Aldin Duraki
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5f7b12c28c
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* Changed slider behavior to not take MAX and 0 value as unit counts to send
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2020-05-20 23:20:05 +02:00 |
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Aldin Duraki
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458d50e4b3
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FIXME solved by extending the TeamComponent behavior
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2020-05-20 22:59:32 +02:00 |
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Aldin Duraki
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604001a365
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* Impl. a usecase of a fight scenario
* Reset playermoves when necessary
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2020-05-20 22:14:29 +02:00 |
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Aldin Duraki
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fdb3877194
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 21:00:15 +02:00 |
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fe1405d3fa
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Send map model to other player over data service
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2020-05-20 20:33:40 +02:00 |
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71f556868f
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Allow map to be loaded from predefined model
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2020-05-20 20:33:40 +02:00 |
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0fd409c00b
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Add Ids to C-Elements and corresponding protocol
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2020-05-20 20:33:39 +02:00 |
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Jakob Haag
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4fdd95bd76
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Add CElements and Ways
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2020-05-20 20:33:39 +02:00 |
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739a7120f9
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Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
# GoldWars/GoldWars.xcodeproj/project.pbxproj
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2020-05-20 16:33:37 +00:00 |
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ee031f71c1
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Add TwoPlayerMapGenerator
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2020-05-20 17:03:04 +02:00 |
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e2bd0dc7cf
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Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
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2020-05-20 17:03:04 +02:00 |
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Aldin Duraki
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2ac82e5159
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* Minor fixes
* Open up calculator service
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2020-05-20 01:41:48 +02:00 |
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Aldin Duraki
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f60e97a866
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Solve missing lines on previous merge
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2020-05-20 00:35:46 +02:00 |
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Aldin Duraki
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98b8250fc8
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Merge branch 'development'
Conflicts:
GoldWars/GoldWars/Entities/Modal.swift
GoldWars/GoldWars/Scenes/GameScene.swift
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2020-05-20 00:33:15 +02:00 |
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Aldin Duraki
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4bb5b9ee48
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* Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base
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2020-05-20 00:31:31 +02:00 |
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Aldin Duraki
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1571a1e786
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* Impl. combined forces attack
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
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2020-05-20 00:11:49 +02:00 |
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Simon Kellner
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28fa86c25c
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add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType
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2020-05-19 19:13:56 +02:00 |
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Aldin Duraki
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de5929d070
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* Fix trying to add fire sprite node to existing component
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2020-05-19 15:53:07 +02:00 |
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Aldin Duraki
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b04bbe5036
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* Fixed TeamComponent when updating Entities
* Minor refactor
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2020-05-19 02:21:41 +02:00 |
|
Chauntalle Schüle
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04170eb886
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cleaned up code
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2020-05-18 21:31:32 +02:00 |
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Chauntalle Schüle
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a41c9f4b30
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Found Bug, base collision now always registered and bases with fire can still send units
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2020-05-18 21:21:06 +02:00 |
|
Aldin Duraki
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0db2be8625
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Test: trying to add the TeamComponent to the new captured base [unsafe-state]
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2020-05-18 02:00:13 +02:00 |
|
Aldin Duraki
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4a1b43a70d
