Compare commits
24 Commits
developmen
...
61-gkstate
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@ -16,16 +16,14 @@
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||||
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@ -116,11 +112,15 @@
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@ -172,10 +172,8 @@
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AE6BB1CB2481941D0063ECAE /* States */,
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C04783ED2468583F004961FB /* intro-music.mp3 */,
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20F1990524A4FAC1004B7A30 /* use_boost.wav */,
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9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */,
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9E11FF74245CD79100EED3BE /* Partikels */,
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116060F5245C5709004E5A36 /* Entities */,
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@ -195,8 +193,6 @@
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C04783EF24685995004961FB /* SettingsScene.swift */,
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3EAD889424801B6A0048A10A /* RoundTimer.swift */,
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AB671B242494ECF0003FBE8D /* EloHelper.swift */,
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AE0C8E2E249BCC2A00996360 /* RulesScene.swift */,
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||||
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@ -218,15 +214,15 @@
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8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */,
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C05BB9C3247D890C00411249 /* SliderComponent.swift */,
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9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
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@ -252,7 +248,6 @@
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);
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@ -301,6 +297,18 @@
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AE57F11B248713D7003F0802 /* GameState.swift */,
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AE57F11C248713D7003F0802 /* MenuState.swift */,
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AE57F118248713D7003F0802 /* StateManager.swift */,
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AE57F119248713D7003F0802 /* SyncingState.swift */,
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);
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path = States;
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sourceTree = "<group>";
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/* End PBXGroup section */
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/* Begin PBXNativeTarget section */
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@ -383,13 +391,9 @@
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|
||||
AE57F11E248713D7003F0802 /* SyncingState.swift in Sources */,
|
||||
AE57F120248713D7003F0802 /* GameState.swift in Sources */,
|
||||
9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
|
||||
AB671B252494ECF0003FBE8D /* EloHelper.swift in Sources */,
|
||||
11036113244B3E30008610AF /* MenuScene.swift in Sources */,
|
||||
C099579C246C5E5C0016AA22 /* DataService.swift in Sources */,
|
||||
AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */,
|
||||
@ -433,21 +440,22 @@
|
||||
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
|
||||
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
|
||||
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
|
||||
8B9CA5F1249A3C2E00561704 /* SkillButtonNode.swift in Sources */,
|
||||
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
|
||||
3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
|
||||
AE0C8E2F249BCC2A00996360 /* RulesScene.swift in Sources */,
|
||||
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
|
||||
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
|
||||
C064E9AC246C151F0022B228 /* Label.swift in Sources */,
|
||||
ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
|
||||
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
|
||||
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
|
||||
9E61EAC7249BB61A00334DDE /* SpinningLogo3DNode.swift in Sources */,
|
||||
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
|
||||
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
|
||||
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
|
||||
3E6785442472CC27007B9DE4 /* DefaultWayComponent.swift in Sources */,
|
||||
C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */,
|
||||
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
|
||||
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */,
|
||||
AE57F121248713D7003F0802 /* MenuState.swift in Sources */,
|
||||
C05FAED62468559D0006AF2E /* SoundManager.swift in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
@ -609,9 +617,9 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 4;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
CODE_SIGN_STYLE = Manual;
|
||||
CURRENT_PROJECT_VERSION = 3;
|
||||
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
@ -621,7 +629,7 @@
|
||||
MARKETING_VERSION = 1.0;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "Developer Profile";
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = 2;
|
||||
};
|
||||
@ -632,9 +640,9 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 4;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
CODE_SIGN_STYLE = Manual;
|
||||
CURRENT_PROJECT_VERSION = 3;
|
||||
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
@ -644,7 +652,7 @@
|
||||
MARKETING_VERSION = 1.0;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "Developer Profile";
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = 2;
|
||||
};
|
||||
|
@ -7,45 +7,35 @@
|
||||
//
|
||||
|
||||
import UIKit
|
||||
import os
|
||||
|
||||
@UIApplicationMain
|
||||
class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||
|
||||
var window: UIWindow?
|
||||
let LOG = OSLog.init(subsystem: "AppDelegate", category: "AppDelegate")
|
||||
|
||||
|
||||
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
||||
// Override point for customization after application launch.
|
||||
os_log("application", log: LOG, type: .info)
|
||||
return true
|
||||
}
|
||||
|
||||
func applicationWillResignActive(_ application: UIApplication) {
|
||||
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
|
||||
os_log("applicationWillResignActive", log: LOG, type: .debug)
|
||||
|
||||
}
|
||||
|
||||
func applicationDidEnterBackground(_ application: UIApplication) {
|
||||
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||
os_log("applicationDidEnterBackground", log: LOG, type: .debug)
|
||||
NotificationCenter.default.post(name: Notification.Name(rawValue: "pauseGame"), object: nil)
|
||||
MultiplayerNetwork.sharedInstance.sendNotificationToPlayer(name: "pauseGame")
|
||||
}
|
||||
|
||||
func applicationWillEnterForeground(_ application: UIApplication) {
|
||||
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
|
||||
os_log("applicationWillEnterForeground", log: LOG, type: .debug)
|
||||
}
|
||||
|
||||
func applicationDidBecomeActive(_ application: UIApplication) {
