diff --git a/GoldWars/GoldWars/Components/TeamComponent.swift b/GoldWars/GoldWars/Components/TeamComponent.swift
index 379a1cc..2369f7b 100644
--- a/GoldWars/GoldWars/Components/TeamComponent.swift
+++ b/GoldWars/GoldWars/Components/TeamComponent.swift
@@ -8,12 +8,14 @@
import SpriteKit
import GameplayKit
+import GameKit
class TeamComponent: GKComponent {
let team: Team
let fire: SKEmitterNode
+ let player: GKPlayer
- init(team: Team, position: CGPoint) {
+ init(team: Team, player: GKPlayer, position: CGPoint) {
fire = SKEmitterNode(fileNamed: "Fire")!
fire.zPosition = -1
fire.position = position
@@ -29,6 +31,7 @@ class TeamComponent: GKComponent {
}
self.team = team
+ self.player = player
super.init()
}
diff --git a/GoldWars/GoldWars/Entities/Base.swift b/GoldWars/GoldWars/Entities/Base.swift
index 7578e67..02011c4 100644
--- a/GoldWars/GoldWars/Entities/Base.swift
+++ b/GoldWars/GoldWars/Entities/Base.swift
@@ -8,29 +8,39 @@
import SpriteKit
import GameplayKit
+import GameKit
class Base: GKEntity{
static var BASE_ID_COUNT: Int = 0
var unitCount: Int
var adjacencyList: Array
- var changeOwnerShip: Bool
+ var changeOwnership: Bool
+ var ownershipPlayer: GKPlayer?
var baseID: Int
-
- init(position: CGPoint, team: Team! = nil) {
+
+ init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0
self.adjacencyList = [Base]()
- self.changeOwnerShip = false
- baseID = Base.BASE_ID_COUNT
+ self.changeOwnership = false
+ self.ownershipPlayer = player
Base.BASE_ID_COUNT += 1
super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
- if(team != nil){
- addComponent(TeamComponent(team: team!, position: position))
+ if(team != nil && player != nil){
+ addComponent(TeamComponent(team: team!, player: player!, position: position))
self.unitCount = 500
}
}
+ func attackBase(base: Base, units:Int) -> [GKEntity]{
+ base.changeOwnership = true
+ base.ownershipPlayer = self.ownershipPlayer
+ self.unitCount -= units
+ base.unitCount += units
+ DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID, toBase: base.baseID, unitCount: units))
+ return [self, base]
+ }
func attackBase(base: Base, units: Int) -> [GKEntity]{
base.changeOwnerShip = true
self.unitCount -= units
@@ -38,7 +48,7 @@ class Base: GKEntity{
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID, toBase: base.baseID, unitCount: units))
return [self, base]
}
-
+
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
diff --git a/GoldWars/GoldWars/Entities/EntityManager.swift b/GoldWars/GoldWars/Entities/EntityManager.swift
index ac5d529..2f41dcf 100644
--- a/GoldWars/GoldWars/Entities/EntityManager.swift
+++ b/GoldWars/GoldWars/Entities/EntityManager.swift
@@ -8,62 +8,63 @@
import SpriteKit
import GameplayKit
+import GameKit
class EntityManager {
var entities = Set()
let scene: SKScene
- var isModal: Bool
+ var isModal: Bool
init(scene: SKScene) {
self.scene = scene
- isModal = false
+ isModal = false
}
func add(_ entity: GKEntity) {
entities.insert(entity)
- if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
- scene.addChild(spriteNode)
- }
- if let fire = entity.component(ofType: TeamComponent.self)?.fire{
- scene.addChild(fire)
- }
- if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
- scene.addChild(spriteNode)
- isModal = true
- }
- if let modal = entity.component(ofType: ModalContentComponent.self) {
- scene.addChild(modal.header)
- scene.addChild(modal.body)
- scene.addChild(modal.footer)
- }
- if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
- if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
- if let skill = entity.component(ofType: SpySkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
+ if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
+ scene.addChild(spriteNode)
+ }
+ if let fire = entity.component(ofType: TeamComponent.self)?.fire{
+ scene.addChild(fire)
+ }
+ if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
+ scene.addChild(spriteNode)
+ }
+ if let modal = entity.component(ofType: ModalContentComponent.self) {
+ scene.addChild(modal.header)
+ scene.addChild(modal.body)
+ scene.addChild(modal.footer)
+ }
+ if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
+ if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
+ if let skill = entity.component(ofType: SpySkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
if let timer = entity.component(ofType: TimerComponent.self) {
scene.addChild(timer.labelNode)
}
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
scene.addChild(buttonNode)
+ isModal = true
}
if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
for node in nodes {
scene.addChild(node)
}
}
- if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
