software-projekt-2-gold-wars/GoldWars/GoldWars
2020-06-03 00:57:49 +02:00
..
Assets.xcassets add RoundCount directly to HUD 2020-06-02 20:52:39 +02:00
Components Impl. Modal Overlay 2020-06-02 11:55:17 +02:00
Entities Enable ability for both player and change trigger to current round 2020-06-02 23:46:08 +02:00
Enums Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
Map remove false ways 2020-05-29 17:19:32 +02:00
Partikels Implemented Explosion Animation 2020-06-02 23:11:15 +02:00
Scenes Implement GameCenter button, achivement progress func 2020-06-02 20:12:35 +02:00
Storyboards/Base.lproj Remove orphan files 2020-05-29 16:39:12 +02:00
AppDelegate.swift Revert "Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'" 2020-05-11 19:58:15 +02:00
DataService.swift Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer 2020-06-01 19:18:19 +02:00
GameCenterManager.swift minor refactoring 2020-06-02 22:33:28 +02:00
GameViewController.swift bulk update, gonna break it up with new files in following commits 2020-06-03 00:56:37 +02:00
GoldWars.entitlements add rest of necessary swift files 2020-05-02 14:04:08 +02:00
Info.plist add rest of necessary swift files 2020-05-02 14:04:08 +02:00
intro-music.mp3 add backgroundMusic for MenuScene with SoundManager for futher Sound-Management - music with commercial use 2020-05-10 17:44:54 +02:00
MultiplayerNetwork.swift Add RoundTimer and adjust TimerComponent 2020-06-01 19:18:19 +02:00
RoundCalculatorService.swift minor refactoring 2020-06-02 22:33:28 +02:00
RoundTimer.swift Resize Button, adjust position and change text 2020-06-02 11:12:14 +02:00
SettingsScene.swift add RoundCount directly to HUD 2020-06-02 20:52:39 +02:00
SoundManager.swift * Impl. combined forces attack 2020-05-20 00:11:49 +02:00
StateManager.swift added Statemanager with Singleton, used to create and enter states, already with logging if entering state is un/successful 2020-06-03 00:57:49 +02:00
StateTypes.swift added Statemanager with Singleton, used to create and enter states, already with logging if entering state is un/successful 2020-06-03 00:57:49 +02:00