software-projekt-2-gold-wars/GoldWars/GoldWars
2020-05-31 14:45:57 +02:00
..
Assets.xcassets add new Assets 2020-05-29 11:45:28 +02:00
Components remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager 2020-05-29 17:19:32 +02:00
Entities remove false ways 2020-05-29 17:19:32 +02:00
Enums Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
Map remove false ways 2020-05-29 17:19:32 +02:00
Partikels * Impl. debugging move on MapGeneration 2020-05-21 03:18:07 +02:00
Scenes Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
Storyboards/Base.lproj Remove orphan files 2020-05-29 16:39:12 +02:00
AppDelegate.swift Revert "Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'" 2020-05-11 19:58:15 +02:00
DataService.swift Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
GameCenterManager.swift Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
GameViewController.swift * create new GameCenterManager 2020-05-27 20:41:05 +00:00
GoldWars.entitlements add rest of necessary swift files 2020-05-02 14:04:08 +02:00
Info.plist add rest of necessary swift files 2020-05-02 14:04:08 +02:00
intro-music.mp3 add backgroundMusic for MenuScene with SoundManager for futher Sound-Management - music with commercial use 2020-05-10 17:44:54 +02:00
MultiplayerNetwork.swift * create new GameCenterManager 2020-05-27 20:41:05 +00:00
RoundCalculatorService.swift Collect baseSpecificMoves in separate function 2020-05-31 14:45:57 +02:00
SettingsScene.swift add new Assets 2020-05-29 11:45:28 +02:00
SoundManager.swift * Impl. combined forces attack 2020-05-20 00:11:49 +02:00