- scene.addChild(sliderNode.sliderKnob)
- scene.addChild(sliderNode.sliderLine)
- }
+ if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
+ scene.addChild(sliderNode.sliderKnob)
+ scene.addChild(sliderNode.sliderLine)
+ }
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode)
}
@@ -73,65 +74,88 @@ class EntityManager {
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
- if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
- spriteNode.removeFromParent()
- isModal = false
- }
- if let modal = entity.component(ofType: ModalContentComponent.self) {
- modal.header.removeFromParent()
- modal.body.removeFromParent()
- modal.footer.removeFromParent()
- }
- if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
- sliderNode.sliderKnob.removeFromParent()
- sliderNode.sliderLine.removeFromParent()
- }
+ if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
+ spriteNode.removeFromParent()
+ }
+ if let modal = entity.component(ofType: ModalContentComponent.self) {
+ modal.header.removeFromParent()
+ modal.body.removeFromParent()
+ modal.footer.removeFromParent()
+ }
+ if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
+ sliderNode.sliderKnob.removeFromParent()
+ sliderNode.sliderLine.removeFromParent()
+ }
+ if let modalButton = entity.component(ofType: ButtonComponent.self) {
+ modalButton.buttonNode.removeFromParent()
+ isModal = false
+ }
entities.remove(entity)
}
- func update(_ entities: [GKEntity]){
- for entity in entities {
- self.entities.update(with: entity)
- let base = (entity as! Base)
+ func update(_ entities: [GKEntity]){
+ for entity in entities {
+ self.entities.update(with: entity)
+ let base = (entity as! Base)
- if base.changeOwnerShip {
- base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
- base.changeOwnerShip = false
- scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
- }
- }
+ if base.changeOwnership {
+ base.addComponent(TeamComponent(
+ team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
+ player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
+ position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
+ )
+ )
+ base.changeOwnership = false
+ scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
+ }
+ }
- }
+ }
- func getBaseByTeam(for team: Team) -> GKEntity? {
- for entity in entities {
- if let teamComponent = entity.component(ofType: TeamComponent.self),
- let _ = entity.component(ofType: DefaultBaseComponent.self) {
+ func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
+ for entity in entities {
+ if let teamComponent = entity.component(ofType: TeamComponent.self),
+ let _ = entity.component(ofType: DefaultBaseComponent.self) {
+ if teamComponent.player == player {
+ return entity
+ }
+ }
+ }
+ return nil
+ }
+
+ func getBaseByTeam(for team: Team) -> GKEntity? {
+ for entity in entities {
+ if let teamComponent = entity.component(ofType: TeamComponent.self),
+ let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.team == team {
return entity
- }
- }
- }
- return nil
+ }
+ }
+ }
+ return nil
}
func getBasesByTeam(for team: Team) -> Set {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set
}
- func getTeamByBase(base: Base) -> Team? {
- for entity in entities {
- if entity is Base && entity == base{
- for component in entity.components{
- if component is TeamComponent {
- return entity.component(ofType: TeamComponent.self)!.team
- }
- }
- }
- }
- return nil
- }
+ func getBasesByPlayer(for player: GKPlayer) -> Set {
+ return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set
+ }
+ func getTeamByBase(base: Base) -> Team? {
+ for entity in entities {
+ if entity is Base && entity == base{
+ for component in entity.components{
+ if component is TeamComponent {
+ return entity.component(ofType: TeamComponent.self)!.team
+ }
+ }
+ }
+ }
+ return nil
+ }
func getBasebyID(id: Int) -> Base?{
for entity in entities {
@@ -141,13 +165,14 @@ class EntityManager {
}
return nil
}
+
func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0]
}
- func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
- return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
- }
+ func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
+ return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
+ }
func getButtonByName(buttonName:String) -> Button {
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
diff --git a/GoldWars/GoldWars/Entities/Modal.swift b/GoldWars/GoldWars/Entities/Modal.swift
index cdafa53..516efb0 100644
--- a/GoldWars/GoldWars/Entities/Modal.swift
+++ b/GoldWars/GoldWars/Entities/Modal.swift
@@ -9,31 +9,44 @@
import GameplayKit
class Modal: GKEntity{
-
- var unitCount:Int
