ba00702e67Merge branch '91-gold-wars-schriftzug-2' into 'development'Marcel Schwarz2020-06-18 19:08:16 +0000
060aa6545fMerge branch '91-gold-wars-schriftzug-2' into 'development'
Niko Jochim
2020-06-18 19:02:38 +0000
fca44f3072Refine logo and buttons in MainScene
Niko Jochim
2020-06-18 21:00:15 +0200
5d14a8bd56create GoldWars lettering + add new Gold Button Texture
Niko Jochim
2020-06-18 19:09:39 +0200
1039f48859Merge branch '75-elo-system' into 'development'Marcel Schwarz2020-06-18 18:31:00 +0000
2a9d37877fMerge branch '75-elo-system' into 'development'
Jakob Haag
2020-06-18 18:12:10 +0000
f852aae859Implement EloSystem in EloHelper Calculate new EloData for both sides on serverside Report scores on both sides New Data type for sharing EloDataMarcel Schwarz2020-06-18 20:10:08 +0200
875524d170Merge branch '66-game-over-scene-2' into 'development'Marcel Schwarz2020-06-18 17:50:35 +0000
3c4ae97b61fix getBackground to return a optional
Niko Jochim
2020-06-18 19:39:59 +0200
b22e645163review changes
Niko Jochim
2020-06-18 19:30:27 +0200
e76f86b126clean Code
Niko Jochim
2020-06-18 17:24:34 +0200
07e630881eRemove fireNode if base has no ownership. Move unitcount Label from BaseComponent to Teamcomponent and remove it if base has no ownership. Remove unused Team-Enum cases. Remove unused team-colors.
Jakob Haag
2020-06-16 19:07:45 +0200
f50d00a416Merge branch '92-bei-angriff-unitcountlabel-anpassen' into 'development'Marcel Schwarz2020-06-12 13:26:15 +0000
81bdc9cf63Merge branch '92-bei-angriff-unitcountlabel-anpassen' into 'development'Marcel Schwarz2020-06-11 20:44:35 +0000
15fb959315Hide label with unit counts when attacking a baseMarcel Schwarz2020-06-11 22:32:47 +0200
e10d57968cMerge branch '84-nachkomma-stellen-entfernen' into 'development'Marcel Schwarz2020-06-11 20:42:08 +0000
22d33d9adaMerge branch '84-nachkomma-stellen-entfernen' into 'development'
Chauntalle Schüle
2020-06-11 20:41:29 +0000
f871bfda1dUnits now only shown in slider of modal as Integer
Chauntalle Schüle
2020-06-08 18:40:20 +0200
00f8fbc61aMerge branch '49-leaderboard-einbauen' into 'development'Marcel Schwarz2020-06-11 20:35:54 +0000
9ac07fad86Merge branch '49-leaderboard-einbauen' into 'development'Simon Kellner2020-06-10 16:48:53 +0000
35ff2208fbfound right trigger for syncingSt and gameSt after finishing a Round
Chauntalle Schüle
2020-06-02 02:18:50 +0200
079ae4a6f6still halting game when syncing
Chauntalle Schüle
2020-06-02 01:03:50 +0200
b23071bb08menuSt, syncSt and gameSt now correctly triggered even in MM, menuSc and gameSc loaded in states, still need to find trigger for syncSt after finishing one timer cycle / round
Chauntalle Schüle
2020-06-01 02:32:38 +0200
f4847e79d7update the first three states before trying sth different
Chauntalle Schüle
2020-05-31 22:03:35 +0200
3ea48c399eadded info that you're once again entering the same state you're already in
Chauntalle Schüle
2020-05-31 22:01:51 +0200
0492ab7724updated update method of menuState
Chauntalle Schüle
2020-05-29 22:42:38 +0200
78c5016576new group states
Chauntalle Schüle
2020-05-29 21:51:09 +0200
8537dee231game scene and menu scene are now initialized in states, still need to test for 2 player
Chauntalle Schüle
2020-05-29 13:04:40 +0200
0296edb080adding var current- and previousState - set in enterState, adding func changeState
Chauntalle Schüle
2020-05-29 12:42:21 +0200
50fa1b6cc6just changed name of variable allowedState to wantedState for better understanding and correctness
Chauntalle Schüle
2020-05-29 01:18:31 +0200
d7d17dba2badded MenuState, is initial State
Chauntalle Schüle
2020-05-29 01:11:42 +0200
3bbae779afadded Statemanager with Singleton, used to create and enter states, already with logging if entering state is un/successful
Chauntalle Schüle
2020-05-29 01:08:25 +0200
767548cb82bulk update, gonna break it up with new files in following commits
Chauntalle Schüle
2020-05-29 01:02:38 +0200
6b602e6af2Made first states and initialized them
Chauntalle Schüle
2020-05-28 21:27:32 +0200
fbc6a63232Merge branch '58-spy-boost-faehigkeit-implementieren' into 'development'
Aldin Duraki
2020-06-02 21:47:18 +0000
1ec55f12f8Merge branch '58-spy-boost-faehigkeit-implementieren' into 'development'
Daniel Steckert
2020-06-02 21:46:25 +0000
97d51411dcEnable ability for both player and change trigger to current round
Daniel Steckert
2020-06-02 22:56:43 +0200
c0153d43d4Add function to button
Daniel Steckert
2020-05-31 21:36:55 +0200
c68ed6ea97Merge branch '42-explosion-animation-beim-angriff' into 'development'
Aldin Duraki
2020-06-02 21:12:23 +0000
6985a293e1Merge branch '42-explosion-animation-beim-angriff' into 'development'
Aldin Duraki
2020-06-02 21:12:02 +0000