Compare commits
111 Commits
61-gkstate
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@ -16,14 +16,16 @@
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@ -32,6 +34,8 @@
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DEVELOPMENT_TEAM = DDKFQG46BQ;
|
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||||
LD_RUNPATH_SEARCH_PATHS = (
|
LD_RUNPATH_SEARCH_PATHS = (
|
||||||
@ -652,7 +644,7 @@
|
|||||||
MARKETING_VERSION = 1.0;
|
MARKETING_VERSION = 1.0;
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
|
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
PROVISIONING_PROFILE_SPECIFIER = "Developer Profile";
|
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||||
SWIFT_VERSION = 5.0;
|
SWIFT_VERSION = 5.0;
|
||||||
TARGETED_DEVICE_FAMILY = 2;
|
TARGETED_DEVICE_FAMILY = 2;
|
||||||
};
|
};
|
||||||
|
@ -7,35 +7,45 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
import UIKit
|
import UIKit
|
||||||
|
import os
|
||||||
|
|
||||||
@UIApplicationMain
|
@UIApplicationMain
|
||||||
class AppDelegate: UIResponder, UIApplicationDelegate {
|
class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||||
|
|
||||||
var window: UIWindow?
|
var window: UIWindow?
|
||||||
|
let LOG = OSLog.init(subsystem: "AppDelegate", category: "AppDelegate")
|
||||||
|
|
||||||
|
|
||||||
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
||||||
// Override point for customization after application launch.
|
// Override point for customization after application launch.
|
||||||
|
os_log("application", log: LOG, type: .info)
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationWillResignActive(_ application: UIApplication) {
|
func applicationWillResignActive(_ application: UIApplication) {
|
||||||
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||||
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
|
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
|
||||||
|
os_log("applicationWillResignActive", log: LOG, type: .debug)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationDidEnterBackground(_ application: UIApplication) {
|
func applicationDidEnterBackground(_ application: UIApplication) {
|
||||||
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||||
|
os_log("applicationDidEnterBackground", log: LOG, type: .debug)
|
||||||
|
NotificationCenter.default.post(name: Notification.Name(rawValue: "pauseGame"), object: nil)
|
||||||
|
MultiplayerNetwork.sharedInstance.sendNotificationToPlayer(name: "pauseGame")
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationWillEnterForeground(_ application: UIApplication) {
|
func applicationWillEnterForeground(_ application: UIApplication) {
|
||||||
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
|
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
|
||||||
|
os_log("applicationWillEnterForeground", log: LOG, type: .debug)
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationDidBecomeActive(_ application: UIApplication) {
|
func applicationDidBecomeActive(_ application: UIApplication) {
|
||||||
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||||
}
|
os_log("applicationDidBecomeActive", log: LOG, type: .debug)
|
||||||
|
NotificationCenter.default.post(name: Notification.Name(rawValue: "resumeGame"), object: nil)
|
||||||
|
MultiplayerNetwork.sharedInstance.sendNotificationToPlayer(name: "resumeGame")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 209 KiB |
Before Width: | Height: | Size: 209 KiB |
Before Width: | Height: | Size: 209 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/BaseTexture-1.png
vendored
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/BaseTexture-2.png
vendored
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/BaseTexture.png
vendored
Normal file
After Width: | Height: | Size: 35 KiB |
@ -1,17 +1,17 @@
|
|||||||
{
|
{
|
||||||
"images" : [
|
"images" : [
|
||||||
{
|
{
|
||||||
"filename" : "Base.png",
|
"filename" : "BaseTexture.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "1x"
|
"scale" : "1x"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"filename" : "Base-1.png",
|
"filename" : "BaseTexture-1.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "2x"
|
"scale" : "2x"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"filename" : "Base-2.png",
|
"filename" : "BaseTexture-2.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "3x"
|
"scale" : "3x"
|
||||||
}
|
}
|
||||||
|
21
GoldWars/GoldWars/Assets.xcassets/Credits.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "Credits.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/Credits.imageset/Credits.png
vendored
Normal file
After Width: | Height: | Size: 997 KiB |
21
GoldWars/GoldWars/Assets.xcassets/RulesBasen.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "RulesBasen.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/RulesBasen.imageset/RulesBasen.png
vendored
Normal file
After Width: | Height: | Size: 145 KiB |
21
GoldWars/GoldWars/Assets.xcassets/RulesBoost.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "RulesBoost.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/RulesBoost.imageset/RulesBoost.png
vendored
Normal file
After Width: | Height: | Size: 146 KiB |
21
GoldWars/GoldWars/Assets.xcassets/RulesEinheiten.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "RulesEinheiten.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/RulesEinheiten.imageset/RulesEinheiten.png
vendored
Normal file
After Width: | Height: | Size: 89 KiB |
21
GoldWars/GoldWars/Assets.xcassets/RulesErfolge.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "RulesErfolge.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/RulesErfolge.imageset/RulesErfolge.png
vendored
Normal file
After Width: | Height: | Size: 187 KiB |
21
GoldWars/GoldWars/Assets.xcassets/RulesSpiel.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "RulesSpiel.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/RulesSpiel.imageset/RulesSpiel.png
vendored
Normal file
After Width: | Height: | Size: 84 KiB |
21
GoldWars/GoldWars/Assets.xcassets/RulesSpielende.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "RulesSpielende.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/RulesSpielende.imageset/RulesSpielende.png
vendored
Normal file
After Width: | Height: | Size: 83 KiB |
21
GoldWars/GoldWars/Assets.xcassets/atk_button.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "atk_button.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/atk_button.imageset/atk_button.png
vendored
Normal file
After Width: | Height: | Size: 6.9 KiB |
21
GoldWars/GoldWars/Assets.xcassets/def_button.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "def_button.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/def_button.imageset/def_button.png
vendored
Normal file
After Width: | Height: | Size: 6.8 KiB |
21
GoldWars/GoldWars/Assets.xcassets/exitButton.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "exitButton.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/exitButton.imageset/exitButton.png
vendored
Normal file
After Width: | Height: | Size: 3.9 KiB |
21
GoldWars/GoldWars/Assets.xcassets/finish_button.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "finish_button 2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/finish_button.imageset/finish_button 2.png
vendored
Normal file
After Width: | Height: | Size: 4.0 KiB |
23
GoldWars/GoldWars/Assets.xcassets/goldLettering.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "goldLettering.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "goldLettering-1.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "goldLettering-2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/goldLettering.imageset/goldLettering-1.png
vendored
Normal file
After Width: | Height: | Size: 76 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/goldLettering.imageset/goldLettering-2.png
vendored
Normal file
After Width: | Height: | Size: 76 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/goldLettering.imageset/goldLettering.png
vendored
Normal file
After Width: | Height: | Size: 76 KiB |
23
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "goldWarsName.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "goldWarsName-1.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "goldWarsName-2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/goldWarsName-1.png
vendored
Normal file
After Width: | Height: | Size: 234 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/goldWarsName-2.png
vendored
Normal file
After Width: | Height: | Size: 234 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/goldWarsLettering.imageset/goldWarsName.png
vendored
Normal file
After Width: | Height: | Size: 234 KiB |
23
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "gold_button00.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "gold_button00-1.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "gold_button00-2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/gold_button00-1.png
vendored
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/gold_button00-2.png
vendored
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button.imageset/gold_button00.png
vendored
Normal file
After Width: | Height: | Size: 1.3 KiB |
21
GoldWars/GoldWars/Assets.xcassets/gold_button_2.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "gold_button_2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button_2.imageset/gold_button_2.png
vendored
Normal file
After Width: | Height: | Size: 8.0 KiB |
21
GoldWars/GoldWars/Assets.xcassets/gold_button_3.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "gold_button_4.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button_3.imageset/gold_button_4.png
vendored
Normal file
After Width: | Height: | Size: 7.2 KiB |
21
GoldWars/GoldWars/Assets.xcassets/gold_button_4.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "gold_button_4.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/gold_button_4.imageset/gold_button_4.png
vendored
Normal file
After Width: | Height: | Size: 9.8 KiB |
21
GoldWars/GoldWars/Assets.xcassets/questionmark.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "questionmark.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/questionmark.imageset/questionmark.png
vendored
Normal file
After Width: | Height: | Size: 3.7 KiB |
23
GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "roundInfoTexture.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "roundInfoTexture-1.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "roundInfoTexture-2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture-1.png
vendored
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture-2.png
vendored
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture.png
vendored
Normal file
After Width: | Height: | Size: 2.7 KiB |
21
GoldWars/GoldWars/Assets.xcassets/spy_button.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "spy_button.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/spy_button.imageset/spy_button.png
vendored
Normal file
After Width: | Height: | Size: 7.7 KiB |
23
GoldWars/GoldWars/Assets.xcassets/warsLettering.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "warsLettering.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "warsLettering-1.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "warsLettering-2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/warsLettering.imageset/warsLettering-1.png
vendored
Normal file
After Width: | Height: | Size: 158 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/warsLettering.imageset/warsLettering-2.png
vendored
Normal file
After Width: | Height: | Size: 158 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/warsLettering.imageset/warsLettering.png
vendored
Normal file
After Width: | Height: | Size: 158 KiB |
23
GoldWars/GoldWars/Assets.xcassets/winner.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"filename" : "winner.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "1x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "winner-1.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "2x"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename" : "winner-2.png",
|
||||||
|
"idiom" : "universal",
|
||||||
|
"scale" : "3x"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner-1.png
vendored
Normal file
After Width: | Height: | Size: 448 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner-2.png
vendored
Normal file
After Width: | Height: | Size: 448 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner.png
vendored
Normal file
After Width: | Height: | Size: 448 KiB |
@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// AttackActionComponent.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Niko Jochim on 03.05.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import GameplayKit
|
|
||||||
|
|
||||||
class AttackActionComponent: GKComponent {
|
|
||||||
|
|
||||||
|
|
||||||
init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
|
|
||||||
super.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
func action() {
|
|
||||||
// Not implemented yet
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -21,17 +21,15 @@ class ButtonNode: SKSpriteNode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
var label: SKLabelNode
|
||||||
var onButtonPress: () -> ()
|
var onButtonPress: () -> ()
|
||||||
|
|
||||||
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||||
self.onButtonPress = onButtonPress
|
self.onButtonPress = onButtonPress
|
||||||
self.isEnabled = isEnabled
|
self.isEnabled = isEnabled
|
||||||
let texture = SKTexture(imageNamed: textureName)
|
let texture = SKTexture(imageNamed: textureName)
|
||||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
|
||||||
self.position = position
|
|
||||||
|
|
||||||
let label = SKLabelNode(fontNamed: "Courier-Bold")
|
label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||||
label.fontSize = 30
|
label.fontSize = 30
|
||||||
label.fontColor = SKColor.black
|
label.fontColor = SKColor.black
|
||||||
label.zPosition = 1
|
label.zPosition = 1
|
||||||
@ -39,10 +37,17 @@ class ButtonNode: SKSpriteNode {
|
|||||||
label.text = text
|
label.text = text
|
||||||
label.name = "label"
|
label.name = "label"
|
||||||
|
|
||||||
|
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||||
|
self.position = position
|
||||||
|
|
||||||
self.addChild(label)
|
self.addChild(label)
|
||||||
isUserInteractionEnabled = true
|
isUserInteractionEnabled = true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func setTexture(textureName: String) {
|
||||||
|
