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73-ueberar
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1074d244b1 |
@ -16,16 +16,13 @@
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@ -34,8 +31,6 @@
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@ -46,11 +41,10 @@
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@ -85,16 +79,13 @@
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||||||
@ -173,9 +161,6 @@
|
|||||||
isa = PBXGroup;
|
isa = PBXGroup;
|
||||||
children = (
|
children = (
|
||||||
C04783ED2468583F004961FB /* intro-music.mp3 */,
|
C04783ED2468583F004961FB /* intro-music.mp3 */,
|
||||||
20F1990624A4FAC1004B7A30 /* attack_base.wav */,
|
|
||||||
20F1990424A4FAC1004B7A30 /* new_round.wav */,
|
|
||||||
20F1990524A4FAC1004B7A30 /* use_boost.wav */,
|
|
||||||
9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */,
|
9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */,
|
||||||
9E11FF74245CD79100EED3BE /* Partikels */,
|
9E11FF74245CD79100EED3BE /* Partikels */,
|
||||||
116060F5245C5709004E5A36 /* Entities */,
|
116060F5245C5709004E5A36 /* Entities */,
|
||||||
@ -195,8 +180,6 @@
|
|||||||
9E0E459624796262009817A6 /* GameCenterManager.swift */,
|
9E0E459624796262009817A6 /* GameCenterManager.swift */,
|
||||||
C04783EF24685995004961FB /* SettingsScene.swift */,
|
C04783EF24685995004961FB /* SettingsScene.swift */,
|
||||||
3EAD889424801B6A0048A10A /* RoundTimer.swift */,
|
3EAD889424801B6A0048A10A /* RoundTimer.swift */,
|
||||||
AB671B242494ECF0003FBE8D /* EloHelper.swift */,
|
|
||||||
AE0C8E2E249BCC2A00996360 /* RulesScene.swift */,
|
|
||||||
);
|
);
|
||||||
path = GoldWars;
|
path = GoldWars;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
@ -218,15 +201,15 @@
|
|||||||
9E174C85245DD91500209FF0 /* ButtonComponent.swift */,
|
9E174C85245DD91500209FF0 /* ButtonComponent.swift */,
|
||||||
9E174C81245DD81D00209FF0 /* ButtonNode.swift */,
|
9E174C81245DD81D00209FF0 /* ButtonNode.swift */,
|
||||||
9EA3ABE8245C6DAA006BC61D /* DefaultBaseComponent.swift */,
|
9EA3ABE8245C6DAA006BC61D /* DefaultBaseComponent.swift */,
|
||||||
|
3E6785432472CC27007B9DE4 /* DefaultWayComponent.swift */,
|
||||||
C064E9A9246C114C0022B228 /* LabelComponent.swift */,
|
C064E9A9246C114C0022B228 /* LabelComponent.swift */,
|
||||||
C064E9A7246C0EA50022B228 /* LabelNode.swift */,
|
C064E9A7246C0EA50022B228 /* LabelNode.swift */,
|
||||||
9EC2FBA62476B1EC00ABF11F /* PlayerInfoComponent.swift */,
|
9EC2FBA62476B1EC00ABF11F /* PlayerInfoComponent.swift */,
|
||||||
8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */,
|
8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */,
|
||||||
8B9CA5F0249A3C2E00561704 /* SkillButtonNode.swift */,
|
|
||||||
C05BB9C3247D890C00411249 /* SliderComponent.swift */,
|
C05BB9C3247D890C00411249 /* SliderComponent.swift */,
|
||||||
9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
|
9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
|
||||||
|
9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */,
|
||||||
9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */,
|
9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */,
|
||||||
9E61EAC6249BB61A00334DDE /* SpinningLogo3DNode.swift */,
|
|
||||||
);
|
);
|
||||||
path = Components;
|
path = Components;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
@ -250,9 +233,7 @@
|
|||||||
9E11FF74245CD79100EED3BE /* Partikels */ = {
|
9E11FF74245CD79100EED3BE /* Partikels */ = {
|
||||||
isa = PBXGroup;
|
isa = PBXGroup;
|
||||||
children = (
|
children = (
|
||||||
3F79FFDF2486F7CD003F79C3 /* Explosion.sks */,
|
|
||||||
9E11FF77245CD81100EED3BE /* Fire.sks */,
|
9E11FF77245CD81100EED3BE /* Fire.sks */,
|
||||||
9E61EAC2249BAC9100334DDE /* LoserFire.sks */,
|
|
||||||
);
|
);
|
||||||
path = Partikels;
|
path = Partikels;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
@ -269,6 +250,7 @@
|
|||||||
isa = PBXGroup;
|
isa = PBXGroup;
|
||||||
children = (
|
children = (
|
||||||
3EBD242D245D9332003CECE7 /* Team.swift */,
|
3EBD242D245D9332003CECE7 /* Team.swift */,
|
||||||
|
3F745DEF246F48FC00CE7375 /* PlayerMoveType.swift */,
|
||||||
);
|
);
|
||||||
path = Enums;
|
path = Enums;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
@ -383,15 +365,10 @@
|
|||||||
buildActionMask = 2147483647;
|
buildActionMask = 2147483647;
|
||||||
files = (
|
files = (
|
||||||
110360DE244B101A008610AF /* Main.storyboard in Resources */,
|
110360DE244B101A008610AF /* Main.storyboard in Resources */,
|
||||||
20F1990924A4FAC1004B7A30 /* attack_base.wav in Resources */,
|
|
||||||
9E11FF79245CD81100EED3BE /* Fire.sks in Resources */,
|
9E11FF79245CD81100EED3BE /* Fire.sks in Resources */,
|
||||||
20F1990724A4FAC1004B7A30 /* new_round.wav in Resources */,
|
|
||||||
110360E0244B101B008610AF /* Assets.xcassets in Resources */,
|
110360E0244B101B008610AF /* Assets.xcassets in Resources */,
|
||||||
110360E3244B101B008610AF /* LaunchScreen.storyboard in Resources */,
|
110360E3244B101B008610AF /* LaunchScreen.storyboard in Resources */,
|
||||||
9E61EAC4249BAC9100334DDE /* LoserFire.sks in Resources */,
|
|
||||||
20F1990824A4FAC1004B7A30 /* use_boost.wav in Resources */,
|
|
||||||
C04783EE2468583F004961FB /* intro-music.mp3 in Resources */,
|
C04783EE2468583F004961FB /* intro-music.mp3 in Resources */,
|
||||||
3F79FFE02486F7CD003F79C3 /* Explosion.sks in Resources */,
|
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
@ -425,7 +402,6 @@
|
|||||||
9EC2FBA72476B1EC00ABF11F /* PlayerInfoComponent.swift in Sources */,
|
9EC2FBA72476B1EC00ABF11F /* PlayerInfoComponent.swift in Sources */,
|
||||||
9EEDE02D246FCD770096C735 /* SpinningLogoEntity.swift in Sources */,
|
9EEDE02D246FCD770096C735 /* SpinningLogoEntity.swift in Sources */,
|
||||||
9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
|
9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
|
||||||
AB671B252494ECF0003FBE8D /* EloHelper.swift in Sources */,
|
|
||||||
11036113244B3E30008610AF /* MenuScene.swift in Sources */,
|
11036113244B3E30008610AF /* MenuScene.swift in Sources */,
|
||||||
C099579C246C5E5C0016AA22 /* DataService.swift in Sources */,
|
C099579C246C5E5C0016AA22 /* DataService.swift in Sources */,
|
||||||
AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */,
|
AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */,
|
||||||
@ -433,18 +409,18 @@
|
|||||||
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
|
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
|
||||||
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
|
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
|
||||||
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
|
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
|
||||||
8B9CA5F1249A3C2E00561704 /* SkillButtonNode.swift in Sources */,
|
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
|
||||||
3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
|
3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
|
||||||
AE0C8E2F249BCC2A00996360 /* RulesScene.swift in Sources */,
|
|
||||||
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
|
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
|
||||||
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
|
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
|
||||||
C064E9AC246C151F0022B228 /* Label.swift in Sources */,
|
C064E9AC246C151F0022B228 /* Label.swift in Sources */,
|
||||||
ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
|
ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
|
||||||
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
|
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
|
||||||
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
|
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
|
||||||
9E61EAC7249BB61A00334DDE /* SpinningLogo3DNode.swift in Sources */,
|
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
|
||||||
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
|
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
|
||||||
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
|
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
|
||||||
|
3E6785442472CC27007B9DE4 /* DefaultWayComponent.swift in Sources */,
|
||||||
C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */,
|
C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */,
|
||||||
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
|
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
|
||||||
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */,
|
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */,
|
||||||
@ -611,7 +587,7 @@
|
|||||||
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
||||||
CODE_SIGN_IDENTITY = "Apple Development";
|
CODE_SIGN_IDENTITY = "Apple Development";
|
||||||
CODE_SIGN_STYLE = Automatic;
|
CODE_SIGN_STYLE = Automatic;
|
||||||
CURRENT_PROJECT_VERSION = 4;
|
CURRENT_PROJECT_VERSION = 3;
|
||||||
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||||
LD_RUNPATH_SEARCH_PATHS = (
|
LD_RUNPATH_SEARCH_PATHS = (
|
||||||
@ -634,7 +610,7 @@
|
|||||||
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
||||||
CODE_SIGN_IDENTITY = "Apple Development";
|
CODE_SIGN_IDENTITY = "Apple Development";
|
||||||
CODE_SIGN_STYLE = Automatic;
|
CODE_SIGN_STYLE = Automatic;
|
||||||
CURRENT_PROJECT_VERSION = 4;
|
CURRENT_PROJECT_VERSION = 3;
|
||||||
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||||
LD_RUNPATH_SEARCH_PATHS = (
|
LD_RUNPATH_SEARCH_PATHS = (
|
||||||
|
@ -7,45 +7,35 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
import UIKit
|
import UIKit
|
||||||
import os
|
|
||||||
|
|
||||||
@UIApplicationMain
|
@UIApplicationMain
|
||||||
class AppDelegate: UIResponder, UIApplicationDelegate {
|
class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||||
|
|
||||||
var window: UIWindow?
|
var window: UIWindow?
|
||||||
let LOG = OSLog.init(subsystem: "AppDelegate", category: "AppDelegate")
|
|
||||||
|
|
||||||
|
|
||||||
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
||||||
// Override point for customization after application launch.
|
// Override point for customization after application launch.