|
||||
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||
os_log("applicationDidBecomeActive", log: LOG, type: .debug)
|
||||
NotificationCenter.default.post(name: Notification.Name(rawValue: "resumeGame"), object: nil)
|
||||
MultiplayerNetwork.sharedInstance.sendNotificationToPlayer(name: "resumeGame")
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/Base-1.png
vendored
Normal file
After Width: | Height: | Size: 209 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/Base-2.png
vendored
Normal file
After Width: | Height: | Size: 209 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/BaseTexture.imageset/Base.png
vendored
Normal file
After Width: | Height: | Size: 209 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 35 KiB |
@ -1,17 +1,17 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "BaseTexture.png",
|
||||
"filename" : "Base.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "BaseTexture-1.png",
|
||||
"filename" : "Base-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "BaseTexture-2.png",
|
||||
"filename" : "Base-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
|
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "Credits.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 997 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "RulesBasen.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 145 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "RulesBoost.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 146 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "RulesEinheiten.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 89 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "RulesErfolge.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 187 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "RulesSpiel.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 84 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "RulesSpielende.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 83 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "atk_button.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 6.9 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "def_button.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 6.8 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "exitButton.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 3.9 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "finish_button 2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 4.0 KiB |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "goldLettering.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "goldLettering-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "goldLettering-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 76 KiB |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "goldWarsName.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "goldWarsName-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "goldWarsName-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 234 KiB |
Before Width: | Height: | Size: 234 KiB |
Before Width: | Height: | Size: 234 KiB |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "gold_button00.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "gold_button00-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "gold_button00-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.3 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "gold_button_2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 8.0 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "gold_button_4.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 7.2 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "gold_button_4.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 9.8 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "questionmark.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 3.7 KiB |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "roundInfoTexture.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "roundInfoTexture-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "roundInfoTexture-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.7 KiB |
@ -1,21 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "spy_button.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 7.7 KiB |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "warsLettering.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "warsLettering-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "warsLettering-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 158 KiB |
Before Width: | Height: | Size: 158 KiB |
Before Width: | Height: | Size: 158 KiB |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "winner.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "winner-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "winner-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 448 KiB |
Before Width: | Height: | Size: 448 KiB |
Before Width: | Height: | Size: 448 KiB |
27
GoldWars/GoldWars/Components/AttackActionComponent.swift
Normal file
@ -0,0 +1,27 @@
|
||||
//
|
||||
// AttackActionComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 03.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class AttackActionComponent: GKComponent {
|
||||
|
||||
|
||||
init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
func action() {
|
||||
// Not implemented yet
|
||||
}
|
||||
|
||||
}
|
@ -21,15 +21,17 @@ class ButtonNode: SKSpriteNode {
|
||||
}
|
||||
}
|
||||
}
|
||||
var label: SKLabelNode
|
||||
|
||||
var onButtonPress: () -> ()
|
||||
|
||||
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: textureName)
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.position = position
|
||||
|
||||
label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
let label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
label.fontSize = 30
|
||||
label.fontColor = SKColor.black
|
||||
label.zPosition = 1
|
||||
@ -37,17 +39,10 @@ class ButtonNode: SKSpriteNode {
|
||||
label.text = text
|
||||
label.name = "label"
|
||||
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.position = position
|
||||
|
||||
self.addChild(label)
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
||||
func setTexture(textureName: String) {
|
||||
super.texture = SKTexture(imageNamed: textureName)
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
if isEnabled {
|
||||
let action = SKAction.sequence(
|
||||
|
@ -12,11 +12,20 @@ import GameKit
|
||||
|
||||
class DefaultBaseComponent: GKComponent {
|
||||
var spriteNode: BaseNode
|
||||
var labelNode : SKLabelNode
|
||||
|
||||
init(texture: SKTexture, position: CGPoint) {
|
||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
|
||||
spriteNode.position = position
|
||||
spriteNode.zPosition = 2
|
||||
labelNode = SKLabelNode(text: "")
|
||||
labelNode.fontColor = SKColor.black
|
||||
labelNode.horizontalAlignmentMode = .left
|
||||
labelNode.verticalAlignmentMode = .center
|
||||
labelNode.fontName = "AvenirNext-Bold"
|
||||
labelNode.fontSize = 15
|
||||
labelNode.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||
labelNode.zPosition = spriteNode.zPosition - 1
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
28
GoldWars/GoldWars/Components/DefaultWayComponent.swift