super.texture = SKTexture(imageNamed: textureName)
|
||||||
|
}
|
||||||
|
|
||||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
if isEnabled {
|
if isEnabled {
|
||||||
let action = SKAction.sequence(
|
let action = SKAction.sequence(
|
||||||
|
@ -12,20 +12,11 @@ import GameKit
|
|||||||
|
|
||||||
class DefaultBaseComponent: GKComponent {
|
class DefaultBaseComponent: GKComponent {
|
||||||
var spriteNode: BaseNode
|
var spriteNode: BaseNode
|
||||||
var labelNode : SKLabelNode
|
|
||||||
|
|
||||||
init(texture: SKTexture, position: CGPoint) {
|
init(texture: SKTexture, position: CGPoint) {
|
||||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
|
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
|
||||||
spriteNode.position = position
|
spriteNode.position = position
|
||||||
spriteNode.zPosition = 2
|
spriteNode.zPosition = 2
|
||||||
labelNode = SKLabelNode(text: "")
|
|
||||||
labelNode.fontColor = SKColor.black
|
|
||||||
labelNode.horizontalAlignmentMode = .left
|
|
||||||
labelNode.verticalAlignmentMode = .center
|
|
||||||
labelNode.fontName = "AvenirNext-Bold"
|
|
||||||
labelNode.fontSize = 15
|
|
||||||
labelNode.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
|
||||||
labelNode.zPosition = spriteNode.zPosition - 1
|
|
||||||
super.init()
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,28 +0,0 @@
|
|||||||
//
|
|
||||||
// DefaultWayComponent.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Jakob Haag on 18.05.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import Foundation
|
|
||||||
import GameplayKit
|
|
||||||
import SpriteKit
|
|
||||||
|
|
||||||
class DefaultWayComponent: GKComponent {
|
|
||||||
var shapeNode: SKShapeNode
|
|
||||||
|
|
||||||
init(pathToDraw: CGMutablePath) {
|
|
||||||
self.shapeNode = SKShapeNode()
|
|
||||||
shapeNode.path = pathToDraw
|
|
||||||
shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
|
||||||
shapeNode.lineWidth = 10
|
|
||||||
shapeNode.zPosition = 0
|
|
||||||
super.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
}
|
|
58
GoldWars/GoldWars/Components/SkillButtonNode.swift
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
//
|
||||||
|
// SkillButtonNode.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Simon Kellner on 17.06.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
class SkillButtonNode: ButtonNode {
|
||||||
|
|
||||||
|
|
||||||
|
var cooldownCounter = 0
|
||||||
|
var hasCooled: Bool = false
|
||||||
|
let cooldown: Int
|
||||||
|
let displayText: String
|
||||||
|
|
||||||
|
init(textureName: String, text: String, isEnabled: Bool, cooldown: Int, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||||
|
self.cooldown = cooldown
|
||||||
|
self.displayText = text
|
||||||
|
super.init(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
||||||
|
self.size = CGSize(width: 100, height: 100)
|
||||||
|
self.label.fontSize = 25
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
super.touchesBegan(touches, with: event)
|
||||||
|
super.isEnabled = false
|
||||||
|
self.cooldownCounter = self.cooldown
|
||||||
|
self.hasCooled = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func decreaseCooldown() {
|
||||||
|
if self.cooldownCounter <= 1 {
|
||||||
|
super.isEnabled = true
|
||||||
|
super.label.text = self.displayText
|
||||||
|
let newRoundAction = SKAction.sequence([
|
||||||
|
SKAction.scale(by: 1.5, duration: 1),
|
||||||
|
SKAction.scale(by: 1/1.5, duration: 1),
|
||||||
|
])
|
||||||
|
if hasCooled {
|
||||||
|
self.run(newRoundAction)
|
||||||
|
self.hasCooled = false
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
super.isEnabled = false
|
||||||
|
self.cooldownCounter -= 1
|
||||||
|
super.label.text = self.cooldownCounter.description
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
required init?(coder aDecoder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
}
|
@ -1,25 +0,0 @@
|
|||||||
//
|
|
||||||
// SkillComponent.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Marcel Schwarz on 24.05.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import Foundation
|
|
||||||
import GameKit
|
|
||||||
import GameplayKit
|
|
||||||
|
|
||||||
class SkillComponent: GKComponent {
|
|
||||||
var skillButtonNode: SingeClickButtonNode
|
|
||||||
|
|
||||||
init(textureName: String, text: String, position: CGPoint, isEnabled: Bool, onButtonPress: @escaping () -> ()) {
|
|
||||||
skillButtonNode = SingeClickButtonNode(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
|
||||||
super.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -12,12 +12,14 @@ import SpriteKit
|
|||||||
class SliderNode :SKNode {
|
class SliderNode :SKNode {
|
||||||
|
|
||||||
var sliderLine :SKShapeNode
|
var sliderLine :SKShapeNode
|
||||||
var sliderKnob :SliderKnob
|
var hiddenKnob :SliderKnob
|
||||||
|
var silderKnob :SKSpriteNode
|
||||||
var width: CGFloat
|
var width: CGFloat
|
||||||
|
|
||||||
var getValue: CGFloat{
|
var getValue: CGFloat{
|
||||||
get{
|
get{
|
||||||
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
silderKnob.position = hiddenKnob.position
|
||||||
|
return ((hiddenKnob.position.x.rounded() - hiddenKnob.min) / width)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -27,19 +29,28 @@ class SliderNode :SKNode {
|
|||||||
sliderLine.position = position
|
sliderLine.position = position
|
||||||
sliderLine.fillColor = SKColor.white
|
sliderLine.fillColor = SKColor.white
|
||||||
sliderLine.zPosition = 4
|
sliderLine.zPosition = 4
|
||||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
|
||||||
sliderKnob.min = position.x - width / 2
|
|
||||||
sliderKnob.max = position.x + width / 2
|
|
||||||
sliderKnob.fillColor = SKColor.red
|
|
||||||
sliderKnob.zPosition = sliderLine.zPosition + 1
|
|
||||||
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
|
||||||
super.init()
|
|
||||||
|
|
||||||
|
hiddenKnob = SliderKnob(circleOfRadius: 58 )
|
||||||
|
hiddenKnob.min = position.x - width / 2
|
||||||
|
hiddenKnob.max = position.x + width / 2
|
||||||
|
hiddenKnob.fillColor = SKColor.red
|
||||||
|
hiddenKnob.alpha = 0.001
|
||||||
|
hiddenKnob.zPosition = sliderLine.zPosition + 1
|
||||||
|
hiddenKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||||
|
|
||||||
|
silderKnob = SKSpriteNode(texture: SKTexture(imageNamed: "yellow_boxTick"))
|
||||||
|
silderKnob.position = hiddenKnob.position
|
||||||
|
silderKnob.zPosition = hiddenKnob.zPosition - 1
|
||||||
|
silderKnob.size = CGSize(width: 50, height: 50)
|
||||||
|
|
||||||
|
super.init()
|
||||||
|
self.name = "slider"
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
required init?(coder aDecoder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class SliderKnob: SKShapeNode {
|
class SliderKnob: SKShapeNode {
|
||||||
@ -60,6 +71,7 @@ class SliderKnob: SKShapeNode {
|
|||||||
}
|
}
|
||||||
if(self.position.x >= max){
|
if(self.position.x >= max){
|
||||||
self.position.x = max
|
self.position.x = max
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
40
GoldWars/GoldWars/Components/SpinningLogo3DNode.swift
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
//
|
||||||
|
// SpinningLogo3DNode.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Niko Jochim on 18.06.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import SpriteKit
|
||||||
|
import GameKit
|
||||||
|
class SpinningLogo3DNode : SK3DNode {
|
||||||
|
|
||||||
|
init() {
|
||||||
|
super.init(viewportSize: CGSize(width: 250, height: 250))
|
||||||
|
let scnScene: SCNScene = {
|
||||||
|
let scnScene = SCNScene()
|
||||||
|
let cylinder = SCNCylinder(radius: 250, height: 50)
|
||||||
|
let logoMaterial = SCNMaterial()
|
||||||
|
let colorMaterial = SCNMaterial()
|
||||||
|
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
||||||
|
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||||
|
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
||||||
|
let cylinderNode = SCNNode(geometry: cylinder)
|
||||||
|
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
||||||
|
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
||||||
|
let forever = SCNAction.repeatForever(action)
|
||||||
|
cylinderNode.runAction(forever)
|
||||||
|
scnScene.rootNode.addChildNode(cylinderNode)
|
||||||
|
return scnScene
|
||||||
|
}()
|
||||||
|
self.scnScene = scnScene
|
||||||
|
self.position = position
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,45 +0,0 @@
|
|||||||
//
|
|
||||||
// SpinningLogoComponent.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Niko Jochim on 15.05.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import Foundation
|
|
||||||
import GameKit
|
|
||||||
|
|
||||||
class SpinningLogoComponent: GKComponent{
|
|
||||||
|
|
||||||
var node : SK3DNode
|
|
||||||
|
|
||||||
init(position: CGPoint) {
|
|
||||||
|
|
||||||
let scnScene: SCNScene = {
|
|
||||||
let scnScene = SCNScene()
|
|
||||||
let cylinder = SCNCylinder(radius: 250, height: 50)
|
|
||||||
let logoMaterial = SCNMaterial()
|
|
||||||
let colorMaterial = SCNMaterial()
|
|
||||||
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
|
||||||
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
|
||||||
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
|
||||||
let cylinderNode = SCNNode(geometry: cylinder)
|
|
||||||
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
|
||||||
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
|
||||||
let forever = SCNAction.repeatForever(action)
|
|
||||||
cylinderNode.runAction(forever)
|
|
||||||
scnScene.rootNode.addChildNode(cylinderNode)
|
|
||||||
return scnScene
|
|
||||||
}()
|
|
||||||
|
|
||||||
self.node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
|
|
||||||
node.scnScene = scnScene
|
|
||||||
node.position = position
|
|
||||||
super.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -14,6 +14,7 @@ class TeamComponent: GKComponent {
|
|||||||
var team: Team
|
var team: Team
|
||||||
var player: GKPlayer
|
var player: GKPlayer
|
||||||
let fire: SKEmitterNode
|
let fire: SKEmitterNode
|
||||||
|
var unitcountLabel : SKLabelNode
|
||||||
|
|
||||||
init(team: Team, player: GKPlayer, position: CGPoint) {
|
init(team: Team, player: GKPlayer, position: CGPoint) {
|
||||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||||
@ -25,6 +26,15 @@ class TeamComponent: GKComponent {
|
|||||||
|
|
||||||
self.team = team
|
self.team = team
|
||||||
self.player = player
|
self.player = player
|
||||||
|
|
||||||
|
unitcountLabel = SKLabelNode(text: "")
|
||||||
|
unitcountLabel.fontColor = SKColor.black
|
||||||
|
unitcountLabel.horizontalAlignmentMode = .left
|
||||||
|
unitcountLabel.verticalAlignmentMode = .center
|
||||||
|
unitcountLabel.fontName = "AvenirNext-Bold"
|
||||||
|
unitcountLabel.fontSize = 15
|
||||||
|
unitcountLabel.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||||
|
unitcountLabel.zPosition = 3
|
||||||
super.init()
|
super.init()
|
||||||
fire.particleColor = getColor(by: team)
|
fire.particleColor = getColor(by: team)
|
||||||
}
|
}
|
||||||
@ -37,8 +47,6 @@ class TeamComponent: GKComponent {
|
|||||||
switch team {
|
switch team {
|
||||||
case .team1: return SKColor.red
|
case .team1: return SKColor.red
|
||||||
case .team2: return SKColor.purple
|
case .team2: return SKColor.purple
|
||||||
case .team3: return SKColor.green
|
|
||||||
case .team4: return SKColor.gray
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,6 +5,19 @@
|
|||||||
// Created by Tim Herbst on 13.05.20.
|
// Created by Tim Herbst on 13.05.20.
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
//
|
//
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
struct Heartbeat: Codable {
|
||||||
|
var date: Date
|
||||||
|
}
|
||||||
|
|
||||||
|
struct NotificationModel: Codable {
|
||||||
|
let name: String
|
||||||
|
|
||||||
|
init(name: String) {
|
||||||
|
self.name = name
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
struct PlayerMove: Codable {
|
struct PlayerMove: Codable {
|
||||||
let fromBase: Int
|
let fromBase: Int
|
||||||
@ -55,11 +68,11 @@ class DataService {
|
|||||||
var entityManager = EntityManager.gameEMInstance
|
var entityManager = EntityManager.gameEMInstance
|
||||||
|
|
||||||
func addMove(playerMove: PlayerMove) {
|
func addMove(playerMove: PlayerMove) {
|
||||||
var equalMove = localRoundData.localPlayerMoves.filter { (ele) -> Bool in
|
let equalMoveIdx = localRoundData.localPlayerMoves.firstIndex(where: { (localPlayerMove) -> Bool in
|
||||||
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
|
localPlayerMove.toBase == playerMove.toBase && localPlayerMove.fromBase == playerMove.fromBase
|
||||||
}
|
})
|
||||||
if equalMove.count == 1 {
|
if equalMoveIdx != nil {
|
||||||
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
|
localRoundData.localPlayerMoves[equalMoveIdx!].unitCount = Int(localRoundData.localPlayerMoves[equalMoveIdx!].unitCount) + Int(playerMove.unitCount)
|
||||||
} else {
|
} else {
|
||||||
self.localRoundData.localPlayerMoves.append(playerMove)
|
self.localRoundData.localPlayerMoves.append(playerMove)
|
||||||
}
|
}
|
||||||
|
70
GoldWars/GoldWars/EloHelper.swift
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
//
|
||||||
|
// EloHelper.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Marcel Schwarz on 13.06.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import GameKit
|
||||||
|
import os
|
||||||
|
|
||||||
|
struct EloDataForPeer : Codable {
|
||||||
|
let scoreToReport: Int64
|
||||||
|
}
|
||||||
|
|
||||||
|
class EloHelper {
|
||||||
|
|
||||||
|
static private let LOG = OSLog.init(subsystem: "EloHelper", category: "EloHelper")
|
||||||
|
|
||||||
|
static let IDENTIFIER_ALL_ELO = "de.hft.stuttgart.ip2.goldwars.bestelo"
|
||||||
|
static let IDENTIFIER_ELO = "de.hft.stuttgart.ip2.goldwars.matchmaking"
|
||||||
|
|
||||||
|
static func updateEloScore(winner: GKPlayer, hatDenNikoGemacht looser: GKPlayer) {
|
||||||
|
|
||||||
|
let leaderboard = GKLeaderboard.init(players: [winner, looser])
|
||||||
|
leaderboard.identifier = EloHelper.IDENTIFIER_ELO
|
||||||
|
|
||||||
|
leaderboard.loadScores{scores, error in
|
||||||
|
|
||||||
|
// Get Scores
|
||||||
|
let R_looser = scores?.filter { $0.player == looser }.first ?? GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: looser)
|
||||||
|
let R_winner = scores?.filter { $0.player == winner }.first ?? GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: winner)
|
||||||
|
|
||||||
|
// Calc ELO
|
||||||
|
let Q_looser = pow(10.0, Double(R_looser.value) / 400.0)
|
||||||
|
let Q_winner = pow(10.0, Double(R_winner.value) / 400.0)
|
||||||
