48 lines
1.2 KiB
Swift
48 lines
1.2 KiB
Swift
//
|
|
// GameViewController.swift
|
|
// GoldWars
|
|
//
|
|
// Created by Aldin Duraki on 18.04.20.
|
|
// Copyright © 2020 SP2. All rights reserved.
|
|
//
|
|
|
|
import UIKit
|
|
import SpriteKit
|
|
import GameplayKit
|
|
|
|
class GameViewController: UIViewController {
|
|
var currentScene: SKView?
|
|
|
|
override func viewDidLoad() {
|
|
super.viewDidLoad()
|
|
|
|
if let view = self.view as! SKView? {
|
|
let scene = MenuScene(size: self.view.bounds.size)
|
|
EntityManager.menuEMInstance.setScene(scene: scene)
|
|
scene.scaleMode = .aspectFill
|
|
view.presentScene(scene)
|
|
//TODO: create dev profile or remove on delivery
|
|
view.showsFPS = true
|
|
view.showsNodeCount = true
|
|
}
|
|
GameCenterManager.sharedInstance.viewController = self
|
|
}
|
|
|
|
override var shouldAutorotate: Bool {
|
|
return true
|
|
}
|
|
|
|
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
|
|
if UIDevice.current.userInterfaceIdiom == .phone {
|
|
return .allButUpsideDown
|
|
} else {
|
|
return .all
|
|
}
|
|
}
|
|
|
|
override var prefersStatusBarHidden: Bool {
|
|
return true
|
|
}
|
|
|
|
}
|