|
||||||
os_log("application", log: LOG, type: .info)
|
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationWillResignActive(_ application: UIApplication) {
|
func applicationWillResignActive(_ application: UIApplication) {
|
||||||
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||||
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
|
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
|
||||||
os_log("applicationWillResignActive", log: LOG, type: .debug)
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationDidEnterBackground(_ application: UIApplication) {
|
func applicationDidEnterBackground(_ application: UIApplication) {
|
||||||
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||||
os_log("applicationDidEnterBackground", log: LOG, type: .debug)
|
|
||||||
NotificationCenter.default.post(name: Notification.Name(rawValue: "pauseGame"), object: nil)
|
|
||||||
MultiplayerNetwork.sharedInstance.sendNotificationToPlayer(name: "pauseGame")
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationWillEnterForeground(_ application: UIApplication) {
|
func applicationWillEnterForeground(_ application: UIApplication) {
|
||||||
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
|
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
|
||||||
os_log("applicationWillEnterForeground", log: LOG, type: .debug)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func applicationDidBecomeActive(_ application: UIApplication) {
|
func applicationDidBecomeActive(_ application: UIApplication) {
|
||||||
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||||
os_log("applicationDidBecomeActive", log: LOG, type: .debug)
|
|
||||||
NotificationCenter.default.post(name: Notification.Name(rawValue: "resumeGame"), object: nil)
|
|
||||||
MultiplayerNetwork.sharedInstance.sendNotificationToPlayer(name: "resumeGame")
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/Base-1.png
vendored
Normal file
After Width: | Height: | Size: 209 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/Base-2.png
vendored
Normal file
After Width: | Height: | Size: 209 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/Base.png
vendored
Normal file
After Width: | Height: | Size: 209 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 35 KiB |
@ -1,17 +1,17 @@
|
|||||||
{
|
{
|
||||||
"images" : [
|
"images" : [
|
||||||
{
|
{
|
||||||
"filename" : "BaseTexture.png",
|
"filename" : "Base.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "1x"
|
"scale" : "1x"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"filename" : "BaseTexture-1.png",
|
"filename" : "Base-1.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "2x"
|
"scale" : "2x"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"filename" : "BaseTexture-2.png",
|
"filename" : "Base-2.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "3x"
|
"scale" : "3x"
|
||||||
}
|
}
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"images" : [
|
|
||||||
{
|
|
||||||
"filename" : "Credits.png",
|
|
||||||
"idiom" : "universal",
|
|
||||||
"scale" : "1x"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"idiom" : "universal",
|
|
||||||
"scale" : "2x"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"idiom" : "universal",
|
|
||||||
"scale" : "3x"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"info" : {
|
|
||||||
"author" : "xcode",
|
|
||||||
"version" : 1
|
|
||||||
}
|
|
||||||
}
|
|
Before Width: | Height: | Size: 997 KiB |
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"images" : [
|
"images" : [
|
||||||
{
|
{
|
||||||
"filename" : "RulesBasen.png",
|
"filename" : "HostInfoWrapper.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "1x"
|
"scale" : "1x"
|
||||||
},
|
},
|
BIN
GoldWars/GoldWars/Assets.xcassets/HostInfoWrapper.imageset/HostInfoWrapper.png
vendored
Normal file
After Width: | Height: | Size: 139 KiB |
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"images" : [
|
"images" : [
|
||||||
{
|
{
|
||||||
"filename" : "RulesBoost.png",
|
"filename" : "PeerInfoWrapper.png",
|
||||||
"idiom" : "universal",
|
"idiom" : "universal",
|
||||||
"scale" : "1x"
|
"scale" : "1x"
|
||||||
},
|
},
|
BIN
GoldWars/GoldWars/Assets.xcassets/PeerInfoWrapper.imageset/PeerInfoWrapper.png
vendored
Normal file
After Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 145 KiB |
Before Width: | Height: | Size: 146 KiB |
@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"images" : [
|
|
||||||
{
|
|
||||||
"filename" : "RulesEinheiten.png",
|
|
||||||
"idiom" : "universal",
|
|
||||||
"scale" : "1x"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"idiom" : "universal",
|
|
||||||
"scale" : "2x"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"idiom" : "universal",
|
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|
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Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 76 KiB |
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Before Width: | Height: | Size: 234 KiB |
Before Width: | Height: | Size: 234 KiB |
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{
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Before Width: | Height: | Size: 1.3 KiB |
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{
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@ -1,21 +0,0 @@
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@ -1,23 +0,0 @@
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@ -1,23 +0,0 @@
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Before Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 19 KiB |
@ -1,21 +0,0 @@
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{
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|
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|
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Before Width: | Height: | Size: 7.7 KiB |
@ -1,23 +0,0 @@
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{
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{
|
|
||||||
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|
|
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Before Width: | Height: | Size: 158 KiB |
Before Width: | Height: | Size: 158 KiB |
@ -1,23 +0,0 @@
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{
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|
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
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|
||||||
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|
|
||||||
"info" : {
|
|
||||||
"author" : "xcode",
|
|
||||||
"version" : 1
|
|
||||||
}
|
|
||||||
}
|
|
Before Width: | Height: | Size: 448 KiB |
Before Width: | Height: | Size: 448 KiB |
Before Width: | Height: | Size: 448 KiB |
27
GoldWars/GoldWars/Components/AttackActionComponent.swift
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
//
|
||||||
|
// AttackActionComponent.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Niko Jochim on 03.05.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import GameplayKit
|
||||||
|
|
||||||
|
class AttackActionComponent: GKComponent {
|
||||||
|
|
||||||
|
|
||||||
|
init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
|
||||||
|
super.init()
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func action() {
|
||||||
|
// Not implemented yet
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -21,15 +21,17 @@ class ButtonNode: SKSpriteNode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
var label: SKLabelNode
|
|
||||||
var onButtonPress: () -> ()
|
var onButtonPress: () -> ()
|
||||||
|
|
||||||
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||||
self.onButtonPress = onButtonPress
|
self.onButtonPress = onButtonPress
|
||||||
self.isEnabled = isEnabled
|
self.isEnabled = isEnabled
|
||||||
let texture = SKTexture(imageNamed: textureName)
|
let texture = SKTexture(imageNamed: textureName)
|
||||||
|
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||||
label = SKLabelNode(fontNamed: "Courier-Bold")
|
self.position = position
|
||||||
|
|
||||||
|
let label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||||
label.fontSize = 30
|
label.fontSize = 30
|
||||||
label.fontColor = SKColor.black
|
label.fontColor = SKColor.black
|
||||||
label.zPosition = 1
|
label.zPosition = 1
|
||||||
@ -37,16 +39,9 @@ class ButtonNode: SKSpriteNode {
|
|||||||
label.text = text
|
label.text = text
|
||||||
label.name = "label"
|
label.name = "label"
|
||||||
|
|
||||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
|
||||||
self.position = position
|
|
||||||
|
|
||||||
self.addChild(label)
|
self.addChild(label)
|
||||||
isUserInteractionEnabled = true
|
isUserInteractionEnabled = true
|
||||||
}
|
}
|
||||||
|
|
||||||
func setTexture(textureName: String) {
|
|
||||||
super.texture = SKTexture(imageNamed: textureName)
|
|
||||||
}
|
|
||||||
|
|
||||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
if isEnabled {
|
if isEnabled {
|
||||||
|
@ -12,11 +12,20 @@ import GameKit
|
|||||||
|
|
||||||
class DefaultBaseComponent: GKComponent {
|
class DefaultBaseComponent: GKComponent {
|
||||||
var spriteNode: BaseNode
|
var spriteNode: BaseNode
|
||||||
|
var labelNode : SKLabelNode
|
||||||
|
|
||||||
init(texture: SKTexture, position: CGPoint) {
|
init(texture: SKTexture, position: CGPoint) {
|
||||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
|
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
|
||||||
spriteNode.position = position
|
spriteNode.position = position
|
||||||
spriteNode.zPosition = 2
|
spriteNode.zPosition = 2
|
||||||
|
labelNode = SKLabelNode(text: "")
|
||||||
|
labelNode.fontColor = SKColor.black
|
||||||
|
labelNode.horizontalAlignmentMode = .left
|
||||||
|
labelNode.verticalAlignmentMode = .center
|
||||||
|
labelNode.fontName = "AvenirNext-Bold"
|
||||||
|
labelNode.fontSize = 15
|
||||||
|
labelNode.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||||
|
labelNode.zPosition = spriteNode.zPosition - 1
|
||||||
super.init()
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
28
GoldWars/GoldWars/Components/DefaultWayComponent.swift
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
//
|
||||||
|
// DefaultWayComponent.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Jakob Haag on 18.05.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import GameplayKit
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
class DefaultWayComponent: GKComponent {
|
||||||
|
var shapeNode: SKShapeNode
|
||||||
|
|
||||||
|
init(pathToDraw: CGMutablePath) {
|
||||||
|
self.shapeNode = SKShapeNode()
|
||||||
|
shapeNode.path = pathToDraw
|
||||||
|
shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||||
|
shapeNode.lineWidth = 10
|
||||||
|
shapeNode.zPosition = 0
|
||||||
|
super.init()
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder aDecoder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
}
|
@ -1,58 +0,0 @@
|
|||||||
//
|
|
||||||
// SkillButtonNode.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Simon Kellner on 17.06.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import SpriteKit
|
|
||||||
|
|
||||||
class SkillButtonNode: ButtonNode {
|
|
||||||
|
|
||||||
|
|
||||||
var cooldownCounter = 0
|
|
||||||
var hasCooled: Bool = false
|
|
||||||
let cooldown: Int
|
|
||||||
let displayText: String
|
|
||||||
|
|
||||||
init(textureName: String, text: String, isEnabled: Bool, cooldown: Int, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
|
||||||
self.cooldown = cooldown
|
|
||||||
self.displayText = text
|
|
||||||
super.init(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
|
||||||
self.size = CGSize(width: 100, height: 100)
|
|
||||||
self.label.fontSize = 25
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
|
||||||
super.touchesBegan(touches, with: event)
|
|
||||||
super.isEnabled = false
|
|
||||||
self.cooldownCounter = self.cooldown
|
|
||||||
self.hasCooled = true
|
|
||||||
}
|
|
||||||
|
|
||||||
func decreaseCooldown() {
|
|
||||||
if self.cooldownCounter <= 1 {
|
|
||||||
super.isEnabled = true
|
|
||||||
super.label.text = self.displayText
|
|
||||||
let newRoundAction = SKAction.sequence([
|
|
||||||
SKAction.scale(by: 1.5, duration: 1),
|
|
||||||
SKAction.scale(by: 1/1.5, duration: 1),
|
|
||||||
])
|
|
||||||
if hasCooled {
|
|
||||||
self.run(newRoundAction)
|
|
||||||
self.hasCooled = false
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
super.isEnabled = false
|
|
||||||
self.cooldownCounter -= 1
|
|
||||||
super.label.text = self.cooldownCounter.description
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
}
|
|
25
GoldWars/GoldWars/Components/SkillComponent.swift
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// SkillComponent.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Marcel Schwarz on 24.05.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import GameKit
|
||||||
|
import GameplayKit
|
||||||
|
|
||||||
|
class SkillComponent: GKComponent {
|
||||||
|
var skillButtonNode: SingeClickButtonNode
|
||||||
|
|
||||||
|
init(textureName: String, text: String, position: CGPoint, isEnabled: Bool, onButtonPress: @escaping () -> ()) {
|
||||||
|
skillButtonNode = SingeClickButtonNode(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
||||||
|
super.init()
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -10,70 +10,58 @@ import SpriteKit
|
|||||||
|
|
||||||
|
|
||||||
class SliderNode :SKNode {
|
class SliderNode :SKNode {
|
||||||
|
|
||||||
var sliderLine :SKShapeNode
|
var sliderLine :SKShapeNode
|
||||||
var hiddenKnob :SliderKnob
|
var sliderKnob :SliderKnob
|
||||||
var silderKnob :SKSpriteNode
|
var width: CGFloat
|
||||||
var width: CGFloat
|
|
||||||
|
var getValue: CGFloat{
|
||||||
var getValue: CGFloat{
|
get{
|
||||||
get{
|
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
||||||
silderKnob.position = hiddenKnob.position
|
}
|
||||||
return ((hiddenKnob.position.x.rounded() - hiddenKnob.min) / width)
|
}
|
||||||
}
|
|
||||||
}
|
init(width: CGFloat, position: CGPoint) {
|
||||||
|
self.width = width
|
||||||
init(width: CGFloat, position: CGPoint) {
|
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
||||||
self.width = width
|
sliderLine.position = position
|
||||||
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
sliderLine.fillColor = SKColor.white
|
||||||
sliderLine.position = position
|
|
||||||
sliderLine.fillColor = SKColor.white
|
|
||||||
sliderLine.zPosition = 4
|
sliderLine.zPosition = 4
|
||||||
|
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||||
hiddenKnob = SliderKnob(circleOfRadius: 58 )
|
sliderKnob.min = position.x - width / 2
|
||||||
hiddenKnob.min = position.x - width / 2
|
sliderKnob.max = position.x + width / 2
|
||||||
hiddenKnob.max = position.x + width / 2
|
sliderKnob.fillColor = SKColor.red
|
||||||
hiddenKnob.fillColor = SKColor.red
|
sliderKnob.zPosition = sliderLine.zPosition + 1
|
||||||
hiddenKnob.alpha = 0.001
|
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||||
hiddenKnob.zPosition = sliderLine.zPosition + 1
|
super.init()
|
||||||
hiddenKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
|
||||||
|
}
|
||||||
silderKnob = SKSpriteNode(texture: SKTexture(imageNamed: "yellow_boxTick"))
|
|
||||||
silderKnob.position = hiddenKnob.position
|
required init?(coder aDecoder: NSCoder) {
|
||||||
silderKnob.zPosition = hiddenKnob.zPosition - 1
|
fatalError("init(coder:) has not been implemented")
|
||||||
silderKnob.size = CGSize(width: 50, height: 50)
|
}
|
||||||
|
|
||||||
super.init()
|
|
||||||
self.name = "slider"
|
|
||||||
}
|
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class SliderKnob: SKShapeNode {
|
class SliderKnob: SKShapeNode {
|
||||||
var min = CGFloat()
|
var min = CGFloat()
|
||||||
var max = CGFloat()
|
var max = CGFloat()
|
||||||
|
|
||||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
|
||||||
for touch in touches {
|
for touch in touches {
|
||||||
let touchLocation = touch.location(in: self.scene!)