|
let E_looser = Q_looser / (Q_looser + Q_winner)
|
||||||
|
let E_winner = Q_winner / (Q_looser + Q_winner)
|
||||||
|
|
||||||
|
let R_winner_new = Int64(Double(R_winner.value) + 10.0 * (1.0 - E_winner))
|
||||||
|
let R_looser_new = Int64(Double(R_looser.value) + 10.0 * (0.0 - E_looser))
|
||||||
|
|
||||||
|
// Update Elo on leaderboard
|
||||||
|
let winner_new = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: winner)
|
||||||
|
winner_new.value = R_winner_new
|
||||||
|
let looser_new = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: looser)
|
||||||
|
looser_new.value = R_looser_new
|
||||||
|
|
||||||
|
let scoreForPeer = winner == GameCenterManager.sharedInstance.localPlayer ? looser_new : winner_new
|
||||||
|
let scoreForHost = winner == GameCenterManager.sharedInstance.localPlayer ? winner_new : looser_new
|
||||||
|
|
||||||
|
MultiplayerNetwork.sharedInstance.sendEloData(scoreToReport: scoreForPeer)
|
||||||
|
reportScore(score: scoreForHost.value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static func reportScore(score: Int64) {
|
||||||
|
let gkScoreElo = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: GKLocalPlayer.local)
|
||||||
|
gkScoreElo.value = score
|
||||||
|
let gkScoreAll = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ALL_ELO, player: GKLocalPlayer.local)
|
||||||
|
gkScoreAll.value = score
|
||||||
|
GKScore.report([gkScoreAll, gkScoreElo], withCompletionHandler: { error in
|
||||||
|
if error != nil {
|
||||||
|
os_log("Could not report %@", log: LOG, type: .error, error!.localizedDescription)
|
||||||
|
} else {
|
||||||
|
os_log("New Scores reported to EloSystem", log: self.LOG, type: .info)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
@ -38,22 +38,28 @@ class Base: GKEntity{
|
|||||||
self.unitCount = 500
|
self.unitCount = 500
|
||||||
}
|
}
|
||||||
if ownershipPlayer == GKLocalPlayer.local {
|
if ownershipPlayer == GKLocalPlayer.local {
|
||||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(unitCount)"
|
self.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(unitCount)"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
|
func doPlayerMoveTypeToBase(base: Base, units: Int) -> [GKEntity]{
|
||||||
if base.ownershipPlayer != GKLocalPlayer.local {
|
if base.ownershipPlayer != GKLocalPlayer.local {
|
||||||
base.changeOwnership = true
|
base.changeOwnership = true
|
||||||
}
|
}
|
||||||
base.ownershipPlayer = self.ownershipPlayer
|
|
||||||
self.unitCount -= units
|
self.unitCount -= units
|
||||||
base.unitCount += units
|
base.unitCount += units
|
||||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
|
self.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(self.unitCount)"
|
||||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
|
||||||
|
if base.component(ofType: TeamComponent.self)?.unitcountLabel.text != "" {
|
||||||
|
if base.ownershipPlayer != self.ownershipPlayer {
|
||||||
|
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(abs(base.unitCount - units * 2))"
|
||||||
|
} else {
|
||||||
|
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
|
||||||
|
}
|
||||||
|
}
|
||||||
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
||||||
toBase: base.baseID,
|
toBase: base.baseID,
|
||||||
unitCount: units * playerMoveType.rawValue)
|
unitCount: units)
|
||||||
)
|
)
|
||||||
return [self, base]
|
return [self, base]
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ class EntityManager {
|
|||||||
static let gameEMInstance = EntityManager()
|
static let gameEMInstance = EntityManager()
|
||||||
static let menuEMInstance = EntityManager()
|
static let menuEMInstance = EntityManager()
|
||||||
static let settingsEMInstance = EntityManager()
|
static let settingsEMInstance = EntityManager()
|
||||||
|
static let rulesEMInstance = EntityManager()
|
||||||
|
|
||||||
var entities = Set<GKEntity>()
|
var entities = Set<GKEntity>()
|
||||||
var scene: SKScene
|
var scene: SKScene
|
||||||
@ -48,6 +49,7 @@ class EntityManager {
|
|||||||
scene.addChild(hudEntitiy.hostUnitsLabel)
|
scene.addChild(hudEntitiy.hostUnitsLabel)
|
||||||
scene.addChild(hudEntitiy.peerLabel)
|
scene.addChild(hudEntitiy.peerLabel)
|
||||||
scene.addChild(hudEntitiy.peerUnitsLabel)
|
scene.addChild(hudEntitiy.peerUnitsLabel)
|
||||||
|
scene.addChild(hudEntitiy.leaveGame)
|
||||||
scene.addChild(hudEntitiy.defSkill)
|
scene.addChild(hudEntitiy.defSkill)
|
||||||
scene.addChild(hudEntitiy.atkSkill)
|
scene.addChild(hudEntitiy.atkSkill)
|
||||||
scene.addChild(hudEntitiy.spySkill)
|
scene.addChild(hudEntitiy.spySkill)
|
||||||
@ -57,15 +59,28 @@ class EntityManager {
|
|||||||
scene.addChild(hudEntitiy.currentRoundLabel)
|
scene.addChild(hudEntitiy.currentRoundLabel)
|
||||||
scene.addChild(hudEntitiy.roundsLabel)
|
scene.addChild(hudEntitiy.roundsLabel)
|
||||||
scene.addChild(hudEntitiy.roundLabel)
|
scene.addChild(hudEntitiy.roundLabel)
|
||||||
|
scene.addChild(hudEntitiy.blockWholeScreenPane)
|
||||||
|
}
|
||||||
|
|
||||||
|
if let spinningLogoEntity = entity as? SpinningLogoEntity {
|
||||||
|
scene.addChild(spinningLogoEntity.spinningLogoNode)
|
||||||
|
scene.addChild(spinningLogoEntity.goldLetteringNode)
|
||||||
|
scene.addChild(spinningLogoEntity.warsLetteringNode)
|
||||||
|
}
|
||||||
|
|
||||||
|
if let wayEntity = entity as? Way {
|
||||||
|
scene.addChild(wayEntity.localWayComponent)
|
||||||
}
|
}
|
||||||
|
|
||||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
|
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
|
||||||
scene.addChild(spriteNode.labelNode)
|
|
||||||
scene.addChild(spriteNode.spriteNode)
|
scene.addChild(spriteNode.spriteNode)
|
||||||
}
|
}
|
||||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
|
||||||
scene.addChild(fire)
|
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
||||||
|
scene.addChild(spriteNode.unitcountLabel)
|
||||||
|
scene.addChild(spriteNode.fire)
|
||||||
}
|
}
|
||||||
|
|
||||||
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
|
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
|
||||||
scene.addChild(buttonNode)
|
scene.addChild(buttonNode)
|
||||||
}
|
}
|
||||||
@ -75,18 +90,14 @@ class EntityManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||||
scene.addChild(sliderNode.sliderKnob)
|
scene.addChild(sliderNode.hiddenKnob)
|
||||||
scene.addChild(sliderNode.sliderLine)
|
scene.addChild(sliderNode.sliderLine)
|
||||||
|
scene.addChild(sliderNode.silderKnob)
|
||||||
}
|
}
|
||||||
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
||||||
scene.addChild(labelNode)
|
scene.addChild(labelNode)
|
||||||
}
|
}
|
||||||
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
|
|
||||||
scene.addChild(node)
|
|
||||||
}
|
|
||||||
if let wayNode = entity.component(ofType: DefaultWayComponent.self)?.shapeNode {
|
|
||||||
scene.addChild(wayNode)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func remove(_ entity: GKEntity) {
|
func remove(_ entity: GKEntity) {
|
||||||
@ -94,8 +105,9 @@ class EntityManager {
|
|||||||
spriteNode.removeFromParent()
|
spriteNode.removeFromParent()
|
||||||
}
|
}
|
||||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||||
sliderNode.sliderKnob.removeFromParent()
|
sliderNode.hiddenKnob.removeFromParent()
|
||||||
sliderNode.sliderLine.removeFromParent()
|
sliderNode.sliderLine.removeFromParent()
|
||||||
|
sliderNode.silderKnob.removeFromParent()
|
||||||
}
|
}
|
||||||
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
||||||
modalButton.buttonNode.removeFromParent()
|
modalButton.buttonNode.removeFromParent()
|
||||||
@ -118,9 +130,11 @@ class EntityManager {
|
|||||||
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
||||||
scene.addChild(fire)
|
scene.addChild(spriteNode.unitcountLabel)
|
||||||
|
scene.addChild(spriteNode.fire)
|
||||||
}
|
}
|
||||||
|
SoundManager.sharedInstance.playSoundEffect(pathToFile: "attack_base",fileExtension: "wav",volumeLevel: -3.0)
|
||||||
}
|
}
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.capture.fifty.bases", increasePercentComplete: 2)
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.capture.fifty.bases", increasePercentComplete: 2)
|
||||||
}
|
}
|
||||||
@ -139,12 +153,49 @@ class EntityManager {
|
|||||||
if snapBase.ownership != nil {
|
if snapBase.ownership != nil {
|
||||||
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
|
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
|
||||||
} else {
|
} else {
|
||||||
|
if entity.component(ofType: TeamComponent.self) != nil {
|
||||||
|
runExplosion(base: base)
|
||||||
|
entity.component(ofType: TeamComponent.self)!.fire.removeFromParent()
|
||||||
|
entity.component(ofType: TeamComponent.self)!.unitcountLabel.removeFromParent()
|
||||||
entity.removeComponent(ofType: TeamComponent.self)
|
entity.removeComponent(ofType: TeamComponent.self)
|
||||||
|
}
|
||||||
base.ownershipPlayer = nil
|
base.ownershipPlayer = nil
|
||||||
}
|
}
|
||||||
if getOwnerBySnapBase != nil {
|
if getOwnerBySnapBase != nil {
|
||||||
if base.ownershipPlayer != getOwnerBySnapBase {
|
if base.ownershipPlayer != getOwnerBySnapBase {
|
||||||
//TODO: Outsource following with a AnimationManager
|
//TODO: Outsource following with a AnimationManager
|
||||||
|
runExplosion(base: base)
|
||||||
|
}
|
||||||
|
|
||||||
|
base.ownershipPlayer = getOwnerBySnapBase
|
||||||
|
if entity.component(ofType: TeamComponent.self) != nil {
|
||||||
|
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
||||||
|
} else {
|
||||||
|
entity.addComponent(TeamComponent(
|
||||||
|
team: getTeamByPlayer(playerName: snapBase.ownership!),
|
||||||
|
player: getOwnerBySnapBase!,
|
||||||
|
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||||
|
)
|
||||||
|
)
|
||||||
|
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
||||||
|
scene.addChild(spriteNode.unitcountLabel)
|
||||||
|
scene.addChild(spriteNode.fire)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if getOwnerBySnapBase == GKLocalPlayer.local {
|
||||||
|
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
|
||||||
|
} else {
|
||||||
|
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = ""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getHUD()!.updateUnitSum()
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func runExplosion(base: Base) {
|
||||||
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
||||||
scene.addChild(explosion)
|
scene.addChild(explosion)
|
||||||
explosion.zPosition = 2
|
explosion.zPosition = 2
|
||||||
@ -158,33 +209,6 @@ class EntityManager {
|
|||||||
explosion.run(sequence)
|
explosion.run(sequence)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if getOwnerBySnapBase == GKLocalPlayer.local {
|
|
||||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
|
||||||
} else {
|
|
||||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = ""
|
|
||||||
}
|
|
||||||
base.ownershipPlayer = getOwnerBySnapBase
|
|
||||||
if (entity.component(ofType: TeamComponent.self) != nil) {
|
|
||||||
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
|
||||||
} else {
|
|
||||||
entity.addComponent(TeamComponent(
|
|
||||||
team: getTeamByPlayer(playerName: snapBase.ownership!),
|
|
||||||
player: getOwnerBySnapBase!,
|
|
||||||
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
|
||||||
)
|
|
||||||
)
|
|
||||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
|
||||||
scene.addChild(fire)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getHUD()!.updateUnitSum()
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
|
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
|
||||||
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
|
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
|
||||||
}
|
}
|
||||||
@ -260,7 +284,7 @@ class EntityManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func getBackground() -> GKEntity? {
|
func getBackground() -> GKEntity? {
|
||||||
return entities.filter{$0 is Background}[0]
|
return entities.filter{$0 is Background}.first
|
||||||
}
|
}
|
||||||
|
|
||||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||||
@ -271,8 +295,13 @@ class EntityManager {
|
|||||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func changeSettingsButtonText(buttonName: String, text: String) {
|
||||||
|
let button = entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||||
|
button.component(ofType: ButtonComponent.self)?.buttonNode.label.text = text
|
||||||
|
}
|
||||||
|
|
||||||
func getHUD() -> HUD? {
|
func getHUD() -> HUD? {
|
||||||
return entities.filter{$0 is HUD}[0] as? HUD
|
return entities.filter{$0 is HUD}.first as? HUD
|
||||||
}
|
}
|
||||||
|
|
||||||
func getSnapshotModel() -> SnapshotModel {
|
func getSnapshotModel() -> SnapshotModel {
|
||||||
@ -317,7 +346,7 @@ class EntityManager {
|
|||||||
|
|
||||||
if let slider = modal.component(ofType: SliderComponent.self) {
|
if let slider = modal.component(ofType: SliderComponent.self) {
|
||||||
slider.sliderNode.removeFromParent()
|
slider.sliderNode.removeFromParent()
|
||||||
slider.sliderNode.sliderKnob.removeFromParent()
|
slider.sliderNode.hiddenKnob.removeFromParent()
|
||||||
slider.sliderNode.sliderLine.removeFromParent()
|
slider.sliderNode.sliderLine.removeFromParent()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -325,18 +354,20 @@ class EntityManager {
|
|||||||
button.buttonNode.removeFromParent()
|
button.buttonNode.removeFromParent()
|
||||||
}
|
}
|
||||||
self.remove(modal)
|
self.remove(modal)
|
||||||
|
|
||||||
for child in scene.children {
|
|
||||||
if(child.name != "fire"){
|
|
||||||
child.alpha = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
isModal = false
|
isModal = false
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func exitToMenu() {
|
||||||
|
GameCenterManager.sharedInstance.reset()
|
||||||
|
EntityManager.gameEMInstance.getTimer()?.stopTimer()
|
||||||
|
RoundCalculatorService.sharedInstance.currentRound = 1
|
||||||
|
EntityManager.gameEMInstance.scene.view?.presentScene(EntityManager.menuEMInstance.scene)
|
||||||
|
EntityManager.gameEMInstance.entities.removeAll()
|
||||||
|
EntityManager.gameEMInstance.scene.removeFromParent()
|
||||||
|
}
|
||||||
|
|
||||||
func getTimer() -> RoundTimer? {
|
func getTimer() -> RoundTimer? {
|
||||||
return getHUD()?.roundTimer
|
return getHUD()?.roundTimer
|
||||||
}
|
}
|
||||||
|
@ -17,12 +17,12 @@ class HUD: GKEntity {
|
|||||||
|
|
||||||
var peerLabel:SKLabelNode
|
var peerLabel:SKLabelNode
|
||||||
var peerUnitsLabel:SKLabelNode
|
var peerUnitsLabel:SKLabelNode
|
||||||
var host: GKPlayer?
|
|
||||||
var peer: GKPlayer?
