software-projekt-2-gold-wars/GoldWars/GoldWars/Entities/EntityManager.swift
127-Z3R0 722edad36d Add UpdatePopUp because Pfusch and its easier instead of rewriting ModalEntity
* still fixes needed with getting AppVersion from API
*
2020-06-19 09:03:43 +02:00

374 lines
14 KiB
Swift

//
// EntityManager.swift
// GoldWars
//
// Created by Aldin Duraki on 01.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import SpriteKit
import GameplayKit
import GameKit
class EntityManager {
static let gameEMInstance = EntityManager()
static let menuEMInstance = EntityManager()
static let settingsEMInstance = EntityManager()
var entities = Set<GKEntity>()
var scene: SKScene
var isModal: Bool
private init() {
isModal = false
scene = SKScene.init()
}
func setScene(scene: SKScene){
self.scene = scene
}
func add(_ entity: GKEntity) {
entities.insert(entity)
if let modalEntitiy = entity as? Modal {
scene.addChild(modalEntitiy.background)
scene.addChild(modalEntitiy.closeButton)
scene.addChild(modalEntitiy.header)
scene.addChild(modalEntitiy.body)
scene.addChild(modalEntitiy.footer)
scene.addChild(modalEntitiy.overlay)
isModal = true
}
if let updateEntity = entity as? UpdatePopUp {
scene.addChild(updateEntity.background)
scene.addChild(updateEntity.message)
}
if let hudEntitiy = entity as? HUD {
scene.addChild(hudEntitiy.hostLabel)
scene.addChild(hudEntitiy.hostUnitsLabel)
scene.addChild(hudEntitiy.peerLabel)
scene.addChild(hudEntitiy.peerUnitsLabel)
scene.addChild(hudEntitiy.defSkill)
scene.addChild(hudEntitiy.atkSkill)
scene.addChild(hudEntitiy.spySkill)
scene.addChild(hudEntitiy.roundTimerLabel)
scene.addChild(hudEntitiy.finishButton)
scene.addChild(hudEntitiy.backgroundRoundCounter)
scene.addChild(hudEntitiy.currentRoundLabel)
scene.addChild(hudEntitiy.roundsLabel)
scene.addChild(hudEntitiy.roundLabel)
scene.addChild(hudEntitiy.blockWholeScreenPane)
}
if let spinningLogoEntity = entity as? SpinningLogoEntity {
scene.addChild(spinningLogoEntity.spinningLogoNode)
scene.addChild(spinningLogoEntity.goldLetteringNode)
scene.addChild(spinningLogoEntity.warsLetteringNode)
}
if let wayEntity = entity as? Way {
scene.addChild(wayEntity.localWayComponent)
}
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
scene.addChild(spriteNode.spriteNode)
}
if let spriteNode = entity.component(ofType: TeamComponent.self) {
scene.addChild(spriteNode.unitcountLabel)
scene.addChild(spriteNode.fire)
}
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
scene.addChild(buttonNode)
}
if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
for node in nodes {
scene.addChild(node)
}
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
scene.addChild(sliderNode.hiddenKnob)
scene.addChild(sliderNode.sliderLine)
scene.addChild(sliderNode.silderKnob)
}
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode)
}
}
func remove(_ entity: GKEntity) {
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
sliderNode.hiddenKnob.removeFromParent()
sliderNode.sliderLine.removeFromParent()
sliderNode.silderKnob.removeFromParent()
}
if let modalButton = entity.component(ofType: ButtonComponent.self) {
modalButton.buttonNode.removeFromParent()
}
entities.remove(entity)
}
func update(_ entities: [GKEntity]){
for entity in entities {
self.entities.update(with: entity)
let base = (entity as! Base)
if base.changeOwnership {
if (entity.component(ofType: TeamComponent.self) != nil) {
entity.component(ofType: TeamComponent.self)!.change(to: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, to: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player)
} else {
base.addComponent(TeamComponent(
team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
)
)
if let spriteNode = entity.component(ofType: TeamComponent.self) {
scene.addChild(spriteNode.unitcountLabel)
scene.addChild(spriteNode.fire)
}
}
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.capture.fifty.bases", increasePercentComplete: 2)
}
}
}
func updateSnapshotModel(snapshotModel: SnapshotModel) {
let bases = entities.filter{$0 is Base}
for entity in bases{
let base = entity as! Base
let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
var getOwnerBySnapBase: GKPlayer? = nil
base.unitCount = snapBase.unitCount
base.changeOwnership = false
if snapBase.ownership != nil {
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
} else {
if entity.component(ofType: TeamComponent.self) != nil {
runExplosion(base: base)
entity.component(ofType: TeamComponent.self)!.fire.removeFromParent()
entity.component(ofType: TeamComponent.self)!.unitcountLabel.removeFromParent()
entity.removeComponent(ofType: TeamComponent.self)
}
base.ownershipPlayer = nil
}
if getOwnerBySnapBase != nil {
if base.ownershipPlayer != getOwnerBySnapBase {
//TODO: Outsource following with a AnimationManager
runExplosion(base: base)
}
base.ownershipPlayer = getOwnerBySnapBase
if entity.component(ofType: TeamComponent.self) != nil {
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
} else {
entity.addComponent(TeamComponent(
team: getTeamByPlayer(playerName: snapBase.ownership!),
player: getOwnerBySnapBase!,
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
)
)
if let spriteNode = entity.component(ofType: TeamComponent.self) {
scene.addChild(spriteNode.unitcountLabel)
scene.addChild(spriteNode.fire)
}
}
if getOwnerBySnapBase == GKLocalPlayer.local {
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
} else {
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = ""
}
}
}
getHUD()!.updateUnitSum()
}
func runExplosion(base: Base) {
let explosion = SKEmitterNode(fileNamed: "Explosion")!
