Merge branch 'development' into 36-runde-beenden-mit-berechnetem-angriff

# Conflicts:
#	GoldWars/GoldWars/Entities/Base.swift
#	GoldWars/GoldWars/Entities/EntityManager.swift
#	GoldWars/GoldWars/MatchmakingHelper.swift
This commit is contained in:
Aldin Duraki 2020-05-15 17:14:43 +02:00
commit d949f57a87
7 changed files with 229 additions and 187 deletions

View File

@ -8,12 +8,14 @@
import SpriteKit import SpriteKit
import GameplayKit import GameplayKit
import GameKit
class TeamComponent: GKComponent { class TeamComponent: GKComponent {
let team: Team let team: Team
let fire: SKEmitterNode let fire: SKEmitterNode
let player: GKPlayer
init(team: Team, position: CGPoint) { init(team: Team, player: GKPlayer, position: CGPoint) {
fire = SKEmitterNode(fileNamed: "Fire")! fire = SKEmitterNode(fileNamed: "Fire")!
fire.zPosition = -1 fire.zPosition = -1
fire.position = position fire.position = position
@ -29,6 +31,7 @@ class TeamComponent: GKComponent {
} }
self.team = team self.team = team
self.player = player
super.init() super.init()
} }

View File

@ -8,29 +8,39 @@
import SpriteKit import SpriteKit
import GameplayKit import GameplayKit
import GameKit
class Base: GKEntity{ class Base: GKEntity{
static var BASE_ID_COUNT: Int = 0 static var BASE_ID_COUNT: Int = 0
var unitCount: Int var unitCount: Int
var adjacencyList: Array<Base> var adjacencyList: Array<Base>
var changeOwnerShip: Bool var changeOwnership: Bool
var ownershipPlayer: GKPlayer?
var baseID: Int var baseID: Int
init(position: CGPoint, team: Team! = nil) { init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0 self.unitCount = 0
self.adjacencyList = [Base]() self.adjacencyList = [Base]()
self.changeOwnerShip = false self.changeOwnership = false
baseID = Base.BASE_ID_COUNT self.ownershipPlayer = player
Base.BASE_ID_COUNT += 1 Base.BASE_ID_COUNT += 1
super.init() super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position)) addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
if(team != nil){ if(team != nil && player != nil){
addComponent(TeamComponent(team: team!, position: position)) addComponent(TeamComponent(team: team!, player: player!, position: position))
self.unitCount = 500 self.unitCount = 500
} }
} }
func attackBase(base: Base, units:Int) -> [GKEntity]{
base.changeOwnership = true
base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units
base.unitCount += units
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID, toBase: base.baseID, unitCount: units))
return [self, base]
}
func attackBase(base: Base, units: Int) -> [GKEntity]{ func attackBase(base: Base, units: Int) -> [GKEntity]{
base.changeOwnerShip = true base.changeOwnerShip = true
self.unitCount -= units self.unitCount -= units

View File

@ -8,6 +8,7 @@
import SpriteKit import SpriteKit
import GameplayKit import GameplayKit
import GameKit
class EntityManager { class EntityManager {
@ -30,7 +31,6 @@ class EntityManager {
} }
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode { if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
scene.addChild(spriteNode) scene.addChild(spriteNode)
isModal = true
} }
if let modal = entity.component(ofType: ModalContentComponent.self) { if let modal = entity.component(ofType: ModalContentComponent.self) {
scene.addChild(modal.header) scene.addChild(modal.header)
@ -54,6 +54,7 @@ class EntityManager {
} }
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode { if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
scene.addChild(buttonNode) scene.addChild(buttonNode)
isModal = true
} }
if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes { if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
for node in nodes { for node in nodes {
@ -75,7 +76,6 @@ class EntityManager {
} }
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode { if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
spriteNode.removeFromParent() spriteNode.removeFromParent()
isModal = false
} }
if let modal = entity.component(ofType: ModalContentComponent.self) { if let modal = entity.component(ofType: ModalContentComponent.self) {
modal.header.removeFromParent() modal.header.removeFromParent()
@ -86,6 +86,10 @@ class EntityManager {
sliderNode.sliderKnob.removeFromParent() sliderNode.sliderKnob.removeFromParent()
sliderNode.sliderLine.removeFromParent() sliderNode.sliderLine.removeFromParent()
} }
if let modalButton = entity.component(ofType: ButtonComponent.self) {
modalButton.buttonNode.removeFromParent()
isModal = false
}
entities.remove(entity) entities.remove(entity)
} }
@ -94,15 +98,32 @@ class EntityManager {
self.entities.update(with: entity) self.entities.update(with: entity)
let base = (entity as! Base) let base = (entity as! Base)
if base.changeOwnerShip { if base.changeOwnership {
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!)) base.addComponent(TeamComponent(
base.changeOwnerShip = false team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
)
)
base.changeOwnership = false
scene.addChild(base.component(ofType: TeamComponent.self)!.fire) scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
} }
} }
} }
func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self),
let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.player == player {
return entity
}
}
}
return nil
}
func getBaseByTeam(for team: Team) -> GKEntity? { func getBaseByTeam(for team: Team) -> GKEntity? {
for entity in entities { for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self), if let teamComponent = entity.component(ofType: TeamComponent.self),
@ -119,6 +140,10 @@ class EntityManager {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base> return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
} }
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
}
func getTeamByBase(base: Base) -> Team? { func getTeamByBase(base: Base) -> Team? {
for entity in entities { for entity in entities {
if entity is Base && entity == base{ if entity is Base && entity == base{
@ -132,7 +157,6 @@ class EntityManager {
return nil return nil
} }
func getBasebyID(id: Int) -> Base?{ func getBasebyID(id: Int) -> Base?{
for entity in entities { for entity in entities {
if entity is Base && (entity as! Base).baseID == id { if entity is Base && (entity as! Base).baseID == id {
@ -141,6 +165,7 @@ class EntityManager {
} }
return nil return nil
} }
func getBackground() -> GKEntity? { func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0] return entities.filter{$0 is Background}[0]
} }