|
|
||||||
|
|
||||||
var spySkill: SingeClickButtonNode
|
var leaveGame: ButtonNode
|
||||||
var defSkill: SingeClickButtonNode
|
|
||||||
var atkSkill: SingeClickButtonNode
|
var spySkill: SkillButtonNode
|
||||||
|
var defSkill: SkillButtonNode
|
||||||
|
var atkSkill: SkillButtonNode
|
||||||
|
|
||||||
var roundTimerLabel: SKLabelNode
|
var roundTimerLabel: SKLabelNode
|
||||||
let roundTimer: RoundTimer
|
let roundTimer: RoundTimer
|
||||||
@ -33,76 +33,92 @@ class HUD: GKEntity {
|
|||||||
var roundLabel: SKLabelNode
|
var roundLabel: SKLabelNode
|
||||||
|
|
||||||
var finishButton: ButtonNode
|
var finishButton: ButtonNode
|
||||||
|
var blockWholeScreenPane: SKSpriteNode
|
||||||
|
|
||||||
init(size: CGSize) {
|
init(size: CGSize) {
|
||||||
host = GameCenterManager.sharedInstance.hostingPlayer
|
hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName)
|
||||||
peer = GameCenterManager.sharedInstance.peerPlayer
|
hostLabel.name = "hostLabel"
|
||||||
hostLabel = SKLabelNode(text: host?.displayName)
|
|
||||||
hostUnitsLabel = SKLabelNode(text: "500" )
|
hostUnitsLabel = SKLabelNode(text: "500" )
|
||||||
peerLabel = SKLabelNode(text: peer?.displayName)
|
peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName)
|
||||||
|
peerLabel.name = "peerLabel"
|
||||||
peerUnitsLabel = SKLabelNode(text: "500")
|
peerUnitsLabel = SKLabelNode(text: "500")
|
||||||
|
|
||||||
roundTimerLabel = SKLabelNode(text: "")
|
roundTimerLabel = SKLabelNode(text: "")
|
||||||
roundTimerLabel.fontColor = UIColor.black
|
roundTimerLabel.fontColor = UIColor.black
|
||||||
roundTimerLabel.fontSize = CGFloat(45)
|
roundTimerLabel.fontSize = CGFloat(45)
|
||||||
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
|
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
|
||||||
|
roundTimerLabel.zPosition = 900
|
||||||
roundTimerLabel.horizontalAlignmentMode = .center
|
roundTimerLabel.horizontalAlignmentMode = .center
|
||||||
|
|
||||||
self.roundTimer = RoundTimer()
|
self.roundTimer = RoundTimer()
|
||||||
|
|
||||||
spySkill = SingeClickButtonNode(
|
finishButton = SingeClickButtonNode(
|
||||||
textureName: "yellow_circle",
|
textureName: "finish_button",
|
||||||
text: "Spy",
|
text: "",
|
||||||
isEnabled: true,
|
isEnabled: true,
|
||||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
position: CGPoint(
|
||||||
onButtonPress: {
|
x: EntityManager.gameEMInstance.scene.size.width * 0.95 ,
|
||||||
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"})
|
y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
onButtonPress: { }
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
|
|
||||||
}
|
|
||||||
)
|
)
|
||||||
defSkill = SingeClickButtonNode(
|
leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
|
||||||
textureName: "yellow_circle",
|
EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
|
||||||
|
})
|
||||||
|
leaveGame.size = CGSize(width: 120, height: 120);
|
||||||
|
|
||||||
|
defSkill = SkillButtonNode(
|
||||||
|
textureName: "def_button",
|
||||||
text: "Def",
|
text: "Def",
|
||||||
isEnabled: true,
|
isEnabled: true,
|
||||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
cooldown: 4,
|
||||||
|
position: CGPoint(x: finishButton.position.x - 85, y: finishButton.position.y),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
|
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
|
||||||
|
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
atkSkill = SingeClickButtonNode(
|
spySkill = SkillButtonNode(
|
||||||
textureName: "yellow_circle",
|
textureName: "spy_button",
|
||||||
|
text: "Spy",
|
||||||
|
isEnabled: true,
|
||||||
|
cooldown: 3,
|
||||||
|
position: CGPoint(x: defSkill.position.x - 85, y: defSkill.position.y),
|
||||||
|
onButtonPress: {
|
||||||
|
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
|
||||||
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||||
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
|
||||||
|
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
atkSkill = SkillButtonNode(
|
||||||
|
textureName: "atk_button",
|
||||||
text: "Atk",
|
text: "Atk",
|
||||||
isEnabled: true,
|
isEnabled: true,
|
||||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
cooldown: 4,
|
||||||
|
position: CGPoint(x: spySkill.position.x - 85, y: spySkill.position.y),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
DataService.sharedInstance.localRoundData.hasAttackBoost = true
|
DataService.sharedInstance.localRoundData.hasAttackBoost = true
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
|
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
|
||||||
|
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
finishButton.size = CGSize(width: 100, height: 100)
|
||||||
finishButton = SingeClickButtonNode(
|
|
||||||
textureName: "yellow_button04",
|
|
||||||
text: "Done",
|
|
||||||
isEnabled: true,
|
|
||||||
position: CGPoint(
|
|
||||||
x: EntityManager.gameEMInstance.scene.size.width * 0.15,
|
|
||||||
y: EntityManager.gameEMInstance.scene.size.height * 0.06),
|
|
||||||
onButtonPress: { }
|
|
||||||
)
|
|
||||||
finishButton.size = CGSize(width: 80, height: 40)
|
|
||||||
finishButton.zPosition = 2
|
finishButton.zPosition = 2
|
||||||
|
|
||||||
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
|
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfoTexture"))
|
||||||
currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
||||||
roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
||||||
roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
||||||
|
|
||||||
|
blockWholeScreenPane = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0), size: size)
|
||||||
|
blockWholeScreenPane.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5)
|
||||||
|
blockWholeScreenPane.zPosition = 899
|
||||||
|
blockWholeScreenPane.isHidden = true
|
||||||
super.init()
|
super.init()
|
||||||
initRoundInfo(size: size)
|
initRoundInfo(size: size)
|
||||||
|
|
||||||
finishButton.onButtonPress = { [unowned self] in
|
finishButton.onButtonPress = { [unowned self] in
|
||||||
self.finishRound()
|
self.finishRound()
|
||||||
}
|
}
|
||||||
@ -114,14 +130,13 @@ class HUD: GKEntity {
|
|||||||
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
|
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
|
||||||
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
|
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
|
||||||
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
|
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
|
||||||
|
|
||||||
roundTimer.initTimer()
|
roundTimer.initTimer()
|
||||||
startWithDuration()
|
startWithDuration()
|
||||||
}
|
}
|
||||||
|
|
||||||
func updateUnitSum(){
|
func updateUnitSum(){
|
||||||
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: host!))"
|
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: GameCenterManager.sharedInstance.hostingPlayer!))"
|
||||||
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: peer!))"
|
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: GameCenterManager.sharedInstance.peerPlayer!))"
|
||||||
}
|
}
|
||||||
|
|
||||||
func setColor(labelNodes: [SKLabelNode]) -> Void {
|
func setColor(labelNodes: [SKLabelNode]) -> Void {
|
||||||
@ -137,35 +152,37 @@ class HUD: GKEntity {
|
|||||||
func startWithDuration(){
|
func startWithDuration(){
|
||||||
roundTimer.startTimer()
|
roundTimer.startTimer()
|
||||||
finishButton.isEnabled = true
|
finishButton.isEnabled = true
|
||||||
self.roundTimer.roundEnded = "Syncing"
|
self.roundTimer.roundEnded = "Berechnung"
|
||||||
RoundCalculatorService.sharedInstance.isCalculating = false
|
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||||
|
blockWholeScreenPane.isHidden = true
|
||||||
}
|
}
|
||||||
|
|
||||||
func finishRound() -> () {
|
func finishRound() -> () {
|
||||||
|
self.blockWholeScreenPane.isHidden = false
|
||||||
self.roundTimer.timeLeft = 1;
|
self.roundTimer.timeLeft = 1;
|
||||||
self.roundTimer.roundEnded = "Waiting for other player..."
|
self.roundTimer.roundEnded = "Warte auf Gegner..."
|
||||||
}
|
}
|
||||||
|
|
||||||
func initRoundInfo(size: CGSize) -> () {
|
func initRoundInfo(size: CGSize) -> () {
|
||||||
backgroundRoundCounter.zPosition = 2
|
backgroundRoundCounter.zPosition = 2
|
||||||
backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.06, y: Double(size.height) * 0.08)
|
backgroundRoundCounter.position = CGPoint(x: leaveGame.position.x + 63, y: leaveGame.position.y)
|
||||||
|
backgroundRoundCounter.size = CGSize(width: 120, height: 120)
|
||||||
currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
|
currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
|
||||||
currentRoundLabel.fontSize = 50
|
currentRoundLabel.fontSize = 50
|
||||||
currentRoundLabel.fontColor = SKColor.black
|
currentRoundLabel.fontColor = SKColor.black
|
||||||
currentRoundLabel.verticalAlignmentMode = .center
|
currentRoundLabel.verticalAlignmentMode = .center
|
||||||
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 5)
|
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 4)
|
||||||
currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
||||||
|
|
||||||
roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
||||||
roundsLabel.text = "of \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
|
roundsLabel.text = "von \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
|
||||||
roundsLabel.fontColor = SKColor.black
|
roundsLabel.fontColor = SKColor.black
|
||||||
roundsLabel.verticalAlignmentMode = .center
|
roundsLabel.verticalAlignmentMode = .center
|
||||||
roundsLabel.fontSize = 12
|
roundsLabel.fontSize = 12
|
||||||
roundsLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y - 25)
|
roundsLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y - 25)
|
||||||
|
|
||||||
roundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
roundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
||||||
roundLabel.text = "Round"
|
roundLabel.text = "Runde"
|
||||||
roundLabel.fontColor = SKColor.black
|
roundLabel.fontColor = SKColor.black
|
||||||
roundLabel.verticalAlignmentMode = .center
|
roundLabel.verticalAlignmentMode = .center
|
||||||
roundLabel.fontSize = 12
|
roundLabel.fontSize = 12
|
||||||
@ -179,5 +196,13 @@ class HUD: GKEntity {
|
|||||||
SKAction.scale(by: 0.5, duration: 1),
|
SKAction.scale(by: 0.5, duration: 1),
|
||||||
])
|
])
|
||||||
currentRoundLabel.run(newRoundAction)
|
currentRoundLabel.run(newRoundAction)
|
||||||
|
SoundManager.sharedInstance.playSoundEffect(pathToFile: "new_round", fileExtension: "wav", volumeLevel: 0.0)
|
||||||
|
self.decreaseSkillRoundCooldownCounter()
|
||||||
|
}
|
||||||
|
|
||||||
|
func decreaseSkillRoundCooldownCounter() {
|
||||||
|
self.spySkill.decreaseCooldown()
|
||||||
|
self.atkSkill.decreaseCooldown()
|
||||||
|
self.defSkill.decreaseCooldown()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,9 +9,10 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
enum ModalType: String {
|
enum ModalType: String {
|
||||||
case BaseDetails
|
|
||||||
case BaseAttack
|
case BaseAttack
|
||||||
case BaseMoveOwnUnits
|
case BaseMoveOwnUnits
|
||||||
|
case PauseGame
|
||||||
|
case QuitGame
|
||||||
}
|
}
|
||||||
|
|
||||||
class Modal: GKEntity{
|
class Modal: GKEntity{
|
||||||
@ -24,9 +25,15 @@ class Modal: GKEntity{
|
|||||||
var body: SKLabelNode
|
var body: SKLabelNode
|
||||||
var footer: SKLabelNode
|
var footer: SKLabelNode
|
||||||
var overlay: SKSpriteNode
|
var overlay: SKSpriteNode
|
||||||
|
var type: ModalType
|
||||||
|
|
||||||
|
init(modaltype: ModalType, base: Base?, anchorPoint: CGPoint, gameScene: SKScene, currentDraggedBase: Base?, touchLocation: CGPoint?, collisionBase: Base?) {
|
||||||
|
self.type = modaltype
|
||||||
|
unitCount = 0
|
||||||
|
if base != nil {
|
||||||
|
unitCount = base!.unitCount
|
||||||
|
}
|
||||||
|
|
||||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
|
|
||||||
unitCount = base.unitCount
|
|
||||||
|
|
||||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||||
background = SKSpriteNode(texture: texture, size: texture.size())
|
background = SKSpriteNode(texture: texture, size: texture.size())
|
||||||
@ -45,17 +52,22 @@ class Modal: GKEntity{
|
|||||||
overlay.zPosition = 3
|
overlay.zPosition = 3
|
||||||
|
|
||||||
switch modaltype {
|
switch modaltype {
|
||||||
case .BaseDetails:
|
|
||||||
header = SKLabelNode(text: "Information")
|
|
||||||
body = SKLabelNode(text: "Diese Basis enthält \(base.unitCount) Einheiten")
|
|
||||||
footer = SKLabelNode()
|
|
||||||
case .BaseAttack:
|
case .BaseAttack:
|
||||||
header = SKLabelNode(text: "Angriff")
|
header = SKLabelNode(text: "Angriff")
|
||||||
body = SKLabelNode(text: "Schicke \(unitCount / 2)\nEinheiten")
|
body = SKLabelNode(text: "\(unitCount / 2) Einheiten")
|
||||||
footer = SKLabelNode()
|
footer = SKLabelNode()
|
||||||
case .BaseMoveOwnUnits:
|
case .BaseMoveOwnUnits:
|
||||||
header = SKLabelNode(text: "Formation")
|
header = SKLabelNode(text: "Formation")
|
||||||
body = SKLabelNode(text: "Sende \(unitCount / 2)\nEinheiten")
|
body = SKLabelNode(text: "\(unitCount / 2) Einheiten")
|
||||||
|
footer = SKLabelNode()
|
||||||
|
case .PauseGame:
|
||||||
|
header = SKLabelNode(text: "Pause")
|
||||||
|
body = SKLabelNode(text: "Warte auf Gegner...")
|
||||||
|
footer = SKLabelNode()
|
||||||
|
closeButton.zPosition = -1
|
||||||
|
case .QuitGame:
|
||||||
|
header = SKLabelNode(text: "Spiel verlassen")
|
||||||
|
body = SKLabelNode(text: "Sicher verlassen?")
