diff --git a/GoldWars/GoldWars/Components/TeamComponent.swift b/GoldWars/GoldWars/Components/TeamComponent.swift
index 379a1cc..2369f7b 100644
--- a/GoldWars/GoldWars/Components/TeamComponent.swift
+++ b/GoldWars/GoldWars/Components/TeamComponent.swift
@@ -8,12 +8,14 @@
import SpriteKit
import GameplayKit
+import GameKit
class TeamComponent: GKComponent {
let team: Team
let fire: SKEmitterNode
+ let player: GKPlayer
- init(team: Team, position: CGPoint) {
+ init(team: Team, player: GKPlayer, position: CGPoint) {
fire = SKEmitterNode(fileNamed: "Fire")!
fire.zPosition = -1
fire.position = position
@@ -29,6 +31,7 @@ class TeamComponent: GKComponent {
}
self.team = team
+ self.player = player
super.init()
}
diff --git a/GoldWars/GoldWars/Entities/Base.swift b/GoldWars/GoldWars/Entities/Base.swift
index 70fe75d..6cb0158 100644
--- a/GoldWars/GoldWars/Entities/Base.swift
+++ b/GoldWars/GoldWars/Entities/Base.swift
@@ -8,32 +8,36 @@
import SpriteKit
import GameplayKit
+import GameKit
class Base: GKEntity {
var unitCount: Int
var adjacencyList: Array
- var changeOwnerShip: Bool
+ var changeOwnership: Bool
+ var ownershipPlayer: GKPlayer?
- init(position: CGPoint, team: Team! = nil) {
+ init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0
self.adjacencyList = [Base]()
- self.changeOwnerShip = false
+ self.changeOwnership = false
+ self.ownershipPlayer = player
super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
- if(team != nil){
- addComponent(TeamComponent(team: team!, position: position))
+ if(team != nil && player != nil){
+ addComponent(TeamComponent(team: team!, player: player!, position: position))
self.unitCount = 500
}
}
- func attackBase(base: Base, units:Int) -> [GKEntity]{
- base.changeOwnerShip = true
- self.unitCount -= units
- base.unitCount += units
- return [self, base]
- }
+ func attackBase(base: Base, units:Int) -> [GKEntity]{
+ base.changeOwnership = true
+ base.ownershipPlayer = self.ownershipPlayer
+ self.unitCount -= units
+ base.unitCount += units
+ return [self, base]
+ }
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
diff --git a/GoldWars/GoldWars/Entities/EntityManager.swift b/GoldWars/GoldWars/Entities/EntityManager.swift
index 38ef9a1..6afa00e 100644
--- a/GoldWars/GoldWars/Entities/EntityManager.swift
+++ b/GoldWars/GoldWars/Entities/EntityManager.swift
@@ -8,46 +8,47 @@
import SpriteKit
import GameplayKit
+import GameKit
class EntityManager {
var entities = Set()
let scene: SKScene
- var isModal: Bool
+ var isModal: Bool
init(scene: SKScene) {
self.scene = scene
- isModal = false
+ isModal = false
}
func add(_ entity: GKEntity) {
entities.insert(entity)
- if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
- scene.addChild(spriteNode)
- }
- if let fire = entity.component(ofType: TeamComponent.self)?.fire{
- scene.addChild(fire)
- }
- if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
- scene.addChild(spriteNode)
- }
- if let modal = entity.component(ofType: ModalContentComponent.self) {
- scene.addChild(modal.header)
- scene.addChild(modal.body)
- scene.addChild(modal.footer)
- }
- if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
- if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
- if let skill = entity.component(ofType: SpySkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
+ if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
+ scene.addChild(spriteNode)
+ }
+ if let fire = entity.component(ofType: TeamComponent.self)?.fire{
+ scene.addChild(fire)
+ }
+ if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
+ scene.addChild(spriteNode)
+ }
+ if let modal = entity.component(ofType: ModalContentComponent.self) {
+ scene.addChild(modal.header)
+ scene.addChild(modal.body)
+ scene.addChild(modal.footer)
+ }
+ if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
+ if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
+ if let skill = entity.component(ofType: SpySkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
if let timer = entity.component(ofType: TimerComponent.self) {
scene.addChild(timer.labelNode)
}
@@ -60,10 +61,10 @@ class EntityManager {
scene.addChild(node)
}
}
- if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
- scene.addChild(sliderNode.sliderKnob)
- scene.addChild(sliderNode.sliderLine)
- }
+ if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
+ scene.addChild(sliderNode.sliderKnob)
+ scene.addChild(sliderNode.sliderLine)
+ }
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode)
}
@@ -73,75 +74,97 @@ class EntityManager {
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
- if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
- spriteNode.removeFromParent()
- }
- if let modal = entity.component(ofType: ModalContentComponent.self) {
- modal.header.removeFromParent()
- modal.body.removeFromParent()
- modal.footer.removeFromParent()
- }
- if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
- sliderNode.sliderKnob.removeFromParent()
- sliderNode.sliderLine.removeFromParent()
- }
+ if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
+ spriteNode.removeFromParent()
+ }
+ if let modal = entity.component(ofType: ModalContentComponent.self) {
+ modal.header.removeFromParent()
+ modal.body.removeFromParent()
+ modal.footer.removeFromParent()
+ }
+ if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
+ sliderNode.sliderKnob.removeFromParent()
+ sliderNode.sliderLine.removeFromParent()
+ }
if let modalButton = entity.component(ofType: ButtonComponent.self) {
modalButton.buttonNode.removeFromParent()
isModal = false
}
entities.remove(entity)