Normal file
@ -0,0 +1,28 @@
|
||||
//
|
||||
// DefaultWayComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Jakob Haag on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class DefaultWayComponent: GKComponent {
|
||||
var shapeNode: SKShapeNode
|
||||
|
||||
init(pathToDraw: CGMutablePath) {
|
||||
self.shapeNode = SKShapeNode()
|
||||
shapeNode.path = pathToDraw
|
||||
shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
shapeNode.lineWidth = 10
|
||||
shapeNode.zPosition = 0
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
@ -1,58 +0,0 @@
|
||||
//
|
||||
// SkillButtonNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Simon Kellner on 17.06.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class SkillButtonNode: ButtonNode {
|
||||
|
||||
|
||||
var cooldownCounter = 0
|
||||
var hasCooled: Bool = false
|
||||
let cooldown: Int
|
||||
let displayText: String
|
||||
|
||||
init(textureName: String, text: String, isEnabled: Bool, cooldown: Int, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.cooldown = cooldown
|
||||
self.displayText = text
|
||||
super.init(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
||||
self.size = CGSize(width: 100, height: 100)
|
||||
self.label.fontSize = 25
|
||||
}
|
||||
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
super.touchesBegan(touches, with: event)
|
||||
super.isEnabled = false
|
||||
self.cooldownCounter = self.cooldown
|
||||
self.hasCooled = true
|
||||
}
|
||||
|
||||
func decreaseCooldown() {
|
||||
if self.cooldownCounter <= 1 {
|
||||
super.isEnabled = true
|
||||
super.label.text = self.displayText
|
||||
let newRoundAction = SKAction.sequence([
|
||||
SKAction.scale(by: 1.5, duration: 1),
|
||||
SKAction.scale(by: 1/1.5, duration: 1),
|
||||
])
|
||||
if hasCooled {
|
||||
self.run(newRoundAction)
|
||||
self.hasCooled = false
|
||||
}
|
||||
} else {
|
||||
super.isEnabled = false
|
||||
self.cooldownCounter -= 1
|
||||
super.label.text = self.cooldownCounter.description
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
25
GoldWars/GoldWars/Components/SkillComponent.swift
Normal file
@ -0,0 +1,25 @@
|
||||
//
|
||||
// SkillComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 24.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameKit
|
||||
import GameplayKit
|
||||
|
||||
class SkillComponent: GKComponent {
|
||||
var skillButtonNode: SingeClickButtonNode
|
||||
|
||||
init(textureName: String, text: String, position: CGPoint, isEnabled: Bool, onButtonPress: @escaping () -> ()) {
|
||||
skillButtonNode = SingeClickButtonNode(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
@ -12,14 +12,12 @@ import SpriteKit
|
||||
class SliderNode :SKNode {
|
||||
|
||||
var sliderLine :SKShapeNode
|
||||
var hiddenKnob :SliderKnob
|
||||
var silderKnob :SKSpriteNode
|
||||
var sliderKnob :SliderKnob
|
||||
var width: CGFloat
|
||||
|
||||
var getValue: CGFloat{
|
||||
get{
|
||||
silderKnob.position = hiddenKnob.position
|
||||
return ((hiddenKnob.position.x.rounded() - hiddenKnob.min) / width)
|
||||
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
||||
}
|
||||
}
|
||||
|
||||
@ -29,28 +27,19 @@ class SliderNode :SKNode {
|
||||
sliderLine.position = position
|
||||
sliderLine.fillColor = SKColor.white
|
||||
sliderLine.zPosition = 4
|
||||
|
||||
hiddenKnob = SliderKnob(circleOfRadius: 58 )
|
||||
hiddenKnob.min = position.x - width / 2
|
||||
hiddenKnob.max = position.x + width / 2
|
||||
hiddenKnob.fillColor = SKColor.red
|
||||
hiddenKnob.alpha = 0.001
|
||||
hiddenKnob.zPosition = sliderLine.zPosition + 1
|
||||
hiddenKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||
|
||||
silderKnob = SKSpriteNode(texture: SKTexture(imageNamed: "yellow_boxTick"))
|
||||
silderKnob.position = hiddenKnob.position
|
||||
silderKnob.zPosition = hiddenKnob.zPosition - 1
|
||||
silderKnob.size = CGSize(width: 50, height: 50)
|
||||
|
||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||
sliderKnob.min = position.x - width / 2
|
||||
sliderKnob.max = position.x + width / 2
|
||||
sliderKnob.fillColor = SKColor.red
|
||||
sliderKnob.zPosition = sliderLine.zPosition + 1
|
||||
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||
super.init()
|
||||
self.name = "slider"
|
||||
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class SliderKnob: SKShapeNode {
|
||||
@ -71,7 +60,6 @@ class SliderKnob: SKShapeNode {
|
||||
}
|
||||
if(self.position.x >= max){
|
||||
self.position.x = max
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,40 +0,0 @@
|
||||
//
|
||||
// SpinningLogo3DNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 18.06.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameKit
|
||||
class SpinningLogo3DNode : SK3DNode {
|
||||
|
||||
init() {
|
||||
super.init(viewportSize: CGSize(width: 250, height: 250))
|
||||
let scnScene: SCNScene = {
|
||||
let scnScene = SCNScene()
|
||||
let cylinder = SCNCylinder(radius: 250, height: 50)
|
||||
let logoMaterial = SCNMaterial()
|
||||
let colorMaterial = SCNMaterial()
|
||||
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
||||
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
||||
let cylinderNode = SCNNode(geometry: cylinder)
|
||||
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
||||
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
||||
let forever = SCNAction.repeatForever(action)
|
||||
cylinderNode.runAction(forever)
|
||||
scnScene.rootNode.addChildNode(cylinderNode)
|
||||
return scnScene
|
||||
}()
|
||||
self.scnScene = scnScene
|
||||
self.position = position
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
45
GoldWars/GoldWars/Components/SpinningLogoComponent.swift
Normal file
@ -0,0 +1,45 @@
|
||||
//
|
||||
// SpinningLogoComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameKit
|
||||
|
||||
class SpinningLogoComponent: GKComponent{
|
||||
|
||||
var node : SK3DNode
|
||||
|
||||
init(position: CGPoint) {
|
||||
|
||||
let scnScene: SCNScene = {
|
||||
let scnScene = SCNScene()
|
||||
let cylinder = SCNCylinder(radius: 250, height: 50)
|
||||
let logoMaterial = SCNMaterial()
|
||||
let colorMaterial = SCNMaterial()
|
||||
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
||||
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
||||
let cylinderNode = SCNNode(geometry: cylinder)
|
||||
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
||||
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
||||
let forever = SCNAction.repeatForever(action)
|
||||
cylinderNode.runAction(forever)
|
||||
scnScene.rootNode.addChildNode(cylinderNode)
|
||||
return scnScene
|
||||
}()
|
||||
|
||||
self.node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
|
||||
node.scnScene = scnScene
|
||||
node.position = position
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -14,7 +14,6 @@ class TeamComponent: GKComponent {
|
||||
var team: Team
|
||||
var player: GKPlayer
|
||||
let fire: SKEmitterNode
|
||||
var unitcountLabel : SKLabelNode
|
||||
|
||||
init(team: Team, player: GKPlayer, position: CGPoint) {
|
||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||
@ -26,15 +25,6 @@ class TeamComponent: GKComponent {
|
||||
|
||||
self.team = team
|
||||
self.player = player
|
||||
|
||||
unitcountLabel = SKLabelNode(text: "")