|
let touchLocation = touch.location(in: self.scene!)
|
||||||
|
|
||||||
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
||||||
self.position.x = touchLocation.x
|
self.position.x = touchLocation.x
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self.position.x <= min){
|
if(self.position.x <= min){
|
||||||
self.position.x = min
|
self.position.x = min
|
||||||
}
|
}
|
||||||
if(self.position.x >= max){
|
if(self.position.x >= max){
|
||||||
self.position.x = max
|
self.position.x = max
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,40 +0,0 @@
|
|||||||
//
|
|
||||||
// SpinningLogo3DNode.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Niko Jochim on 18.06.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import Foundation
|
|
||||||
import SpriteKit
|
|
||||||
import GameKit
|
|
||||||
class SpinningLogo3DNode : SK3DNode {
|
|
||||||
|
|
||||||
init() {
|
|
||||||
super.init(viewportSize: CGSize(width: 250, height: 250))
|
|
||||||
let scnScene: SCNScene = {
|
|
||||||
let scnScene = SCNScene()
|
|
||||||
let cylinder = SCNCylinder(radius: 250, height: 50)
|
|
||||||
let logoMaterial = SCNMaterial()
|
|
||||||
let colorMaterial = SCNMaterial()
|
|
||||||
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
|
||||||
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
|
||||||
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
|
||||||
let cylinderNode = SCNNode(geometry: cylinder)
|
|
||||||
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
|
||||||
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
|
||||||
let forever = SCNAction.repeatForever(action)
|
|
||||||
cylinderNode.runAction(forever)
|
|
||||||
scnScene.rootNode.addChildNode(cylinderNode)
|
|
||||||
return scnScene
|
|
||||||
}()
|
|
||||||
self.scnScene = scnScene
|
|
||||||
self.position = position
|
|
||||||
}
|
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
45
GoldWars/GoldWars/Components/SpinningLogoComponent.swift
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
//
|
||||||
|
// SpinningLogoComponent.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Niko Jochim on 15.05.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import GameKit
|
||||||
|
|
||||||
|
class SpinningLogoComponent: GKComponent{
|
||||||
|
|
||||||
|
var node : SK3DNode
|
||||||
|
|
||||||
|
init(position: CGPoint) {
|
||||||
|
|
||||||
|
let scnScene: SCNScene = {
|
||||||
|
let scnScene = SCNScene()
|
||||||
|
let cylinder = SCNCylinder(radius: 250, height: 50)
|
||||||
|
let logoMaterial = SCNMaterial()
|
||||||
|
let colorMaterial = SCNMaterial()
|
||||||
|
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
||||||
|
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||||
|
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
||||||
|
let cylinderNode = SCNNode(geometry: cylinder)
|
||||||
|
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
||||||
|
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
||||||
|
let forever = SCNAction.repeatForever(action)
|
||||||
|
cylinderNode.runAction(forever)
|
||||||
|
scnScene.rootNode.addChildNode(cylinderNode)
|
||||||
|
return scnScene
|
||||||
|
}()
|
||||||
|
|
||||||
|
self.node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
|
||||||
|
node.scnScene = scnScene
|
||||||
|
node.position = position
|
||||||
|
super.init()
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -14,8 +14,7 @@ class TeamComponent: GKComponent {
|
|||||||
var team: Team
|
var team: Team
|
||||||
var player: GKPlayer
|
var player: GKPlayer
|
||||||
let fire: SKEmitterNode
|
let fire: SKEmitterNode
|
||||||
var unitcountLabel : SKLabelNode
|
|
||||||
|
|
||||||
init(team: Team, player: GKPlayer, position: CGPoint) {
|
init(team: Team, player: GKPlayer, position: CGPoint) {
|
||||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||||
fire.zPosition = 1
|
fire.zPosition = 1
|
||||||
@ -26,15 +25,6 @@ class TeamComponent: GKComponent {
|
|||||||
|
|
||||||
self.team = team
|
self.team = team
|
||||||
self.player = player
|
self.player = player
|
||||||
|
|
||||||
unitcountLabel = SKLabelNode(text: "")
|
|
||||||
unitcountLabel.fontColor = SKColor.black
|
|
||||||
unitcountLabel.horizontalAlignmentMode = .left
|
|
||||||
unitcountLabel.verticalAlignmentMode = .center
|
|
||||||
unitcountLabel.fontName = "AvenirNext-Bold"
|
|
||||||
unitcountLabel.fontSize = 15
|
|
||||||
unitcountLabel.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
|
||||||
unitcountLabel.zPosition = 3
|
|
||||||
super.init()
|
super.init()
|
||||||
fire.particleColor = getColor(by: team)
|
fire.particleColor = getColor(by: team)
|
||||||
}
|
}
|
||||||
@ -47,6 +37,8 @@ class TeamComponent: GKComponent {
|
|||||||
switch team {
|
switch team {
|
||||||
case .team1: return SKColor.red
|
case .team1: return SKColor.red
|
||||||
case .team2: return SKColor.purple
|
case .team2: return SKColor.purple
|
||||||
|
case .team3: return SKColor.green
|
||||||
|
case .team4: return SKColor.gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
0
GoldWars/GoldWars/Components/TimerComponent.swift
Normal file
@ -5,19 +5,6 @@
|
|||||||
// Created by Tim Herbst on 13.05.20.
|
// Created by Tim Herbst on 13.05.20.
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
//
|
//
|
||||||
import Foundation
|
|
||||||
|
|
||||||
struct Heartbeat: Codable {
|
|
||||||
var date: Date
|
|
||||||
}
|
|
||||||
|
|
||||||
struct NotificationModel: Codable {
|
|
||||||
let name: String
|
|
||||||
|
|
||||||
init(name: String) {
|
|
||||||
self.name = name
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct PlayerMove: Codable {
|
struct PlayerMove: Codable {
|
||||||
let fromBase: Int
|
let fromBase: Int
|
||||||
@ -68,11 +55,11 @@ class DataService {
|
|||||||
var entityManager = EntityManager.gameEMInstance
|
var entityManager = EntityManager.gameEMInstance
|
||||||
|
|
||||||
func addMove(playerMove: PlayerMove) {
|
func addMove(playerMove: PlayerMove) {
|
||||||
let equalMoveIdx = localRoundData.localPlayerMoves.firstIndex(where: { (localPlayerMove) -> Bool in
|
var equalMove = localRoundData.localPlayerMoves.filter { (ele) -> Bool in
|
||||||
localPlayerMove.toBase == playerMove.toBase && localPlayerMove.fromBase == playerMove.fromBase
|
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
|
||||||
})
|
}
|
||||||
if equalMoveIdx != nil {
|
if equalMove.count == 1 {
|
||||||
localRoundData.localPlayerMoves[equalMoveIdx!].unitCount = Int(localRoundData.localPlayerMoves[equalMoveIdx!].unitCount) + Int(playerMove.unitCount)
|
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
|
||||||
} else {
|
} else {
|
||||||
self.localRoundData.localPlayerMoves.append(playerMove)
|
self.localRoundData.localPlayerMoves.append(playerMove)
|
||||||
}
|
}
|
||||||
|
@ -1,70 +0,0 @@
|
|||||||
//
|
|
||||||
// EloHelper.swift
|
|
||||||
// GoldWars
|
|
||||||
//
|
|
||||||
// Created by Marcel Schwarz on 13.06.20.
|
|
||||||
// Copyright © 2020 SP2. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import GameKit
|
|
||||||
import os
|
|
||||||
|
|
||||||
struct EloDataForPeer : Codable {
|
|
||||||
let scoreToReport: Int64
|
|
||||||
}
|
|
||||||
|
|
||||||
class EloHelper {
|
|
||||||
|
|
||||||
static private let LOG = OSLog.init(subsystem: "EloHelper", category: "EloHelper")
|
|
||||||
|
|
||||||
static let IDENTIFIER_ALL_ELO = "de.hft.stuttgart.ip2.goldwars.bestelo"
|
|
||||||
static let IDENTIFIER_ELO = "de.hft.stuttgart.ip2.goldwars.matchmaking"
|
|
||||||
|
|
||||||
static func updateEloScore(winner: GKPlayer, hatDenNikoGemacht looser: GKPlayer) {
|
|
||||||
|
|
||||||
let leaderboard = GKLeaderboard.init(players: [winner, looser])
|
|
||||||
leaderboard.identifier = EloHelper.IDENTIFIER_ELO
|
|
||||||
|
|
||||||
leaderboard.loadScores{scores, error in
|
|
||||||
|
|
||||||
// Get Scores
|
|
||||||
let R_looser = scores?.filter { $0.player == looser }.first ?? GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: looser)
|
|
||||||
let R_winner = scores?.filter { $0.player == winner }.first ?? GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: winner)
|
|
||||||
|
|
||||||
// Calc ELO
|
|
||||||
let Q_looser = pow(10.0, Double(R_looser.value) / 400.0)
|
|
||||||
let Q_winner = pow(10.0, Double(R_winner.value) / 400.0)
|
|
||||||
let E_looser = Q_looser / (Q_looser + Q_winner)
|
|
||||||
let E_winner = Q_winner / (Q_looser + Q_winner)
|
|
||||||
|
|
||||||
let R_winner_new = Int64(Double(R_winner.value) + 10.0 * (1.0 - E_winner))
|
|
||||||
let R_looser_new = Int64(Double(R_looser.value) + 10.0 * (0.0 - E_looser))
|
|
||||||
|
|
||||||
// Update Elo on leaderboard
|
|
||||||
let winner_new = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: winner)
|
|
||||||
winner_new.value = R_winner_new
|
|
||||||
let looser_new = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: looser)
|
|
||||||
looser_new.value = R_looser_new
|
|
||||||
|
|
||||||
let scoreForPeer = winner == GameCenterManager.sharedInstance.localPlayer ? looser_new : winner_new
|
|
||||||
let scoreForHost = winner == GameCenterManager.sharedInstance.localPlayer ? winner_new : looser_new
|
|
||||||
|
|
||||||
MultiplayerNetwork.sharedInstance.sendEloData(scoreToReport: scoreForPeer)
|
|
||||||
reportScore(score: scoreForHost.value)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static func reportScore(score: Int64) {
|
|
||||||
let gkScoreElo = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: GKLocalPlayer.local)
|
|
||||||
gkScoreElo.value = score
|
|
||||||
let gkScoreAll = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ALL_ELO, player: GKLocalPlayer.local)
|
|
||||||
gkScoreAll.value = score
|
|
||||||
GKScore.report([gkScoreAll, gkScoreElo], withCompletionHandler: { error in
|
|
||||||
if error != nil {
|
|
||||||
os_log("Could not report %@", log: LOG, type: .error, error!.localizedDescription)
|
|
||||||
} else {
|
|
||||||
os_log("New Scores reported to EloSystem", log: self.LOG, type: .info)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
@ -38,28 +38,22 @@ class Base: GKEntity{
|
|||||||
self.unitCount = 500
|
self.unitCount = 500
|
||||||
}
|
}
|
||||||
if ownershipPlayer == GKLocalPlayer.local {
|
if ownershipPlayer == GKLocalPlayer.local {
|
||||||
self.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(unitCount)"
|
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(unitCount)"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func doPlayerMoveTypeToBase(base: Base, units: Int) -> [GKEntity]{
|
func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
|
||||||
if base.ownershipPlayer != GKLocalPlayer.local {
|
if base.ownershipPlayer != GKLocalPlayer.local {
|
||||||
base.changeOwnership = true
|
base.changeOwnership = true
|
||||||
}
|
}
|
||||||
|
base.ownershipPlayer = self.ownershipPlayer
|
||||||
self.unitCount -= units
|
self.unitCount -= units
|
||||||
base.unitCount += units
|
base.unitCount += units
|
||||||
self.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(self.unitCount)"
|
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
|
||||||
|
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
||||||
if base.component(ofType: TeamComponent.self)?.unitcountLabel.text != "" {
|
|
||||||
if base.ownershipPlayer != self.ownershipPlayer {
|
|
||||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(abs(base.unitCount - units * 2))"
|
|
||||||
} else {
|
|
||||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
||||||
toBase: base.baseID,
|
toBase: base.baseID,
|
||||||
unitCount: units)
|
unitCount: units * playerMoveType.rawValue)
|
||||||
)
|
)
|
||||||
return [self, base]
|
return [self, base]
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,6 @@ class EntityManager {
|
|||||||
static let gameEMInstance = EntityManager()
|
static let gameEMInstance = EntityManager()
|
||||||
static let menuEMInstance = EntityManager()
