change method getBaseByTeam to getBaseByPlayer
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@ -8,6 +8,7 @@
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import SpriteKit
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import GameplayKit
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import GameKit
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class GameScene: SKScene{
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@ -105,7 +106,7 @@ class GameScene: SKScene{
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body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
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} }
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let bases = entityManager.getBasesByTeam(for: .team1)
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let bases = entityManager.getBaseByPlayer(for: GKLocalPlayer.local)
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
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