- init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
- unitCount = base.unitCount
- super.init()
- switch modaltype{
- case .BaseDetails:
- addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
- addComponent(ModalContentComponent(header: "Basis Information",
- body: "Diese Basis enthält \(base.unitCount) Einheiten",
- footer: "",
- anchorPoint: anchorPoint))
- case .BaseAttack:
- addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
- addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
- addComponent(ModalContentComponent(header: "Angriff",
- body: "Schicke \(unitCount / 2) Einheiten",
- footer: "",
- anchorPoint: anchorPoint))
- }
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+ var unitCount:Int
+
+ init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) {
+ unitCount = base.unitCount
+ super.init()
+ switch modaltype{
+ case .BaseDetails:
+ addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
+ addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
+ addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
+ self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
+ }))
+ case .BaseAttack:
+ addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
+ addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
+ addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
+ footer: "", anchorPoint: anchorPoint))
+ addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
+ self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
+ }))
+ }
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
+ func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
+ for entity in entityManager.entities {
+ if entityManager.isModal && entity.isMember(of: Modal.self) {
+ entityManager.remove(entity)
+ }
+ for child in gameScene.children {
+ if(child.name != "fire"){
+ child.alpha = 1
+ }
+ }
+ }
+ }
}
diff --git a/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift b/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
index beff433..fa20823 100644
--- a/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
+++ b/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
@@ -8,6 +8,7 @@
import Foundation
import SpriteKit
+import GameKit
class TwoPlayerDefaultTestMap: MapProtocol {
@@ -24,6 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
// Create Bases
let basePlayerOne = Base(
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
+ player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team1
)
@@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
let basePlayerTwo = Base(
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
+ player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
team: .team2
)
diff --git a/GoldWars/GoldWars/MatchmakingHelper.swift b/GoldWars/GoldWars/MatchmakingHelper.swift
index dc19aae..30b7253 100644
--- a/GoldWars/GoldWars/MatchmakingHelper.swift
+++ b/GoldWars/GoldWars/MatchmakingHelper.swift
@@ -72,15 +72,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
/*
Der User hat die Verbindung mit "Abbrechen" unterbrochen. GameCenter MatchMaking wird beendet.
- */
+ */
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
viewController.dismiss(animated: true, completion: nil)
delegate?.matchEnded()
}
/*
- Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
- */
+ Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
+ */
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
viewController.dismiss(animated: true, completion: nil)
print("Error finding match", error.localizedDescription)
@@ -91,7 +91,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
Gamecenter hat erfolgreich ein Match gefunden, das Spiel kann gestartet werden.
expectedPlayerCount: Die verbleibende Anzahl von Spielern, die sich noch nicht mit dem Spiel verbunden haben
z.B 0 gibt an, dass keine weiteren Spieler benötigt werden um das Match zu starten
- */
+ */
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
viewController.dismiss(animated: true, completion: nil)
mpMatch = match
@@ -101,22 +101,18 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
}
}
-
-
/*
Vom match erhaltene Spielerdaten
-
*/
-
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
if mpMatch != match { return }
-
+
let jsonDecoder = JSONDecoder()
if let playerMoves = try? jsonDecoder.decode([PlayerMove].self, from: data) {
DataService.sharedInstance.addRemotePlayerMoves(playerID: player.displayName, playerMoves: playerMoves)
}
-
+
if let message = try? jsonDecoder.decode(Host.self, from: data) {
DataService.sharedInstance.gameHost = message
}
@@ -137,7 +133,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
/*
Wird beim ändern des States/Zustands des Spielers aufgerufen udn gibt dessen Zustand zurück.