|
||||
unitcountLabel.fontColor = SKColor.black
|
||||
unitcountLabel.horizontalAlignmentMode = .left
|
||||
unitcountLabel.verticalAlignmentMode = .center
|
||||
unitcountLabel.fontName = "AvenirNext-Bold"
|
||||
unitcountLabel.fontSize = 15
|
||||
unitcountLabel.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||
unitcountLabel.zPosition = 3
|
||||
super.init()
|
||||
fire.particleColor = getColor(by: team)
|
||||
}
|
||||
@ -47,6 +37,8 @@ class TeamComponent: GKComponent {
|
||||
switch team {
|
||||
case .team1: return SKColor.red
|
||||
case .team2: return SKColor.purple
|
||||
case .team3: return SKColor.green
|
||||
case .team4: return SKColor.gray
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,19 +5,6 @@
|
||||
// Created by Tim Herbst on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
import Foundation
|
||||
|
||||
struct Heartbeat: Codable {
|
||||
var date: Date
|
||||
}
|
||||
|
||||
struct NotificationModel: Codable {
|
||||
let name: String
|
||||
|
||||
init(name: String) {
|
||||
self.name = name
|
||||
}
|
||||
}
|
||||
|
||||
struct PlayerMove: Codable {
|
||||
let fromBase: Int
|
||||
@ -68,11 +55,11 @@ class DataService {
|
||||
var entityManager = EntityManager.gameEMInstance
|
||||
|
||||
func addMove(playerMove: PlayerMove) {
|
||||
let equalMoveIdx = localRoundData.localPlayerMoves.firstIndex(where: { (localPlayerMove) -> Bool in
|
||||
localPlayerMove.toBase == playerMove.toBase && localPlayerMove.fromBase == playerMove.fromBase
|
||||
})
|
||||
if equalMoveIdx != nil {
|
||||
localRoundData.localPlayerMoves[equalMoveIdx!].unitCount = Int(localRoundData.localPlayerMoves[equalMoveIdx!].unitCount) + Int(playerMove.unitCount)
|
||||
var equalMove = localRoundData.localPlayerMoves.filter { (ele) -> Bool in
|
||||
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
|
||||
}
|
||||
if equalMove.count == 1 {
|
||||
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
|
||||
} else {
|
||||
self.localRoundData.localPlayerMoves.append(playerMove)
|
||||
}
|
||||
|
@ -1,70 +0,0 @@
|
||||
//
|
||||
// EloHelper.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 13.06.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameKit
|
||||
import os
|
||||
|
||||
struct EloDataForPeer : Codable {
|
||||
let scoreToReport: Int64
|
||||
}
|
||||
|
||||
class EloHelper {
|
||||
|
||||
static private let LOG = OSLog.init(subsystem: "EloHelper", category: "EloHelper")
|
||||
|
||||
static let IDENTIFIER_ALL_ELO = "de.hft.stuttgart.ip2.goldwars.bestelo"
|
||||
static let IDENTIFIER_ELO = "de.hft.stuttgart.ip2.goldwars.matchmaking"
|
||||
|
||||
static func updateEloScore(winner: GKPlayer, hatDenNikoGemacht looser: GKPlayer) {
|
||||
|
||||
let leaderboard = GKLeaderboard.init(players: [winner, looser])
|
||||
leaderboard.identifier = EloHelper.IDENTIFIER_ELO
|
||||
|
||||
leaderboard.loadScores{scores, error in
|
||||
|
||||
// Get Scores
|
||||
let R_looser = scores?.filter { $0.player == looser }.first ?? GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: looser)
|
||||
let R_winner = scores?.filter { $0.player == winner }.first ?? GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: winner)
|
||||
|
||||
// Calc ELO
|
||||
let Q_looser = pow(10.0, Double(R_looser.value) / 400.0)
|
||||
let Q_winner = pow(10.0, Double(R_winner.value) / 400.0)
|
||||
let E_looser = Q_looser / (Q_looser + Q_winner)
|
||||
let E_winner = Q_winner / (Q_looser + Q_winner)
|
||||
|
||||
let R_winner_new = Int64(Double(R_winner.value) + 10.0 * (1.0 - E_winner))
|
||||
let R_looser_new = Int64(Double(R_looser.value) + 10.0 * (0.0 - E_looser))
|
||||
|
||||
// Update Elo on leaderboard
|
||||
let winner_new = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: winner)
|
||||
winner_new.value = R_winner_new
|
||||
let looser_new = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: looser)
|
||||
looser_new.value = R_looser_new
|
||||
|
||||
let scoreForPeer = winner == GameCenterManager.sharedInstance.localPlayer ? looser_new : winner_new
|
||||
let scoreForHost = winner == GameCenterManager.sharedInstance.localPlayer ? winner_new : looser_new
|
||||
|
||||
MultiplayerNetwork.sharedInstance.sendEloData(scoreToReport: scoreForPeer)
|
||||
reportScore(score: scoreForHost.value)
|
||||
}
|
||||
}
|
||||
|
||||
static func reportScore(score: Int64) {
|
||||
let gkScoreElo = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ELO, player: GKLocalPlayer.local)
|
||||
gkScoreElo.value = score
|
||||
let gkScoreAll = GKScore(leaderboardIdentifier: EloHelper.IDENTIFIER_ALL_ELO, player: GKLocalPlayer.local)
|
||||
gkScoreAll.value = score
|
||||
GKScore.report([gkScoreAll, gkScoreElo], withCompletionHandler: { error in
|
||||
if error != nil {
|
||||
os_log("Could not report %@", log: LOG, type: .error, error!.localizedDescription)
|
||||
} else {
|
||||
os_log("New Scores reported to EloSystem", log: self.LOG, type: .info)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -38,28 +38,22 @@ class Base: GKEntity{
|
||||
self.unitCount = 500
|
||||
}
|
||||
if ownershipPlayer == GKLocalPlayer.local {
|
||||
self.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(unitCount)"
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(unitCount)"
|
||||
}
|
||||
}
|
||||
|
||||
func doPlayerMoveTypeToBase(base: Base, units: Int) -> [GKEntity]{
|
||||
func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
|
||||
if base.ownershipPlayer != GKLocalPlayer.local {
|
||||
base.changeOwnership = true
|
||||
}
|
||||
base.ownershipPlayer = self.ownershipPlayer
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
self.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(self.unitCount)"
|
||||
|
||||
if base.component(ofType: TeamComponent.self)?.unitcountLabel.text != "" {
|
||||
if base.ownershipPlayer != self.ownershipPlayer {
|
||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(abs(base.unitCount - units * 2))"
|
||||
} else {
|
||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
|
||||
}
|
||||
}
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
||||
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
||||
toBase: base.baseID,
|
||||
unitCount: units)
|
||||
unitCount: units * playerMoveType.rawValue)
|
||||
)
|
||||
return [self, base]
|
||||
}
|
||||
|
@ -15,7 +15,6 @@ class EntityManager {
|
||||
static let gameEMInstance = EntityManager()
|
||||
static let menuEMInstance = EntityManager()
|
||||
static let settingsEMInstance = EntityManager()
|
||||
static let rulesEMInstance = EntityManager()
|
||||
|
||||
var entities = Set<GKEntity>()
|
||||
var scene: SKScene
|
||||
@ -49,7 +48,6 @@ class EntityManager {
|
||||
scene.addChild(hudEntitiy.hostUnitsLabel)
|
||||
scene.addChild(hudEntitiy.peerLabel)
|
||||
scene.addChild(hudEntitiy.peerUnitsLabel)
|
||||
scene.addChild(hudEntitiy.leaveGame)
|
||||
scene.addChild(hudEntitiy.defSkill)
|
||||
scene.addChild(hudEntitiy.atkSkill)
|
||||
scene.addChild(hudEntitiy.spySkill)
|
||||
@ -59,28 +57,15 @@ class EntityManager {
|
||||
scene.addChild(hudEntitiy.currentRoundLabel)
|
||||
scene.addChild(hudEntitiy.roundsLabel)
|
||||
scene.addChild(hudEntitiy.roundLabel)
|
||||
scene.addChild(hudEntitiy.blockWholeScreenPane)
|
||||
}
|
||||
|
||||
