Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'
Resolve "Basisownership anhand des GKPlayers" Closes #33 See merge request marcel.schwarz/software-projekt-2!68
This commit is contained in:
commit
df222bba84
@ -8,12 +8,14 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class TeamComponent: GKComponent {
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class TeamComponent: GKComponent {
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let team: Team
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let team: Team
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let fire: SKEmitterNode
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let fire: SKEmitterNode
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let player: GKPlayer
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init(team: Team, position: CGPoint) {
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init(team: Team, player: GKPlayer, position: CGPoint) {
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fire = SKEmitterNode(fileNamed: "Fire")!
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fire = SKEmitterNode(fileNamed: "Fire")!
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fire.zPosition = -1
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fire.zPosition = -1
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fire.position = position
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fire.position = position
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@ -29,6 +31,7 @@ class TeamComponent: GKComponent {
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}
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}
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self.team = team
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self.team = team
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self.player = player
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super.init()
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super.init()
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}
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}
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@ -8,32 +8,36 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class Base: GKEntity {
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class Base: GKEntity {
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var unitCount: Int
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var unitCount: Int
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var adjacencyList: Array<Base>
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var adjacencyList: Array<Base>
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var changeOwnerShip: Bool
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var changeOwnership: Bool
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var ownershipPlayer: GKPlayer?
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init(position: CGPoint, team: Team! = nil) {
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init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
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self.unitCount = 0
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self.unitCount = 0
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self.adjacencyList = [Base]()
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self.adjacencyList = [Base]()
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self.changeOwnerShip = false
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self.changeOwnership = false
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self.ownershipPlayer = player
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super.init()
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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if(team != nil){
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if(team != nil && player != nil){
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addComponent(TeamComponent(team: team!, position: position))
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addComponent(TeamComponent(team: team!, player: player!, position: position))
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self.unitCount = 500
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self.unitCount = 500
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}
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}
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}
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}
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func attackBase(base: Base, units:Int) -> [GKEntity]{
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func attackBase(base: Base, units:Int) -> [GKEntity]{
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base.changeOwnerShip = true
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base.changeOwnership = true
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self.unitCount -= units
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base.ownershipPlayer = self.ownershipPlayer
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base.unitCount += units
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self.unitCount -= units
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return [self, base]
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base.unitCount += units
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}
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return [self, base]
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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@ -8,46 +8,47 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class EntityManager {
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class EntityManager {
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var entities = Set<GKEntity>()
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var entities = Set<GKEntity>()
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let scene: SKScene
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let scene: SKScene
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var isModal: Bool
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var isModal: Bool
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init(scene: SKScene) {
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init(scene: SKScene) {
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self.scene = scene
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self.scene = scene
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isModal = false
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isModal = false
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}
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}
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func add(_ entity: GKEntity) {
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func add(_ entity: GKEntity) {
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entities.insert(entity)
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entities.insert(entity)
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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scene.addChild(spriteNode)
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}
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}
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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scene.addChild(fire)
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}
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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scene.addChild(spriteNode)
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}
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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scene.addChild(modal.header)
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scene.addChild(modal.header)
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scene.addChild(modal.body)
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scene.addChild(modal.body)
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scene.addChild(modal.footer)
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scene.addChild(modal.footer)
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}
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}
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if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
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if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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scene.addChild(skill.labelNode)
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}
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}
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if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
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if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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scene.addChild(skill.labelNode)
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}
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}
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if let skill = entity.component(ofType: SpySkillComponent.self) {
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if let skill = entity.component(ofType: SpySkillComponent.self) {
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.shapeNode)
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scene.addChild(skill.labelNode)
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scene.addChild(skill.labelNode)
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}
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}
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if let timer = entity.component(ofType: TimerComponent.self) {
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if let timer = entity.component(ofType: TimerComponent.self) {
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scene.addChild(timer.labelNode)
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scene.addChild(timer.labelNode)
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}
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}
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@ -60,10 +61,10 @@ class EntityManager {
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scene.addChild(node)
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scene.addChild(node)
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}
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}
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}
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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scene.addChild(sliderNode.sliderKnob)
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scene.addChild(sliderNode.sliderKnob)
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scene.addChild(sliderNode.sliderLine)
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scene.addChild(sliderNode.sliderLine)
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}
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}
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if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
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if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
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scene.addChild(labelNode)
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scene.addChild(labelNode)
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}
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}
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@ -73,18 +74,18 @@ class EntityManager {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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spriteNode.removeFromParent()
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}
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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spriteNode.removeFromParent()
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}
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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modal.header.removeFromParent()
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modal.header.removeFromParent()
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modal.body.removeFromParent()
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modal.body.removeFromParent()
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modal.footer.removeFromParent()
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modal.footer.removeFromParent()
