Chauntalle Schüle
e878016e4f
- added new asset questionmark
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- added new Scene: RulesScene
- added button to menuScene to load RulesScene
- finished layout of RulesScene
- finished rules of Spielbeschreibung
2020-06-19 02:15:51 +02:00
Jakob Haag
9de3e2cfa5
Add blockWholeScreenPane to disable clicks after Done was clicked
2020-06-18 00:49:53 +02:00
42446a7d49
Remove Modal when round ends, to prevent sending already dead units
2020-06-18 00:19:30 +02:00
afad3e808e
Remove base details modal
2020-06-18 00:03:53 +02:00
Jakob Haag
5aa10e3fc5
review changes
2020-06-17 23:34:48 +02:00
71c01d589c
Fix Spy-Skill to show labels again
2020-06-17 23:29:05 +02:00
Jakob Haag
07e630881e
Remove fireNode if base has no ownership. Move unitcount Label from BaseComponent to Teamcomponent and remove it if base has no ownership. Remove unused Team-Enum cases. Remove unused team-colors.
2020-06-17 22:19:50 +02:00
15fb959315
Hide label with unit counts when attacking a base
2020-06-11 22:43:16 +02:00
Chauntalle Schüle
f871bfda1d
Units now only shown in slider of modal as Integer
2020-06-11 22:38:55 +02:00
c517a36adc
Add Leaderboard managing methods
2020-06-10 18:48:07 +02:00
4e8b42d81c
Fix warning while casting entity to base
2020-06-10 14:58:32 +02:00
04e55be394
Remove orphan files
2020-06-10 14:55:04 +02:00
Jakob Haag
502c609d81
remove old unused unnecessary DefaultWayComponent and rename for better understanding
2020-06-10 14:49:29 +02:00
Jakob Haag
ad9e970ef6
fix gap between two crossed curves
2020-06-10 14:49:29 +02:00
Jakob Haag
ed764afc45
remove Ways as Component and add function to generate different types of ways
2020-06-10 14:49:29 +02:00
79781ccdc9
Merge branch '97-music-flag' into 'development'
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Resolve "Music Flag"
Closes #97
See merge request marcel.schwarz/software-projekt-2!116
2020-06-09 21:48:08 +00:00
2f32943511
Add --no-music flag, Implement NSUserDefaults for music settings
2020-06-08 10:42:05 +02:00
Aldin Duraki
e6d866bc70
For better understanding
2020-06-06 19:20:13 +02:00
Aldin Duraki
a37187bbad
Impl. AppDelegates handlings
2020-06-06 18:59:26 +02:00
Aldin Duraki
a26efeb3d1
Update Build Version
2020-06-04 18:15:48 +02:00
Daniel Steckert
97d51411dc
Enable ability for both player and change trigger to current round
2020-06-02 23:46:08 +02:00
Daniel Steckert
c0153d43d4
Add function to button
2020-06-02 23:44:30 +02:00
Aldin Duraki
631b184564
Implemented Explosion Animation
2020-06-02 23:11:15 +02:00
127-Z3R0
cbf288e86d
minor refactoring
2020-06-02 22:33:28 +02:00
127-Z3R0
09062d5f5d
add isGameOver and determineHost func
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* adjust position finish button
small refactoring and delete prints -> ready to merge
2020-06-02 22:10:56 +02:00
127-Z3R0
028282f784
implement RoundIncrement feature
2020-06-02 20:52:39 +02:00
127-Z3R0
48361738ba
add RoundCount directly to HUD
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* add backgroundRoundCounter, currentRoundLabel, roundsLabel and roundlabel
* add necessary Assets to project
* add labels to EntityManager
* minor refactoring in RoundCalculatorService and SettingsScene
2020-06-02 20:52:39 +02:00
Simon Kellner
bc42399fe3
Implement GameCenter button, achivement progress func
2020-06-02 20:12:35 +02:00
Aldin Duraki
08894325a5
Impl. Modal Overlay
2020-06-02 11:55:17 +02:00
Jakob Haag
2ba541e369
Resize Button, adjust position and change text
2020-06-02 11:12:14 +02:00
Aldin Duraki
42f4537dc6
Fixed scope issue on collected playerMoves
2020-06-02 11:01:15 +02:00
Jakob Haag
eaa71d1d73
fix crash on spamming finish button
2020-06-02 09:34:32 +02:00
Jakob Haag
a086a7779b
fix rebase issues
2020-06-01 22:47:11 +02:00
Jakob Haag
eadcec10d8
init function of finish button
2020-06-01 22:47:11 +02:00
Jakob Haag
99b57cc4cd
add finishButton to HUD
2020-06-01 22:47:11 +02:00
Jakob Haag
bddd226ffd
Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
2020-06-01 22:47:11 +02:00
Jakob Haag
37fba97953
Add RoundTimer and adjust TimerComponent
2020-06-01 22:47:11 +02:00
Aldin Duraki
9cd87c6bf5
Changed captured bases behavior so that they are not allowed to move units in same Round
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Fixed Merge errors
Fixed calculation on a specific fight scenario
Fixed RoundTimer
Fixed forced unwrap on boost nil object
2020-06-01 22:43:02 +02:00
Aldin Duraki
96eb25de65
Impl. global unit count increasement functionality after each round
2020-06-01 19:40:08 +02:00
729ee968b3
Delete TimerComponent file
2020-06-01 19:22:13 +02:00
Jakob Haag
f882b7e615
Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
2020-06-01 19:18:19 +02:00
Jakob Haag
5c6ee9fd7e
Add RoundTimer and adjust TimerComponent
2020-06-01 19:18:19 +02:00
dab98b9256
Fix ownership after snapshotReveive
2020-06-01 19:12:47 +02:00
64d2c04fcb
Swap playWithMaxUnits after applying boosts
2020-06-01 18:29:17 +02:00
2820c7357a
Remove optionals on localRoundData
2020-06-01 17:37:43 +02:00
4c9d83c7cb
Add localRoundData
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Send boosts
2020-06-01 17:27:13 +02:00
a423942182
Send boosts with snapshot model, increase unit counts accordingly
2020-05-31 23:14:06 +02:00
6b1d0eac12
Add atk and def boost to PlayerMove struct
2020-05-31 19:04:58 +02:00
0d20cc6716
Collect baseSpecificMoves in separate function
2020-05-31 14:45:57 +02:00
Jakob Haag
bd1848a629
remove false ways
2020-05-29 17:19:32 +02:00