|
static let menuEMInstance = EntityManager()
|
||||||
static let settingsEMInstance = EntityManager()
|
static let settingsEMInstance = EntityManager()
|
||||||
static let rulesEMInstance = EntityManager()
|
|
||||||
|
|
||||||
var entities = Set<GKEntity>()
|
var entities = Set<GKEntity>()
|
||||||
var scene: SKScene
|
var scene: SKScene
|
||||||
@ -49,38 +48,24 @@ class EntityManager {
|
|||||||
scene.addChild(hudEntitiy.hostUnitsLabel)
|
scene.addChild(hudEntitiy.hostUnitsLabel)
|
||||||
scene.addChild(hudEntitiy.peerLabel)
|
scene.addChild(hudEntitiy.peerLabel)
|
||||||
scene.addChild(hudEntitiy.peerUnitsLabel)
|
scene.addChild(hudEntitiy.peerUnitsLabel)
|
||||||
scene.addChild(hudEntitiy.leaveGame)
|
scene.addChild(hudEntitiy.skillWrapper)
|
||||||
|
scene.addChild(hudEntitiy.timerWrapper)
|
||||||
|
scene.addChild(hudEntitiy.hostInfoWrapper)
|
||||||
|
scene.addChild(hudEntitiy.peerInfoWrapper)
|
||||||
scene.addChild(hudEntitiy.defSkill)
|
scene.addChild(hudEntitiy.defSkill)
|
||||||
scene.addChild(hudEntitiy.atkSkill)
|
scene.addChild(hudEntitiy.atkSkill)
|
||||||
scene.addChild(hudEntitiy.spySkill)
|
scene.addChild(hudEntitiy.spySkill)
|
||||||
scene.addChild(hudEntitiy.roundTimerLabel)
|
scene.addChild(hudEntitiy.roundTimerLabel)
|
||||||
scene.addChild(hudEntitiy.finishButton)
|
scene.addChild(hudEntitiy.finishButton)
|
||||||
scene.addChild(hudEntitiy.backgroundRoundCounter)
|
|
||||||
scene.addChild(hudEntitiy.currentRoundLabel)
|
|
||||||
scene.addChild(hudEntitiy.roundsLabel)
|
|
||||||
scene.addChild(hudEntitiy.roundLabel)
|
|
||||||
scene.addChild(hudEntitiy.blockWholeScreenPane)
|
|
||||||
}
|
|
||||||
|
|
||||||
if let spinningLogoEntity = entity as? SpinningLogoEntity {
|
|
||||||
scene.addChild(spinningLogoEntity.spinningLogoNode)
|
|
||||||
scene.addChild(spinningLogoEntity.goldLetteringNode)
|
|
||||||
scene.addChild(spinningLogoEntity.warsLetteringNode)
|
|
||||||
}
|
|
||||||
|
|
||||||
if let wayEntity = entity as? Way {
|
|
||||||
scene.addChild(wayEntity.localWayComponent)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
|
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
|
||||||
|
scene.addChild(spriteNode.labelNode)
|
||||||
scene.addChild(spriteNode.spriteNode)
|
scene.addChild(spriteNode.spriteNode)
|
||||||
}
|
}
|
||||||
|
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||||
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
scene.addChild(fire)
|
||||||
scene.addChild(spriteNode.unitcountLabel)
|
|
||||||
scene.addChild(spriteNode.fire)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
|
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
|
||||||
scene.addChild(buttonNode)
|
scene.addChild(buttonNode)
|
||||||
}
|
}
|
||||||
@ -90,14 +75,18 @@ class EntityManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||||
scene.addChild(sliderNode.hiddenKnob)
|
scene.addChild(sliderNode.sliderKnob)
|
||||||
scene.addChild(sliderNode.sliderLine)
|
scene.addChild(sliderNode.sliderLine)
|
||||||
scene.addChild(sliderNode.silderKnob)
|
|
||||||
}
|
}
|
||||||
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
||||||
scene.addChild(labelNode)
|
scene.addChild(labelNode)
|
||||||
}
|
}
|
||||||
|
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
|
||||||
|
scene.addChild(node)
|
||||||
|
}
|
||||||
|
if let wayNode = entity.component(ofType: DefaultWayComponent.self)?.shapeNode {
|
||||||
|
scene.addChild(wayNode)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func remove(_ entity: GKEntity) {
|
func remove(_ entity: GKEntity) {
|
||||||
@ -105,9 +94,8 @@ class EntityManager {
|
|||||||
spriteNode.removeFromParent()
|
spriteNode.removeFromParent()
|
||||||
}
|
}
|
||||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||||
sliderNode.hiddenKnob.removeFromParent()
|
sliderNode.sliderKnob.removeFromParent()
|
||||||
sliderNode.sliderLine.removeFromParent()
|
sliderNode.sliderLine.removeFromParent()
|
||||||
sliderNode.silderKnob.removeFromParent()
|
|
||||||
}
|
}
|
||||||
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
||||||
modalButton.buttonNode.removeFromParent()
|
modalButton.buttonNode.removeFromParent()
|
||||||
@ -130,13 +118,10 @@ class EntityManager {
|
|||||||
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||||
scene.addChild(spriteNode.unitcountLabel)
|
scene.addChild(fire)
|
||||||
scene.addChild(spriteNode.fire)
|
|
||||||
}
|
}
|
||||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "attack_base",fileExtension: "wav",volumeLevel: -3.0)
|
|
||||||
}
|
}
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.capture.fifty.bases", increasePercentComplete: 2)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,22 +138,17 @@ class EntityManager {
|
|||||||
if snapBase.ownership != nil {
|
if snapBase.ownership != nil {
|
||||||
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
|
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
|
||||||
} else {
|
} else {
|
||||||
if entity.component(ofType: TeamComponent.self) != nil {
|
entity.removeComponent(ofType: TeamComponent.self)
|
||||||
runExplosion(base: base)
|
|
||||||
entity.component(ofType: TeamComponent.self)!.fire.removeFromParent()
|
|
||||||
entity.component(ofType: TeamComponent.self)!.unitcountLabel.removeFromParent()
|
|
||||||
entity.removeComponent(ofType: TeamComponent.self)
|
|
||||||
}
|
|
||||||
base.ownershipPlayer = nil
|
base.ownershipPlayer = nil
|
||||||
}
|
}
|
||||||
if getOwnerBySnapBase != nil {
|
if getOwnerBySnapBase != nil {
|
||||||
if base.ownershipPlayer != getOwnerBySnapBase {
|
if getOwnerBySnapBase == GKLocalPlayer.local {
|
||||||
//TODO: Outsource following with a AnimationManager
|
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
||||||
runExplosion(base: base)
|
} else {
|
||||||
|
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = ""
|
||||||
}
|
}
|
||||||
|
|
||||||
base.ownershipPlayer = getOwnerBySnapBase
|
base.ownershipPlayer = getOwnerBySnapBase
|
||||||
if entity.component(ofType: TeamComponent.self) != nil {
|
if (entity.component(ofType: TeamComponent.self) != nil) {
|
||||||
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
||||||
} else {
|
} else {
|
||||||
entity.addComponent(TeamComponent(
|
entity.addComponent(TeamComponent(
|
||||||
@ -177,17 +157,10 @@ class EntityManager {
|
|||||||
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||||
scene.addChild(spriteNode.unitcountLabel)
|
scene.addChild(fire)
|
||||||
scene.addChild(spriteNode.fire)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if getOwnerBySnapBase == GKLocalPlayer.local {
|
|
||||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
|
|
||||||
} else {
|
|
||||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = ""
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -195,20 +168,6 @@ class EntityManager {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func runExplosion(base: Base) {
|
|
||||||
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
|
||||||
scene.addChild(explosion)
|
|
||||||
explosion.zPosition = 2
|
|
||||||
explosion.position = base.position
|
|
||||||
explosion.name = "explosion"
|
|
||||||
explosion.particleColorSequence = nil
|
|
||||||
explosion.particleColorBlendFactor = 1.0
|
|
||||||
let wait = SKAction.wait(forDuration: 1)
|
|
||||||
let removeParticle = SKAction.removeFromParent()
|
|
||||||
let sequence = SKAction.sequence([wait, removeParticle])
|
|
||||||
explosion.run(sequence)
|
|
||||||
}
|
|
||||||
|
|
||||||
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
|
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
|
||||||
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
|
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
|
||||||
}
|
}
|
||||||
@ -241,14 +200,6 @@ class EntityManager {
|
|||||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
||||||
}
|
}
|
||||||
|
|
||||||
func getOpponentBases(for team: Team) -> Set<Base> {
|
|
||||||
if(team == .team1){
|
|
||||||
return getBasesByTeam(for: .team2)
|
|
||||||
}else {
|
|
||||||
return getBasesByTeam(for: .team1)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
|
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
|
||||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
|
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
|
||||||
}
|
}
|
||||||
@ -270,10 +221,6 @@ class EntityManager {
|
|||||||
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
|
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
|
||||||
}
|
}
|
||||||
|
|
||||||
func getTeam() -> Team {
|
|
||||||
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == GKLocalPlayer.local.displayName }[0].component(ofType: TeamComponent.self)!.team
|
|
||||||
}
|
|
||||||
|
|
||||||
func getBasebyID(id: Int) -> Base?{
|
func getBasebyID(id: Int) -> Base?{
|
||||||
for entity in entities {
|
for entity in entities {
|
||||||
if entity is Base && (entity as! Base).baseID == id {
|
if entity is Base && (entity as! Base).baseID == id {
|
||||||
@ -284,7 +231,7 @@ class EntityManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func getBackground() -> GKEntity? {
|
func getBackground() -> GKEntity? {
|
||||||
return entities.filter{$0 is Background}.first
|
return entities.filter{$0 is Background}[0]
|
||||||
}
|
}
|
||||||
|
|
||||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||||
@ -295,13 +242,8 @@ class EntityManager {
|
|||||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||||
}
|
}
|
||||||
|
|
||||||
func changeSettingsButtonText(buttonName: String, text: String) {
|
|
||||||
let button = entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
|
||||||
button.component(ofType: ButtonComponent.self)?.buttonNode.label.text = text
|
|
||||||
}
|
|
||||||
|
|
||||||
func getHUD() -> HUD? {
|
func getHUD() -> HUD? {
|
||||||
return entities.filter{$0 is HUD}.first as? HUD
|
return entities.filter{$0 is HUD}[0] as? HUD
|
||||||
}
|
}
|
||||||
|
|
||||||
func getSnapshotModel() -> SnapshotModel {
|
func getSnapshotModel() -> SnapshotModel {
|
||||||
@ -346,7 +288,7 @@ class EntityManager {
|
|||||||
|
|
||||||
if let slider = modal.component(ofType: SliderComponent.self) {
|
if let slider = modal.component(ofType: SliderComponent.self) {
|
||||||
slider.sliderNode.removeFromParent()
|
slider.sliderNode.removeFromParent()
|
||||||
slider.sliderNode.hiddenKnob.removeFromParent()
|
slider.sliderNode.sliderKnob.removeFromParent()
|
||||||
slider.sliderNode.sliderLine.removeFromParent()
|
slider.sliderNode.sliderLine.removeFromParent()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -354,20 +296,18 @@ class EntityManager {
|
|||||||
button.buttonNode.removeFromParent()
|
button.buttonNode.removeFromParent()
|
||||||
}
|
}
|
||||||
self.remove(modal)
|
self.remove(modal)
|
||||||
|
|
||||||
|
for child in scene.children {
|
||||||
|
if(child.name != "fire"){
|
||||||
|
child.alpha = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
isModal = false
|
isModal = false
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func exitToMenu() {
|
|
||||||
GameCenterManager.sharedInstance.reset()
|
|
||||||
EntityManager.gameEMInstance.getTimer()?.stopTimer()
|
|
||||||
RoundCalculatorService.sharedInstance.currentRound = 1
|
|
||||||
EntityManager.gameEMInstance.scene.view?.presentScene(EntityManager.menuEMInstance.scene)
|
|
||||||
EntityManager.gameEMInstance.entities.removeAll()
|
|
||||||
EntityManager.gameEMInstance.scene.removeFromParent()
|
|
||||||
}
|
|
||||||
|
|
||||||
func getTimer() -> RoundTimer? {
|
func getTimer() -> RoundTimer? {
|
||||||
return getHUD()?.roundTimer
|
return getHUD()?.roundTimer
|
||||||
}
|
}
|
||||||
|
@ -17,108 +17,94 @@ class HUD: GKEntity {
|
|||||||
|
|
||||||
var peerLabel:SKLabelNode
|
var peerLabel:SKLabelNode
|
||||||
var peerUnitsLabel:SKLabelNode
|
var peerUnitsLabel:SKLabelNode
|
||||||
|
var host: GKPlayer?
