Merge branch 'development' into 36-runde-beenden-mit-berechnetem-angriff
# Conflicts: # GoldWars/GoldWars/Entities/Base.swift # GoldWars/GoldWars/Entities/EntityManager.swift # GoldWars/GoldWars/MatchmakingHelper.swift
This commit is contained in:
commit
d949f57a87
@ -8,12 +8,14 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class TeamComponent: GKComponent {
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class TeamComponent: GKComponent {
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let team: Team
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let team: Team
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let fire: SKEmitterNode
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let fire: SKEmitterNode
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let player: GKPlayer
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init(team: Team, position: CGPoint) {
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init(team: Team, player: GKPlayer, position: CGPoint) {
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fire = SKEmitterNode(fileNamed: "Fire")!
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fire = SKEmitterNode(fileNamed: "Fire")!
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fire.zPosition = -1
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fire.zPosition = -1
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fire.position = position
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fire.position = position
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@ -29,6 +31,7 @@ class TeamComponent: GKComponent {
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}
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}
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self.team = team
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self.team = team
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self.player = player
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super.init()
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super.init()
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}
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}
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@ -8,29 +8,39 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class Base: GKEntity{
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class Base: GKEntity{
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static var BASE_ID_COUNT: Int = 0
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static var BASE_ID_COUNT: Int = 0
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var unitCount: Int
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var unitCount: Int
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var adjacencyList: Array<Base>
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var adjacencyList: Array<Base>
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var changeOwnerShip: Bool
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var changeOwnership: Bool
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var ownershipPlayer: GKPlayer?
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var baseID: Int
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var baseID: Int
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init(position: CGPoint, team: Team! = nil) {
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init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
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self.unitCount = 0
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self.unitCount = 0
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self.adjacencyList = [Base]()
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self.adjacencyList = [Base]()
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self.changeOwnerShip = false
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self.changeOwnership = false
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baseID = Base.BASE_ID_COUNT
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self.ownershipPlayer = player
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Base.BASE_ID_COUNT += 1
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Base.BASE_ID_COUNT += 1
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super.init()
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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if(team != nil){
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if(team != nil && player != nil){
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addComponent(TeamComponent(team: team!, position: position))
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addComponent(TeamComponent(team: team!, player: player!, position: position))
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self.unitCount = 500
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self.unitCount = 500
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}
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}
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}
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}
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func attackBase(base: Base, units:Int) -> [GKEntity]{
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base.changeOwnership = true
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base.ownershipPlayer = self.ownershipPlayer
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self.unitCount -= units
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base.unitCount += units
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DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID, toBase: base.baseID, unitCount: units))
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return [self, base]
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}
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func attackBase(base: Base, units: Int) -> [GKEntity]{
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func attackBase(base: Base, units: Int) -> [GKEntity]{
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base.changeOwnerShip = true
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base.changeOwnerShip = true
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self.unitCount -= units
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self.unitCount -= units
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@ -8,6 +8,7 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class EntityManager {
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class EntityManager {
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@ -30,7 +31,6 @@ class EntityManager {
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}
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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scene.addChild(spriteNode)
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isModal = true
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}
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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scene.addChild(modal.header)
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scene.addChild(modal.header)
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@ -54,6 +54,7 @@ class EntityManager {
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}
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}
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if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
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if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
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scene.addChild(buttonNode)
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scene.addChild(buttonNode)
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isModal = true
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}
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}
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if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
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if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
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for node in nodes {
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for node in nodes {
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@ -75,7 +76,6 @@ class EntityManager {
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}
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}
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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spriteNode.removeFromParent()
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isModal = false
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}
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}
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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if let modal = entity.component(ofType: ModalContentComponent.self) {
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modal.header.removeFromParent()
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modal.header.removeFromParent()
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@ -86,6 +86,10 @@ class EntityManager {
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sliderNode.sliderKnob.removeFromParent()
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sliderNode.sliderKnob.removeFromParent()
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sliderNode.sliderLine.removeFromParent()
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sliderNode.sliderLine.removeFromParent()
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}
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}
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if let modalButton = entity.component(ofType: ButtonComponent.self) {
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modalButton.buttonNode.removeFromParent()
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isModal = false
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}
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entities.remove(entity)
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entities.remove(entity)
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}
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}
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@ -94,15 +98,32 @@ class EntityManager {
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self.entities.update(with: entity)
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self.entities.update(with: entity)
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let base = (entity as! Base)
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let base = (entity as! Base)
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if base.changeOwnerShip {
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if base.changeOwnership {
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base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
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base.addComponent(TeamComponent(
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base.changeOwnerShip = false
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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)
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base.changeOwnership = false
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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}
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}
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}
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}
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func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if teamComponent.player == player {
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return entity
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}
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}
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}
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return nil
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}
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func getBaseByTeam(for team: Team) -> GKEntity? {