if let spinningLogoEntity = entity as? SpinningLogoEntity {
|
||||
scene.addChild(spinningLogoEntity.spinningLogoNode)
|
||||
scene.addChild(spinningLogoEntity.goldLetteringNode)
|
||||
scene.addChild(spinningLogoEntity.warsLetteringNode)
|
||||
}
|
||||
|
||||
if let wayEntity = entity as? Way {
|
||||
scene.addChild(wayEntity.localWayComponent)
|
||||
}
|
||||
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
scene.addChild(spriteNode.labelNode)
|
||||
scene.addChild(spriteNode.spriteNode)
|
||||
}
|
||||
|
||||
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
||||
scene.addChild(spriteNode.unitcountLabel)
|
||||
scene.addChild(spriteNode.fire)
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
|
||||
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
|
||||
scene.addChild(buttonNode)
|
||||
}
|
||||
@ -90,14 +75,18 @@ class EntityManager {
|
||||
}
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
scene.addChild(sliderNode.hiddenKnob)
|
||||
scene.addChild(sliderNode.sliderKnob)
|
||||
scene.addChild(sliderNode.sliderLine)
|
||||
scene.addChild(sliderNode.silderKnob)
|
||||
}
|
||||
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
||||
scene.addChild(labelNode)
|
||||
}
|
||||
|
||||
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
|
||||
scene.addChild(node)
|
||||
}
|
||||
if let wayNode = entity.component(ofType: DefaultWayComponent.self)?.shapeNode {
|
||||
scene.addChild(wayNode)
|
||||
}
|
||||
}
|
||||
|
||||
func remove(_ entity: GKEntity) {
|
||||
@ -105,9 +94,8 @@ class EntityManager {
|
||||
spriteNode.removeFromParent()
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.hiddenKnob.removeFromParent()
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
sliderNode.silderKnob.removeFromParent()
|
||||
}
|
||||
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
||||
modalButton.buttonNode.removeFromParent()
|
||||
@ -130,11 +118,9 @@ class EntityManager {
|
||||
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||
)
|
||||
)
|
||||
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
||||
scene.addChild(spriteNode.unitcountLabel)
|
||||
scene.addChild(spriteNode.fire)
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "attack_base",fileExtension: "wav",volumeLevel: -3.0)
|
||||
}
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.capture.fifty.bases", increasePercentComplete: 2)
|
||||
}
|
||||
@ -153,49 +139,12 @@ class EntityManager {
|
||||
if snapBase.ownership != nil {
|
||||
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
|
||||
} else {
|
||||
if entity.component(ofType: TeamComponent.self) != nil {
|
||||
runExplosion(base: base)
|
||||
entity.component(ofType: TeamComponent.self)!.fire.removeFromParent()
|
||||
entity.component(ofType: TeamComponent.self)!.unitcountLabel.removeFromParent()
|
||||
entity.removeComponent(ofType: TeamComponent.self)
|
||||
}
|
||||
base.ownershipPlayer = nil
|
||||
}
|
||||
if getOwnerBySnapBase != nil {
|
||||
if base.ownershipPlayer != getOwnerBySnapBase {
|
||||
//TODO: Outsource following with a AnimationManager
|
||||
runExplosion(base: base)
|
||||
}
|
||||
|
||||
base.ownershipPlayer = getOwnerBySnapBase
|
||||
if entity.component(ofType: TeamComponent.self) != nil {
|
||||
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
||||
} else {
|
||||
entity.addComponent(TeamComponent(
|
||||
team: getTeamByPlayer(playerName: snapBase.ownership!),
|
||||
player: getOwnerBySnapBase!,
|
||||
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||
)
|
||||
)
|
||||
if let spriteNode = entity.component(ofType: TeamComponent.self) {
|
||||
scene.addChild(spriteNode.unitcountLabel)
|
||||
scene.addChild(spriteNode.fire)
|
||||
}
|
||||
}
|
||||
|
||||
if getOwnerBySnapBase == GKLocalPlayer.local {
|
||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"
|
||||
} else {
|
||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.text = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getHUD()!.updateUnitSum()
|
||||
|
||||
}
|
||||
|
||||
func runExplosion(base: Base) {
|
||||
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
||||
scene.addChild(explosion)
|
||||
explosion.zPosition = 2
|
||||
@ -209,6 +158,33 @@ class EntityManager {
|
||||
explosion.run(sequence)
|
||||
}
|
||||
|
||||
|
||||
if getOwnerBySnapBase == GKLocalPlayer.local {
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
|
||||
} else {
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = ""
|
||||
}
|
||||
base.ownershipPlayer = getOwnerBySnapBase
|
||||
if (entity.component(ofType: TeamComponent.self) != nil) {
|
||||
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
||||
} else {
|
||||
entity.addComponent(TeamComponent(
|
||||
team: getTeamByPlayer(playerName: snapBase.ownership!),
|
||||
player: getOwnerBySnapBase!,
|
||||
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||
)
|
||||
)
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getHUD()!.updateUnitSum()
|
||||
|
||||
}
|
||||
|
||||
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
|
||||
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
|
||||
}
|
||||
@ -284,7 +260,7 @@ class EntityManager {
|
||||
}
|
||||
|
||||
func getBackground() -> GKEntity? {
|
||||
return entities.filter{$0 is Background}.first
|
||||
return entities.filter{$0 is Background}[0]
|
||||
}
|
||||
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||
@ -295,13 +271,8 @@ class EntityManager {
|
||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||
}
|
||||
|
||||
func changeSettingsButtonText(buttonName: String, text: String) {
|
||||
let button = entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||
button.component(ofType: ButtonComponent.self)?.buttonNode.label.text = text
|
||||
}
|
||||
|
||||
func getHUD() -> HUD? {
|
||||
return entities.filter{$0 is HUD}.first as? HUD
|
||||
return entities.filter{$0 is HUD}[0] as? HUD
|
||||
}
|
||||
|
||||
func getSnapshotModel() -> SnapshotModel {
|
||||
@ -346,7 +317,7 @@ class EntityManager {
|
||||
|
||||
if let slider = modal.component(ofType: SliderComponent.self) {
|
||||
slider.sliderNode.removeFromParent()
|
||||
slider.sliderNode.hiddenKnob.removeFromParent()
|
||||
slider.sliderNode.sliderKnob.removeFromParent()
|
||||
slider.sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
|
||||
@ -354,20 +325,18 @@ class EntityManager {
|
||||
button.buttonNode.removeFromParent()
|
||||
}
|
||||
self.remove(modal)
|
||||
|
||||
for child in scene.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 1
|
||||
}
|
||||
}
|
||||
|
||||
isModal = false
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func exitToMenu() {
|
||||
GameCenterManager.sharedInstance.reset()
|
||||
EntityManager.gameEMInstance.getTimer()?.stopTimer()
|
||||
RoundCalculatorService.sharedInstance.currentRound = 1
|
||||
EntityManager.gameEMInstance.scene.view?.presentScene(EntityManager.menuEMInstance.scene)
|
||||
EntityManager.gameEMInstance.entities.removeAll()
|
||||
EntityManager.gameEMInstance.scene.removeFromParent()
|
||||
}
|
||||
|
||||
func getTimer() -> RoundTimer? {
|
||||
return getHUD()?.roundTimer
|
||||
}
|
||||
|
@ -17,12 +17,12 @@ class HUD: GKEntity {
|
||||
|
||||
var peerLabel:SKLabelNode
|
||||
var peerUnitsLabel:SKLabelNode
|
||||
var host: GKPlayer?
|
||||
var peer: GKPlayer?