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}
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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sliderNode.sliderKnob.removeFromParent()
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sliderNode.sliderKnob.removeFromParent()
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sliderNode.sliderLine.removeFromParent()
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sliderNode.sliderLine.removeFromParent()
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}
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}
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if let modalButton = entity.component(ofType: ButtonComponent.self) {
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if let modalButton = entity.component(ofType: ButtonComponent.self) {
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modalButton.buttonNode.removeFromParent()
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modalButton.buttonNode.removeFromParent()
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isModal = false
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isModal = false
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@ -92,55 +93,77 @@ class EntityManager {
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entities.remove(entity)
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entities.remove(entity)
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}
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}
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func update(_ entities: [GKEntity]){
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func update(_ entities: [GKEntity]){
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for entity in entities {
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for entity in entities {
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self.entities.update(with: entity)
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self.entities.update(with: entity)
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let base = (entity as! Base)
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let base = (entity as! Base)
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if base.changeOwnerShip {
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if base.changeOwnership {
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base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
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base.addComponent(TeamComponent(
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base.changeOwnerShip = false
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
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}
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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}
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)
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)
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base.changeOwnership = false
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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}
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}
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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for entity in entities {
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if teamComponent.player == player {
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return entity
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}
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}
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}
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return nil
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}
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if teamComponent.team == team {
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if teamComponent.team == team {
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return entity
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return entity
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}
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}
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}
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}
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}
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}
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return nil
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return nil
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}
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}
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func getBasesByTeam(for team: Team) -> Set<Base> {
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func getBasesByTeam(for team: Team) -> Set<Base> {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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}
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}
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func getTeamByBase(base: Base) -> Team? {
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func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
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for entity in entities {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
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if entity is Base && entity == base{
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}
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for component in entity.components{
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if component is TeamComponent {
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func getTeamByBase(base: Base) -> Team? {
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return entity.component(ofType: TeamComponent.self)!.team
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for entity in entities {
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}
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if entity is Base && entity == base{
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}
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for component in entity.components{
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}
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if component is TeamComponent {
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}
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return entity.component(ofType: TeamComponent.self)!.team
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return nil
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}
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}
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}
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}
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}
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return nil
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}
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func getBackground() -> GKEntity? {
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func getBackground() -> GKEntity? {
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return entities.filter{$0 is Background}[0]
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return entities.filter{$0 is Background}[0]
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}
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}
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func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
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func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
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return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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}
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}
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func getButtonByName(buttonName:String) -> Button {
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func getButtonByName(buttonName:String) -> Button {
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return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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@ -8,6 +8,7 @@
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import Foundation
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import Foundation
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import SpriteKit
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import SpriteKit
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import GameKit
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class TwoPlayerDefaultTestMap: MapProtocol {
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class TwoPlayerDefaultTestMap: MapProtocol {
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@ -24,6 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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// Create Bases
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// Create Bases
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let basePlayerOne = Base(
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team1
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team: .team1
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)
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)
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@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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let basePlayerTwo = Base(
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team2
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team: .team2
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)
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)
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|
|
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|
@ -33,8 +33,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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var viewController: UIViewController?
|
var viewController: UIViewController?
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var mpMatchStarted: Bool
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var mpMatchStarted: Bool
|
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var isServer: Bool
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var isServer: Bool
|
||||||
var spieler1: GKPlayer?
|
|
||||||
var nameSpieler1 = ""
|
|
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var menusc: MenuScene?
|
var menusc: MenuScene?
|
||||||
let localPlayer: GKLocalPlayer = GKLocalPlayer.local
|
let localPlayer: GKLocalPlayer = GKLocalPlayer.local
|
||||||
|
|
||||||
@ -154,9 +152,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
|
|
||||||
if player == GKLocalPlayer.local {
|
if player == GKLocalPlayer.local {
|
||||||
self.isServer = true
|
self.isServer = true
|
||||||
self.spieler1 = player
|
|
||||||
self.nameSpieler1 = self.spieler1!.displayName
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
self.isServer = false
|
self.isServer = false
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
import SpriteKit
|
import SpriteKit
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
import GameKit
|
||||||
|
|
||||||
class GameScene: SKScene{
|
class GameScene: SKScene{
|
||||||
|
|
||||||
@ -46,12 +47,14 @@ class GameScene: SKScene{
|
|||||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||||
base: currentDraggedBase!,
|
base: currentDraggedBase!,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
entityManager: entityManager, gameScene: self))
|
||||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||||
}else {
|
}else {
|
||||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||||
base: currentDraggedBase!,
|
base: currentDraggedBase!,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
entityManager: entityManager, gameScene: self))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -71,7 +74,8 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||||
base: entity as! Base,
|
base: entity as! Base,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
entityManager: entityManager, gameScene: self))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -96,7 +100,7 @@ class GameScene: SKScene{
|
|||||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||||
} }
|
} }
|
||||||
|
|
||||||
let bases = entityManager.getBasesByTeam(for: .team1)
|
let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
|
||||||
|
|
||||||
for base in bases {
|
for base in bases {
|
||||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
||||||
|
Loading…
Reference in New Issue
Block a user