Commit Graph

220 Commits

Author SHA1 Message Date
Jakob Haag
f1e54a6da4 Set different header and text in the submit button for attack an enemy base or move units between own bases 2020-05-29 14:28:31 +02:00
Niko Jochim
84ef233f9f add new Assets
* change Base Texture
* change Background Texture
* change ModalBackgrund Texture
* add RedCross Texture
* set Button Texture in SettingsScene
* adjust Texture Positions
2020-05-29 11:45:28 +02:00
Niko Jochim
9329978981 * create new GameCenterManager
* send RandomNumber to all Peers Method
2020-05-27 20:41:05 +00:00
Jakob Haag
f7e4188143 Add limit of moves
* set limit of moves. 1 attack and 5 own unit moves
* update move-limiter after submit button of modal
* increase number of attack to two able attacks
2020-05-26 20:11:16 +02:00
288438884e Refactor complete entity component model 2020-05-26 18:57:32 +02:00
2c31d923c6 Reset all bases when moveTouch is finished 2020-05-24 14:48:17 +02:00
127-Z3R0
7e2b1b7a54 * Refactor for Master of the Universe 2020-05-23 19:02:39 +02:00
127-Z3R0
e447a37757 * Add 3 Instances for each Scene
* Refactor in Code that the right instances is called
* Probs to Aldin und nicht an Niko, der nur im Bett liegt
2020-05-23 18:36:59 +02:00
Niko Jochim
b2f84bc3f4 set zPosistion on all Nodes
update host and peer Label Nodes
2020-05-21 19:40:46 +02:00
Niko Jochim
bf8ce0c477 Merge branch 'development' 2020-05-21 18:00:15 +02:00
Niko Jochim
d16867f367 add label with 100000000 changes 2020-05-21 17:59:19 +02:00
Aldin Duraki
841bda9d9b Readded sleep 2020-05-21 15:48:32 +02:00
Aldin Duraki
8e22f02c7a * Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
2020-05-21 03:18:07 +02:00
Aldin Duraki
9fd34d9a6c Minor fixes 2020-05-21 02:44:38 +02:00
Aldin Duraki
ad44ba8302 Synching players timer since playermoves would not register before calculating 2020-05-21 00:29:19 +02:00
Aldin Duraki
5df7fd3dac TEST: playermoves not synched in same second 2020-05-20 23:46:40 +02:00
Aldin Duraki
a8c42fa0b0 Fix slider min max unit values 2020-05-20 23:36:48 +02:00
Aldin Duraki
5f7b12c28c * Changed slider behavior to not take MAX and 0 value as unit counts to send 2020-05-20 23:20:05 +02:00
Aldin Duraki
458d50e4b3 FIXME solved by extending the TeamComponent behavior 2020-05-20 22:59:32 +02:00
Aldin Duraki
604001a365 * Impl. a usecase of a fight scenario
* Reset playermoves when necessary
2020-05-20 22:14:29 +02:00
Aldin Duraki
fdb3877194 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 21:00:15 +02:00
fe1405d3fa Send map model to other player over data service 2020-05-20 20:33:40 +02:00
71f556868f Allow map to be loaded from predefined model 2020-05-20 20:33:40 +02:00
0fd409c00b Add Ids to C-Elements and corresponding protocol 2020-05-20 20:33:39 +02:00
Jakob Haag
4fdd95bd76 Add CElements and Ways 2020-05-20 20:33:39 +02:00
739a7120f9 Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'
# Conflicts:
#   GoldWars/GoldWars.xcodeproj/project.pbxproj
2020-05-20 16:33:37 +00:00
ee031f71c1 Add TwoPlayerMapGenerator 2020-05-20 17:03:04 +02:00
e2bd0dc7cf Pull protocols in MapFactory
Add TwoPlayerMapGenerator
Add CenterElementProvider
Introduce Logging for MapGenerator
2020-05-20 17:03:04 +02:00
Aldin Duraki
2ac82e5159 * Minor fixes
* Open up calculator service
2020-05-20 01:41:48 +02:00
Aldin Duraki
f60e97a866 Solve missing lines on previous merge 2020-05-20 00:35:46 +02:00
Aldin Duraki
98b8250fc8 Merge branch 'development'
Conflicts:
	GoldWars/GoldWars/Entities/Modal.swift
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-20 00:33:15 +02:00
Aldin Duraki
4bb5b9ee48 * Undo removing Teamcomponent upfront since it causes errors when trying to find a team on initial owned base 2020-05-20 00:31:31 +02:00
Aldin Duraki
1571a1e786 * Impl. combined forces attack
* Minor refactoring
* Fixed component updates on updating entities from snapshot
* Fixed mapping for incoming player moves
2020-05-20 00:11:49 +02:00
Simon Kellner
28fa86c25c add SkillButtonNode, Attack and Defence Skill -change Unit enum to UnitType 2020-05-19 19:13:56 +02:00
Aldin Duraki
de5929d070 * Fix trying to add fire sprite node to existing component 2020-05-19 15:53:07 +02:00
Aldin Duraki
b04bbe5036 * Fixed TeamComponent when updating Entities
* Minor refactor
2020-05-19 02:21:41 +02:00
Chauntalle Schüle
04170eb886 cleaned up code 2020-05-18 21:31:32 +02:00
Chauntalle Schüle
a41c9f4b30 Found Bug, base collision now always registered and bases with fire can still send units 2020-05-18 21:21:06 +02:00
Aldin Duraki
0db2be8625 Test: trying to add the TeamComponent to the new captured base [unsafe-state] 2020-05-18 02:00:13 +02:00
Aldin Duraki
4a1b43a70d TEST: Change dependencies of optional types 2020-05-18 01:03:25 +02:00
Aldin Duraki
e08d40dd4a TEST: snapshotModel not updating 2020-05-18 00:27:53 +02:00
Aldin Duraki
1dc97c3bab Solve Mergeconflicts 2020-05-17 21:48:17 +02:00
Aldin Duraki
69e41a9cd3 Merge branch '60-global-accessible-entitymanager'
Conflicts:
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 21:43:41 +02:00
Aldin Duraki
dc85d0179e * Impl. RoundCalculationService
* Impl. SnapshotModel
* Impl. DataTransfer for SnapshotModel
* Impl. PlayerMoveType
* Changed DataService functionality
2020-05-17 21:40:41 +02:00
Chauntalle Schüle
7350654122 resolved Merge conflicts 2020-05-17 21:09:38 +02:00
Chauntalle Schüle
9ec8158c4e Merge remote-tracking branch 'refs/remotes/origin/60-global-accessible-entitymanager'
Conflicts:
	GoldWars/GoldWars/Scenes/GameScene.swift
2020-05-17 19:39:37 +02:00
Simon Kellner
d80e80783a change entity manager implementation to singleton 2020-05-17 18:00:49 +02:00
Chauntalle Schüle
9b57a1bcea making smaller funcs in GameScene for betterUnderstanding 2020-05-16 20:12:32 +02:00
Chauntalle Schüle
8db0b14b7f solving merge conflicts 2020-05-16 19:12:10 +02:00
Chauntalle Schüle
b79677a699 deleted comment and redundant if else 2020-05-16 18:50:55 +02:00