Commit Graph

81 Commits

Author SHA1 Message Date
Jakob Haag
59c55cdd74 final release 2020-07-02 17:50:01 +02:00
Chauntalle Schüle
d5d2270b25 Merge branch 'development' into 89-regelwerk 2020-06-25 19:28:15 +02:00
Daniel Steckert
9b1ff1d4ae Add and trigger sound effects 2020-06-25 17:39:31 +02:00
5e76c68997 Revert "Merge branch '100-soundeffekte' into 'development'"
This reverts commit 5d89636ebd, reversing
changes made to 2b2c86a4de.
2020-06-25 16:29:50 +02:00
ff2ffc1164 Add skill cooldowns and new skill button assets 2020-06-25 14:59:45 +02:00
Chauntalle Schüle
2d38373590 Merge branch 'development' into 89-regelwerk 2020-06-25 13:12:05 +02:00
Aldin Duraki
c344ff82f4 Fix for #109 & #110 2020-06-25 12:39:53 +02:00
Chauntalle Schüle
8758246798 Merge branch 'development' into 89-regelwerk 2020-06-25 00:39:54 +02:00
Daniel Steckert
7e1a80e33a Add logging and remove local references to files 2020-06-24 21:16:16 +02:00
Daniel Steckert
bd1d29d6ac Change sound files and remove sound effect for timer 2020-06-24 21:16:16 +02:00
Daniel Steckert
6370d40e25 Add soundfiles 2020-06-24 21:16:16 +02:00
Chauntalle Schüle
0985e02c3d Merge branch 'development' into 89-regelwerk 2020-06-19 13:46:36 +02:00
Chauntalle Schüle
e878016e4f - added new asset questionmark
- added new Scene: RulesScene
- added button to menuScene to load RulesScene
- finished layout of RulesScene
- finished rules of Spielbeschreibung
2020-06-19 02:15:51 +02:00
f852aae859 Implement EloSystem in EloHelper
Calculate new EloData for both sides on serverside
Report scores on both sides
New Data type for sharing EloData
2020-06-18 20:10:08 +02:00
Niko Jochim
e2c08b51a2 add winner/loser Icons
* remove SpinningLogoComponent
* create SoinningLogoNode
2020-06-18 17:13:44 +02:00
Jakob Haag
502c609d81 remove old unused unnecessary DefaultWayComponent and rename for better understanding 2020-06-10 14:49:29 +02:00
Aldin Duraki
a26efeb3d1 Update Build Version 2020-06-04 18:15:48 +02:00
Aldin Duraki
631b184564 Implemented Explosion Animation 2020-06-02 23:11:15 +02:00
Jakob Haag
f882b7e615 Remove TimeComponent and set TimerLabel in the HUD. Reset Timer via RoundTimer 2020-06-01 19:18:19 +02:00
Jakob Haag
5c6ee9fd7e Add RoundTimer and adjust TimerComponent 2020-06-01 19:18:19 +02:00
Jakob Haag
915d726160 remove SkillComponents and PlayerInfoComponent and implement them in the HUD class. Adjust the EntityManager 2020-05-29 17:19:32 +02:00
08dfe6a922 Pull TwoPlayerMapGenerator in as MapFactory 2020-05-29 16:23:56 +02:00
b210e04d38 Remove TestMap 2020-05-29 16:09:42 +02:00
Jakob Haag
f1e54a6da4 Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
Niko Jochim
9329978981 * create new GameCenterManager
* send RandomNumber to all Peers Method
2020-05-27 20:41:05 +00:00
288438884e Refactor complete entity component model 2020-05-26 18:57:32 +02:00
Niko Jochim
d16867f367 add label with 100000000 changes 2020-05-21 17:59:19 +02:00
Aldin Duraki
fdb3877194 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 21:00:15 +02:00
0fd409c00b Add Ids to C-Elements and corresponding protocol 2020-05-20 20:33:39 +02:00
Jakob Haag
4fdd95bd76 Add CElements and Ways 2020-05-20 20:33:39 +02:00
739a7120f9 Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
#   GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 16:33:37 +00:00
ee031f71c1 Add TwoPlayerMapGenerator 2020-05-20 17:03:04 +02:00
e2bd0dc7cf Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
2020-05-20 17:03:04 +02:00
Aldin Duraki
2ac82e5159 * Minor fixes
* Open up calculator service
2020-05-20 01:41:48 +02:00
Aldin Duraki
98b8250fc8 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars/Entities/Modal.swift
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-20 00:33:15 +02:00
Simon Kellner
28fa86c25c add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType 2020-05-19 19:13:56 +02:00
Aldin Duraki
69e41a9cd3 Merge branch '60-global-accessible-entitymanager'
Conflicts:
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 21:43:41 +02:00
Aldin Duraki
dc85d0179e * Impl. RoundCalculationService
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
2020-05-17 21:40:41 +02:00
Chauntalle Schüle
8db0b14b7f solving merge conflicts 2020-05-16 19:12:10 +02:00
Niko Jochim
46615176be reverse projrct.pbxproj 2020-05-16 10:35:24 +02:00
Niko Jochim
c341f5441a add SpinningLogo to EC-System and EM 2020-05-16 09:37:07 +02:00
Niko Jochim
3ffbae79f2 Revert "add SpinningLogo to EC-System and EM"
This reverts commit c15234c974.
2020-05-15 21:34:19 +02:00
Niko Jochim
c15234c974 add SpinningLogo to EC-System and EM 2020-05-15 21:29:15 +02:00
Chauntalle Schüle
5d98027d8a Adding new Files for Cancel Button in ModalAttack 2020-05-15 13:19:57 +02:00
Niko Jochim
24eced5859 add Animated Cylinder to MainScence 2020-05-13 23:33:34 +02:00
Aldin Duraki
570099911f Test: Receiving Data on Hostdevice 2020-05-13 21:15:44 +02:00
Aldin Duraki
ce4d2fe8a2 Impl. neccessary Server identifier 2020-05-13 20:22:23 +02:00
127-Z3R0
d2f32f41ee Impl. PlayerMovesService for data transfer 2020-05-13 19:13:33 +02:00
127-Z3R0
1b8fb6b126 Merge branch 'development' of https://gitlab.com/marcel.schwarz/software-projekt-2 into 35-datenubertragung-zwischen-spielern
* 'development' of https://gitlab.com/marcel.schwarz/software-projekt-2:
  add Label to EntityManager and implement Labels to SettingsScene
  add LabelEntity, LabelNode and Labelcomponent - ability to customize and add a Label with animation
  add sharedInstance, small cleanup Code
  add button to SettingsScene for Background Movement
  forgot return type in func getVolume
  add button on-off to settingsScene
  fix multiple calls from startMenuMusic with static Bool, stop music when enter Game
  add SettingsScene with background and music also boolean query for multiple audioplayer start
  add backgroundMusic for MenuScene with SoundManager for futher Sound-Management - music with commercial use
2020-05-13 16:19:14 +02:00
127-Z3R0
1ca5399a2e add LabelEntity, LabelNode and Labelcomponent - ability to customize and add a Label with animation 2020-05-13 14:59:26 +02:00