}
-
- func update(_ entities: [GKEntity]){
- for entity in entities {
- self.entities.update(with: entity)
- let base = (entity as! Base)
-
- if base.changeOwnerShip {
- base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
- base.changeOwnerShip = false
- scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
- }
- }
-
- }
- func getBaseByTeam(for team: Team) -> GKEntity? {
- for entity in entities {
- if let teamComponent = entity.component(ofType: TeamComponent.self),
- let _ = entity.component(ofType: DefaultBaseComponent.self) {
+
+ func update(_ entities: [GKEntity]){
+ for entity in entities {
+ self.entities.update(with: entity)
+ let base = (entity as! Base)
+
+ if base.changeOwnership {
+ base.addComponent(TeamComponent(
+ team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
+ player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
+ position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
+ )
+ )
+ base.changeOwnership = false
+ scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
+ }
+ }
+
+ }
+
+ func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
+ for entity in entities {
+ if let teamComponent = entity.component(ofType: TeamComponent.self),
+ let _ = entity.component(ofType: DefaultBaseComponent.self) {
+ if teamComponent.player == player {
+ return entity
+ }
+ }
+ }
+ return nil
+ }
+
+ func getBaseByTeam(for team: Team) -> GKEntity? {
+ for entity in entities {
+ if let teamComponent = entity.component(ofType: TeamComponent.self),
+ let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.team == team {
return entity
- }
- }
- }
- return nil
+ }
+ }
+ }
+ return nil
}
-
+
func getBasesByTeam(for team: Team) -> Set {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set
}
-
- func getTeamByBase(base: Base) -> Team? {
- for entity in entities {
- if entity is Base && entity == base{
- for component in entity.components{
- if component is TeamComponent {
- return entity.component(ofType: TeamComponent.self)!.team
- }
- }
- }
- }
- return nil
- }
-
+
+ func getBasesByPlayer(for player: GKPlayer) -> Set {
+ return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set
+ }
+
+ func getTeamByBase(base: Base) -> Team? {
+ for entity in entities {
+ if entity is Base && entity == base{
+ for component in entity.components{
+ if component is TeamComponent {
+ return entity.component(ofType: TeamComponent.self)!.team
+ }
+ }
+ }
+ }
+ return nil
+ }
+
func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0]
}
-
- func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
- return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
- }
-
+
+ func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
+ return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
+ }
+
func getButtonByName(buttonName:String) -> Button {
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
}
diff --git a/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift b/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
index beff433..fa20823 100644
--- a/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
+++ b/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
@@ -8,6 +8,7 @@
import Foundation
import SpriteKit
+import GameKit
class TwoPlayerDefaultTestMap: MapProtocol {
@@ -24,6 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
// Create Bases
let basePlayerOne = Base(
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
+ player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team1
)
@@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
let basePlayerTwo = Base(
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
+ player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team2
)
diff --git a/GoldWars/GoldWars/MatchmakingHelper.swift b/GoldWars/GoldWars/MatchmakingHelper.swift
index 48628ce..a99bb31 100644
--- a/GoldWars/GoldWars/MatchmakingHelper.swift
+++ b/GoldWars/GoldWars/MatchmakingHelper.swift
@@ -33,8 +33,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
var viewController: UIViewController?
var mpMatchStarted: Bool
var isServer: Bool
- var spieler1: GKPlayer?
- var nameSpieler1 = ""
var menusc: MenuScene?
let localPlayer: GKLocalPlayer = GKLocalPlayer.local
@@ -154,9 +152,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
if player == GKLocalPlayer.local {
self.isServer = true
- self.spieler1 = player
- self.nameSpieler1 = self.spieler1!.displayName
-
} else {
self.isServer = false
}
diff --git a/GoldWars/GoldWars/Scenes/GameScene.swift b/GoldWars/GoldWars/Scenes/GameScene.swift
index bb47730..dae1566 100644
--- a/GoldWars/GoldWars/Scenes/GameScene.swift
+++ b/GoldWars/GoldWars/Scenes/GameScene.swift
@@ -8,6 +8,7 @@
import SpriteKit
import GameplayKit
+import GameKit
class GameScene: SKScene{
@@ -46,12 +47,14 @@ class GameScene: SKScene{
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
+ entityManager: entityManager, gameScene: self))
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
}else {
entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
+ entityManager: entityManager, gameScene: self))
}
}
@@ -71,7 +74,8 @@ class GameScene: SKScene{
}
entityManager.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), entityManager: entityManager, gameScene: self))
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
+ entityManager: entityManager, gameScene: self))
}
}
}
@@ -96,7 +100,7 @@ class GameScene: SKScene{
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
} }
- let bases = entityManager.getBasesByTeam(for: .team1)
+ let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{