|
||||||
footer = SKLabelNode()
|
footer = SKLabelNode()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -64,7 +76,7 @@ class Modal: GKEntity{
|
|||||||
self.header.fontSize = 40
|
self.header.fontSize = 40
|
||||||
self.header.zPosition = 5
|
self.header.zPosition = 5
|
||||||
|
|
||||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 15)
|
||||||
self.body.numberOfLines = 2
|
self.body.numberOfLines = 2
|
||||||
self.body.preferredMaxLayoutWidth = 390
|
self.body.preferredMaxLayoutWidth = 390
|
||||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||||
@ -80,18 +92,25 @@ class Modal: GKEntity{
|
|||||||
super.init()
|
super.init()
|
||||||
|
|
||||||
switch modaltype {
|
switch modaltype {
|
||||||
case .BaseDetails:
|
|
||||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
|
|
||||||
EntityManager.gameEMInstance.removeModal()
|
|
||||||
}))
|
|
||||||
case .BaseAttack, .BaseMoveOwnUnits:
|
case .BaseAttack, .BaseMoveOwnUnits:
|
||||||
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
|
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
|
||||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
|
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
|
||||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
|
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
|
||||||
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
|
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
|
||||||
EntityManager.gameEMInstance.removeModal()
|
EntityManager.gameEMInstance.removeModal()
|
||||||
}))
|
}))
|
||||||
|
case .QuitGame:
|
||||||
|
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Verlassen", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
|
||||||
|
EntityManager.gameEMInstance.removeModal()
|
||||||
|
GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
|
||||||
|
GameCenterManager.sharedInstance.opponentQuit = false
|
||||||
|
GameCenterManager.sharedInstance.quitGame = true
|
||||||
|
}))
|
||||||
|
case .PauseGame:
|
||||||
|
break
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
@ -106,11 +125,11 @@ class Modal: GKEntity{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
|
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: SKScene, collisionBase: Base?){
|
||||||
for base in currentDraggedBase!.adjacencyList {
|
for base in currentDraggedBase!.adjacencyList {
|
||||||
if base == collisionBase {
|
if base == collisionBase {
|
||||||
RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
|
RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
|
||||||
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
|
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, units: Int(GameScene.sendUnits)))!)
|
||||||
GameScene.sendUnits = 0
|
GameScene.sendUnits = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,9 +11,25 @@ import GameplayKit
|
|||||||
|
|
||||||
class SpinningLogoEntity : GKEntity {
|
class SpinningLogoEntity : GKEntity {
|
||||||
|
|
||||||
init(position: CGPoint) {
|
let spinningLogoNode: SpinningLogo3DNode
|
||||||
|
let goldLetteringNode: SKSpriteNode
|
||||||
|
let warsLetteringNode: SKSpriteNode
|
||||||
|
|
||||||
|
init(sceneSize size: CGSize) {
|
||||||
|
goldLetteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "goldLettering"))
|
||||||
|
goldLetteringNode.position = CGPoint(x: size.width / 2 , y: size.height * 0.83)
|
||||||
|
goldLetteringNode.size = CGSize(width: size.width / 2.02, height: size.height / 3.6)
|
||||||
|
|
||||||
|
warsLetteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "warsLettering"))
|
||||||
|
warsLetteringNode.position = CGPoint(x: size.width / 2, y: size.height * 0.17)
|
||||||
|
warsLetteringNode.size = CGSize(width: size.width / 2.02, height: size.height / 3.6)
|
||||||
|
|
||||||
|
spinningLogoNode = SpinningLogo3DNode()
|
||||||
|
spinningLogoNode.viewportSize = CGSize(width: size.width / 5.12 * 0.69, height: size.height / 3.84 * 0.69)
|
||||||
|
spinningLogoNode.zPosition = goldLetteringNode.zPosition - 1
|
||||||
|
spinningLogoNode.position = CGPoint(x: size.width * 0.455, y: size.height * 0.83)
|
||||||
|
|
||||||
super.init()
|
super.init()
|
||||||
self.addComponent(SpinningLogoComponent(position: position))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
|
@ -12,19 +12,52 @@ import GameplayKit
|
|||||||
|
|
||||||
class Way: GKEntity {
|
class Way: GKEntity {
|
||||||
|
|
||||||
|
var localWayComponent: SKShapeNode
|
||||||
|
|
||||||
required init(fromBase: Base, toBase: Base) {
|
required init(fromBase: Base, toBase: Base) {
|
||||||
super.init()
|
|
||||||
|
let fromBaseX = fromBase.position.x
|
||||||
|
let fromBaseY = fromBase.position.y
|
||||||
|
let toBaseX = toBase.position.x
|
||||||
|
let toBaseY = toBase.position.y
|
||||||
|
|
||||||
|
let xControll1 = Way.computeX(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 2/5)
|
||||||
|
let yControll1 = Way.computeY(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 2/5)
|
||||||
|
let xControll2 = Way.computeX(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 3/5)
|
||||||
|
let yControll2 = Way.computeY(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 3/5)
|
||||||
|
|
||||||
let pathToDraw = CGMutablePath()
|
let pathToDraw = CGMutablePath()
|
||||||
pathToDraw.move(to: fromBase.position)
|
pathToDraw.move(to: fromBase.position)
|
||||||
pathToDraw.addLine(to: toBase.position)
|
pathToDraw.addCurve(
|
||||||
|
to: toBase.position,
|
||||||
|
control1: CGPoint(x: xControll1, y: yControll1),
|
||||||
|
control2: CGPoint(x: xControll2, y: yControll2)
|
||||||
|
)
|
||||||
|
|
||||||
|
self.localWayComponent = SKShapeNode()
|
||||||
addComponent(DefaultWayComponent(pathToDraw: pathToDraw))
|
self.localWayComponent.path = pathToDraw
|
||||||
|
self.localWayComponent.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||||
|
self.localWayComponent.lineWidth = 10
|
||||||
|
self.localWayComponent.zPosition = 0
|
||||||
|
self.localWayComponent.name = "way"
|
||||||
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static var wayDelta: CGFloat = 5
|
||||||
|
|
||||||
|
static func computeX(x1: CGFloat, x2: CGFloat, y1: CGFloat, y2: CGFloat, factor: CGFloat) -> CGFloat {
|
||||||
|
let mix:CGFloat = Bool.random() ? -1/wayDelta : 1/wayDelta
|
||||||
|
let x = x1 + factor * (x2 - x1) + mix * -(y2-y1)
|
||||||
|
return x
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static func computeY(x1: CGFloat, x2: CGFloat, y1: CGFloat, y2: CGFloat, factor: CGFloat) -> CGFloat {
|
||||||
|
let mix:CGFloat = Bool.random() ? -1/wayDelta : 1/wayDelta
|
||||||
|
let y = y1 + factor * (y2 - y1) + mix * (x2-x1)
|
||||||
|
return y
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
//
|
|
||||||
// PlayerMoveType.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Aldin Duraki on 16.05.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
enum PlayerMoveType: Int, Codable{
|
|
||||||
case AtkMove = 1
|
|
||||||
case TxnMove = -1
|
|
||||||
}
|
|
||||||
|
|
@ -9,8 +9,6 @@
|
|||||||
enum Team: Int {
|
enum Team: Int {
|
||||||
case team1 = 1
|
case team1 = 1
|
||||||
case team2 = 2
|
case team2 = 2
|
||||||
case team3 = 3
|
|
||||||
case team4 = 4
|
|
||||||
|
|
||||||
static let allValues = [team1, team2,team3,team4]
|
static let allValues = [team1, team2]
|
||||||
}
|
}
|
||||||
|
@ -24,12 +24,13 @@ struct State: Codable {
|
|||||||
// 3 Host hat Spiel gestartet
|
// 3 Host hat Spiel gestartet
|
||||||
// 4 Peer hat verloren
|
// 4 Peer hat verloren
|
||||||
// 5 Peer hat gewonnen
|
// 5 Peer hat gewonnen
|
||||||
|
// 6 Peer hat Spiel verlassen
|
||||||
let state: Int
|
let state: Int
|
||||||
}
|
}
|
||||||
|
|
||||||
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate, GKMatchDelegate, GKLocalPlayerListener{
|
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate, GKMatchDelegate, GKLocalPlayerListener{
|
||||||
|
|
||||||
static let sharedInstance = GameCenterManager()
|
static var sharedInstance = GameCenterManager()
|
||||||
|
|
||||||
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
|
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
|
||||||
|
|
||||||
@ -44,7 +45,11 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
var entityManager = EntityManager.gameEMInstance
|
var entityManager = EntityManager.gameEMInstance
|
||||||
var localPlayerRandomNumber: RandomNumber?
|
var localPlayerRandomNumber: RandomNumber?
|
||||||
var initIsFinish = false
|
var initIsFinish = false
|
||||||
|
var gameEnded = false
|
||||||
|
var winner: String?
|
||||||
var gameScene: GameScene?
|
var gameScene: GameScene?
|
||||||
|
var quitGame: Bool = false
|
||||||
|
var opponentQuit: Bool = false
|
||||||
static var isAuthenticated: Bool {
|
static var isAuthenticated: Bool {
|
||||||
return GKLocalPlayer.local.isAuthenticated
|
return GKLocalPlayer.local.isAuthenticated
|
||||||
}
|
}
|
||||||
@ -56,6 +61,16 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
localPlayerRandomNumber = RandomNumber()
|
localPlayerRandomNumber = RandomNumber()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func reset() {
|
||||||
|
isMatchStarted = false
|
||||||
|
isServer = false
|
||||||
|
localPlayerRandomNumber = RandomNumber()
|
||||||
|
initIsFinish = false
|
||||||
|
gameEnded = false
|
||||||
|
winner = nil
|
||||||
|
gameScene = nil
|
||||||
|
}
|
||||||
|
|
||||||
func authUser() -> Void {
|
func authUser() -> Void {
|
||||||
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
||||||
NotificationCenter.default
|
NotificationCenter.default
|
||||||
@ -88,7 +103,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
GKAchievement.loadAchievements { (achievements: [GKAchievement]?, err: Error?) in
|
GKAchievement.loadAchievements { (achievements: [GKAchievement]?, err: Error?) in
|
||||||
var achievementExists: Bool = false
|
var achievementExists: Bool = false
|
||||||
achievements?.forEach({ (achievement: GKAchievement) in
|
achievements?.forEach({ (achievement: GKAchievement) in
|
||||||
print(achievement.identifier)
|
|
||||||
if achievement.identifier == identifier {
|
if achievement.identifier == identifier {
|
||||||
achievementExists = true
|
achievementExists = true
|
||||||
achievement.percentComplete += increasePercentComplete
|
achievement.percentComplete += increasePercentComplete
|
||||||
@ -147,21 +161,23 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
os_log("State 2 erhalten", log: LOG, type: .info)
|
os_log("State 2 erhalten", log: LOG, type: .info)
|
||||||
sendStateToPeers(state: State(state: 3))
|
sendStateToPeers(state: State(state: 3))
|
||||||
initIsFinish = true
|
initIsFinish = true
|
||||||
print("entered gameSt in case 2 match")
|
|
||||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
|
||||||
os_log("Spiel startet", log: LOG, type: .info)
|
os_log("Spiel startet", log: LOG, type: .info)
|
||||||
case 3:
|
case 3:
|
||||||
os_log("State 3 erhalten", log: LOG, type: .info)
|
os_log("State 3 erhalten", log: LOG, type: .info)
|
||||||
initIsFinish = true
|
initIsFinish = true
|
||||||
print("entered gameSt in case 3 match")
|
|
||||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
|
||||||
os_log("Spiel startet", log: LOG, type: .info)
|
os_log("Spiel startet", log: LOG, type: .info)
|
||||||
case 4:
|
case 4:
|
||||||
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
|
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
|
||||||
// TODO: Trigger Loser Scene
|
winner = hostingPlayer?.displayName
|
||||||
|
gameEnded = true
|
||||||
case 5:
|
case 5:
|
||||||
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
|
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
|
||||||
// TODO: Trigger Winner Scene
|
winner = peerPlayer?.displayName
|
||||||
|
gameEnded = true
|
||||||
|
case 6:
|
||||||
|
os_log("State 6 erhalten, Peer hat Spiel verlassen ", log: LOG, type: .info)
|
||||||
|
opponentQuit = true
|
||||||
|
quitGame = true
|
||||||
default:
|
default:
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@ -170,13 +186,11 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
|
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
|
||||||
}
|
}
|
||||||
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
||||||
StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
|
|
||||||
DataService.sharedInstance.snapshotModel = snapshotModel
|
DataService.sharedInstance.snapshotModel = snapshotModel
|
||||||
RoundCalculatorService.sharedInstance.currentRound += 1
|
RoundCalculatorService.sharedInstance.currentRound += 1
|
||||||
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
||||||
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
||||||
entityManager.getHUD()?.startWithDuration()
|
entityManager.getHUD()?.startWithDuration()
|
||||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
|
||||||
}
|
}
|
||||||
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
||||||
os_log("Peer hat Map erhalten", log: LOG, type: .info)
|
os_log("Peer hat Map erhalten", log: LOG, type: .info)
|
||||||
@ -186,18 +200,44 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
os_log("Map model wurde gesetzt", log: LOG, type: .info)
|
os_log("Map model wurde gesetzt", log: LOG, type: .info)
|
||||||
GameCenterManager.sharedInstance.isMatchStarted = true
|
GameCenterManager.sharedInstance.isMatchStarted = true
|
||||||
self.gameScene = scene
|
self.gameScene = scene
|
||||||
StateManager.sharedInstance.gameSc = scene
|
|
||||||
sendStateToPeers(state: State(state: 2))
|
sendStateToPeers(state: State(state: 2))
|
||||||
os_log("State 2 wurde an Host gesendet", log: LOG, type: .info)
|
os_log("State 2 wurde an Host gesendet", log: LOG, type: .info)
|
||||||
|
initIsFinish = true
|
||||||
|
os_log("Peer startet Spiel", log: LOG, type: .info)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let notification = try? jsonDecoder.decode(NotificationModel.self, from: data) {
|
||||||
|
os_log("Notification erhalten", log: LOG, type: .info)
|
||||||
|
NotificationCenter.default.post(name: Notification.Name(rawValue: notification.name), object: nil)
|
||||||
|
}
|
||||||
|
|
||||||
|
if let eloData = try? jsonDecoder.decode(EloDataForPeer.self, from: data) {
|
||||||
|
print("Recieved elo data: \(eloData.scoreToReport)")
|
||||||
|
EloHelper.reportScore(score: eloData.scoreToReport)
|
||||||
|
}
|
||||||
|
if let heartbeat = try? jsonDecoder.decode(Heartbeat.self, from: data) {
|
||||||
|
entityManager.getHUD()?.roundTimer.isHeartbeatLocked = false
|
||||||
|
let df = DateFormatter()
|
||||||
|
df.dateFormat = "yyyy-MM-dd HH:mm:ss"
|
||||||
|
let dateString = df.string(from: heartbeat.date)
|
||||||
|
print("Received last Heartbeat at \(dateString)")
|
||||||
|
}
|
||||||
|
|
||||||
MultiplayerNetwork.sharedInstance.isSending = false
|
MultiplayerNetwork.sharedInstance.isSending = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
|
||||||
|
if myMatch != match { return }
|
||||||
|
if state == GKPlayerConnectionState.disconnected {
|
||||||
|
self.opponentQuit = true;
|
||||||
|
gameScene?.gameQuit()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func initAndSendMap() -> Void {
|
func initAndSendMap() -> Void {
|
||||||
self.gameScene = GameScene(size: self.menusc!.size)
|
self.gameScene = GameScene(size: self.menusc!.size)
|
||||||
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
|
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
|
||||||
os_log("Map wurde erstellt", log: LOG, type: .info)
|
os_log("Map wurde erstellt", log: LOG, type: .info)
|
||||||
StateManager.sharedInstance.gameSc = gameScene
|
|
||||||
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
|
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
|
||||||
os_log("Map wurde an Peer gesendet", log: LOG, type: .info)
|
os_log("Map wurde an Peer gesendet", log: LOG, type: .info)
|
||||||
DataService.sharedInstance.setSnapshotModel(snapshotModel: entityManager.getSnapshotModel())
|
DataService.sharedInstance.setSnapshotModel(snapshotModel: entityManager.getSnapshotModel())
|
||||||
@ -218,6 +258,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
}
|
}
|
||||||
return nilGK
|
return nilGK
|
||||||
}
|
}
|
||||||
|
|
||||||
func sendStateToPeers(state: State){
|
func sendStateToPeers(state: State){
|
||||||
let encoder = JSONEncoder()
|
let encoder = JSONEncoder()
|
||||||
let encoded = (try? encoder.encode(state))!
