Haag
f1e54a6da4 Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
4773424bf6 Merge branch '45-validierung-kommerzieller-assets' into 'development'
Resolve "Validierung kommerzieller Assets"

Closes #45

See merge request marcel.schwarz/software-projekt-2!98
2020-05-29 10:52:51 +00:00
Niko Jochim
84ef233f9f add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
2020-05-29 11:45:28 +02:00
0db26a7558 Merge branch '53-matchmaking-ueberarbeiten-2' into 'development'
Resolve "Matchmaking ueberarbeiten"

Closes #53

See merge request marcel.schwarz/software-projekt-2!84
2020-05-27 20:41:05 +00:00
Niko Jochim
9329978981 * create new GameCenterManager
* send RandomNumber to all Peers Method
2020-05-27 20:41:05 +00:00
23707cb1d9 Merge branch '70-anzahl-zuege-pro-runde' into 'development'
Resolve "Anzahl Zuege pro Runde"

Closes #70

See merge request marcel.schwarz/software-projekt-2!80
2020-05-26 18:11:56 +00:00
Jakob Haag
f7e4188143 Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
2020-05-26 20:11:16 +02:00
23e53effd4 Merge branch 'refactoring' into 'development'
Refactoring entitiy component model

See merge request marcel.schwarz/software-projekt-2!89
2020-05-26 16:58:15 +00:00
288438884e Refactor complete entity component model 2020-05-26 18:57:32 +02:00
067495a57b Merge branch '79-verschiebung-der-basen-zuruecksetzen' into 'development'
Resolve "Verschiebung der Basen zuruecksetzen"

Closes #79

See merge request marcel.schwarz/software-projekt-2!85
2020-05-26 16:54:47 +00:00
2c31d923c6 Reset all bases when moveTouch is finished 2020-05-24 14:48:17 +02:00
Aldin Duraki
bb9582bee9 Merge branch '77-entity-manager-ueberarbeiten' into 'development'
Resolve "Entity-Manager ueberarbeiten"

Closes #77

See merge request marcel.schwarz/software-projekt-2!82
2020-05-23 18:15:43 +00:00
127-Z3R0
7e2b1b7a54 * Refactor for Master of the Universe 2020-05-23 19:02:39 +02:00
127-Z3R0
e447a37757 * Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
2020-05-23 18:36:59 +02:00
Aldin Duraki
8b140b95b4 Merge branch '64-view-visibility-unitcount-and-playername' into 'development'
Resolve "[View] Visibility UnitCount and Playername"

Closes #64

See merge request marcel.schwarz/software-projekt-2!77
2020-05-21 17:41:51 +00:00
Niko Jochim
b2f84bc3f4 set zPosistion on all Nodes
update host and peer Label Nodes
2020-05-21 19:40:46 +02:00
Niko Jochim
bf8ce0c477 Merge branch 'development' 2020-05-21 18:00:15 +02:00
Niko Jochim
d16867f367 add label with 100000000 changes 2020-05-21 17:59:19 +02:00
Aldin Duraki
3ab40f94cb Merge branch '36-runde-beenden-mit-berechnetem-angriff' into 'development'
Resolve "Runde beenden mit berechnetem Angriff"

Closes #36

See merge request marcel.schwarz/software-projekt-2!78
2020-05-21 13:52:11 +00:00
Aldin Duraki
841bda9d9b Readded sleep 2020-05-21 15:48:32 +02:00
Aldin Duraki
8e22f02c7a * Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
2020-05-21 03:18:07 +02:00
Aldin Duraki
9fd34d9a6c Minor fixes 2020-05-21 02:44:38 +02:00
Aldin Duraki
ad44ba8302 Synching players timer since playermoves would not register before calculating 2020-05-21 00:29:19 +02:00
Aldin Duraki
5df7fd3dac TEST: playermoves not synched in same second 2020-05-20 23:46:40 +02:00
Aldin Duraki
a8c42fa0b0 Fix slider min max unit values 2020-05-20 23:36:48 +02:00
Aldin Duraki
5f7b12c28c * Changed slider behavior to not take MAX and 0 value as unit counts to send 2020-05-20 23:20:05 +02:00
Aldin Duraki
458d50e4b3 FIXME solved by extending the TeamComponent behavior 2020-05-20 22:59:32 +02:00
Aldin Duraki
604001a365 * Impl. a usecase of a fight scenario
* Reset playermoves when necessary
2020-05-20 22:14:29 +02:00
Aldin Duraki
fbe8dbde9d Merge branch '56-attack-boost-faehigkeit-implementieren' into 'development'
Resolve "Attack/Defence Boost Faehigkeit implementieren"

Closes #57 and #56

See merge request marcel.schwarz/software-projekt-2!61
2020-05-20 19:04:41 +00:00
Aldin Duraki
fdb3877194 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 21:00:15 +02:00
Aldin Duraki
582b59a216 Merge branch '59-map-generation-fur-zwei-spieler-c-elemente' into 'development'
Resolve "Map Generation für zwei Spieler - C-Elemente"

Closes #59

See merge request marcel.schwarz/software-projekt-2!73
2020-05-20 18:33:57 +00:00
fe1405d3fa Send map model to other player over data service 2020-05-20 20:33:40 +02:00