|
||||
|
||||
var leaveGame: ButtonNode
|
||||
|
||||
var spySkill: SkillButtonNode
|
||||
var defSkill: SkillButtonNode
|
||||
var atkSkill: SkillButtonNode
|
||||
var spySkill: SingeClickButtonNode
|
||||
var defSkill: SingeClickButtonNode
|
||||
var atkSkill: SingeClickButtonNode
|
||||
|
||||
var roundTimerLabel: SKLabelNode
|
||||
let roundTimer: RoundTimer
|
||||
@ -33,92 +33,76 @@ class HUD: GKEntity {
|
||||
var roundLabel: SKLabelNode
|
||||
|
||||
var finishButton: ButtonNode
|
||||
var blockWholeScreenPane: SKSpriteNode
|
||||
|
||||
init(size: CGSize) {
|
||||
hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName)
|
||||
hostLabel.name = "hostLabel"
|
||||
host = GameCenterManager.sharedInstance.hostingPlayer
|
||||
peer = GameCenterManager.sharedInstance.peerPlayer
|
||||
hostLabel = SKLabelNode(text: host?.displayName)
|
||||
hostUnitsLabel = SKLabelNode(text: "500" )
|
||||
peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName)
|
||||
peerLabel.name = "peerLabel"
|
||||
peerLabel = SKLabelNode(text: peer?.displayName)
|
||||
peerUnitsLabel = SKLabelNode(text: "500")
|
||||
|
||||
roundTimerLabel = SKLabelNode(text: "")
|
||||
roundTimerLabel.fontColor = UIColor.black
|
||||
roundTimerLabel.fontSize = CGFloat(45)
|
||||
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
|
||||
roundTimerLabel.zPosition = 900
|
||||
roundTimerLabel.horizontalAlignmentMode = .center
|
||||
|
||||
self.roundTimer = RoundTimer()
|
||||
|
||||
finishButton = SingeClickButtonNode(
|
||||
textureName: "finish_button",
|
||||
text: "",
|
||||
spySkill = SingeClickButtonNode(
|
||||
textureName: "yellow_circle",
|
||||
text: "Spy",
|
||||
isEnabled: true,
|
||||
position: CGPoint(
|
||||
x: EntityManager.gameEMInstance.scene.size.width * 0.95 ,
|
||||
y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
onButtonPress: { }
|
||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
onButtonPress: {
|
||||
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"})
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
|
||||
}
|
||||
)
|
||||
leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
|
||||
EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
|
||||
})
|
||||
leaveGame.size = CGSize(width: 120, height: 120);
|
||||
|
||||
defSkill = SkillButtonNode(
|
||||
textureName: "def_button",
|
||||
defSkill = SingeClickButtonNode(
|
||||
textureName: "yellow_circle",
|
||||
text: "Def",
|
||||
isEnabled: true,
|
||||
cooldown: 4,
|
||||
position: CGPoint(x: finishButton.position.x - 85, y: finishButton.position.y),
|
||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
onButtonPress: {
|
||||
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
|
||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
||||
}
|
||||
)
|
||||
spySkill = SkillButtonNode(
|
||||
textureName: "spy_button",
|
||||
text: "Spy",
|
||||
isEnabled: true,
|
||||
cooldown: 3,
|
||||
position: CGPoint(x: defSkill.position.x - 85, y: defSkill.position.y),
|
||||
onButtonPress: {
|
||||
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
|
||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
||||
}
|
||||
)
|
||||
atkSkill = SkillButtonNode(
|
||||
textureName: "atk_button",
|
||||
atkSkill = SingeClickButtonNode(
|
||||
textureName: "yellow_circle",
|
||||
text: "Atk",
|
||||
isEnabled: true,
|
||||
cooldown: 4,
|
||||
position: CGPoint(x: spySkill.position.x - 85, y: spySkill.position.y),
|
||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||
onButtonPress: {
|
||||
DataService.sharedInstance.localRoundData.hasAttackBoost = true
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
|
||||
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
|
||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
|
||||
}
|
||||
)
|
||||
finishButton.size = CGSize(width: 100, height: 100)
|
||||
|
||||
finishButton = SingeClickButtonNode(
|
||||
textureName: "yellow_button04",
|
||||
text: "Done",
|
||||
isEnabled: true,
|
||||
position: CGPoint(
|
||||
x: EntityManager.gameEMInstance.scene.size.width * 0.15,
|
||||
y: EntityManager.gameEMInstance.scene.size.height * 0.06),
|
||||
onButtonPress: { }
|
||||
)
|
||||
finishButton.size = CGSize(width: 80, height: 40)
|
||||
finishButton.zPosition = 2
|
||||
|
||||
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfoTexture"))
|
||||
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
|
||||
currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
|
||||
blockWholeScreenPane = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0), size: size)
|
||||
blockWholeScreenPane.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5)
|
||||
blockWholeScreenPane.zPosition = 899
|
||||
blockWholeScreenPane.isHidden = true
|
||||
super.init()
|
||||
initRoundInfo(size: size)
|
||||
|
||||
finishButton.onButtonPress = { [unowned self] in
|
||||
self.finishRound()
|
||||
}
|
||||
@ -130,13 +114,14 @@ class HUD: GKEntity {
|
||||
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
|
||||
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
|
||||
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
|
||||
|
||||
roundTimer.initTimer()
|
||||
startWithDuration()
|
||||
}
|
||||
|
||||
func updateUnitSum(){
|
||||
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: GameCenterManager.sharedInstance.hostingPlayer!))"
|
||||
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: GameCenterManager.sharedInstance.peerPlayer!))"
|
||||
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: host!))"
|
||||
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: peer!))"
|
||||
}
|
||||
|
||||
func setColor(labelNodes: [SKLabelNode]) -> Void {
|
||||
@ -152,37 +137,35 @@ class HUD: GKEntity {
|
||||
func startWithDuration(){
|
||||
roundTimer.startTimer()
|
||||
finishButton.isEnabled = true
|
||||
self.roundTimer.roundEnded = "Berechnung"
|
||||
self.roundTimer.roundEnded = "Syncing"
|
||||
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||
blockWholeScreenPane.isHidden = true
|
||||
}
|
||||
|
||||
func finishRound() -> () {
|
||||
self.blockWholeScreenPane.isHidden = false
|
||||
self.roundTimer.timeLeft = 1;
|
||||
self.roundTimer.roundEnded = "Warte auf Gegner..."
|
||||
self.roundTimer.roundEnded = "Waiting for other player..."
