Aldin Duraki
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96eb25de65
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Impl. global unit count increasement functionality after each round
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2020-06-01 19:40:08 +02:00 |
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Aldin Duraki
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f0a5f5d15c
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Merge branch '67-ueberarbeitung-timer-synchronisation' into 'development'
Resolve "Ueberarbeitung Timer Synchronisation"
Closes #67
See merge request marcel.schwarz/software-projekt-2!97
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2020-06-01 17:22:56 +00:00 |
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729ee968b3
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Delete TimerComponent file
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2020-06-01 19:22:13 +02:00 |
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Jakob Haag
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f882b7e615
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Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
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2020-06-01 19:18:19 +02:00 |
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Jakob Haag
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5c6ee9fd7e
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Add RoundTimer and adjust TimerComponent
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2020-06-01 19:18:19 +02:00 |
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Aldin Duraki
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823dda29ef
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Merge branch '68-attack-defense-boost-in-roundcalculator' into 'development'
Resolve "Attack / Defense Boost in RoundCalculator"
Closes #68
See merge request marcel.schwarz/software-projekt-2!88
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2020-06-01 17:16:37 +00:00 |
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dab98b9256
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Fix ownership after snapshotReveive
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2020-06-01 19:12:47 +02:00 |
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64d2c04fcb
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Swap playWithMaxUnits after applying boosts
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2020-06-01 18:29:17 +02:00 |
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2820c7357a
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Remove optionals on localRoundData
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2020-06-01 17:37:43 +02:00 |
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4c9d83c7cb
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Add localRoundData
Send boosts
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2020-06-01 17:27:13 +02:00 |
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a423942182
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Send boosts with snapshot model, increase unit counts accordingly
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2020-05-31 23:14:06 +02:00 |
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6b1d0eac12
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Add atk and def boost to PlayerMove struct
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2020-05-31 19:04:58 +02:00 |
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0d20cc6716
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Collect baseSpecificMoves in separate function
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2020-05-31 14:45:57 +02:00 |
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ad861f63c4
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Merge branch '81-implement-attackboost-defenceboost-and-spyboost-in-hud' into 'development'
Resolve "Implement AttackBoost, DefenceBoost and SpyBoost in HUD"
Closes #81
See merge request marcel.schwarz/software-projekt-2!99
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2020-05-29 15:22:08 +00:00 |
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Jakob Haag
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bd1848a629
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remove false ways
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2020-05-29 17:19:32 +02:00 |
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Jakob Haag
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915d726160
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remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager
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2020-05-29 17:19:32 +02:00 |
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0b09180f83
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Merge branch '80-entfernen-von-unnoetigem-map-code' into 'development'
Resolve "Entfernen von unnoetigem map code"
Closes #80
See merge request marcel.schwarz/software-projekt-2!100
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2020-05-29 15:01:21 +00:00 |
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61f3ab14fc
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Update log subsystem in MapFactory
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2020-05-29 16:51:43 +02:00 |
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ed5d5caa15
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Remove orphan files
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2020-05-29 16:39:12 +02:00 |
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387303af3a
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Pull getMapModel in the MapModelStruct
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2020-05-29 16:32:17 +02:00 |
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08dfe6a922
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Pull TwoPlayerMapGenerator in as MapFactory
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2020-05-29 16:23:56 +02:00 |
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40ba0f4468
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Remove MapProtocol
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2020-05-29 16:14:14 +02:00 |
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b210e04d38
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Remove TestMap
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2020-05-29 16:09:42 +02:00 |
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02c7903705
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Merge branch '38-verschiedene-modals-fuer-angriff-und-verschieben' into 'development'
Resolve "Verschiedene Modals fuer Angriff und Verschieben"
Closes #38
See merge request marcel.schwarz/software-projekt-2!81
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2020-05-29 13:58:06 +00:00 |
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Jakob Haag
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f1e54a6da4
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Set different header and text in the submit button for attack an enemy base or move units between own bases
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2020-05-29 14:28:31 +02:00 |
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4773424bf6
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Merge branch '45-validierung-kommerzieller-assets' into 'development'
Resolve "Validierung kommerzieller Assets"
Closes #45
See merge request marcel.schwarz/software-projekt-2!98
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2020-05-29 10:52:51 +00:00 |
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Niko Jochim
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84ef233f9f