|
let encoded = (try? encoder.encode(state))!
|
||||||
@ -236,18 +277,16 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
matchmakerVC!.matchmakerDelegate = self
|
matchmakerVC!.matchmakerDelegate = self
|
||||||
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||||
StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
|
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
myMatch = match
|
myMatch = match
|
||||||
if !isMatchStarted && match.expectedPlayerCount == 0 {
|
if !isMatchStarted && match.expectedPlayerCount == 0 {
|
||||||
|
@ -6,17 +6,25 @@
|
|||||||
// Copyright © 2020 SP2. All rights reserved.
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
//
|
//
|
||||||
|
|
||||||
|
import UIKit
|
||||||
import SpriteKit
|
import SpriteKit
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class GameViewController: UIViewController {
|
class GameViewController: UIViewController {
|
||||||
|
var currentScene: SKView?
|
||||||
|
|
||||||
override func viewDidLoad() {
|
override func viewDidLoad() {
|
||||||
super.viewDidLoad()
|
super.viewDidLoad()
|
||||||
|
|
||||||
StateManager.sharedInstance.gameVC = self
|
if let view = self.view as! SKView? {
|
||||||
StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
|
let scene = MenuScene(size: self.view.bounds.size)
|
||||||
|
EntityManager.menuEMInstance.setScene(scene: scene)
|
||||||
|
scene.scaleMode = .aspectFill
|
||||||
|
view.presentScene(scene)
|
||||||
|
//TODO: create dev profile or remove on delivery
|
||||||
|
view.showsFPS = true
|
||||||
|
view.showsNodeCount = true
|
||||||
|
}
|
||||||
GameCenterManager.sharedInstance.viewController = self
|
GameCenterManager.sharedInstance.viewController = self
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -35,4 +43,5 @@ class GameViewController: UIViewController {
|
|||||||
override var prefersStatusBarHidden: Bool {
|
override var prefersStatusBarHidden: Bool {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -183,24 +183,25 @@ class CElement3: CenterElementProtocol {
|
|||||||
var id: Int = 3
|
var id: Int = 3
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -260,24 +261,25 @@ class CElement4: CenterElementProtocol {
|
|||||||
var id: Int = 4
|
var id: Int = 4
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -337,24 +339,25 @@ class CElement5: CenterElementProtocol {
|
|||||||
var id: Int = 5
|
var id: Int = 5
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -414,24 +417,25 @@ class CElement6: CenterElementProtocol {
|
|||||||
var id: Int = 6
|
var id: Int = 6
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -766,24 +770,25 @@ class CElement11: CenterElementProtocol {
|
|||||||
var id: Int = 11
|
var id: Int = 11
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -843,24 +848,25 @@ class CElement12: CenterElementProtocol {
|
|||||||
var id: Int = 12
|
var id: Int = 12
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -920,24 +926,25 @@ class CElement13: CenterElementProtocol {
|
|||||||
var id: Int = 13
|
var id: Int = 13
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -997,24 +1004,25 @@ class CElement14: CenterElementProtocol {
|
|||||||
var id: Int = 14
|
var id: Int = 14
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
|
let delta = (frame.maxY - frame.minY) * 0.15
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY
|
y: frame.minY + delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY
|
y: frame.maxY - delta
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
|
@ -38,7 +38,6 @@ class MultiplayerNetwork{
|
|||||||
|
|
||||||
func sendPlayerMoves(localRoundData: LocalRoundData) {
|
func sendPlayerMoves(localRoundData: LocalRoundData) {
|
||||||
if GameCenterManager.sharedInstance.isServer == false {
|
if GameCenterManager.sharedInstance.isServer == false {
|
||||||
print("I am client")
|
|
||||||
self.isSending = true
|
self.isSending = true
|
||||||
let encoder = JSONEncoder()
|
let encoder = JSONEncoder()
|
||||||
let encoded = (try? encoder.encode(localRoundData))!
|
let encoded = (try? encoder.encode(localRoundData))!
|
||||||
@ -61,4 +60,21 @@ class MultiplayerNetwork{
|
|||||||
sendData(data: encoded)
|
sendData(data: encoded)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func sendEloData(scoreToReport: GKScore) {
|
||||||
|
let encoder = JSONEncoder()
|
||||||
|
let encoded = (try? encoder.encode(EloDataForPeer(scoreToReport: scoreToReport.value)))!
|
||||||
|
sendData(data: encoded)
|
||||||
|
}
|
||||||
|
|
||||||
|
func sendNotificationToPlayer(name: String) {
|
||||||
|
let encoder = JSONEncoder()
|
||||||
|
let encoded = (try? encoder.encode(NotificationModel(name: name)))!
|
||||||
|
sendData(data: encoded)
|
||||||
|
}
|
||||||
|
|
||||||
|
func sendHeartbeatToPlayer() {
|
||||||
|
let encoder = JSONEncoder()
|
||||||
|
let encoded = (try? encoder.encode(Heartbeat(date: Date())))!
|
||||||
|
sendData(data: encoded)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
BIN
GoldWars/GoldWars/Partikels/LoserFire.sks
Normal file
@ -23,16 +23,14 @@ class RoundCalculatorService {
|
|||||||
let MAX_ROUNDS = 20
|
let MAX_ROUNDS = 20
|
||||||
var currentRound = 1
|
var currentRound = 1
|
||||||
var isCalculating = false
|
var isCalculating = false
|
||||||
|
|
||||||
var numberOfAttacks = 0
|
var numberOfAttacks = 0
|
||||||
var numberOfOwnUnitMoves = 0
|
var numberOfOwnUnitMoves = 0
|
||||||
|
|
||||||
func calculateRound() {
|
func calculateRound() {
|
||||||
StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
|
|
||||||
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||||
|
|
||||||
isCalculating = true
|
isCalculating = true
|
||||||
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
||||||
|
|
||||||
var baseSpecificMoves = collectBaseSpecificMoves()
|
var baseSpecificMoves = collectBaseSpecificMoves()
|
||||||
|
|
||||||
// TODO: Refactor to a less complex way
|
// TODO: Refactor to a less complex way
|
||||||
@ -160,7 +158,16 @@ class RoundCalculatorService {
|
|||||||
winner = determineWinner(by: "capture")
|
winner = determineWinner(by: "capture")
|
||||||
}
|
}
|
||||||
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
|
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
|
||||||
//TODO: Trigger Winner/Loser-Scene for Server
|
GameCenterManager.sharedInstance.winner = winner
|
||||||
|
GameCenterManager.sharedInstance.gameEnded = true
|
||||||
|
|
||||||
|
// Update EloSystem
|
||||||
|
if winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
|
||||||
|
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.hostingPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.peerPlayer!)
|
||||||
|
} else {
|
||||||
|
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.peerPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.hostingPlayer!)
|
||||||
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
currentRound += 1
|
currentRound += 1
|
||||||
@ -171,7 +178,6 @@ class RoundCalculatorService {
|
|||||||
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
|
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
|
||||||
entityManager.getHUD()?.startWithDuration()
|
entityManager.getHUD()?.startWithDuration()
|
||||||
os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
|
func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
|
||||||
|
@ -12,6 +12,7 @@ class RoundTimer: Timer {
|
|||||||
|
|
||||||
var timer: Timer?
|
var timer: Timer?
|
||||||
var timeLeft: Int = 0
|
var timeLeft: Int = 0
|
||||||
|
var isHeartbeatLocked = false
|
||||||
var calculate = false
|
var calculate = false
|
||||||
var roundEnded = "Syncing"
|
var roundEnded = "Syncing"
|
||||||
|
|
||||||
@ -29,19 +30,36 @@ class RoundTimer: Timer {
|
|||||||
timeLeft = 30
|
timeLeft = 30
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func stopTimer() {
|
||||||
|
guard timer != nil else { return }
|
||||||
|
timer?.invalidate()
|
||||||
|
timer = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func resumeTimer() {
|
||||||
|
timer = Timer.scheduledTimer(
|
||||||
|
timeInterval: 1.0,
|
||||||
|
target: self,
|
||||||
|
selector: #selector(onTimerFires),
|
||||||
|
userInfo: nil,
|
||||||
|
repeats: true
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
@objc func onTimerFires()
|
@objc func onTimerFires()
|
||||||
{
|
{
|
||||||
timeLeft -= 1
|
timeLeft -= 1
|
||||||
|
|
||||||
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
|
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
|
||||||
|
|
||||||
if timeLeft == 0 {
|
if timeLeft == 0 {
|
||||||
|
EntityManager.gameEMInstance.removeModal()
|
||||||
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
||||||
if !MultiplayerNetwork.sharedInstance.isSending {
|
if !MultiplayerNetwork.sharedInstance.isSending {
|
||||||
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
|
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
|
||||||
}
|
}
|
||||||
calculate = true
|
calculate = true
|
||||||
}
|
}
|
||||||
|
|
||||||
if timeLeft <= 0 {
|
if timeLeft <= 0 {
|
||||||
if calculate
|
if calculate
|
||||||
&& !RoundCalculatorService.sharedInstance.isCalculating
|
&& !RoundCalculatorService.sharedInstance.isCalculating
|
||||||
@ -51,5 +69,10 @@ class RoundTimer: Timer {
|
|||||||
calculate = false
|
calculate = false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
|
||||||
|
MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
|
||||||
|
isHeartbeatLocked = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
118
GoldWars/GoldWars/RulesScene.swift
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
//
|
||||||
|
// RulesScene.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Chauntalle Schüle on 18.06.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
import GameplayKit
|
||||||
|
|
||||||
|
class RulesScene: SKScene {
|
||||||
|
|
||||||
|
var image: SKSpriteNode?
|
||||||
|
|
||||||
|
override func sceneDidLoad() {
|
||||||
|
EntityManager.rulesEMInstance.setScene(scene: self)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "backToMenuScene",
|
||||||
|
textureName: "questionmark",
|
||||||
|
text: "",
|
||||||
|
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
|
||||||
|
onButtonPress: {
|
||||||
|
EntityManager.rulesEMInstance.entities.removeAll()
|
||||||
|
self.view?.presentScene(
|
||||||
|
MenuScene(size: self.size),
|
||||||
|
transition: SKTransition.flipVertical(withDuration: 0.5)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Label(fontnamed: "Courier-Bold",
|
||||||
|
name: "rulesLabel",
|
||||||
|
text: "Regelwerk",
|
||||||
|
fontSize: 90,
|
||||||
|
fontColor: .black,
|
||||||
|
position: CGPoint(x: self.size.width * 0.5, y: self.size.height - 100),
|
||||||
|
horizontalAlignmentMode: .center,
|
||||||
|
vertikalAligmentMode: .baseline,
|
||||||
|
isAnimationEnabled: true,
|
||||||
|
isAnimationInfinite: true
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
image = SKSpriteNode(imageNamed: "RulesSpiel")
|
||||||
|
image!.size = CGSize(width: size.width * 0.8, height: size.height * 0.8)
|
||||||
|
image!.position = CGPoint(x: size.width * 0.6, y: size.height * 0.6 - 150)
|
||||||
|
image!.zPosition = 4
|
||||||
|
|
||||||
|
self.addChild(image!)
|
||||||
|
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Spiel",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Spiel",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 150),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesSpiel") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Basen",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Basen",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 85),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesBasen") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Einheiten",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Einheiten",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 20),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesEinheiten") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Spielende",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Spielende",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 45),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesSpielende") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Boost",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Boost",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 110),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesBoost") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Erfolge",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Erfolge",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 175),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesErfolge") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(
|
||||||
|
Button(name: "Credits",
|
||||||
|
textureName: "yellow_button13",
|
||||||
|
text: "Credits",
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.1 - 20),
|
||||||
|
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "Credits") }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
EntityManager.rulesEMInstance.add(Background(size: self.size))
|
||||||
|
}
|
||||||
|
|
||||||
|
override func update(_ currentTime: TimeInterval) {
|
||||||
|
if EntityManager.rulesEMInstance.entities.count != 0 {
|
||||||
|
EntityManager.rulesEMInstance.getBackground()!.update(deltaTime: currentTime)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -16,8 +16,9 @@ class GameScene: SKScene{
|
|||||||
|
|
||||||
var isMoveTouch = false
|
var isMoveTouch = false
|
||||||
var currentDraggedBase : Base?