|
||||||
|
var peer: GKPlayer?
|
||||||
|
|
||||||
var leaveGame: ButtonNode
|
var skillWrapper: SKShapeNode
|
||||||
|
var timerWrapper: SKShapeNode
|
||||||
|
var hostInfoWrapper: SKSpriteNode
|
||||||
|
var peerInfoWrapper: SKSpriteNode
|
||||||
|
|
||||||
var spySkill: SkillButtonNode
|
var spySkill: SingeClickButtonNode
|
||||||
var defSkill: SkillButtonNode
|
var defSkill: SingeClickButtonNode
|
||||||
var atkSkill: SkillButtonNode
|
var atkSkill: SingeClickButtonNode
|
||||||
|
|
||||||
var roundTimerLabel: SKLabelNode
|
var roundTimerLabel: SKLabelNode
|
||||||
let roundTimer: RoundTimer
|
let roundTimer: RoundTimer
|
||||||
|
|
||||||
var backgroundRoundCounter: SKSpriteNode
|
|
||||||
var currentRoundLabel: SKLabelNode
|
|
||||||
var roundsLabel: SKLabelNode
|
|
||||||
var roundLabel: SKLabelNode
|
|
||||||
|
|
||||||
var finishButton: ButtonNode
|
var finishButton: ButtonNode
|
||||||
var blockWholeScreenPane: SKSpriteNode
|
|
||||||
|
|
||||||
init(size: CGSize) {
|
init(size: CGSize) {
|
||||||
hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName)
|
host = GameCenterManager.sharedInstance.hostingPlayer
|
||||||
hostLabel.name = "hostLabel"
|
peer = GameCenterManager.sharedInstance.peerPlayer
|
||||||
|
hostLabel = SKLabelNode(text: host?.displayName)
|
||||||
hostUnitsLabel = SKLabelNode(text: "500" )
|
hostUnitsLabel = SKLabelNode(text: "500" )
|
||||||
peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName)
|
peerLabel = SKLabelNode(text: peer?.displayName)
|
||||||
peerLabel.name = "peerLabel"
|
|
||||||
peerUnitsLabel = SKLabelNode(text: "500")
|
peerUnitsLabel = SKLabelNode(text: "500")
|
||||||
|
|
||||||
roundTimerLabel = SKLabelNode(text: "")
|
roundTimerLabel = SKLabelNode(text: "")
|
||||||
roundTimerLabel.fontColor = UIColor.black
|
roundTimerLabel.fontColor = UIColor.white
|
||||||
roundTimerLabel.fontSize = CGFloat(45)
|
roundTimerLabel.fontSize = CGFloat(45)
|
||||||
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
|
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.94)
|
||||||
roundTimerLabel.zPosition = 900
|
|
||||||
roundTimerLabel.horizontalAlignmentMode = .center
|
roundTimerLabel.horizontalAlignmentMode = .center
|
||||||
|
|
||||||
self.roundTimer = RoundTimer()
|
self.roundTimer = RoundTimer()
|
||||||
|
|
||||||
|
|
||||||
|
timerWrapper = SKShapeNode(rectOf: CGSize(width: 200, height: 60), cornerRadius: 6)
|
||||||
|
timerWrapper.position = CGPoint(x: size.width / 2, y: size.height - 27)
|
||||||
|
timerWrapper.fillColor = SKColor.lightGray
|
||||||
|
|
||||||
|
hostInfoWrapper = SKSpriteNode(imageNamed: "HostInfoWrapper")
|
||||||
|
hostInfoWrapper.scale(to: CGSize(width: hostInfoWrapper.frame.width * 0.4, height: hostInfoWrapper.frame.height * 0.4))
|
||||||
|
hostInfoWrapper.position = CGPoint(x: hostInfoWrapper.frame.width / 2, y: size.height - hostInfoWrapper.frame.height / 2)
|
||||||
|
hostInfoWrapper.alpha = 0.8
|
||||||
|
|
||||||
|
peerInfoWrapper = SKSpriteNode(imageNamed: "PeerInfoWrapper")
|
||||||
|
peerInfoWrapper.scale(to: CGSize(width: peerInfoWrapper.frame.width * 0.4 , height: peerInfoWrapper.frame.height * 0.4))
|
||||||
|
peerInfoWrapper.position = CGPoint(x: size.width - peerInfoWrapper.frame.width / 2, y: size.height - peerInfoWrapper.frame.height / 2)
|
||||||
|
peerInfoWrapper.alpha = 0.7
|
||||||
|
|
||||||
|
skillWrapper = SKShapeNode(circleOfRadius: 150)
|
||||||
|
skillWrapper.position = CGPoint(x: size.width, y: 0)
|
||||||
|
skillWrapper.fillColor = SKColor(white: 0, alpha: 0)
|
||||||
|
skillWrapper.strokeColor = SKColor.darkGray
|
||||||
|
|
||||||
|
spySkill = SingeClickButtonNode(
|
||||||
|
textureName: "yellow_circle",
|
||||||
|
text: "Spy",
|
||||||
|
isEnabled: true,
|
||||||
|
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.86, y: EntityManager.gameEMInstance.scene.size.height * 0.05),
|
||||||
|
onButtonPress: { print("Not implemented") }
|
||||||
|
)
|
||||||
|
defSkill = SingeClickButtonNode(
|
||||||
|
textureName: "yellow_circle",
|
||||||
|
text: "Def",
|
||||||
|
isEnabled: true,
|
||||||
|
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.9, y: EntityManager.gameEMInstance.scene.size.height * 0.133),
|
||||||
|
onButtonPress: {DataService.sharedInstance.localRoundData.hasDefenceBoost = true}
|
||||||
|
)
|
||||||
|
atkSkill = SingeClickButtonNode(
|
||||||
|
textureName: "yellow_circle",
|
||||||
|
text: "Atk",
|
||||||
|
isEnabled: true,
|
||||||
|
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.96, y: EntityManager.gameEMInstance.scene.size.height * 0.186),
|
||||||
|
onButtonPress: {DataService.sharedInstance.localRoundData.hasAttackBoost = true}
|
||||||
|
)
|
||||||
|
|
||||||
finishButton = SingeClickButtonNode(
|
finishButton = SingeClickButtonNode(
|
||||||
textureName: "finish_button",
|
textureName: "yellow_button04",
|
||||||
text: "",
|
text: "Done",
|
||||||
isEnabled: true,
|
isEnabled: true,
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: EntityManager.gameEMInstance.scene.size.width * 0.95 ,
|
x: EntityManager.gameEMInstance.scene.size.width * 0.1,
|
||||||
y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||||
onButtonPress: { }
|
onButtonPress: { }
|
||||||
)
|
)
|
||||||
leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
|
finishButton.size = CGSize(width: 80, height: 40)
|
||||||
EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
|
|
||||||
})
|
|
||||||
leaveGame.size = CGSize(width: 120, height: 120);
|
|
||||||
|
|
||||||
defSkill = SkillButtonNode(
|
|
||||||
textureName: "def_button",
|
|
||||||
text: "Def",
|
|
||||||
isEnabled: true,
|
|
||||||
cooldown: 4,
|
|
||||||
position: CGPoint(x: finishButton.position.x - 85, y: finishButton.position.y),
|
|
||||||
onButtonPress: {
|
|
||||||
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
|
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
|
|
||||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
spySkill = SkillButtonNode(
|
|
||||||
textureName: "spy_button",
|
|
||||||
text: "Spy",
|
|
||||||
isEnabled: true,
|
|
||||||
cooldown: 3,
|
|
||||||
position: CGPoint(x: defSkill.position.x - 85, y: defSkill.position.y),
|
|
||||||
onButtonPress: {
|
|
||||||
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
|
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
|
|
||||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
atkSkill = SkillButtonNode(
|
|
||||||
textureName: "atk_button",
|
|
||||||
text: "Atk",
|
|
||||||
isEnabled: true,
|
|
||||||
cooldown: 4,
|
|
||||||
position: CGPoint(x: spySkill.position.x - 85, y: spySkill.position.y),
|
|
||||||
onButtonPress: {
|
|
||||||
DataService.sharedInstance.localRoundData.hasAttackBoost = true
|
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
|
||||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
|
|
||||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
finishButton.size = CGSize(width: 100, height: 100)
|
|
||||||
finishButton.zPosition = 2
|
finishButton.zPosition = 2
|
||||||
|
|
||||||
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfoTexture"))
|
|
||||||
currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
|
||||||
roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
|
||||||
roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
|
||||||
|
|
||||||
blockWholeScreenPane = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0), size: size)
|
|
||||||
blockWholeScreenPane.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5)
|
|
||||||
blockWholeScreenPane.zPosition = 899
|
|
||||||
blockWholeScreenPane.isHidden = true
|
|
||||||
super.init()
|
super.init()
|
||||||
initRoundInfo(size: size)
|
|
||||||
finishButton.onButtonPress = { [unowned self] in
|
finishButton.onButtonPress = { [unowned self] in
|
||||||
self.finishRound()
|
self.finishRound()
|
||||||
}
|
}
|
||||||
@ -130,18 +116,20 @@ class HUD: GKEntity {
|
|||||||
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
|
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
|
||||||
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
|
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
|
||||||
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
|
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
|
||||||
|
|
||||||
roundTimer.initTimer()
|
roundTimer.initTimer()
|
||||||
startWithDuration()
|
startWithDuration()
|
||||||
}
|
}
|
||||||
|
|
||||||
func updateUnitSum(){
|
func updateUnitSum(){
|
||||||
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: GameCenterManager.sharedInstance.hostingPlayer!))"
|
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: host!))"
|
||||||
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: GameCenterManager.sharedInstance.peerPlayer!))"
|
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: peer!))"