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add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
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2020-05-29 11:45:28 +02:00 |
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0db26a7558
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Merge branch '53-matchmaking-ueberarbeiten-2' into 'development'
Resolve "Matchmaking ueberarbeiten"
Closes #53
See merge request marcel.schwarz/software-projekt-2!84
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2020-05-27 20:41:05 +00:00 |
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Niko Jochim
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9329978981
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* create new GameCenterManager
* send RandomNumber to all Peers Method
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2020-05-27 20:41:05 +00:00 |
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23707cb1d9
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Merge branch '70-anzahl-zuege-pro-runde' into 'development'
Resolve "Anzahl Zuege pro Runde"
Closes #70
See merge request marcel.schwarz/software-projekt-2!80
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2020-05-26 18:11:56 +00:00 |
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Jakob Haag
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f7e4188143
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Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
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2020-05-26 20:11:16 +02:00 |
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23e53effd4
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Merge branch 'refactoring' into 'development'
Refactoring entitiy component model
See merge request marcel.schwarz/software-projekt-2!89
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2020-05-26 16:58:15 +00:00 |
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288438884e
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Refactor complete entity component model
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2020-05-26 18:57:32 +02:00 |
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067495a57b
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Merge branch '79-verschiebung-der-basen-zuruecksetzen' into 'development'
Resolve "Verschiebung der Basen zuruecksetzen"
Closes #79
See merge request marcel.schwarz/software-projekt-2!85
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2020-05-26 16:54:47 +00:00 |
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2c31d923c6
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Reset all bases when moveTouch is finished
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2020-05-24 14:48:17 +02:00 |
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Aldin Duraki
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bb9582bee9
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Merge branch '77-entity-manager-ueberarbeiten' into 'development'
Resolve "Entity-Manager ueberarbeiten"
Closes #77
See merge request marcel.schwarz/software-projekt-2!82
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2020-05-23 18:15:43 +00:00 |
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127-Z3R0
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7e2b1b7a54
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* Refactor for Master of the Universe
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2020-05-23 19:02:39 +02:00 |
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127-Z3R0
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e447a37757
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* Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
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2020-05-23 18:36:59 +02:00 |
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Aldin Duraki
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8b140b95b4
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Merge branch '64-view-visibility-unitcount-and-playername' into 'development'
Resolve "[View] Visibility UnitCount and Playername"
Closes #64
See merge request marcel.schwarz/software-projekt-2!77
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2020-05-21 17:41:51 +00:00 |
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Niko Jochim
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b2f84bc3f4
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set zPosistion on all Nodes
update host and peer Label Nodes
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2020-05-21 19:40:46 +02:00 |
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Niko Jochim
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bf8ce0c477
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Merge branch 'development'
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2020-05-21 18:00:15 +02:00 |
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Niko Jochim
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d16867f367
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add label with 100000000 changes
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2020-05-21 17:59:19 +02:00 |
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Aldin Duraki
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3ab40f94cb
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Merge branch '36-runde-beenden-mit-berechnetem-angriff' into 'development'
Resolve "Runde beenden mit berechnetem Angriff"
Closes #36
See merge request marcel.schwarz/software-projekt-2!78
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2020-05-21 13:52:11 +00:00 |
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Aldin Duraki
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841bda9d9b
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Readded sleep
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2020-05-21 15:48:32 +02:00 |
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Aldin Duraki
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8e22f02c7a
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* Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
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2020-05-21 03:18:07 +02:00 |
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Aldin Duraki
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9fd34d9a6c
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Minor fixes
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2020-05-21 02:44:38 +02:00 |
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Aldin Duraki
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ad44ba8302
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Synching players timer since playermoves would not register before calculating
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2020-05-21 00:29:19 +02:00 |
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Aldin Duraki
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5df7fd3dac
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TEST: playermoves not synched in same second
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2020-05-20 23:46:40 +02:00 |
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Aldin Duraki
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a8c42fa0b0
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Fix slider min max unit values
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2020-05-20 23:36:48 +02:00 |
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Aldin Duraki
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5f7b12c28c
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* Changed slider behavior to not take MAX and 0 value as unit counts to send
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2020-05-20 23:20:05 +02:00 |
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