|
||||
}
|
||||
|
||||
func initRoundInfo(size: CGSize) -> () {
|
||||
backgroundRoundCounter.zPosition = 2
|
||||
backgroundRoundCounter.position = CGPoint(x: leaveGame.position.x + 63, y: leaveGame.position.y)
|
||||
backgroundRoundCounter.size = CGSize(width: 120, height: 120)
|
||||
backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.06, y: Double(size.height) * 0.08)
|
||||
|
||||
currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
|
||||
currentRoundLabel.fontSize = 50
|
||||
currentRoundLabel.fontColor = SKColor.black
|
||||
currentRoundLabel.verticalAlignmentMode = .center
|
||||
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 4)
|
||||
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 5)
|
||||
currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
||||
|
||||
roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
||||
roundsLabel.text = "von \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
|
||||
roundsLabel.text = "of \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
|
||||
roundsLabel.fontColor = SKColor.black
|
||||
roundsLabel.verticalAlignmentMode = .center
|
||||
roundsLabel.fontSize = 12
|
||||
roundsLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y - 25)
|
||||
|
||||
roundLabel.zPosition = backgroundRoundCounter.zPosition + 1
|
||||
roundLabel.text = "Runde"
|
||||
roundLabel.text = "Round"
|
||||
roundLabel.fontColor = SKColor.black
|
||||
roundLabel.verticalAlignmentMode = .center
|
||||
roundLabel.fontSize = 12
|
||||
@ -196,13 +179,5 @@ class HUD: GKEntity {
|
||||
SKAction.scale(by: 0.5, duration: 1),
|
||||
])
|
||||
currentRoundLabel.run(newRoundAction)
|
||||
SoundManager.sharedInstance.playSoundEffect(pathToFile: "new_round", fileExtension: "wav", volumeLevel: 0.0)
|
||||
self.decreaseSkillRoundCooldownCounter()
|
||||
}
|
||||
|
||||
func decreaseSkillRoundCooldownCounter() {
|
||||
self.spySkill.decreaseCooldown()
|
||||
self.atkSkill.decreaseCooldown()
|
||||
self.defSkill.decreaseCooldown()
|
||||
}
|
||||
}
|
||||
|
@ -8,11 +8,10 @@
|
||||
|
||||
import GameplayKit
|
||||
|
||||
enum ModalType: String {
|
||||
enum ModalType: String{
|
||||
case BaseDetails
|
||||
case BaseAttack
|
||||
case BaseMoveOwnUnits
|
||||
case PauseGame
|
||||
case QuitGame
|
||||
}
|
||||
|
||||
class Modal: GKEntity{
|
||||
@ -25,15 +24,9 @@ class Modal: GKEntity{
|
||||
var body: SKLabelNode
|
||||
var footer: SKLabelNode
|
||||
var overlay: SKSpriteNode
|
||||
var type: ModalType
|
||||
|
||||
init(modaltype: ModalType, base: Base?, anchorPoint: CGPoint, gameScene: SKScene, currentDraggedBase: Base?, touchLocation: CGPoint?, collisionBase: Base?) {
|
||||
self.type = modaltype
|
||||
unitCount = 0
|
||||
if base != nil {
|
||||
unitCount = base!.unitCount
|
||||
}
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
|
||||
unitCount = base.unitCount
|
||||
|
||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||
background = SKSpriteNode(texture: texture, size: texture.size())
|
||||
@ -52,22 +45,17 @@ class Modal: GKEntity{
|
||||
overlay.zPosition = 3
|
||||
|
||||
switch modaltype {
|
||||
case .BaseDetails:
|
||||
header = SKLabelNode(text: "Information")
|
||||
body = SKLabelNode(text: "Diese Basis enthält \(base.unitCount) Einheiten")
|
||||
footer = SKLabelNode()
|
||||
case .BaseAttack:
|
||||
header = SKLabelNode(text: "Angriff")
|
||||
body = SKLabelNode(text: "\(unitCount / 2) Einheiten")
|
||||
body = SKLabelNode(text: "Schicke \(unitCount / 2)\nEinheiten")
|
||||
footer = SKLabelNode()
|
||||
case .BaseMoveOwnUnits:
|
||||
header = SKLabelNode(text: "Formation")
|
||||
body = SKLabelNode(text: "\(unitCount / 2) Einheiten")
|
||||
footer = SKLabelNode()
|
||||
case .PauseGame:
|
||||
header = SKLabelNode(text: "Pause")
|
||||
body = SKLabelNode(text: "Warte auf Gegner...")
|
||||
footer = SKLabelNode()
|
||||
closeButton.zPosition = -1
|
||||
case .QuitGame:
|
||||
header = SKLabelNode(text: "Spiel verlassen")
|
||||
body = SKLabelNode(text: "Sicher verlassen?")
|
||||
body = SKLabelNode(text: "Sende \(unitCount / 2)\nEinheiten")
|
||||
footer = SKLabelNode()
|
||||
}
|
||||
|
||||
@ -76,7 +64,7 @@ class Modal: GKEntity{
|
||||
self.header.fontSize = 40
|
||||
self.header.zPosition = 5
|
||||
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 15)
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
self.body.numberOfLines = 2
|
||||
self.body.preferredMaxLayoutWidth = 390
|
||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||
@ -91,26 +79,19 @@ class Modal: GKEntity{
|
||||
|
||||
super.init()
|
||||
|
||||
switch modaltype {
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
}))
|
||||
case .BaseAttack, .BaseMoveOwnUnits:
|
||||
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
|
||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
|
||||
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
|
||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
|
||||
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
}))
|
||||
case .QuitGame:
|
||||
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Verlassen", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
|
||||
GameCenterManager.sharedInstance.opponentQuit = false
|
||||
GameCenterManager.sharedInstance.quitGame = true
|
||||
}))
|
||||
case .PauseGame:
|
||||
break
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
@ -125,11 +106,11 @@ class Modal: GKEntity{
|
||||
}
|
||||
}
|
||||
|
||||
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: SKScene, collisionBase: Base?){
|
||||
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if base == collisionBase {
|
||||
RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
|
||||
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, units: Int(GameScene.sendUnits)))!)
|
||||
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
|
||||
GameScene.sendUnits = 0
|
||||
}
|
||||
}
|
||||
|
@ -9,27 +9,11 @@
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class SpinningLogoEntity : GKEntity {
|
||||
|
||||
let spinningLogoNode: SpinningLogo3DNode
|
||||
let goldLetteringNode: SKSpriteNode
|
||||
let warsLetteringNode: SKSpriteNode
|
||||
|
||||
init(sceneSize size: CGSize) {
|
||||
goldLetteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "goldLettering"))
|
||||
goldLetteringNode.position = CGPoint(x: size.width / 2 , y: size.height * 0.83)
|
||||
goldLetteringNode.size = CGSize(width: size.width / 2.02, height: size.height / 3.6)
|
||||
|
||||
warsLetteringNode = SKSpriteNode(texture: SKTexture(imageNamed: "warsLettering"))
|
||||
warsLetteringNode.position = CGPoint(x: size.width / 2, y: size.height * 0.17)
|
||||
warsLetteringNode.size = CGSize(width: size.width / 2.02, height: size.height / 3.6)
|
||||
|
||||
spinningLogoNode = SpinningLogo3DNode()
|
||||
spinningLogoNode.viewportSize = CGSize(width: size.width / 5.12 * 0.69, height: size.height / 3.84 * 0.69)
|
||||
spinningLogoNode.zPosition = goldLetteringNode.zPosition - 1
|
||||
spinningLogoNode.position = CGPoint(x: size.width * 0.455, y: size.height * 0.83)
|
||||
class SpinningLogoEntity: GKEntity {
|
||||
|
||||
init(position: CGPoint) {
|
||||
super.init()
|
||||
self.addComponent(SpinningLogoComponent(position: position))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