|
||||||
}
|
}
|
||||||
|
|
||||||
func setColor(labelNodes: [SKLabelNode]) -> Void {
|
func setColor(labelNodes: [SKLabelNode]) -> Void {
|
||||||
for label in labelNodes {
|
for label in labelNodes {
|
||||||
label.fontColor = SKColor.black
|
label.fontColor = SKColor.black
|
||||||
|
label.zPosition = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -152,57 +140,12 @@ class HUD: GKEntity {
|
|||||||
func startWithDuration(){
|
func startWithDuration(){
|
||||||
roundTimer.startTimer()
|
roundTimer.startTimer()
|
||||||
finishButton.isEnabled = true
|
finishButton.isEnabled = true
|
||||||
self.roundTimer.roundEnded = "Berechnung"
|
self.roundTimer.roundEnded = "Syncing"
|
||||||
RoundCalculatorService.sharedInstance.isCalculating = false
|
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||||
blockWholeScreenPane.isHidden = true
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func finishRound() -> () {
|
func finishRound() -> () {
|
||||||
self.blockWholeScreenPane.isHidden = false
|
|
||||||
self.roundTimer.timeLeft = 1;
|
self.roundTimer.timeLeft = 1;
|
||||||
self.roundTimer.roundEnded = "Warte auf Gegner..."
|
self.roundTimer.roundEnded = "Waiting..."
|
||||||
}
|
|
||||||
|
|
||||||
func initRoundInfo(size: CGSize) -> () {
|
|
||||||
backgroundRoundCounter.zPosition = 2
|
|
||||||
backgroundRoundCounter.position = CGPoint(x: leaveGame.position.x + 63, y: leaveGame.position.y)
|
|
||||||
backgroundRoundCounter.size = CGSize(width: 120, height: 120)
|
|
||||||
currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
|
|
||||||
currentRoundLabel.fontSize = 50
|
|
||||||
currentRoundLabel.fontColor = SKColor.black
|
|
||||||
currentRoundLabel.verticalAlignmentMode = .center
|
|
||||||
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 4)
|
|
||||||
currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
|
||||||
|
|
||||||
roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
|
||||||
roundsLabel.text = "von \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
|
|
||||||
roundsLabel.fontColor = SKColor.black
|
|
||||||
roundsLabel.verticalAlignmentMode = .center
|
|
||||||
roundsLabel.fontSize = 12
|
|
||||||
roundsLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y - 25)
|
|
||||||
|
|
||||||
roundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
|
||||||
roundLabel.text = "Runde"
|
|
||||||
roundLabel.fontColor = SKColor.black
|
|
||||||
roundLabel.verticalAlignmentMode = .center
|
|
||||||
roundLabel.fontSize = 12
|
|
||||||
roundLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y + 25)
|
|
||||||
}
|
|
||||||
|
|
||||||
func setCurrentRound(round: Int) -> Void {
|
|
||||||
currentRoundLabel.text = "\(round)"
|
|
||||||
let newRoundAction = SKAction.sequence([
|
|
||||||
SKAction.scale(by: 2, duration: 1),
|
|
||||||
SKAction.scale(by: 0.5, duration: 1),
|
|
||||||
])
|
|
||||||
currentRoundLabel.run(newRoundAction)
|
|
||||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "new_round", fileExtension: "wav", volumeLevel: 0.0)
|
|
||||||
self.decreaseSkillRoundCooldownCounter()
|
|
||||||
}
|
|
||||||
|
|
||||||
func decreaseSkillRoundCooldownCounter() {
|
|
||||||
self.spySkill.decreaseCooldown()
|
|
||||||
self.atkSkill.decreaseCooldown()
|
|
||||||
self.defSkill.decreaseCooldown()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,11 +8,10 @@
|
|||||||
|
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
enum ModalType: String {
|
enum ModalType: String{
|
||||||
|
case BaseDetails
|
||||||
case BaseAttack
|
case BaseAttack
|
||||||
case BaseMoveOwnUnits
|
case BaseMoveOwnUnits
|
||||||
case PauseGame
|
|
||||||
case QuitGame
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class Modal: GKEntity{
|
class Modal: GKEntity{
|
||||||
@ -25,15 +24,9 @@ class Modal: GKEntity{
|
|||||||
var body: SKLabelNode
|
var body: SKLabelNode
|
||||||
var footer: SKLabelNode
|
var footer: SKLabelNode
|
||||||
var overlay: SKSpriteNode
|
var overlay: SKSpriteNode
|
||||||
var type: ModalType
|
|
||||||
|
|
||||||
init(modaltype: ModalType, base: Base?, anchorPoint: CGPoint, gameScene: SKScene, currentDraggedBase: Base?, touchLocation: CGPoint?, collisionBase: Base?) {
|
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
|
||||||
self.type = modaltype
|
unitCount = base.unitCount
|
||||||
unitCount = 0
|
|
||||||
if base != nil {
|
|
||||||
unitCount = base!.unitCount
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||||
background = SKSpriteNode(texture: texture, size: texture.size())
|
background = SKSpriteNode(texture: texture, size: texture.size())
|
||||||
@ -52,38 +45,33 @@ class Modal: GKEntity{
|
|||||||
overlay.zPosition = 3
|
overlay.zPosition = 3
|
||||||
|
|
||||||
switch modaltype {
|
switch modaltype {
|
||||||
case .BaseAttack:
|
case .BaseDetails:
|
||||||
header = SKLabelNode(text: "Angriff")
|
header = SKLabelNode(text: "Information")
|
||||||
body = SKLabelNode(text: "\(unitCount / 2) Einheiten")
|
body = SKLabelNode(text: "Diese Basis enthält \(base.unitCount) Einheiten")
|
||||||
footer = SKLabelNode()
|
footer = SKLabelNode()
|
||||||
case .BaseMoveOwnUnits:
|
case .BaseAttack:
|
||||||
header = SKLabelNode(text: "Formation")
|
header = SKLabelNode(text: "Angriff")
|
||||||
body = SKLabelNode(text: "\(unitCount / 2) Einheiten")
|
body = SKLabelNode(text: "Schicke \(unitCount / 2)\nEinheiten")
|
||||||
footer = SKLabelNode()
|
footer = SKLabelNode()
|
||||||
case .PauseGame:
|
case .BaseMoveOwnUnits:
|
||||||
header = SKLabelNode(text: "Pause")
|
header = SKLabelNode(text: "Formation")
|
||||||
body = SKLabelNode(text: "Warte auf Gegner...")
|
body = SKLabelNode(text: "Sende \(unitCount / 2)\nEinheiten")
|
||||||
footer = SKLabelNode()
|
footer = SKLabelNode()
|
||||||
closeButton.zPosition = -1
|
|
||||||
case .QuitGame:
|
|
||||||
header = SKLabelNode(text: "Spiel verlassen")
|
|
||||||
body = SKLabelNode(text: "Sicher verlassen?")
|
|
||||||
footer = SKLabelNode()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
|
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
|
||||||
self.header.fontName = "HelveticaNeue-Bold"
|
self.header.fontName = "HelveticaNeue-Bold"
|
||||||
self.header.fontSize = 40
|
self.header.fontSize = 40
|
||||||
self.header.zPosition = 5
|
self.header.zPosition = 5
|
||||||
|
|
||||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 15)
|
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||||
self.body.numberOfLines = 2
|
self.body.numberOfLines = 2
|
||||||
self.body.preferredMaxLayoutWidth = 390
|
self.body.preferredMaxLayoutWidth = 390
|
||||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||||
self.body.fontName = "HelveticaNeue-Bold"
|
self.body.fontName = "HelveticaNeue-Bold"
|
||||||
self.body.fontSize = 40
|
self.body.fontSize = 40
|
||||||
self.body.zPosition = 5
|
self.body.zPosition = 5
|
||||||
|
|
||||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||||
self.footer.fontName = "HelveticaNeue-Bold"
|
self.footer.fontName = "HelveticaNeue-Bold"
|
||||||
self.footer.fontSize = 40
|
self.footer.fontSize = 40
|
||||||
@ -91,26 +79,19 @@ class Modal: GKEntity{
|
|||||||
|
|
||||||
super.init()
|
super.init()
|
||||||
|
|
||||||
switch modaltype {
|
switch modaltype{
|
||||||
case .BaseAttack, .BaseMoveOwnUnits:
|
case .BaseDetails:
|
||||||
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
|
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
|
||||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
|
EntityManager.gameEMInstance.removeModal()
|
||||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
|
}))
|
||||||
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
|
case .BaseAttack, .BaseMoveOwnUnits:
|
||||||
EntityManager.gameEMInstance.removeModal()
|
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
|
||||||
}))
|
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
|
||||||
case .QuitGame:
|
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
|
||||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Verlassen", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
|
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
|
||||||
EntityManager.gameEMInstance.removeModal()
|
EntityManager.gameEMInstance.removeModal()
|
||||||
GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
|
}))
|
||||||
GameCenterManager.sharedInstance.opponentQuit = false
|
|
||||||
GameCenterManager.sharedInstance.quitGame = true
|
|
||||||
}))
|
|
||||||
case .PauseGame:
|
|
||||||
break
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
@ -125,11 +106,11 @@ class Modal: GKEntity{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: SKScene, collisionBase: Base?){
|
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
|
||||||
for base in currentDraggedBase!.adjacencyList {
|
for base in currentDraggedBase!.adjacencyList {
|
||||||
if base == collisionBase {
|
if base == collisionBase {
|
||||||
RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
|
RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
|
||||||
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, units: Int(GameScene.sendUnits)))!)
|
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
|
||||||
GameScene.sendUnits = 0
|
GameScene.sendUnits = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,27 +9,11 @@
|
|||||||
import Foundation
|
import Foundation
|
||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class SpinningLogoEntity : GKEntity {
|
class SpinningLogoEntity: GKEntity {
|
||||||
|
|
||||||
let spinningLogoNode: SpinningLogo3DNode
|
init(position: CGPoint) {
|
||||||
let goldLetteringNode: SKSpriteNode
|
|
||||||
let warsLetteringNode: SKSpriteNode
|
|
||||||
|
|
||||||
init(sceneSize size: CGSize) {
|
|
||||||
goldLetteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "goldLettering"))
|
|
||||||
goldLetteringNode.position = CGPoint(x: size.width / 2 , y: size.height * 0.83)
|
|
||||||
goldLetteringNode.size = CGSize(width: size.width / 2.02, height: size.height / 3.6)
|
|
||||||
|
|
||||||
warsLetteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "warsLettering"))
|
|
||||||
warsLetteringNode.position = CGPoint(x: size.width / 2, y: size.height * 0.17)
|
|
||||||
warsLetteringNode.size = CGSize(width: size.width / 2.02, height: size.height / 3.6)
|
|
||||||
|
|
||||||
spinningLogoNode = SpinningLogo3DNode()
|
|
||||||
spinningLogoNode.viewportSize = CGSize(width: size.width / 5.12 * 0.69, height: size.height / 3.84 * 0.69)
|
|
||||||
spinningLogoNode.zPosition = goldLetteringNode.zPosition - 1
|
|
||||||
spinningLogoNode.position = CGPoint(x: size.width * 0.455, y: size.height * 0.83)
|
|
||||||
|
|
||||||
super.init()
|
super.init()
|
||||||
|
self.addComponent(SpinningLogoComponent(position: position))
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
|
@ -11,53 +11,20 @@ import SpriteKit
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class Way: GKEntity {
|
class Way: GKEntity {
|
||||||
|
|
||||||
var localWayComponent: SKShapeNode
|
|
||||||
|
|
||||||
required init(fromBase: Base, toBase: Base) {
|
required init(fromBase: Base, toBase: Base) {
|
||||||
|
super.init()
|
||||||
|
|
||||||
let fromBaseX = fromBase.position.x
|
|
||||||
let fromBaseY = fromBase.position.y
|
|
||||||
let toBaseX = toBase.position.x
|
|
||||||
let toBaseY = toBase.position.y
|
|
||||||
|
|
||||||
let xControll1 = Way.computeX(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 2/5)
|
|
||||||
let yControll1 = Way.computeY(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 2/5)
|
|
||||||
let xControll2 = Way.computeX(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 3/5)
|
|
||||||
let yControll2 = Way.computeY(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 3/5)
|
|
||||||
|
|
||||||
let pathToDraw = CGMutablePath()
|
let pathToDraw = CGMutablePath()
|
||||||
pathToDraw.move(to: fromBase.position)
|
pathToDraw.move(to: fromBase.position)
|
||||||
pathToDraw.addCurve(
|
pathToDraw.addLine(to: toBase.position)
|
||||||
to: toBase.position,
|
|
||||||
control1: CGPoint(x: xControll1, y: yControll1),
|
|
||||||
control2: CGPoint(x: xControll2, y: yControll2)
|
addComponent(DefaultWayComponent(pathToDraw: pathToDraw))
|
||||||
)
|
|
||||||
|
|
||||||
self.localWayComponent = SKShapeNode()
|
|
||||||
self.localWayComponent.path = pathToDraw
|
|
||||||
self.localWayComponent.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
|
||||||
self.localWayComponent.lineWidth = 10
|
|
||||||
self.localWayComponent.zPosition = 0
|
|
||||||
self.localWayComponent.name = "way"
|
|
||||||
super.init()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
static var wayDelta: CGFloat = 5
|
|
||||||
|
|
||||||
static func computeX(x1: CGFloat, x2: CGFloat, y1: CGFloat, y2: CGFloat, factor: CGFloat) -> CGFloat {
|
|
||||||
let mix:CGFloat = Bool.random() ? -1/wayDelta : 1/wayDelta
|
|
||||||
let x = x1 + factor * (x2 - x1) + mix * -(y2-y1)
|
|
||||||
return x
|
|
||||||
}
|
|
||||||
|
|
||||||
static func computeY(x1: CGFloat, x2: CGFloat, y1: CGFloat, y2: CGFloat, factor: CGFloat) -> CGFloat {
|
|
||||||
let mix:CGFloat = Bool.random() ? -1/wayDelta : 1/wayDelta
|
|
||||||
let y = y1 + factor * (y2 - y1) + mix * (x2-x1)
|
|
||||||
return y
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
13
GoldWars/GoldWars/Enums/PlayerMoveType.swift
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
//
|
||||||
|
// PlayerMoveType.swift
|
||||||
|
// GoldWars
|
||||||
|
//
|
||||||
|
// Created by Aldin Duraki on 16.05.20.
