test
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282a729250
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@ -20,7 +20,7 @@ class Modal: GKEntity{
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(
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header: "Basis Information",
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body: "Diese Basis enthält \(base.unitCount) Einheiten",
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body: "Diese Basis enthält \(base.unitCount) Einheiten und gehört Spieler \(base.ownerShipPlayer?.displayName ?? "null")",
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footer: "",
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anchorPoint: anchorPoint
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)
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@ -22,10 +22,11 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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func load() {
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// Create Bases
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let basePlayerOne = Base(
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
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player: MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team1
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)
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@ -48,7 +49,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
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let basePlayerTwo = Base(
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
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player: MatchmakingHelper.sharedInstance.mpMatch?.players[1],
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player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
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team: .team2
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)
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@ -33,7 +33,6 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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var viewController: UIViewController?
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var mpMatchStarted: Bool
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var isServer: Bool
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var spieler1: GKPlayer?
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var nameSpieler1 = ""
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var menusc: MenuScene?
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let localPlayer: GKLocalPlayer = GKLocalPlayer.local
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@ -154,13 +153,21 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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if player == GKLocalPlayer.local {
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self.isServer = true
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self.spieler1 = player
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self.nameSpieler1 = self.spieler1!.displayName
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} else {
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self.isServer = false
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}
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print("====================================")
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print(GKLocalPlayer.local)
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for player in MatchmakingHelper.sharedInstance.mpMatch!.players {
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print(player)
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}
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print("====================================")
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print(MatchmakingHelper.sharedInstance.mpMatch)
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print("====================================")
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self.delegate?.matchStarted()
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self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
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})
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