|
var currentDraggedBase : Base?
|
||||||
static var sendUnits: CGFloat = 0
|
static var sendUnits: Int = 0
|
||||||
var collisionBase: Base?
|
var collisionBase: Base?
|
||||||
|
var gameEndEffects = false
|
||||||
|
|
||||||
override func sceneDidLoad() {
|
override func sceneDidLoad() {
|
||||||
entityManager.setScene(scene: self)
|
entityManager.setScene(scene: self)
|
||||||
@ -25,8 +26,13 @@ class GameScene: SKScene{
|
|||||||
entityManager.add(Background(size: self.size))
|
entityManager.add(Background(size: self.size))
|
||||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||||
_ = MapFactory(scene: self, entityManager: entityManager).load()
|
_ = MapFactory(scene: self, entityManager: entityManager).load()
|
||||||
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override func didMove(to view: SKView) {
|
||||||
|
NotificationCenter.default.addObserver(self, selector: #selector(pauseGame), name: Notification.Name("pauseGame"), object: nil)
|
||||||
|
NotificationCenter.default.addObserver(self, selector: #selector(resumeGame), name: Notification.Name("resumeGame"), object: nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
@ -45,12 +51,11 @@ class GameScene: SKScene{
|
|||||||
entityManager.getBasesByPlayer(for: GKLocalPlayer.local).forEach({base in
|
entityManager.getBasesByPlayer(for: GKLocalPlayer.local).forEach({base in
|
||||||
moveFireAndBase(base: base, touchLocation: base.position)
|
moveFireAndBase(base: base, touchLocation: base.position)
|
||||||
})
|
})
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
for entity in entityManager.entities {
|
for entity in entityManager.entities {
|
||||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
if atPoint(touchLocation) == entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||||
//FIXME: this is confusing
|
entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.touchesBegan(touches, with: event)
|
||||||
addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -72,23 +77,15 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
|
|
||||||
override func update(_ currentTime: TimeInterval) {
|
override func update(_ currentTime: TimeInterval) {
|
||||||
StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
|
entityManager.getBackground()?.update(deltaTime: currentTime)
|
||||||
|
if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
|
||||||
|
gameEnd()
|
||||||
|
}
|
||||||
|
if GameCenterManager.sharedInstance.quitGame {
|
||||||
|
gameQuit()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
|
|
||||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
|
||||||
spriteNode?.touchesBegan(touches, with: event)
|
|
||||||
if let baseEntity = entity as? Base {
|
|
||||||
if baseEntity.ownershipPlayer == GKLocalPlayer.local {
|
|
||||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
|
||||||
base: entity as! Base,
|
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
|
||||||
gameScene: self,
|
|
||||||
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func addAttackDetails(touchLocation: CGPoint){
|
func addAttackDetails(touchLocation: CGPoint){
|
||||||
for base in currentDraggedBase!.adjacencyList {
|
for base in currentDraggedBase!.adjacencyList {
|
||||||
@ -108,7 +105,7 @@ class GameScene: SKScene{
|
|||||||
touchLocation: touchLocation,
|
touchLocation: touchLocation,
|
||||||
collisionBase: collisionBase)
|
collisionBase: collisionBase)
|
||||||
)
|
)
|
||||||
GameScene.sendUnits = CGFloat(currentDraggedBase!.unitCount / 2)
|
GameScene.sendUnits = Int(currentDraggedBase!.unitCount / 2)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -117,7 +114,8 @@ class GameScene: SKScene{
|
|||||||
func checkSlider(){
|
func checkSlider(){
|
||||||
for e in entityManager.entities{
|
for e in entityManager.entities{
|
||||||
if let modal = e as? Modal {
|
if let modal = e as? Modal {
|
||||||
GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
|
if modal.type == ModalType.BaseAttack || modal.type == ModalType.BaseMoveOwnUnits {
|
||||||
|
GameScene.sendUnits = Int(((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up))
|
||||||
|
|
||||||
//TODO: refactor this quick and dirty fix
|
//TODO: refactor this quick and dirty fix
|
||||||
if GameScene.sendUnits == 0 {
|
if GameScene.sendUnits == 0 {
|
||||||
@ -125,10 +123,161 @@ class GameScene: SKScene{
|
|||||||
} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
|
} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
|
||||||
GameScene.sendUnits -= 1
|
GameScene.sendUnits -= 1
|
||||||
}
|
}
|
||||||
modal.body.text = "Schicke \(GameScene.sendUnits) Einheiten "
|
modal.body.text = "\(GameScene.sendUnits) Einheiten "
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func gameEnd(){
|
||||||
|
entityManager.getHUD()?.blockWholeScreenPane.isHidden = true
|
||||||
|
gameEndEffects = true
|
||||||
|
GameCenterManager.sharedInstance.gameEnded = false
|
||||||
|
let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
|
||||||
|
let removeParticle = SKAction.removeFromParent()
|
||||||
|
let sequence = SKAction.sequence([move, removeParticle])
|
||||||
|
var actionAdded = false
|
||||||
|
for nodeChild in children {
|
||||||
|
if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if nodeChild.name == "way" {
|
||||||
|
nodeChild.run(SKAction.removeFromParent())
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if nodeChild.name != "clouds"{
|
||||||
|
nodeChild.run(sequence) {
|
||||||
|
if !actionAdded {
|
||||||
|
let explosion = self.getFinalExplosion()
|
||||||
|
self.addChild(explosion)
|
||||||
|
let action = SKAction.afterDelay(2) {
|
||||||
|
(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
|
||||||
|
(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
|
||||||
|
self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.25), duration: 1))
|
||||||
|
self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.25), duration: 1))
|
||||||
|
self.initGameEndIcons()
|
||||||
|
let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
|
||||||
|
self.backToMenuAction()
|
||||||
|
})
|
||||||
|
node.name = "BackButton"
|
||||||
|
self.addChild(node)
|
||||||
|
}
|
||||||
|
explosion.run(action)
|
||||||
|
actionAdded = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func gameQuit() {
|
||||||
|
entityManager.getHUD()?.blockWholeScreenPane.isHidden = true
|
||||||
|
gameEndEffects = true
|
||||||
|
GameCenterManager.sharedInstance.quitGame = false
|
||||||
|
let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
|
||||||
|
let removeParticle = SKAction.removeFromParent()
|
||||||
|
let sequence = SKAction.sequence([move, removeParticle])
|
||||||
|
var actionAdded = false
|
||||||
|
for nodeChild in children {
|
||||||
|
if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
|
||||||
|
nodeChild.removeFromParent()
|
||||||
|
}
|
||||||
|
if nodeChild.name == "way" {
|
||||||
|
nodeChild.run(SKAction.removeFromParent())
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if nodeChild.name != "clouds"{
|
||||||
|
nodeChild.run(sequence) {
|
||||||
|
if !actionAdded {
|
||||||
|
let explosion = self.getFinalExplosion()
|
||||||
|
self.addChild(explosion)
|
||||||
|
let action = SKAction.afterDelay(2) {
|
||||||
|
|
||||||
|
|
||||||
|
let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
|
||||||
|
self.backToMenuAction()
|
||||||
|
})
|
||||||
|
node.name = "BackButton"
|
||||||
|
self.addChild(node)
|
||||||
|
}
|
||||||
|
explosion.run(action)
|
||||||
|
actionAdded = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let disconnectLabel = SKLabelNode.init(fontNamed: "Courier-Bold")
|
||||||
|
disconnectLabel.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
|
||||||
|
disconnectLabel.horizontalAlignmentMode = .center
|
||||||
|
disconnectLabel.fontColor = UIColor.black
|
||||||
|
disconnectLabel.alpha = 0
|
||||||
|
disconnectLabel.setScale(0.1)
|
||||||
|
if GameCenterManager.sharedInstance.opponentQuit {
|
||||||
|
if GameCenterManager.sharedInstance.localPlayer == GameCenterManager.sharedInstance.hostingPlayer {
|
||||||
|
disconnectLabel.text = GameCenterManager.sharedInstance.peerPlayer?.displayName
|
||||||
|
} else {
|
||||||
|
disconnectLabel.text = GameCenterManager.sharedInstance.hostingPlayer?.displayName
|
||||||
|
}
|
||||||
|
disconnectLabel.text?.append(" hat das Spiel verlassen!")
|
||||||
|
} else {
|
||||||
|
disconnectLabel.text = "Du hast das Spiel verlassen!"
|
||||||
|
}
|
||||||
|
let showUpAnimation = SKAction.sequence([
|
||||||
|
SKAction.fadeAlpha(by: 1, duration: 2.5),
|
||||||
|
SKAction.scale(by: 10, duration: 1),
|
||||||
|
])
|
||||||
|
disconnectLabel.run(showUpAnimation)
|
||||||
|
self.addChild(disconnectLabel)
|
||||||
|
}
|
||||||
|
|
||||||
|
func initGameEndIcons() {
|
||||||
|
let iclonSize = CGSize(width: 400, height: 400)
|
||||||
|
let winnerIcon = SKSpriteNode(texture: SKTexture(imageNamed: "winner"));
|
||||||
|
winnerIcon.size = iclonSize
|
||||||
|
let loserIcon = SKSpriteNode(texture: SKTexture(imageNamed: "BaseTexture"))
|
||||||
|
loserIcon.size = iclonSize
|
||||||
|
let loserFire = SKEmitterNode(fileNamed: "LoserFire")
|
||||||
|
loserFire?.zPosition = loserIcon.zPosition - 1
|
||||||
|
loserFire?.run(SKAction.scale(by: 4, duration: 8))
|
||||||
|
let iconPosition1 = CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.55)
|
||||||
|
let iconPosition2 = CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.55)
|
||||||
|
let coin = SpinningLogo3DNode()
|
||||||
|
if GameCenterManager.sharedInstance.winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
|
||||||
|
winnerIcon.position = iconPosition1
|
||||||
|
coin.position = iconPosition1
|
||||||
|
loserIcon.position = iconPosition2
|
||||||
|
loserFire?.position = iconPosition2
|
||||||
|
} else {
|
||||||
|
winnerIcon.position = iconPosition2
|
||||||
|
coin.position = iconPosition2
|
||||||
|
loserIcon.position = iconPosition1
|
||||||
|
loserFire?.position = iconPosition1
|
||||||
|
}
|
||||||
|
self.addChild(winnerIcon)
|
||||||
|
self.addChild(coin)
|
||||||
|
self.addChild(loserIcon)
|
||||||
|
self.addChild(loserFire!)
