add method getBaseByPlayer to entityManager
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@ -8,6 +8,7 @@
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import SpriteKit
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import SpriteKit
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import GameplayKit
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import GameplayKit
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import GameKit
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class EntityManager {
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class EntityManager {
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@ -92,13 +93,22 @@ class EntityManager {
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let base = (entity as! Base)
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let base = (entity as! Base)
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if base.changeOwnerShip {
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if base.changeOwnerShip {
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base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
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base.addComponent(
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TeamComponent(
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!,
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player))
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base.changeOwnerShip = false
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base.changeOwnerShip = false
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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}
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}
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}
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}
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func getBaseByPlayer(for player: GKPlayer) -> Set<Base> {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
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}
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func getBaseByTeam(for team: Team) -> GKEntity? {
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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