|
||||||
|
// Copyright © 2020 SP2. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
enum PlayerMoveType: Int, Codable{
|
||||||
|
case AtkMove = 1
|
||||||
|
case TxnMove = -1
|
||||||
|
}
|
||||||
|
|
@ -9,6 +9,8 @@
|
|||||||
enum Team: Int {
|
enum Team: Int {
|
||||||
case team1 = 1
|
case team1 = 1
|
||||||
case team2 = 2
|
case team2 = 2
|
||||||
|
case team3 = 3
|
||||||
|
case team4 = 4
|
||||||
|
|
||||||
static let allValues = [team1, team2]
|
static let allValues = [team1, team2,team3,team4]
|
||||||
}
|
}
|
||||||
|
@ -22,15 +22,12 @@ struct State: Codable {
|
|||||||
// 1 RemotePlayerInit fertig
|
// 1 RemotePlayerInit fertig
|
||||||
// 2 Peer hat Map erhalten
|
// 2 Peer hat Map erhalten
|
||||||
// 3 Host hat Spiel gestartet
|
// 3 Host hat Spiel gestartet
|
||||||
// 4 Peer hat verloren
|
|
||||||
// 5 Peer hat gewonnen
|
|
||||||
// 6 Peer hat Spiel verlassen
|
|
||||||
let state: Int
|
let state: Int
|
||||||
}
|
}
|
||||||
|
|
||||||
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate, GKMatchDelegate, GKLocalPlayerListener{
|
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate ,GKMatchDelegate,GKLocalPlayerListener{
|
||||||
|
|
||||||
static var sharedInstance = GameCenterManager()
|
static let sharedInstance = GameCenterManager()
|
||||||
|
|
||||||
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
|
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
|
||||||
|
|
||||||
@ -45,11 +42,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
var entityManager = EntityManager.gameEMInstance
|
var entityManager = EntityManager.gameEMInstance
|
||||||
var localPlayerRandomNumber: RandomNumber?
|
var localPlayerRandomNumber: RandomNumber?
|
||||||
var initIsFinish = false
|
var initIsFinish = false
|
||||||
var gameEnded = false
|
|
||||||
var winner: String?
|
|
||||||
var gameScene: GameScene?
|
var gameScene: GameScene?
|
||||||
var quitGame: Bool = false
|
|
||||||
var opponentQuit: Bool = false
|
|
||||||
static var isAuthenticated: Bool {
|
static var isAuthenticated: Bool {
|
||||||
return GKLocalPlayer.local.isAuthenticated
|
return GKLocalPlayer.local.isAuthenticated
|
||||||
}
|
}
|
||||||
@ -61,16 +54,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
localPlayerRandomNumber = RandomNumber()
|
localPlayerRandomNumber = RandomNumber()
|
||||||
}
|
}
|
||||||
|
|
||||||
func reset() {
|
|
||||||
isMatchStarted = false
|
|
||||||
isServer = false
|
|
||||||
localPlayerRandomNumber = RandomNumber()
|
|
||||||
initIsFinish = false
|
|
||||||
gameEnded = false
|
|
||||||
winner = nil
|
|
||||||
gameScene = nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func authUser() -> Void {
|
func authUser() -> Void {
|
||||||
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
||||||
NotificationCenter.default
|
NotificationCenter.default
|
||||||
@ -92,37 +75,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
func presentGameCenter() {
|
|
||||||
let gameCenterController: GKGameCenterViewController = GKGameCenterViewController.init()
|
|
||||||
gameCenterController.gameCenterDelegate = self
|
|
||||||
gameCenterController.viewState = .achievements
|
|
||||||
viewController?.present(gameCenterController, animated: true, completion: nil)
|
|
||||||
}
|
|
||||||
|
|
||||||
func addAchievementProgress(identifier: String, increasePercentComplete: Double) {
|
|
||||||
GKAchievement.loadAchievements { (achievements: [GKAchievement]?, err: Error?) in
|
|
||||||
var achievementExists: Bool = false
|
|
||||||
achievements?.forEach({ (achievement: GKAchievement) in
|
|
||||||
if achievement.identifier == identifier {
|
|
||||||
achievementExists = true
|
|
||||||
achievement.percentComplete += increasePercentComplete
|
|
||||||
achievement.showsCompletionBanner = true
|
|
||||||
GKAchievement.report([achievement]) { (error) in
|
|
||||||
print(error?.localizedDescription ?? "")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
if !achievementExists {
|
|
||||||
let newAchievement: GKAchievement = GKAchievement.init(identifier: identifier)
|
|
||||||
newAchievement.showsCompletionBanner = true
|
|
||||||
newAchievement.percentComplete = increasePercentComplete
|
|
||||||
GKAchievement.report([newAchievement]) { (error) in
|
|
||||||
print(error?.localizedDescription ?? "")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
||||||
if myMatch != match { return }
|
if myMatch != match { return }
|
||||||
let jsonDecoder = JSONDecoder()
|
let jsonDecoder = JSONDecoder()
|
||||||
@ -156,7 +108,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
initAndSendMap()
|
initAndSendMap()
|
||||||
}else {
|
}else {
|
||||||
os_log("Host hat Player initialisiert", log: LOG, type: .info)
|
os_log("Host hat Player initialisiert", log: LOG, type: .info)
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
os_log("State 2 erhalten", log: LOG, type: .info)
|
os_log("State 2 erhalten", log: LOG, type: .info)
|
||||||
sendStateToPeers(state: State(state: 3))
|
sendStateToPeers(state: State(state: 3))
|
||||||
@ -166,18 +118,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
os_log("State 3 erhalten", log: LOG, type: .info)
|
os_log("State 3 erhalten", log: LOG, type: .info)
|
||||||
initIsFinish = true
|
initIsFinish = true
|
||||||
os_log("Spiel startet", log: LOG, type: .info)
|
os_log("Spiel startet", log: LOG, type: .info)
|
||||||
case 4:
|
|
||||||
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
|
|
||||||
winner = hostingPlayer?.displayName
|
|
||||||
gameEnded = true
|
|
||||||
case 5:
|
|
||||||
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
|
|
||||||
winner = peerPlayer?.displayName
|
|
||||||
gameEnded = true
|
|
||||||
case 6:
|
|
||||||
os_log("State 6 erhalten, Peer hat Spiel verlassen ", log: LOG, type: .info)
|
|
||||||
opponentQuit = true
|
|
||||||
quitGame = true
|
|
||||||
default:
|
default:
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@ -187,8 +127,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
}
|
}
|
||||||
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
||||||
DataService.sharedInstance.snapshotModel = snapshotModel
|
DataService.sharedInstance.snapshotModel = snapshotModel
|
||||||
RoundCalculatorService.sharedInstance.currentRound += 1
|
|
||||||
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
|
||||||
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
||||||
entityManager.getHUD()?.startWithDuration()
|
entityManager.getHUD()?.startWithDuration()
|
||||||
}
|
}
|
||||||
@ -205,35 +143,9 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
initIsFinish = true
|
initIsFinish = true
|
||||||
os_log("Peer startet Spiel", log: LOG, type: .info)
|
os_log("Peer startet Spiel", log: LOG, type: .info)
|
||||||
}
|
}
|
||||||
|
|
||||||
if let notification = try? jsonDecoder.decode(NotificationModel.self, from: data) {
|
|
||||||
os_log("Notification erhalten", log: LOG, type: .info)
|
|
||||||
NotificationCenter.default.post(name: Notification.Name(rawValue: notification.name), object: nil)
|
|
||||||
}
|
|
||||||
|
|
||||||
if let eloData = try? jsonDecoder.decode(EloDataForPeer.self, from: data) {
|
|
||||||
print("Recieved elo data: \(eloData.scoreToReport)")
|
|
||||||
EloHelper.reportScore(score: eloData.scoreToReport)
|
|
||||||
}
|
|
||||||
if let heartbeat = try? jsonDecoder.decode(Heartbeat.self, from: data) {
|
|
||||||
entityManager.getHUD()?.roundTimer.isHeartbeatLocked = false
|
|
||||||
let df = DateFormatter()
|
|
||||||
df.dateFormat = "yyyy-MM-dd HH:mm:ss"
|
|
||||||
let dateString = df.string(from: heartbeat.date)
|
|
||||||
print("Received last Heartbeat at \(dateString)")
|
|
||||||
}
|
|
||||||
|
|
||||||
MultiplayerNetwork.sharedInstance.isSending = false
|
MultiplayerNetwork.sharedInstance.isSending = false
|
||||||
}
|
}
|
||||||
|
|
||||||
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
|
|
||||||
if myMatch != match { return }
|
|
||||||
if state == GKPlayerConnectionState.disconnected {
|
|
||||||
self.opponentQuit = true;
|
|
||||||
gameScene?.gameQuit()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func initAndSendMap() -> Void {
|
func initAndSendMap() -> Void {
|
||||||
self.gameScene = GameScene(size: self.menusc!.size)
|
self.gameScene = GameScene(size: self.menusc!.size)
|
||||||
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
|
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
|
||||||
@ -258,7 +170,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
}
|
}
|
||||||
return nilGK
|
return nilGK
|
||||||
}
|
}
|
||||||
|
|
||||||
func sendStateToPeers(state: State){
|
func sendStateToPeers(state: State){
|
||||||
let encoder = JSONEncoder()
|
let encoder = JSONEncoder()
|
||||||
let encoded = (try? encoder.encode(state))!
|
let encoded = (try? encoder.encode(state))!
