Jakob Haag
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f882b7e615
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Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
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2020-06-01 19:18:19 +02:00 |
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Jakob Haag
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5c6ee9fd7e
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Add RoundTimer and adjust TimerComponent
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2020-06-01 19:18:19 +02:00 |
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dab98b9256
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Fix ownership after snapshotReveive
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2020-06-01 19:12:47 +02:00 |
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64d2c04fcb
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Swap playWithMaxUnits after applying boosts
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2020-06-01 18:29:17 +02:00 |
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2820c7357a
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Remove optionals on localRoundData
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2020-06-01 17:37:43 +02:00 |
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4c9d83c7cb
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Add localRoundData
Send boosts
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2020-06-01 17:27:13 +02:00 |
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a423942182
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Send boosts with snapshot model, increase unit counts accordingly
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2020-05-31 23:14:06 +02:00 |
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6b1d0eac12
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Add atk and def boost to PlayerMove struct
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2020-05-31 19:04:58 +02:00 |
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0d20cc6716
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Collect baseSpecificMoves in separate function
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2020-05-31 14:45:57 +02:00 |
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Jakob Haag
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bd1848a629
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remove false ways
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2020-05-29 17:19:32 +02:00 |
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Jakob Haag
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915d726160
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remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager
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2020-05-29 17:19:32 +02:00 |
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61f3ab14fc
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Update log subsystem in MapFactory
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2020-05-29 16:51:43 +02:00 |
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ed5d5caa15
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Remove orphan files
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2020-05-29 16:39:12 +02:00 |
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387303af3a
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Pull getMapModel in the MapModelStruct
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2020-05-29 16:32:17 +02:00 |
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08dfe6a922
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Pull TwoPlayerMapGenerator in as MapFactory
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2020-05-29 16:23:56 +02:00 |
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40ba0f4468
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Remove MapProtocol
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2020-05-29 16:14:14 +02:00 |
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b210e04d38
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Remove TestMap
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2020-05-29 16:09:42 +02:00 |
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Jakob Haag
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f1e54a6da4
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Set different header and text in the submit button for attack an enemy base or move units between own bases
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2020-05-29 14:28:31 +02:00 |
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Niko Jochim
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84ef233f9f
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add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
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2020-05-29 11:45:28 +02:00 |
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Niko Jochim
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9329978981
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* create new GameCenterManager
* send RandomNumber to all Peers Method
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2020-05-27 20:41:05 +00:00 |
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Jakob Haag
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f7e4188143
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Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
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2020-05-26 20:11:16 +02:00 |
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288438884e
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Refactor complete entity component model
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2020-05-26 18:57:32 +02:00 |
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2c31d923c6
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Reset all bases when moveTouch is finished
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2020-05-24 14:48:17 +02:00 |
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127-Z3R0
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7e2b1b7a54
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* Refactor for Master of the Universe
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2020-05-23 19:02:39 +02:00 |
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127-Z3R0
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e447a37757
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* Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
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2020-05-23 18:36:59 +02:00 |
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Niko Jochim
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b2f84bc3f4
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set zPosistion on all Nodes
update host and peer Label Nodes
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2020-05-21 19:40:46 +02:00 |
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Niko Jochim
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bf8ce0c477
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Merge branch 'development'
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2020-05-21 18:00:15 +02:00 |
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Niko Jochim
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d16867f367
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add label with 100000000 changes
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2020-05-21 17:59:19 +02:00 |
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Aldin Duraki
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841bda9d9b
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Readded sleep
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2020-05-21 15:48:32 +02:00 |
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Aldin Duraki
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8e22f02c7a
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* Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
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2020-05-21 03:18:07 +02:00 |
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Aldin Duraki
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9fd34d9a6c
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Minor fixes
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2020-05-21 02:44:38 +02:00 |
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Aldin Duraki
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ad44ba8302
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Synching players timer since playermoves would not register before calculating
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2020-05-21 00:29:19 +02:00 |
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Aldin Duraki
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5df7fd3dac
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TEST: playermoves not synched in same second
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2020-05-20 23:46:40 +02:00 |
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Aldin Duraki
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a8c42fa0b0
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Fix slider min max unit values
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2020-05-20 23:36:48 +02:00 |
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Aldin Duraki
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5f7b12c28c
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* Changed slider behavior to not take MAX and 0 value as unit counts to send
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2020-05-20 23:20:05 +02:00 |
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Aldin Duraki
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458d50e4b3
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FIXME solved by extending the TeamComponent behavior
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2020-05-20 22:59:32 +02:00 |
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Aldin Duraki
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604001a365
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* Impl. a usecase of a fight scenario
* Reset playermoves when necessary
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2020-05-20 22:14:29 +02:00 |
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Aldin Duraki
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fdb3877194
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 21:00:15 +02:00 |
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fe1405d3fa
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Send map model to other player over data service
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2020-05-20 20:33:40 +02:00 |
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71f556868f
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Allow map to be loaded from predefined model
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2020-05-20 20:33:40 +02:00 |
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0fd409c00b
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Add Ids to C-Elements and corresponding protocol
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2020-05-20 20:33:39 +02:00 |
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Jakob Haag
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4fdd95bd76
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Add CElements and Ways
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2020-05-20 20:33:39 +02:00 |
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739a7120f9
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Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
# GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 16:33:37 +00:00 |
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ee031f71c1
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Add TwoPlayerMapGenerator
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2020-05-20 17:03:04 +02:00 |
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e2bd0dc7cf
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Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
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2020-05-20 17:03:04 +02:00 |
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Aldin Duraki
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2ac82e5159
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* Minor fixes
* Open up calculator service
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2020-05-20 01:41:48 +02:00 |
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Aldin Duraki
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f60e97a866
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Solve missing lines on previous merge
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2020-05-20 00:35:46 +02:00 |
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Aldin Duraki
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98b8250fc8
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars/Entities/Modal.swift
GoldWars/GoldWars/Scenes/GameScene.swift
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2020-05-20 00:33:15 +02:00 |
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Aldin Duraki
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4bb5b9ee48
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* Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base
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2020-05-20 00:31:31 +02:00 |
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Aldin Duraki
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1571a1e786
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* Impl. combined forces attack
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
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2020-05-20 00:11:49 +02:00 |
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