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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@ -119,6 +140,10 @@ class EntityManager {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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}
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}
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func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
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}
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func getTeamByBase(base: Base) -> Team? {
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func getTeamByBase(base: Base) -> Team? {
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for entity in entities {
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for entity in entities {
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if entity is Base && entity == base{
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if entity is Base && entity == base{
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@ -132,7 +157,6 @@ class EntityManager {
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return nil
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return nil
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}
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}
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func getBasebyID(id: Int) -> Base?{
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func getBasebyID(id: Int) -> Base?{
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for entity in entities {
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for entity in entities {
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if entity is Base && (entity as! Base).baseID == id {
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if entity is Base && (entity as! Base).baseID == id {
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@ -141,6 +165,7 @@ class EntityManager {
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}
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}
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return nil
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return nil
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}
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}
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func getBackground() -> GKEntity? {
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func getBackground() -> GKEntity? {
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return entities.filter{$0 is Background}[0]
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return entities.filter{$0 is Background}[0]
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}
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}
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@ -12,23 +12,24 @@ class Modal: GKEntity{
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var unitCount:Int
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var unitCount:Int
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) {
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unitCount = base.unitCount
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unitCount = base.unitCount
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super.init()
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super.init()
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switch modaltype{
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switch modaltype{
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case .BaseDetails:
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case .BaseDetails:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(header: "Basis Information",
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addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
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body: "Diese Basis enthält \(base.unitCount) Einheiten",
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addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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footer: "",
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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anchorPoint: anchorPoint))
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}))
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case .BaseAttack:
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
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addComponent(ModalContentComponent(header: "Angriff",
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addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
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body: "Schicke \(unitCount / 2) Einheiten",
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footer: "", anchorPoint: anchorPoint))
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footer: "",
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addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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anchorPoint: anchorPoint))
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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}))
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}
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}
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}
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}
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@ -36,4 +37,16 @@ class Modal: GKEntity{
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
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for entity in entityManager.entities {
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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}
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for child in gameScene.children {
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if(child.name != "fire"){
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child.alpha = 1
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}
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}
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}
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}
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}
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}
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@ -8,6 +8,7 @@
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import Foundation
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import Foundation
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import SpriteKit
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import SpriteKit
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import GameKit
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class TwoPlayerDefaultTestMap: MapProtocol {
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class TwoPlayerDefaultTestMap: MapProtocol {
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@ -24,6 +25,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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// Create Bases
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// Create Bases
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let basePlayerOne = Base(
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team1
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team: .team1
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)
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)
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@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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let basePlayerTwo = Base(
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team2
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team: .team2
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)
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)
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|
@ -101,13 +101,9 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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}
|
}
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}
|
}
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|
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|
||||||
|
|
||||||
/*
|
/*
|
||||||
Vom match erhaltene Spielerdaten
|
Vom match erhaltene Spielerdaten
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
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func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
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if mpMatch != match { return }
|
if mpMatch != match { return }
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||||||
|
|
||||||
@ -137,7 +133,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
/*
|
/*
|
||||||
Wird beim ändern des States/Zustands des Spielers aufgerufen udn gibt dessen Zustand zurück.
|
Wird beim ändern des States/Zustands des Spielers aufgerufen udn gibt dessen Zustand zurück.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
|
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
|
||||||
if mpMatch != match {
|
if mpMatch != match {
|
||||||
return
|
return
|
||||||
@ -167,18 +162,16 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
self.mpMatchStarted = true
|
self.mpMatchStarted = true
|
||||||
|
|
||||||
if player == GKLocalPlayer.local {
|
if player == GKLocalPlayer.local {
|
||||||
print("ich bin host")
|
|
||||||
self.isServer = true
|
self.isServer = true
|
||||||
self.spieler1 = player
|
self.spieler1 = player
|
||||||
self.nameSpieler1 = self.spieler1!.displayName
|
self.nameSpieler1 = self.spieler1!.displayName
|
||||||
DataService.sharedInstance.setGameHost(host: Host(playerID: player!.displayName))
|
|
||||||
} else {
|
} else {
|
||||||
self.isServer = false
|
self.isServer = false
|
||||||
}
|
}
|
||||||
|
|
||||||
self.delegate?.matchStarted()
|
self.delegate?.matchStarted()
|
||||||
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
|
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
|
||||||
MultiplayerNetwork.sharedInstance.sendHostIdentifier()
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
import SpriteKit
|
import SpriteKit
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
import GameKit
|
||||||
|
|
||||||
class GameScene: SKScene{
|
class GameScene: SKScene{
|
||||||
|
|
||||||
@ -46,12 +47,14 @@ class GameScene: SKScene{
|
|||||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||||
base: currentDraggedBase!,
|
base: currentDraggedBase!,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
entityManager: entityManager, gameScene: self))
|
||||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||||
}else {
|
}else {
|
||||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||||
base: currentDraggedBase!,
|
base: currentDraggedBase!,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
entityManager: entityManager, gameScene: self))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -61,15 +64,6 @@ class GameScene: SKScene{
|
|||||||
for entity in entityManager.entities {
|
for entity in entityManager.entities {
|
||||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||||
|
|
||||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
|
||||||
entityManager.remove(entity)
|
|
||||||
for child in self.children {
|
|
||||||
if(child.name != "fire"){
|
|
||||||
child.alpha = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||||
spriteNode?.touchesBegan(touches, with: event)
|
spriteNode?.touchesBegan(touches, with: event)
|
||||||
if !entityManager.isModal {
|
if !entityManager.isModal {
|
||||||
@ -80,7 +74,8 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||||
base: entity as! Base,
|
base: entity as! Base,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||||
|
entityManager: entityManager, gameScene: self))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -105,7 +100,7 @@ class GameScene: SKScene{
|
|||||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||||
} }
|
} }
|
||||||
|
|
||||||
let bases = entityManager.getBasesByTeam(for: .team1)
|
let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
|
||||||
|
|
||||||
for base in bases {
|
for base in bases {
|
||||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
||||||
|
Loading…
Reference in New Issue
Block a user