*/
-
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
if mpMatch != match {
return
@@ -157,31 +152,29 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
}
/*
- Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
- */
+ Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
+ */
func startMatch() {
-
+
mpMatch!.chooseBestHostingPlayer(completionHandler: {
(player) in
self.mpMatchStarted = true
-
+
if player == GKLocalPlayer.local {
- print("ich bin host")
self.isServer = true
self.spieler1 = player
self.nameSpieler1 = self.spieler1!.displayName
- DataService.sharedInstance.setGameHost(host: Host(playerID: player!.displayName))
+
} else {
self.isServer = false
}
self.delegate?.matchStarted()
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
- MultiplayerNetwork.sharedInstance.sendHostIdentifier()
})
}
-
+
/*
Trennt die Verbindung vom Match
diff --git a/GoldWars/GoldWars/Scenes/GameScene.swift b/GoldWars/GoldWars/Scenes/GameScene.swift
index b306854..dae1566 100644
--- a/GoldWars/GoldWars/Scenes/GameScene.swift
+++ b/GoldWars/GoldWars/Scenes/GameScene.swift
@@ -8,6 +8,7 @@
import SpriteKit
import GameplayKit
+import GameKit
class GameScene: SKScene{
@@ -22,54 +23,47 @@ class GameScene: SKScene{
entityManager.add(Background(size: self.size))
initMap()
}
-
+
func initMap() {
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
}
-
+
override func touchesEnded(_ touches: Set, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
-
+
let touchLocation = touch.location(in: self)
-
- if isMoveTouch{
- isMoveTouch = false
+
+ if isMoveTouch{
+ isMoveTouch = false
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
-
- for base in currentDraggedBase!.adjacencyList {
- if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
- // TODO: change interaction based on collision instead of touchlocation
-
- if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
- entityManager.add(Modal(modaltype: .BaseAttack,
- base: currentDraggedBase!,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
- entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
- }else {
- entityManager.add(Modal(modaltype: .BaseAttack,
- base: currentDraggedBase!,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
- }
-
- }
- }
- }
+
+ for base in currentDraggedBase!.adjacencyList {
+ if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
+ // TODO: change interaction based on collision instead of touchlocation
+
+ if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
+ entityManager.add(Modal(modaltype: .BaseAttack,
+ base: currentDraggedBase!,
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
+ entityManager: entityManager, gameScene: self))
+ entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
+ }else {
+ entityManager.add(Modal(modaltype: .BaseAttack,
+ base: currentDraggedBase!,
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
+ entityManager: entityManager, gameScene: self))
+ }
+
+ }
+ }
+ }
else {
for entity in entityManager.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
-
- if entityManager.isModal && entity.isMember(of: Modal.self) {
- entityManager.remove(entity)
- for child in self.children {
- if(child.name != "fire"){
- child.alpha = 1
- }
- }
- }
-
+
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
spriteNode?.touchesBegan(touches, with: event)
if !entityManager.isModal {
@@ -80,33 +74,34 @@ class GameScene: SKScene{
}
entityManager.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
+ entityManager: entityManager, gameScene: self))
}
}
}
}
-
+
}
-
+
override func touchesMoved(_ touches: Set, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
let touchLocation = touch.location(in: self)
-
- for child in children {
- if atPoint(touchLocation) == child {
- child.touchesMoved(touches, with: event)
- }
- }
-
- for e in entityManager.entities{
- if let body = e.component(ofType: ModalContentComponent.self)?.body{
- body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
- } }
-
- let bases = entityManager.getBasesByTeam(for: .team1)
-
+
+ for child in children {
+ if atPoint(touchLocation) == child {
+ child.touchesMoved(touches, with: event)
+ }
+ }
+
+ for e in entityManager.entities{
+ if let body = e.component(ofType: ModalContentComponent.self)?.body{
+ body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
+ } }
+
+ let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
+
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
if !isMoveTouch {
@@ -114,7 +109,7 @@ class GameScene: SKScene{
currentDraggedBase = base
}
isMoveTouch = true
-
+
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
for adjacencyBase in base.adjacencyList {