127-Z3R0
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7ecebe83e4
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change build-version for final delivery
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2020-07-02 17:08:00 +02:00 |
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127-Z3R0
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2a17e81a3a
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Change version for final delivery
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2020-07-02 16:11:27 +02:00 |
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Aldin Duraki
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cbb65769a3
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Fix connection timeout
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2020-07-02 13:01:21 +02:00 |
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Chauntalle Schüle
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d5d2270b25
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Merge branch 'development' into 89-regelwerk
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2020-06-25 19:28:15 +02:00 |
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Daniel Steckert
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9b1ff1d4ae
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Add and trigger sound effects
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2020-06-25 17:39:31 +02:00 |
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5e76c68997
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Revert "Merge branch '100-soundeffekte' into 'development'"
This reverts commit 5d89636ebd , reversing
changes made to 2b2c86a4de .
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2020-06-25 16:29:50 +02:00 |
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ff2ffc1164
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Add skill cooldowns and new skill button assets
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2020-06-25 14:59:45 +02:00 |
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Chauntalle Schüle
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2d38373590
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Merge branch 'development' into 89-regelwerk
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2020-06-25 13:12:05 +02:00 |
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Aldin Duraki
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c344ff82f4
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Fix for #109 & #110
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2020-06-25 12:39:53 +02:00 |
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Chauntalle Schüle
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8758246798
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Merge branch 'development' into 89-regelwerk
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2020-06-25 00:39:54 +02:00 |
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Daniel Steckert
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7e1a80e33a
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Add logging and remove local references to files
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2020-06-24 21:16:16 +02:00 |
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Daniel Steckert
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bd1d29d6ac
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Change sound files and remove sound effect for timer
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2020-06-24 21:16:16 +02:00 |
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Daniel Steckert
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6370d40e25
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Add soundfiles
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2020-06-24 21:16:16 +02:00 |
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Chauntalle Schüle
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0985e02c3d
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Merge branch 'development' into 89-regelwerk
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2020-06-19 13:46:36 +02:00 |
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Chauntalle Schüle
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e878016e4f
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- added new asset questionmark
- added new Scene: RulesScene
- added button to menuScene to load RulesScene
- finished layout of RulesScene
- finished rules of Spielbeschreibung
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2020-06-19 02:15:51 +02:00 |
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f852aae859
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Implement EloSystem in EloHelper
Calculate new EloData for both sides on serverside
Report scores on both sides
New Data type for sharing EloData
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2020-06-18 20:10:08 +02:00 |
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Niko Jochim
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e2c08b51a2
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add winner/loser Icons
* remove SpinningLogoComponent
* create SoinningLogoNode
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2020-06-18 17:13:44 +02:00 |
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Jakob Haag
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502c609d81
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remove old unused unnecessary DefaultWayComponent and rename for better understanding
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2020-06-10 14:49:29 +02:00 |
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Aldin Duraki
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a26efeb3d1
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Update Build Version
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2020-06-04 18:15:48 +02:00 |
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Aldin Duraki
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631b184564
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Implemented Explosion Animation
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2020-06-02 23:11:15 +02:00 |
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Jakob Haag
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f882b7e615
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Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer
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2020-06-01 19:18:19 +02:00 |
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Jakob Haag
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5c6ee9fd7e
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Add RoundTimer and adjust TimerComponent
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2020-06-01 19:18:19 +02:00 |
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Jakob Haag
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915d726160
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remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager
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2020-05-29 17:19:32 +02:00 |
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08dfe6a922
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Pull TwoPlayerMapGenerator in as MapFactory
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2020-05-29 16:23:56 +02:00 |
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b210e04d38
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Remove TestMap
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2020-05-29 16:09:42 +02:00 |
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Jakob Haag
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f1e54a6da4
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Set different header and text in the submit button for attack an enemy base or move units between own bases
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2020-05-29 14:28:31 +02:00 |
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Niko Jochim
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9329978981
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* create new GameCenterManager
* send RandomNumber to all Peers Method
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2020-05-27 20:41:05 +00:00 |
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288438884e
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Refactor complete entity component model
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2020-05-26 18:57:32 +02:00 |
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Niko Jochim
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d16867f367
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add label with 100000000 changes
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2020-05-21 17:59:19 +02:00 |
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Aldin Duraki
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fdb3877194
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 21:00:15 +02:00 |
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0fd409c00b
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Add Ids to C-Elements and corresponding protocol
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2020-05-20 20:33:39 +02:00 |
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Jakob Haag
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4fdd95bd76
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Add CElements and Ways
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2020-05-20 20:33:39 +02:00 |
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739a7120f9
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Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
# GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 16:33:37 +00:00 |
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ee031f71c1
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Add TwoPlayerMapGenerator
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2020-05-20 17:03:04 +02:00 |
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e2bd0dc7cf
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Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
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2020-05-20 17:03:04 +02:00 |
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Aldin Duraki
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2ac82e5159
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* Minor fixes
* Open up calculator service
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2020-05-20 01:41:48 +02:00 |
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Aldin Duraki
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98b8250fc8
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars/Entities/Modal.swift
GoldWars/GoldWars/Scenes/GameScene.swift
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2020-05-20 00:33:15 +02:00 |
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Simon Kellner
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28fa86c25c
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add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType
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2020-05-19 19:13:56 +02:00 |
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Aldin Duraki
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69e41a9cd3
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Merge branch '60-global-accessible-entitymanager'
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
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2020-05-17 21:43:41 +02:00 |
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Aldin Duraki
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dc85d0179e
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* Impl. RoundCalculationService
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
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2020-05-17 21:40:41 +02:00 |
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Chauntalle Schüle
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8db0b14b7f
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solving merge conflicts
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2020-05-16 19:12:10 +02:00 |
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Niko Jochim
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46615176be
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reverse projrct.pbxproj
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2020-05-16 10:35:24 +02:00 |
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Niko Jochim
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c341f5441a
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add SpinningLogo to EC-System and EM
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2020-05-16 09:37:07 +02:00 |
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Niko Jochim
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3ffbae79f2
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Revert "add SpinningLogo to EC-System and EM"
This reverts commit c15234c974 .
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2020-05-15 21:34:19 +02:00 |
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Niko Jochim
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c15234c974
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add SpinningLogo to EC-System and EM
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2020-05-15 21:29:15 +02:00 |
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Chauntalle Schüle
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5d98027d8a
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Adding new Files for Cancel Button in ModalAttack
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2020-05-15 13:19:57 +02:00 |
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Niko Jochim
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24eced5859
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add Animated Cylinder to MainScence
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2020-05-13 23:33:34 +02:00 |
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Aldin Duraki
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570099911f
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Test: Receiving Data on Hostdevice
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2020-05-13 21:15:44 +02:00 |
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Aldin Duraki
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ce4d2fe8a2
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Impl. neccessary Server identifier
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2020-05-13 20:22:23 +02:00 |
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127-Z3R0
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d2f32f41ee
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Impl. PlayerMovesService for data transfer
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2020-05-13 19:13:33 +02:00 |
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