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TEST: Change dependencies of optional types
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2020-05-18 01:03:25 +02:00 |
|
Aldin Duraki
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e08d40dd4a
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TEST: snapshotModel not updating
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2020-05-18 00:27:53 +02:00 |
|
Aldin Duraki
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1dc97c3bab
|
Solve Mergeconflicts
|
2020-05-17 21:48:17 +02:00 |
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Aldin Duraki
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69e41a9cd3
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Merge branch '60-global-accessible-entitymanager'
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
|
2020-05-17 21:43:41 +02:00 |
|
Aldin Duraki
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dc85d0179e
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* Impl. RoundCalculationService
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
|
2020-05-17 21:40:41 +02:00 |
|
Chauntalle Schüle
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7350654122
|
resolved Merge conflicts
|
2020-05-17 21:09:38 +02:00 |
|
Chauntalle Schüle
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9ec8158c4e
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Merge remote-tracking branch 'refs/remotes/origin/60-global-accessible-entitymanager'
Conflicts:
GoldWars/GoldWars/Scenes/GameScene.swift
|
2020-05-17 19:39:37 +02:00 |
|
Simon Kellner
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d80e80783a
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change entity manager implementation to singleton
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2020-05-17 18:00:49 +02:00 |
|
Chauntalle Schüle
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9b57a1bcea
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making smaller funcs in GameScene for betterUnderstanding
|
2020-05-16 20:12:32 +02:00 |
|
Chauntalle Schüle
|
8db0b14b7f
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solving merge conflicts
|
2020-05-16 19:12:10 +02:00 |
|
Chauntalle Schüle
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b79677a699
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deleted comment and redundant if else
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2020-05-16 18:50:55 +02:00 |
|
Chauntalle Schüle
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8fabdda718
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Prints und Kommentare entfernt
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2020-05-16 18:46:40 +02:00 |
|
Chauntalle Schüle
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25c57ceb74
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cleaned up modal, added func for sending units
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2020-05-16 18:25:22 +02:00 |
|
Chauntalle Schüle
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a7e6cd9f10
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Feuer ergreift neue Basis nur, wenn im Modal Einheiten senden gedrückt wurde und gesendete Einheiten kommen an
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2020-05-16 18:09:41 +02:00 |
|
Niko Jochim
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46615176be
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reverse projrct.pbxproj
|
2020-05-16 10:35:24 +02:00 |
|
Niko Jochim
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c341f5441a
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add SpinningLogo to EC-System and EM
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2020-05-16 09:37:07 +02:00 |
|
Niko Jochim
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3ffbae79f2
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Revert "add SpinningLogo to EC-System and EM"
This reverts commit c15234c974 .
|
2020-05-15 21:34:19 +02:00 |
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Niko Jochim
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c15234c974
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add SpinningLogo to EC-System and EM
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2020-05-15 21:29:15 +02:00 |
|
Aldin Duraki
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009b39ca14
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TEST: Get a List of overlapping moves
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2020-05-15 20:45:52 +02:00 |
|
Aldin Duraki
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4cf9b8c95e
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Re-commit missing lines
|
2020-05-15 19:40:13 +02:00 |
|
Aldin Duraki
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84effcf6bf
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Added missing line
|
2020-05-15 17:21:06 +02:00 |
|
Aldin Duraki
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d949f57a87
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Merge branch 'development' into 36-runde-beenden-mit-berechnetem-angriff
# Conflicts:
# GoldWars/GoldWars/Entities/Base.swift
# GoldWars/GoldWars/Entities/EntityManager.swift
# GoldWars/GoldWars/MatchmakingHelper.swift
|
2020-05-15 17:14:43 +02:00 |
|
Niko Jochim
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6c61b97d2c
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add texture to 3D Cylinder
|
2020-05-15 17:13:39 +02:00 |
|
Aldin Duraki
|
9fe149e594
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TEST: check if we can make a solid iterable foundation for player moves
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2020-05-15 16:31:27 +02:00 |
|
Chauntalle Schüle
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7bebcf69df
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cleaned Code
|
2020-05-15 13:34:26 +02:00 |
|
Chauntalle Schüle
|
938c35196b
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Resizing Button Abbrechen in ModalAttack
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2020-05-15 13:30:56 +02:00 |
|
Chauntalle Schüle
|
8b840b5089
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Adding Abbrechen Button to ModalAttack
|
2020-05-15 13:29:03 +02:00 |
|
Chauntalle Schüle
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5d98027d8a
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Adding new Files for Cancel Button in ModalAttack
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2020-05-15 13:19:57 +02:00 |
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