Commit Graph

231 Commits

Author SHA1 Message Date
a423942182 Send boosts with snapshot model, increase unit counts accordingly 2020-05-31 23:14:06 +02:00
6b1d0eac12 Add atk and def boost to PlayerMove struct 2020-05-31 19:04:58 +02:00
0d20cc6716 Collect baseSpecificMoves in separate function 2020-05-31 14:45:57 +02:00
Jakob Haag
bd1848a629 remove false ways 2020-05-29 17:19:32 +02:00
Jakob Haag
915d726160 remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager 2020-05-29 17:19:32 +02:00
61f3ab14fc Update log subsystem in MapFactory 2020-05-29 16:51:43 +02:00
ed5d5caa15 Remove orphan files 2020-05-29 16:39:12 +02:00
387303af3a Pull getMapModel in the MapModelStruct 2020-05-29 16:32:17 +02:00
08dfe6a922 Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
40ba0f4468 Remove MapProtocol 2020-05-29 16:14:14 +02:00
b210e04d38 Remove TestMap 2020-05-29 16:09:42 +02:00
Jakob Haag
f1e54a6da4 Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
Niko Jochim
84ef233f9f add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
2020-05-29 11:45:28 +02:00
Niko Jochim
9329978981 * create new GameCenterManager
* send RandomNumber to all Peers Method
2020-05-27 20:41:05 +00:00
Jakob Haag
f7e4188143 Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
2020-05-26 20:11:16 +02:00
288438884e Refactor complete entity component model 2020-05-26 18:57:32 +02:00
2c31d923c6 Reset all bases when moveTouch is finished 2020-05-24 14:48:17 +02:00
127-Z3R0
7e2b1b7a54 * Refactor for Master of the Universe 2020-05-23 19:02:39 +02:00
127-Z3R0
e447a37757 * Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
2020-05-23 18:36:59 +02:00
Niko Jochim
b2f84bc3f4 set zPosistion on all Nodes
update host and peer Label Nodes
2020-05-21 19:40:46 +02:00
Niko Jochim
bf8ce0c477 Merge branch 'development' 2020-05-21 18:00:15 +02:00
Niko Jochim
d16867f367 add label with 100000000 changes 2020-05-21 17:59:19 +02:00
Aldin Duraki
841bda9d9b Readded sleep 2020-05-21 15:48:32 +02:00
Aldin Duraki
8e22f02c7a * Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
2020-05-21 03:18:07 +02:00
Aldin Duraki
9fd34d9a6c Minor fixes 2020-05-21 02:44:38 +02:00
Aldin Duraki
ad44ba8302 Synching players timer since playermoves would not register before calculating 2020-05-21 00:29:19 +02:00
Aldin Duraki
5df7fd3dac TEST: playermoves not synched in same second 2020-05-20 23:46:40 +02:00
Aldin Duraki
a8c42fa0b0 Fix slider min max unit values 2020-05-20 23:36:48 +02:00
Aldin Duraki
5f7b12c28c * Changed slider behavior to not take MAX and 0 value as unit counts to send 2020-05-20 23:20:05 +02:00
Aldin Duraki
458d50e4b3 FIXME solved by extending the TeamComponent behavior 2020-05-20 22:59:32 +02:00
Aldin Duraki
604001a365 * Impl. a usecase of a fight scenario
* Reset playermoves when necessary
2020-05-20 22:14:29 +02:00
Aldin Duraki
fdb3877194 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 21:00:15 +02:00
fe1405d3fa Send map model to other player over data service 2020-05-20 20:33:40 +02:00
71f556868f Allow map to be loaded from predefined model 2020-05-20 20:33:40 +02:00
0fd409c00b Add Ids to C-Elements and corresponding protocol 2020-05-20 20:33:39 +02:00
Jakob Haag
4fdd95bd76 Add CElements and Ways 2020-05-20 20:33:39 +02:00
739a7120f9 Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
#   GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 16:33:37 +00:00
ee031f71c1 Add TwoPlayerMapGenerator 2020-05-20 17:03:04 +02:00
e2bd0dc7cf Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
2020-05-20 17:03:04 +02:00
Aldin Duraki
2ac82e5159 * Minor fixes
* Open up calculator service
2020-05-20 01:41:48 +02:00
Aldin Duraki
f60e97a866 Solve missing lines on previous merge 2020-05-20 00:35:46 +02:00
Aldin Duraki
98b8250fc8 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars/Entities/Modal.swift
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-20 00:33:15 +02:00
Aldin Duraki
4bb5b9ee48 * Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base 2020-05-20 00:31:31 +02:00
Aldin Duraki
1571a1e786 * Impl. combined forces attack
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
2020-05-20 00:11:49 +02:00
Simon Kellner
28fa86c25c add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType 2020-05-19 19:13:56 +02:00
Aldin Duraki
de5929d070 * Fix trying to add fire sprite node to existing component 2020-05-19 15:53:07 +02:00
Aldin Duraki
b04bbe5036 * Fixed TeamComponent when updating Entities
* Minor refactor
2020-05-19 02:21:41 +02:00
Chauntalle Schüle
04170eb886 cleaned up code 2020-05-18 21:31:32 +02:00
Chauntalle Schüle
a41c9f4b30 Found Bug, base collision now always registered and bases with fire can still send units 2020-05-18 21:21:06 +02:00
Aldin Duraki
0db2be8625 Test: trying to add the TeamComponent to the new captured base [unsafe-state] 2020-05-18 02:00:13 +02:00