View File

@ -12,23 +12,24 @@ class Modal: GKEntity{
var unitCount:Int var unitCount:Int
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) { init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) {
unitCount = base.unitCount unitCount = base.unitCount
super.init() super.init()
switch modaltype{ switch modaltype{
case .BaseDetails: case .BaseDetails:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint)) addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(ModalContentComponent(header: "Basis Information", addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
body: "Diese Basis enthält \(base.unitCount) Einheiten", addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
footer: "", self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
anchorPoint: anchorPoint)) }))
case .BaseAttack: case .BaseAttack:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint)) addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80))) addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
addComponent(ModalContentComponent(header: "Angriff", addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
body: "Schicke \(unitCount / 2) Einheiten", footer: "", anchorPoint: anchorPoint))
footer: "", addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
anchorPoint: anchorPoint)) self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
}))
} }
} }
@ -36,4 +37,16 @@ class Modal: GKEntity{
fatalError("init(coder:) has not been implemented") fatalError("init(coder:) has not been implemented")
} }
func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
for entity in entityManager.entities {
if entityManager.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity)
}
for child in gameScene.children {
if(child.name != "fire"){
child.alpha = 1
}
}
}
}
} }

View File

@ -8,6 +8,7 @@
import Foundation import Foundation
import SpriteKit import SpriteKit
import GameKit
class TwoPlayerDefaultTestMap: MapProtocol { class TwoPlayerDefaultTestMap: MapProtocol {
@ -24,6 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
// Create Bases // Create Bases
let basePlayerOne = Base( let basePlayerOne = Base(
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2), position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team1 team: .team1
) )
@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
let basePlayerTwo = Base( let basePlayerTwo = Base(
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2), position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team2 team: .team2
) )

View File

@ -101,13 +101,9 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
} }
} }
/* /*
Vom match erhaltene Spielerdaten Vom match erhaltene Spielerdaten
*/ */
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) { func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
if mpMatch != match { return } if mpMatch != match { return }
@ -137,7 +133,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
/* /*
Wird beim ändern des States/Zustands des Spielers aufgerufen udn gibt dessen Zustand zurück. Wird beim ändern des States/Zustands des Spielers aufgerufen udn gibt dessen Zustand zurück.
*/ */
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) { func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
if mpMatch != match { if mpMatch != match {
return return
@ -167,18 +162,16 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
self.mpMatchStarted = true self.mpMatchStarted = true
if player == GKLocalPlayer.local { if player == GKLocalPlayer.local {
print("ich bin host")
self.isServer = true self.isServer = true
self.spieler1 = player self.spieler1 = player
self.nameSpieler1 = self.spieler1!.displayName self.nameSpieler1 = self.spieler1!.displayName
DataService.sharedInstance.setGameHost(host: Host(playerID: player!.displayName))
} else { } else {
self.isServer = false self.isServer = false
} }
self.delegate?.matchStarted() self.delegate?.matchStarted()
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size)) self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
MultiplayerNetwork.sharedInstance.sendHostIdentifier()
}) })
} }

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@ -8,6 +8,7 @@
import SpriteKit import SpriteKit
import GameplayKit import GameplayKit
import GameKit
class GameScene: SKScene{ class GameScene: SKScene{
@ -46,12 +47,14 @@ class GameScene: SKScene{
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){ if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
entityManager.add(Modal(modaltype: .BaseAttack, entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!, base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2))) anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!) entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
}else { }else {
entityManager.add(Modal(modaltype: .BaseAttack, entityManager.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!, base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2))) anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
} }
} }
@ -61,15 +64,6 @@ class GameScene: SKScene{
for entity in entityManager.entities { for entity in entityManager.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
if entityManager.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity)
for child in self.children {
if(child.name != "fire"){
child.alpha = 1
}
}
}
if atPoint(touchLocation) == spriteNode && !entityManager.isModal { if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
spriteNode?.touchesBegan(touches, with: event) spriteNode?.touchesBegan(touches, with: event)
if !entityManager.isModal { if !entityManager.isModal {
@ -80,7 +74,8 @@ class GameScene: SKScene{
} }
entityManager.add(Modal(modaltype: .BaseDetails, entityManager.add(Modal(modaltype: .BaseDetails,
base: entity as! Base, base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2))) anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: entityManager, gameScene: self))
} }
} }
} }
@ -105,7 +100,7 @@ class GameScene: SKScene{
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten " body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
} } } }
let bases = entityManager.getBasesByTeam(for: .team1) let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
for base in bases { for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{ if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{