|
||||||
@ -277,7 +188,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
matchmakerVC!.matchmakerDelegate = self
|
matchmakerVC!.matchmakerDelegate = self
|
||||||
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
}
|
}
|
||||||
@ -296,10 +206,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func gameCenterViewControllerDidFinish(_ gameCenterViewController: GKGameCenterViewController) {
|
|
||||||
gameCenterViewController.dismiss(animated: true, completion: nil)
|
|
||||||
}
|
|
||||||
|
|
||||||
func disconnect() {
|
func disconnect() {
|
||||||
if myMatch != nil {
|
if myMatch != nil {
|
||||||
myMatch?.disconnect()
|
myMatch?.disconnect()
|
||||||
|
@ -11,8 +11,7 @@ import SpriteKit
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class GameViewController: UIViewController {
|
class GameViewController: UIViewController {
|
||||||
var currentScene: SKView?
|
|
||||||
|
|
||||||
override func viewDidLoad() {
|
override func viewDidLoad() {
|
||||||
super.viewDidLoad()
|
super.viewDidLoad()
|
||||||
|
|
||||||
@ -26,8 +25,9 @@ class GameViewController: UIViewController {
|
|||||||
view.showsNodeCount = true
|
view.showsNodeCount = true
|
||||||
}
|
}
|
||||||
GameCenterManager.sharedInstance.viewController = self
|
GameCenterManager.sharedInstance.viewController = self
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override var shouldAutorotate: Bool {
|
override var shouldAutorotate: Bool {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
@ -43,5 +43,4 @@ class GameViewController: UIViewController {
|
|||||||
override var prefersStatusBarHidden: Bool {
|
override var prefersStatusBarHidden: Bool {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -183,25 +183,24 @@ class CElement3: CenterElementProtocol {
|
|||||||
var id: Int = 3
|
var id: Int = 3
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -261,25 +260,24 @@ class CElement4: CenterElementProtocol {
|
|||||||
var id: Int = 4
|
var id: Int = 4
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -339,25 +337,24 @@ class CElement5: CenterElementProtocol {
|
|||||||
var id: Int = 5
|
var id: Int = 5
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -417,25 +414,24 @@ class CElement6: CenterElementProtocol {
|
|||||||
var id: Int = 6
|
var id: Int = 6
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -770,25 +766,24 @@ class CElement11: CenterElementProtocol {
|
|||||||
var id: Int = 11
|
var id: Int = 11
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -848,25 +843,24 @@ class CElement12: CenterElementProtocol {
|
|||||||
var id: Int = 12
|
var id: Int = 12
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -926,25 +920,24 @@ class CElement13: CenterElementProtocol {
|
|||||||
var id: Int = 13
|
var id: Int = 13
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
@ -1004,25 +997,24 @@ class CElement14: CenterElementProtocol {
|
|||||||
var id: Int = 14
|
var id: Int = 14
|
||||||
|
|
||||||
required init(frame: CGRect) {
|
required init(frame: CGRect) {
|
||||||
let delta = (frame.maxY - frame.minY) * 0.15
|
|
||||||
self.centerBase = Base(
|
self.centerBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.midX,
|
x: frame.midX,
|
||||||
y: frame.minY + delta
|
y: frame.minY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.leftBase = Base(
|
self.leftBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.minX,
|
x: frame.minX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
self.rightBase = Base(
|
self.rightBase = Base(
|
||||||
position: CGPoint(
|
position: CGPoint(
|
||||||
x: frame.maxX,
|
x: frame.maxX,
|
||||||
y: frame.maxY - delta
|
y: frame.maxY
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self.bases.append(centerBase)
|
self.bases.append(centerBase)
|
||||||
|
@ -15,15 +15,15 @@ class MultiplayerNetwork{
|
|||||||
|
|
||||||
var isSending = false
|
var isSending = false
|
||||||
|
|
||||||
func sendData(data: Data) {
|
func sendData(data: Data) {
|
||||||
let mmHelper = GameCenterManager.sharedInstance
|
let mmHelper = GameCenterManager.sharedInstance
|
||||||
if let multiplayerMatch = mmHelper.myMatch {
|
if let multiplayerMatch = mmHelper.myMatch {
|
||||||
do {
|
do {
|
||||||
try multiplayerMatch.sendData(toAllPlayers: data, with: .reliable)
|
try multiplayerMatch.sendData(toAllPlayers: data, with: .reliable)
|
||||||
} catch {
|
} catch {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sendDataToHost(data: Data) {
|
func sendDataToHost(data: Data) {
|
||||||
|
|
||||||
@ -38,6 +38,7 @@ class MultiplayerNetwork{
|
|||||||
|
|
||||||
func sendPlayerMoves(localRoundData: LocalRoundData) {
|
func sendPlayerMoves(localRoundData: LocalRoundData) {
|
||||||
if GameCenterManager.sharedInstance.isServer == false {
|
if GameCenterManager.sharedInstance.isServer == false {
|
||||||
|
print("I am client")
|
||||||
self.isSending = true
|
self.isSending = true
|
||||||
let encoder = JSONEncoder()
|
let encoder = JSONEncoder()
|
||||||
let encoded = (try? encoder.encode(localRoundData))!
|
let encoded = (try? encoder.encode(localRoundData))!
|
||||||
@ -60,21 +61,4 @@ class MultiplayerNetwork{
|
|||||||
sendData(data: encoded)
|
sendData(data: encoded)
|
||||||
}
|
}
|
||||||
|
|
||||||
func sendEloData(scoreToReport: GKScore) {
|
|
||||||
let encoder = JSONEncoder()
|
|
||||||
let encoded = (try? encoder.encode(EloDataForPeer(scoreToReport: scoreToReport.value)))!
|
|
||||||
sendData(data: encoded)
|
|
||||||
}
|
|
||||||
|
|
||||||
func sendNotificationToPlayer(name: String) {
|
|
||||||
let encoder = JSONEncoder()
|
|
||||||
let encoded = (try? encoder.encode(NotificationModel(name: name)))!
|
|
||||||
sendData(data: encoded)
|
|
||||||
}
|
|
||||||
|
|
||||||
func sendHeartbeatToPlayer() {
|
|
||||||
let encoder = JSONEncoder()
|
|
||||||
let encoded = (try? encoder.encode(Heartbeat(date: Date())))!
|
|
||||||
sendData(data: encoded)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -10,19 +10,20 @@ import GameKit
|
|||||||
import os
|
import os
|
||||||
|
|
||||||
class RoundCalculatorService {
|
class RoundCalculatorService {
|
||||||
var entityManager = EntityManager.gameEMInstance
|
|
||||||
static let sharedInstance = RoundCalculatorService()
|
static let sharedInstance = RoundCalculatorService()
|
||||||
static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
|
static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
|
||||||
|
|
||||||
|
let ATK_BOOST_MULTIPLICATOR = 1.1
|
||||||
|
let DEF_BOOST_MULTIPLICATOR = 1.1
|
||||||
|
|
||||||
var allPlayerMoves: [String: [PlayerMove]] = [:]
|
var allPlayerMoves: [String: [PlayerMove]] = [:]
|
||||||
// TODO: Better data structure
|
// TODO: Better data structure
|
||||||
var boosts: [String: (Bool, Bool)] = [:] // First bool is atk boost, second is def boost
|
var boosts: [String: (Bool, Bool)] = [:] // First bool is atk boost, second is def boost
|
||||||
|
|
||||||
let ATK_BOOST_MULTIPLICATOR = 1.1
|
var entityManager = EntityManager.gameEMInstance
|
||||||
let DEF_BOOST_MULTIPLICATOR = 1.1
|
|
||||||
let MAX_ROUNDS = 20
|
|
||||||
var currentRound = 1
|
|
||||||
var isCalculating = false
|
var isCalculating = false
|
||||||
|
|
||||||
var numberOfAttacks = 0
|
var numberOfAttacks = 0
|
||||||
var numberOfOwnUnitMoves = 0
|
var numberOfOwnUnitMoves = 0
|
||||||
|
|
||||||
@ -147,32 +148,6 @@ class RoundCalculatorService {
|
|||||||
DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
|
DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
|
||||||
DataService.sharedInstance.localRoundData.hasAttackBoost = false
|
DataService.sharedInstance.localRoundData.hasAttackBoost = false
|
||||||
DataService.sharedInstance.localRoundData.hasDefenceBoost = false
|
DataService.sharedInstance.localRoundData.hasDefenceBoost = false
|
||||||
|
|
||||||
if isGameOver() {
|
|
||||||
let winner: String?
|
|
||||||
if MAX_ROUNDS == currentRound {
|
|
||||||
os_log("Game is over by rounds", log: RoundCalculatorService.LOG, type: .info)
|
|
||||||
winner = determineWinner(by: "rounds")
|
|
||||||
} else {
|
|
||||||
os_log("Game is over by capture", log: RoundCalculatorService.LOG, type: .info)
|
|
||||||
winner = determineWinner(by: "capture")
|
|
||||||
}
|
|
||||||
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
|
|
||||||
GameCenterManager.sharedInstance.winner = winner
|
|
||||||
GameCenterManager.sharedInstance.gameEnded = true
|
|
||||||
|
|
||||||
// Update EloSystem
|
|
||||||
if winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
|
|
||||||
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.hostingPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.peerPlayer!)
|
|
||||||
} else {
|
|
||||||
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.peerPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.hostingPlayer!)
|
|
||||||
}
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
currentRound += 1
|
|
||||||
entityManager.getHUD()?.setCurrentRound(round: currentRound)
|
|
||||||
|
|
||||||
MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
|
MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
|
||||||
DataService.sharedInstance.snapshotModel = currentSnapshotModel
|
DataService.sharedInstance.snapshotModel = currentSnapshotModel
|
||||||
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
|
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
|
||||||
@ -193,7 +168,7 @@ class RoundCalculatorService {
|
|||||||
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasAttackBoost ?? false,
|
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasAttackBoost ?? false,
|
||||||
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasDefenceBoost ?? false
|
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasDefenceBoost ?? false
|
||||||
)
|
)
|
||||||
|
|
||||||
allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localRoundData.localPlayerMoves
|
allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localRoundData.localPlayerMoves
|
||||||
|
|
||||||
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
|
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
|
||||||
@ -231,33 +206,4 @@ class RoundCalculatorService {
|
|||||||
self.numberOfAttacks += 1
|
self.numberOfAttacks += 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func isGameOver() -> Bool {
|
|
||||||
let remoteplayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.peerPlayer!).count
|
|
||||||
let localplayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count
|
|
||||||
let onePlayerLoseAllBases = remoteplayerBasesCount == 0 || localplayerBasesCount == 0
|
|
||||||
let reachMaxRounds = MAX_ROUNDS == currentRound
|
|
||||||
return onePlayerLoseAllBases || reachMaxRounds
|
|
||||||
}
|
|
||||||
|
|
||||||
func determineWinner(by criteria: String) -> String {
|
|
||||||
var winner: String?
|
|
||||||
switch criteria {
|
|
||||||
case "rounds":
|
|
||||||
let peerPlayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.peerPlayer!).count
|
|
||||||
let hostingPlayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count
|
|
||||||
if peerPlayerBasesCount == hostingPlayerBasesCount {
|
|
||||||
let hostingPlayerUnitCount = entityManager.getUnitSum(by: GameCenterManager.sharedInstance.hostingPlayer!)
|
|
||||||
let peerPlayerUnitCount = entityManager.getUnitSum(by: GameCenterManager.sharedInstance.peerPlayer!)
|
|
||||||
winner = hostingPlayerUnitCount > peerPlayerUnitCount ? GameCenterManager.sharedInstance.hostingPlayer?.displayName : GameCenterManager.sharedInstance.peerPlayer?.displayName
|
|
||||||
} else {
|
|
||||||
winner = hostingPlayerBasesCount > peerPlayerBasesCount ? GameCenterManager.sharedInstance.hostingPlayer?.displayName : GameCenterManager.sharedInstance.peerPlayer?.displayName
|
|
||||||
}
|
|
||||||
case "capture":
|
|
||||||
winner = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count == 0 ? GameCenterManager.sharedInstance.peerPlayer?.displayName : GameCenterManager.sharedInstance.hostingPlayer?.displayName
|
|
||||||
default:
|
|
||||||
break
|
|
||||||
}
|
|
||||||
return winner!
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|