|
||||||
|
}
|
||||||
|
|
||||||
|
func getFinalExplosion() -> SKEmitterNode {
|
||||||
|
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
||||||
|
explosion.zPosition = 2
|
||||||
|
explosion.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
|
||||||
|
explosion.name = "explosion"
|
||||||
|
explosion.particleColorSequence = nil
|
||||||
|
explosion.particleColorBlendFactor = 1.0
|
||||||
|
return explosion
|
||||||
|
}
|
||||||
|
|
||||||
|
func backToMenuAction() {
|
||||||
|
GameCenterManager.sharedInstance.reset()
|
||||||
|
self.gameEndEffects = false
|
||||||
|
entityManager.getTimer()?.stopTimer()
|
||||||
|
RoundCalculatorService.sharedInstance.currentRound = 1
|
||||||
|
self.view?.presentScene(MenuScene(size: self.size))
|
||||||
|
entityManager.entities.removeAll()
|
||||||
|
self.removeFromParent()
|
||||||
|
}
|
||||||
|
|
||||||
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
|
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
|
||||||
for base in bases {
|
for base in bases {
|
||||||
@ -148,7 +297,7 @@ class GameScene: SKScene{
|
|||||||
func moveFireAndBase(base: Base, touchLocation: CGPoint){
|
func moveFireAndBase(base: Base, touchLocation: CGPoint){
|
||||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
base.component(ofType: TeamComponent.self)?.unitcountLabel.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
||||||
}
|
}
|
||||||
|
|
||||||
func showNearestBases(base: Base){
|
func showNearestBases(base: Base){
|
||||||
@ -178,6 +327,32 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
|
|
||||||
func isAttackMove() -> Bool {
|
func isAttackMove() -> Bool {
|
||||||
return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer
|
if collisionBase?.ownershipPlayer == nil {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer && !(collisionBase?.changeOwnership ?? false)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@objc func pauseGame() -> Void {
|
||||||
|
if !self.gameEndEffects{
|
||||||
|
entityManager.removeModal()
|
||||||
|
entityManager.getHUD()?.roundTimer.stopTimer()
|
||||||
|
entityManager.add(Modal(modaltype: .PauseGame,
|
||||||
|
base: nil,
|
||||||
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
gameScene: self,
|
||||||
|
currentDraggedBase: nil,
|
||||||
|
touchLocation: nil,
|
||||||
|
collisionBase: nil
|
||||||
|
))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@objc func resumeGame() -> Void {
|
||||||
|
entityManager.removeModal()
|
||||||
|
entityManager.getHUD()?.roundTimer.resumeTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
@ -8,24 +8,23 @@
|
|||||||
|
|
||||||
import SpriteKit
|
import SpriteKit
|
||||||
import SceneKit
|
import SceneKit
|
||||||
|
|
||||||
class MenuScene: SKScene {
|
class MenuScene: SKScene {
|
||||||
|
|
||||||
var entityManager = EntityManager.menuEMInstance
|
var entityManager = EntityManager.menuEMInstance
|
||||||
|
|
||||||
override func sceneDidLoad() {
|
override func sceneDidLoad() {
|
||||||
GameCenterManager.sharedInstance.menusc = self
|
GameCenterManager.sharedInstance.menusc = self
|
||||||
StateManager.sharedInstance.menuSc = self
|
|
||||||
entityManager.setScene(scene: self)
|
entityManager.setScene(scene: self)
|
||||||
let midX = self.size.width / 2
|
let midX = self.size.width / 2
|
||||||
let midY = self.size.height / 2
|
let midY = self.size.height / 2
|
||||||
entityManager.add(Button(name: "startGameButton",
|
entityManager.add(
|
||||||
textureName: "yellow_button04",
|
Button(name: "startGameButton",
|
||||||
|
textureName: "gold_button_3",
|
||||||
text: "Start Game",
|
text: "Start Game",
|
||||||
position: CGPoint(x: midX, y: midY),
|
position: CGPoint(x: midX, y: midY + 90),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
self.loadScene(scene: GameScene(size: self.size))
|
||||||
SoundManager.sharedInstance.stopMenuMusic()
|
SoundManager.sharedInstance.stopMenuMusic()
|
||||||
} else {
|
} else {
|
||||||
if GameCenterManager.isAuthenticated {
|
if GameCenterManager.isAuthenticated {
|
||||||
@ -34,30 +33,43 @@ class MenuScene: SKScene {
|
|||||||
GameCenterManager.sharedInstance.authUser()
|
GameCenterManager.sharedInstance.authUser()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}))
|
}
|
||||||
entityManager.add(Button(name: "settingsButton",
|
)
|
||||||
textureName: "yellow_button04",
|
)
|
||||||
text: "Settings",
|
entityManager.add(
|
||||||
position: CGPoint(x: midX, y: midY - 80 ),
|
Button(name: "settingsButton",
|
||||||
onButtonPress: {
|
textureName: "gold_button_3",
|
||||||
let scene = SettingsScene(size: self.size)
|
text: "Einstellungen",
|
||||||
self.loadScene(scene: scene)
|
position: CGPoint(x: midX, y: midY ),
|
||||||
}))
|
onButtonPress: { self.loadScene(scene: SettingsScene(size: self.size))}
|
||||||
entityManager.add(Button(name: "gameCenterButton",
|
)
|
||||||
textureName: "yellow_button04",
|
)
|
||||||
|
entityManager.add(
|
||||||
|
Button(name: "gameCenterButton",
|
||||||
|
textureName: "gold_button_3",
|
||||||
text: "GameCenter",
|
text: "GameCenter",
|
||||||
position: CGPoint(x: midX, y: midY - 160),
|
position: CGPoint(x: midX, y: midY - 90),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
if GameCenterManager.isAuthenticated {
|
if GameCenterManager.isAuthenticated {
|
||||||
GameCenterManager.sharedInstance.presentGameCenter()
|
GameCenterManager.sharedInstance.presentGameCenter()
|
||||||
} else {
|
} else {
|
||||||
GameCenterManager.sharedInstance.authUser()
|
GameCenterManager.sharedInstance.authUser()
|
||||||
}
|
}
|
||||||
}))
|
}
|
||||||
|
)
|
||||||
|
)
|
||||||
|
entityManager.add(
|
||||||
|
Button(name: "regelwerkButton",
|
||||||
|
textureName: "questionmark",
|
||||||
|
text: "",
|
||||||
|
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
|
||||||
|
onButtonPress: { self.loadScene(scene: RulesScene(size: self.size)) }
|
||||||
|
)
|
||||||
|
)
|
||||||
entityManager.add(Background(size: self.size))
|
entityManager.add(Background(size: self.size))
|
||||||
entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
|
entityManager.add(SpinningLogoEntity(sceneSize: self.size))
|
||||||
|
|
||||||
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
|
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true && !CommandLine.arguments.contains("--no-music") && !UserDefaults.standard.bool(forKey: "noMusic"){
|
||||||
SoundManager.sharedInstance.startMenuMusic()
|
SoundManager.sharedInstance.startMenuMusic()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -69,7 +81,14 @@ class MenuScene: SKScene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override func update(_ currentTime: TimeInterval) {
|
override func update(_ currentTime: TimeInterval) {
|
||||||
StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
|
if entityManager.entities.count != 0 {
|
||||||
|
entityManager.getBackground()!.update(deltaTime: currentTime)
|
||||||
|
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
|
||||||
|
}
|
||||||
|
|
||||||
|
if GameCenterManager.sharedInstance.initIsFinish {
|
||||||
|
self.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
@ -11,14 +11,17 @@ import SpriteKit
|
|||||||
class SettingsScene: SKScene {
|
class SettingsScene: SKScene {
|
||||||
|
|
||||||
var entityManager = EntityManager.settingsEMInstance
|
var entityManager = EntityManager.settingsEMInstance
|
||||||
|
var musicButtonText = ""
|
||||||
|
var isMusicDeactivatedByUserDefault = UserDefaults.standard.bool(forKey: "noMusic")
|
||||||
|
|
||||||
override func sceneDidLoad() {
|
override func sceneDidLoad() {
|
||||||
entityManager.setScene(scene: self)
|
entityManager.setScene(scene: self)
|
||||||
let positionX = self.size.width * 0.1
|
let positionX = self.size.width * 0.1
|
||||||
let positionY = self.size.height * 0.05
|
let positionY = self.size.height * 0.05
|
||||||
|
isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "Aus") : setMusicButtonTextByUserDefault(text: "An")
|
||||||
entityManager.add(Button(name: "backToMenuScene",
|
entityManager.add(Button(name: "backToMenuScene",
|
||||||
textureName: "yellow_button04",
|
textureName: "yellow_button04",
|
||||||
text: "Back",
|
text: "Zurück",
|
||||||
position: CGPoint(x: positionX, y: positionY),
|
position: CGPoint(x: positionX, y: positionY),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
let scene = MenuScene(size: self.size)
|
let scene = MenuScene(size: self.size)
|
||||||
@ -26,32 +29,36 @@ class SettingsScene: SKScene {
|
|||||||
}))
|
}))
|
||||||
entityManager.add(Button(name: "StopMenuMusic",
|
entityManager.add(Button(name: "StopMenuMusic",
|
||||||
textureName: "yellow_button04",
|
textureName: "yellow_button04",
|
||||||
text: "ON/OFF",
|
text: musicButtonText,
|
||||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
|
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
if SoundManager.sharedInstance.isMusicPlaying {
|
if SoundManager.sharedInstance.isMusicPlaying {
|
||||||
SoundManager.sharedInstance.stopMenuMusic()
|
SoundManager.sharedInstance.stopMenuMusic()
|
||||||
SoundManager.sharedInstance.isMusicEnabled = false
|
SoundManager.sharedInstance.isMusicEnabled = false
|
||||||
|
self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "Aus")
|
||||||
} else {
|
} else {
|
||||||
SoundManager.sharedInstance.isMusicEnabled = true
|
SoundManager.sharedInstance.isMusicEnabled = true
|
||||||
SoundManager.sharedInstance.startMenuMusic()
|
SoundManager.sharedInstance.startMenuMusic()
|
||||||
|
self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "An")
|
||||||
}
|
}
|
||||||
}))
|
}))
|
||||||
entityManager.add(Button(name: "StopMovingBackground",
|
entityManager.add(Button(name: "StopMovingBackground",
|
||||||
textureName: "yellow_button04",
|
textureName: "yellow_button04",
|
||||||
text: "MOVE/STOP",
|
text: "An",
|
||||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
|
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
if BackgroundComponent.isMovingBackgroundEnabled {
|
if BackgroundComponent.isMovingBackgroundEnabled {
|
||||||
BackgroundComponent.isMovingBackgroundEnabled = false
|
BackgroundComponent.isMovingBackgroundEnabled = false
|
||||||
|
self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "Aus")
|
||||||
} else {
|
} else {
|
||||||
BackgroundComponent.isMovingBackgroundEnabled = true
|
BackgroundComponent.isMovingBackgroundEnabled = true
|
||||||
|
self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "An")
|
||||||
}
|
}
|
||||||
}))
|
}))
|
||||||
entityManager.add(Label(fontnamed: "Courier-Bold",
|
entityManager.add(Label(fontnamed: "Courier-Bold",
|
||||||
name: "SettingsLabel",
|
name: "SettingsLabel",
|
||||||
text: "Settings",
|
text: "Einstellungen",
|
||||||
fontSize: 200.0,
|
fontSize: 150.0,
|
||||||
fontColor: .black,
|
fontColor: .black,
|
||||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.7),
|
position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.7),
|
||||||
horizontalAlignmentMode: .center,
|
horizontalAlignmentMode: .center,
|
||||||
@ -61,7 +68,7 @@ class SettingsScene: SKScene {
|
|||||||
)
|
)
|
||||||
entityManager.add(Label(fontnamed: "Courier-Bold",
|
entityManager.add(Label(fontnamed: "Courier-Bold",
|
||||||
name: "LabelMusic",
|
name: "LabelMusic",
|
||||||
text: "Music", fontSize: 50.0,
|
text: "Sounds", fontSize: 50.0,
|
||||||
fontColor: .black,
|
fontColor: .black,
|
||||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 15),
|
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 15),
|
||||||
horizontalAlignmentMode: .right,
|
horizontalAlignmentMode: .right,
|
||||||
@ -71,7 +78,7 @@ class SettingsScene: SKScene {
|
|||||||
)
|
)
|
||||||
entityManager.add(Label(fontnamed: "Courier-Bold",
|
entityManager.add(Label(fontnamed: "Courier-Bold",
|
||||||
name: "LabelBackground",
|
name: "LabelBackground",
|
||||||
text: "Background",
|
text: "Wind",
|
||||||
fontSize: 50.0,
|
fontSize: 50.0,
|
||||||
fontColor: .black,
|
fontColor: .black,
|
||||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 115),
|
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 115),
|
||||||
@ -83,6 +90,10 @@ class SettingsScene: SKScene {
|
|||||||
entityManager.add(Background(size: self.size))
|
entityManager.add(Background(size: self.size))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func setMusicButtonTextByUserDefault(text: String) {
|
||||||
|
self.musicButtonText = text
|
||||||
|
}
|
||||||
|
|
||||||
func loadScene(scene: SKScene) {
|
func loadScene(scene: SKScene) {
|
||||||
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
||||||
entityManager.entities.removeAll()
|
entityManager.entities.removeAll()
|
||||||
|
@ -8,12 +8,16 @@
|
|||||||
|
|
||||||
import SpriteKit
|
import SpriteKit
|
||||||
import AVFoundation
|
import AVFoundation
|
||||||
|
import os
|
||||||
|
|
||||||
class SoundManager {
|
class SoundManager {
|
||||||
public static var sharedInstance = SoundManager()
|
public static var sharedInstance = SoundManager()
|
||||||
|
let LOG = OSLog.init(subsystem: "SoundManager", category: "SoundManager")
|
||||||
|
|
||||||
var audioPlayer = AVAudioPlayer()
|
var audioPlayer = AVAudioPlayer()
|
||||||
|
var effectPlayer = AVAudioPlayer()
|
||||||
var backgroundMainMenuAudio: URL?
|
var backgroundMainMenuAudio: URL?
|
||||||
|
var soundEffect: URL?
|
||||||
var isMusicPlaying = false
|
var isMusicPlaying = false
|
||||||
var isMusicEnabled = true
|
var isMusicEnabled = true
|
||||||
|
|
||||||
@ -23,18 +27,34 @@ class SoundManager {
|
|||||||
do {
|
do {
|
||||||
audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
|
audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
|
||||||
} catch {
|
} catch {
|
||||||
//TODO: Add logging
|
os_log("backgroundMusic is broken", log: LOG, type: .error)
|
||||||
}
|
}
|
||||||
audioPlayer.numberOfLoops = -1
|
audioPlayer.numberOfLoops = -1
|
||||||
audioPlayer.prepareToPlay()
|
audioPlayer.prepareToPlay()
|
||||||
if self.isMusicEnabled == true {
|
if self.isMusicEnabled == true {
|
||||||
audioPlayer.play()
|
audioPlayer.play()
|
||||||
|
UserDefaults.standard.set(false, forKey: "noMusic")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func playSoundEffect(pathToFile: String, fileExtension: String, volumeLevel: Float){
|
||||||
|
soundEffect = Bundle.main.url(forResource: pathToFile, withExtension: fileExtension)
|
||||||
|
do {
|
||||||
|
effectPlayer = try AVAudioPlayer(contentsOf: soundEffect!)
|
||||||
|
} catch {
|
||||||
|
os_log("Could not load sound file %@", log: LOG, type: .error, pathToFile)
|
||||||
|
}
|
||||||
|
effectPlayer.volume += volumeLevel
|
||||||
|
effectPlayer.prepareToPlay()
|
||||||
|
if self.isMusicEnabled == true {
|
||||||
|
effectPlayer.play()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func stopMenuMusic() {
|
func stopMenuMusic() {
|
||||||
audioPlayer.pause()
|
audioPlayer.pause()
|
||||||
self.isMusicPlaying = false
|
self.isMusicPlaying = false
|
||||||
|
UserDefaults.standard.set(true, forKey: "noMusic")
|
||||||
}
|
}
|
||||||
|
|
||||||
func setVolume(_ volume: Float) {
|
func setVolume(_ volume: Float) {
|
||||||
|
@ -1,37 +0,0 @@
|
|||||||
//
|
|
||||||
// EndGameState.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Chauntalle Schüle on 29.05.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import GameKit
|
|
||||||
import os
|
|
||||||
|
|
||||||
class EndGameState: GKState {
|
|
||||||
|
|
||||||
let LOG = OSLog.init(subsystem: "EndGameState", category: "EndGameState")
|
|
||||||
|
|
||||||
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
|
||||||
if stateMachine?.currentState is EndGameState && stateClass is EndGameState.Type {
|
|
||||||
os_log("Already in EndGame State", log: LOG, type: .info)
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
if stateClass is SyncingState.Type || stateClass is GameState.Type {
|
|
||||||
os_log("Failed: Entering SyncingState and GameState after EndGameState is not allowed", log: LOG, type: .info)
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return stateClass is MenuState.Type
|
|
||||||
}
|
|
||||||
|
|
||||||
override func update(deltaTime seconds: TimeInterval) {
|
|
||||||
}
|
|
||||||
|
|
||||||
override func didEnter(from previousState: GKState?) {
|
|
||||||
os_log("Entered EndGame State", log: LOG, type: .info)
|
|
||||||
}
|
|
||||||
|
|
||||||
override func willExit(to nextState: GKState) {
|
|
||||||
}
|
|
||||||
}
|
|