cleaned up code
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@ -34,9 +34,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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var mpMatchStarted: Bool
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var isServer: Bool
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var spieler1: GKPlayer?
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var spieler2: GKPlayer?
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var nameSpieler1 = ""
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var nameSpieler2 = ""
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var menusc: MenuScene?
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let localPlayer: GKLocalPlayer = GKLocalPlayer.local
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@ -58,9 +56,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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*/
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func presentMatchmaker(scene: MenuScene) {
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menusc = scene
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print("I'm in 43")
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guard GKLocalPlayer.local.isAuthenticated else {
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print("Player ist nicht authentifiziert")
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return
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}
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let request = GKMatchRequest()
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@ -78,19 +74,17 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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Der User hat die Verbindung mit "Abbrechen" unterbrochen. GameCenter MatchMaking wird beendet.
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*/
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func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
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print("I'm in 78")
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viewController.dismiss(animated: true, completion: nil)
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// delegate?.matchEnded()
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delegate?.matchEnded()
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}
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/*
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Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
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*/
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
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print("I'm in 85")
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viewController.dismiss(animated: true, completion: nil)
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print("Error finding match", error.localizedDescription)
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// delegate?.matchEnded()
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delegate?.matchEnded()
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}
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/*
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@ -99,12 +93,10 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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z.B 0 gibt an, dass keine weiteren Spieler benötigt werden um das Match zu starten
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*/
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
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print("I'm in 93")
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viewController.dismiss(animated: true, completion: nil)
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mpMatch = match
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match.delegate = self
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if !mpMatchStarted && match.expectedPlayerCount == 0 {
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print("Bereit das Spiel zu starten!")
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startMatch()
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}
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}
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@ -113,49 +105,40 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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Vom match erhaltene Spielerdaten
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*/
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private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
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print("I'm in 106")
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if mpMatch != match { return }
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// delegate?.matchReceivedData(match: match, data: data, fromPlayer:
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// playerID)
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delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
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}
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/*
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Verbindung ist fehlgeschlagen
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Verbindung/Matchmaking ist fehlgeschlagen
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*/
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private func match(match: GKMatch!, didFailWithError error: NSError!) {
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print("Cant connect to any other player")
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if mpMatch != match {
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return
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}
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mpMatchStarted = false
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//delegate?.matchEnded()
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delegate?.matchEnded()
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}
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/*
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Wird beim ändern des States/Zustands des Spielers aufgerufen udn gibt dessen Zustand zurück.
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*/
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func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
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print("I'm in 123")
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if mpMatch != match {
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return
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}
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switch (state) {
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case GKPlayerConnectionState.connected:
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print("Player connected!")
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if (!mpMatchStarted && match.expectedPlayerCount == 0) {
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print("Ready to start match!")
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startMatch()
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}
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case GKPlayerConnectionState.disconnected:
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print("Player disconnected!")
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mpMatchStarted = false
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// delegate?.matchEnded()
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delegate?.matchEnded()
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default:
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print("Player unknown status!")
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delegate?.matchEnded()
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}
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}
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@ -163,9 +146,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
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*/
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func startMatch() {
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print("I'm in 166")
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let p1 = mpMatch!.players[0]
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let p2 = mpMatch!.players[2]
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mpMatch!.chooseBestHostingPlayer(completionHandler: {
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(player) in
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@ -173,23 +153,14 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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self.mpMatchStarted = true
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if player == GKLocalPlayer.local {
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print("I am the server")
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self.isServer = true
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self.spieler1 = player
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self.nameSpieler1 = self.spieler1!.displayName
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print("I'm in 180")
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} else {
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print("I am a client")
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self.isServer = false
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if (player == p1){
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self.spieler2 = p1
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} else {
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self.spieler2 = p2
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}
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self.nameSpieler2 = self.spieler2!.displayName
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print("I'm in 191")
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self.isServer = false
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}
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self.delegate?.matchStarted()
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self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
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})
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@ -200,7 +171,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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Trennt die Verbindung vom Match
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*/
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func disconnect() {
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print("I'm in 164")
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if mpMatch != nil {
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mpMatch?.disconnect()
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}
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@ -21,8 +21,6 @@ class MenuScene: SKScene {
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text: "Start Game",
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position: CGPoint(x: midX, y: midY),
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onButtonPress: {
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//let mmh = MatchmakingHelper()
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//mmh.delegate = self
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MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
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}))
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entityManager.add(Button(name: "settingsButton",
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@ -44,14 +42,4 @@ class MenuScene: SKScene {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
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}
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}
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extension MenuScene: GameKitHelperDelegate{
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func matchStarted() {
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print("Spiel gestartet")
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}
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}
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