Remove unnecessary complexity, Reformat code

This commit is contained in:
Marcel Schwarz 2020-06-23 19:59:28 +02:00
parent a52e4cd8d1
commit 9a041c7310
2 changed files with 85 additions and 107 deletions

View File

@ -67,10 +67,6 @@ class EntityManager {
scene.addChild(spinningLogoEntity.warsLetteringNode)
}
if let rulesEntity = entity as? Rules {
scene.addChild(rulesEntity.image)
}
if let wayEntity = entity as? Way {
scene.addChild(wayEntity.localWayComponent)
}
@ -370,17 +366,4 @@ class EntityManager {
func updateTime(time: String) {
getHUD()?.roundTimerLabel.text = time
}
func removeRules(){
entities.forEach({entity in
if let rules = entity as? Rules {
rules.image.removeFromParent()
if let button = rules.component(ofType: ButtonComponent.self) {
button.buttonNode.removeFromParent()
}
self.remove(rules)
}
})
}
}

View File

@ -11,83 +11,95 @@ import GameplayKit
class RulesScene: SKScene {
var image: SKSpriteNode?
override func sceneDidLoad() {
EntityManager.rulesEMInstance.setScene(scene: self)
EntityManager.rulesEMInstance.add(Button(name: "backToMenuScene",
textureName: "questionmark",
text: "",
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
onButtonPress: {
let scene = MenuScene(size: self.size)
self.loadScene(scene: scene)
}))
EntityManager.rulesEMInstance.add(Label(fontnamed: "Courier-Bold",
name: "rulesLabel",
text: "Regelwerk",
fontSize: 90,
fontColor: .black,
position: CGPoint(x: self.size.width * 0.5, y: self.size.height - 100),
horizontalAlignmentMode: .center,
vertikalAligmentMode: .baseline,
isAnimationEnabled: true,
isAnimationInfinite: true)
EntityManager.rulesEMInstance.add(
Button(name: "backToMenuScene",
textureName: "questionmark",
text: "",
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
onButtonPress: {
EntityManager.rulesEMInstance.entities.removeAll()
self.view?.presentScene(
MenuScene(size: self.size),
transition: SKTransition.flipVertical(withDuration: 0.5)
)
}
)
)
EntityManager.rulesEMInstance.add(
Label(fontnamed: "Courier-Bold",
name: "rulesLabel",
text: "Regelwerk",
fontSize: 90,
fontColor: .black,
position: CGPoint(x: self.size.width * 0.5, y: self.size.height - 100),
horizontalAlignmentMode: .center,
vertikalAligmentMode: .baseline,
isAnimationEnabled: true,
isAnimationInfinite: true
)
)
image = SKSpriteNode(imageNamed: "RulesSpiel")
image!.size = CGSize(width: size.width * 0.8, height: size.height * 0.8)
image!.position = CGPoint(x: size.width * 0.6, y: size.height * 0.6 - 150)
image!.zPosition = 4
self.addChild(image!)
EntityManager.rulesEMInstance.add(
Button(name: "Spiel",
textureName: "yellow_button13",
text: "Spiel",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 150),
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesSpiel") }
)
)
EntityManager.rulesEMInstance.add(
Button(name: "Basen",
textureName: "yellow_button13",
text: "Basen",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 85),
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesBasen") }
)
)
EntityManager.rulesEMInstance.add(
Button(name: "Einheiten",
textureName: "yellow_button13",
text: "Einheiten",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 20),
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesEinheiten") }
)
)
EntityManager.rulesEMInstance.add(
Button(name: "Spielende",
textureName: "yellow_button13",
text: "Spielende",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 45),
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesSpielende") }
)
)
EntityManager.rulesEMInstance.add(
Button(name: "Boost",
textureName: "yellow_button13",
text: "Boost",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 110),
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesBoost") }
)
)
EntityManager.rulesEMInstance.add(
Button(name: "Erfolge",
textureName: "yellow_button13",
text: "Erfolge",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 175),
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesErfolge") }
)
)
EntityManager.rulesEMInstance.add(Button(name: "Spiel",
textureName: "yellow_button13",
text: "Spiel",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 150),
onButtonPress: {
EntityManager.rulesEMInstance.removeRules()
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesSpiel"))
}))
EntityManager.rulesEMInstance.add(Button(name: "Basen",
textureName: "yellow_button13",
text: "Basen",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 85),
onButtonPress: {
EntityManager.rulesEMInstance.removeRules()
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesBasen"))
}))
EntityManager.rulesEMInstance.add(Button(name: "Einheiten",
textureName: "yellow_button13",
text: "Einheiten",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 20),
onButtonPress: {
EntityManager.rulesEMInstance.removeRules()
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesEinheiten"))
}))
EntityManager.rulesEMInstance.add(Button(name: "Spielende",
textureName: "yellow_button13",
text: "Spielende",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 45),
onButtonPress: {
EntityManager.rulesEMInstance.removeRules()
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesSpielende"))
}))
EntityManager.rulesEMInstance.add(Button(name: "Boost",
textureName: "yellow_button13",
text: "Boost",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 110),
onButtonPress: {
EntityManager.rulesEMInstance.removeRules()
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesBoost"))
}))
EntityManager.rulesEMInstance.add(Button(name: "Erfolge",
textureName: "yellow_button13",
text: "Erfolge",
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 175),
onButtonPress: {
EntityManager.rulesEMInstance.removeRules()
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesErfolge"))
}))
EntityManager.rulesEMInstance.add(Background(size: self.size))
EntityManager.rulesEMInstance.add(Rules(rulesScene: self, textureName: "RulesSpiel"))
}
func loadScene(scene: SKScene) {
let transition = SKTransition.flipVertical(withDuration: 0.5)
EntityManager.rulesEMInstance.entities.removeAll()
self.view?.presentScene(scene, transition: transition)
}
override func update(_ currentTime: TimeInterval) {
@ -96,20 +108,3 @@ class RulesScene: SKScene {
}
}
}
class Rules: GKEntity {
var image: SKSpriteNode
init(rulesScene: RulesScene, textureName: String) {
let texture = SKTexture(imageNamed: textureName)
image = SKSpriteNode(texture: texture, size: CGSize(width: rulesScene.size.width * 0.8, height: rulesScene.size.height * 0.8))
image.position = CGPoint(x: rulesScene.size.width * 0.6, y: rulesScene.size.height * 0.6 - 150)
image.zPosition = 4
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}