scene.addChild(explosion)
explosion.zPosition = 2
explosion.position = base.position
explosion.name = "explosion"
explosion.particleColorSequence = nil
explosion.particleColorBlendFactor = 1.0
let wait = SKAction.wait(forDuration: 1)
let removeParticle = SKAction.removeFromParent()
let sequence = SKAction.sequence([wait, removeParticle])
explosion.run(sequence)
}
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
}
func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self),
let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.player == player {
return entity
}
}
}
return nil
}
func getBaseByTeam(for team: Team) -> GKEntity? {
for entity in entities {
if let teamComponent = entity.component(ofType: TeamComponent.self),
let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.team == team {
return entity
}
}
}
return nil
}
func getBasesByTeam(for team: Team) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
}
func getOpponentBases(for team: Team) -> Set<Base> {
if(team == .team1){
return getBasesByTeam(for: .team2)
}else {
return getBasesByTeam(for: .team1)
}
}
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
}
func getTeamByBase(base: Base) -> Team? {
for entity in entities {
if entity is Base && entity == base{
for component in entity.components{
if component is TeamComponent {
return entity.component(ofType: TeamComponent.self)!.team
}
}
}
}
return nil
}
func getTeamByPlayer(playerName: String) -> Team {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
}
func getTeam() -> Team {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == GKLocalPlayer.local.displayName }[0].component(ofType: TeamComponent.self)!.team
}
func getBasebyID(id: Int) -> Base?{
for entity in entities {
if entity is Base && (entity as! Base).baseID == id {
return (entity as! Base)
}
}
return nil
}
func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}.first
}
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
}
func getButtonByName(buttonName:String) -> Button {
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
}
func getHUD() -> HUD? {
return entities.filter{$0 is HUD}.first as? HUD
}
func getSnapshotModel() -> SnapshotModel {
let bases = entities.filter{$0 is Base}
var snapBase: [BaseEntityModel] = []
for entity in bases {
let base = entity as! Base
snapBase.append(
BaseEntityModel(
baseId: base.baseID,
unitCount: base.unitCount,
ownership: base.ownershipPlayer?.displayName,
hasAttackBoost: base.hasAttackBoost,
hasDefenceBoost: base.hasDefenseBoost
)
)
}
return SnapshotModel(baseEntites: snapBase)
}
func getUnitSum(by player: GKPlayer) -> Int{
let bases = getBasesByPlayer(for: player)
var sum = 0
for base in bases {
sum += base.unitCount
}
return sum
}
func removeModal() {
entities.forEach({entity in
if let modal = entity as? Modal {
modal.background.removeFromParent()
modal.closeButton.removeFromParent()
modal.header.removeFromParent()
modal.body.removeFromParent()
modal.footer.removeFromParent()
modal.overlay.removeFromParent()
if let slider = modal.component(ofType: SliderComponent.self) {
slider.sliderNode.removeFromParent()
slider.sliderNode.hiddenKnob.removeFromParent()
slider.sliderNode.sliderLine.removeFromParent()
}
if let button = modal.component(ofType: ButtonComponent.self) {
button.buttonNode.removeFromParent()
}
self.remove(modal)
for child in scene.children {
if(child.name != "fire"){
child.alpha = 1
}
}
isModal = false
}
})
}
func getTimer() -> RoundTimer? {
return getHUD()?.roundTimer
}
func updateTime(time: String) {
getHUD()?.roundTimerLabel.text = time
}
}