|
@ -12,52 +12,19 @@ import GameplayKit
|
||||
|
||||
class Way: GKEntity {
|
||||
|
||||
var localWayComponent: SKShapeNode
|
||||
|
||||
required init(fromBase: Base, toBase: Base) {
|
||||
|
||||
let fromBaseX = fromBase.position.x
|
||||
let fromBaseY = fromBase.position.y
|
||||
let toBaseX = toBase.position.x
|
||||
let toBaseY = toBase.position.y
|
||||
|
||||
let xControll1 = Way.computeX(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 2/5)
|
||||
let yControll1 = Way.computeY(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 2/5)
|
||||
let xControll2 = Way.computeX(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 3/5)
|
||||
let yControll2 = Way.computeY(x1: fromBaseX, x2: toBaseX, y1: fromBaseY, y2: toBaseY, factor: 3/5)
|
||||
super.init()
|
||||
|
||||
let pathToDraw = CGMutablePath()
|
||||
pathToDraw.move(to: fromBase.position)
|
||||
pathToDraw.addCurve(
|
||||
to: toBase.position,
|
||||
control1: CGPoint(x: xControll1, y: yControll1),
|
||||
control2: CGPoint(x: xControll2, y: yControll2)
|
||||
)
|
||||
pathToDraw.addLine(to: toBase.position)
|
||||
|
||||
self.localWayComponent = SKShapeNode()
|
||||
self.localWayComponent.path = pathToDraw
|
||||
self.localWayComponent.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
self.localWayComponent.lineWidth = 10
|
||||
self.localWayComponent.zPosition = 0
|
||||
self.localWayComponent.name = "way"
|
||||
super.init()
|
||||
|
||||
addComponent(DefaultWayComponent(pathToDraw: pathToDraw))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
static var wayDelta: CGFloat = 5
|
||||
|
||||
static func computeX(x1: CGFloat, x2: CGFloat, y1: CGFloat, y2: CGFloat, factor: CGFloat) -> CGFloat {
|
||||
let mix:CGFloat = Bool.random() ? -1/wayDelta : 1/wayDelta
|
||||
let x = x1 + factor * (x2 - x1) + mix * -(y2-y1)
|
||||
return x
|
||||
}
|
||||
|
||||
static func computeY(x1: CGFloat, x2: CGFloat, y1: CGFloat, y2: CGFloat, factor: CGFloat) -> CGFloat {
|
||||
let mix:CGFloat = Bool.random() ? -1/wayDelta : 1/wayDelta
|
||||
let y = y1 + factor * (y2 - y1) + mix * (x2-x1)
|
||||
return y
|
||||
}
|
||||
}
|
||||
|
||||
|
13
GoldWars/GoldWars/Enums/PlayerMoveType.swift
Normal file
@ -0,0 +1,13 @@
|
||||
//
|
||||
// PlayerMoveType.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Aldin Duraki on 16.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
enum PlayerMoveType: Int, Codable{
|
||||
case AtkMove = 1
|
||||
case TxnMove = -1
|
||||
}
|
||||
|
@ -9,6 +9,8 @@
|
||||
enum Team: Int {
|
||||
case team1 = 1
|
||||
case team2 = 2
|
||||
case team3 = 3
|
||||
case team4 = 4
|
||||
|
||||
static let allValues = [team1, team2]
|
||||
static let allValues = [team1, team2,team3,team4]
|
||||
}
|
||||
|
@ -24,13 +24,12 @@ struct State: Codable {
|
||||
// 3 Host hat Spiel gestartet
|
||||
// 4 Peer hat verloren
|
||||
// 5 Peer hat gewonnen
|
||||
// 6 Peer hat Spiel verlassen
|
||||
let state: Int
|
||||
}
|
||||
|
||||
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate, GKMatchDelegate, GKLocalPlayerListener{
|
||||
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate ,GKMatchDelegate,GKLocalPlayerListener{
|
||||
|
||||
static var sharedInstance = GameCenterManager()
|
||||
static let sharedInstance = GameCenterManager()
|
||||
|
||||
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
|
||||
|
||||
@ -45,11 +44,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
var entityManager = EntityManager.gameEMInstance
|
||||
var localPlayerRandomNumber: RandomNumber?
|
||||
var initIsFinish = false
|
||||
var gameEnded = false
|
||||
var winner: String?
|
||||
var gameScene: GameScene?
|
||||
var quitGame: Bool = false
|
||||
var opponentQuit: Bool = false
|
||||
static var isAuthenticated: Bool {
|
||||
return GKLocalPlayer.local.isAuthenticated
|
||||
}
|
||||
@ -61,16 +56,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
localPlayerRandomNumber = RandomNumber()
|
||||
}
|
||||
|
||||
func reset() {
|
||||
isMatchStarted = false
|
||||
isServer = false
|
||||
localPlayerRandomNumber = RandomNumber()
|
||||
initIsFinish = false
|
||||
gameEnded = false
|
||||
winner = nil
|
||||
gameScene = nil
|
||||
}
|
||||
|
||||
func authUser() -> Void {
|
||||
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
||||
NotificationCenter.default
|
||||
@ -103,6 +88,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
GKAchievement.loadAchievements { (achievements: [GKAchievement]?, err: Error?) in
|
||||
var achievementExists: Bool = false
|
||||
achievements?.forEach({ (achievement: GKAchievement) in
|
||||
print(achievement.identifier)
|
||||
if achievement.identifier == identifier {
|
||||
achievementExists = true
|
||||
achievement.percentComplete += increasePercentComplete
|
||||
@ -161,23 +147,21 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
os_log("State 2 erhalten", log: LOG, type: .info)
|
||||
sendStateToPeers(state: State(state: 3))
|
||||
initIsFinish = true
|
||||
print("entered gameSt in case 2 match")
|
||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
||||
os_log("Spiel startet", log: LOG, type: .info)
|
||||
case 3:
|
||||
os_log("State 3 erhalten", log: LOG, type: .info)
|
||||
initIsFinish = true
|
||||
print("entered gameSt in case 3 match")
|
||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
||||
os_log("Spiel startet", log: LOG, type: .info)
|
||||
case 4:
|
||||
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
|
||||
winner = hostingPlayer?.displayName
|
||||
gameEnded = true
|
||||
// TODO: Trigger Loser Scene
|
||||
case 5:
|
||||
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
|
||||
winner = peerPlayer?.displayName
|
||||
gameEnded = true
|
||||
case 6:
|
||||
os_log("State 6 erhalten, Peer hat Spiel verlassen ", log: LOG, type: .info)
|
||||
opponentQuit = true
|
||||
quitGame = true
|
||||
// TODO: Trigger Winner Scene
|
||||
default:
|
||||
break
|
||||
}
|
||||
@ -186,11 +170,13 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
|
||||
}
|
||||
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
||||
StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
|
||||
DataService.sharedInstance.snapshotModel = snapshotModel
|
||||
RoundCalculatorService.sharedInstance.currentRound += 1
|
||||
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
|
||||
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
|
||||
entityManager.getHUD()?.startWithDuration()
|
||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
||||
}
|
||||
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
||||
os_log("Peer hat Map erhalten", log: LOG, type: .info)
|
||||
@ -200,44 +186,18 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
os_log("Map model wurde gesetzt", log: LOG, type: .info)
|
||||
GameCenterManager.sharedInstance.isMatchStarted = true
|
||||
self.gameScene = scene
|
||||
StateManager.sharedInstance.gameSc = scene
|
||||
sendStateToPeers(state: State(state: 2))
|
||||
os_log("State 2 wurde an Host gesendet", log: LOG, type: .info)
|
||||
initIsFinish = true
|
||||
os_log("Peer startet Spiel", log: LOG, type: .info)
|
||||
}
|
||||
|
||||
if let notification = try? jsonDecoder.decode(NotificationModel.self, from: data) {
|
||||
os_log("Notification erhalten", log: LOG, type: .info)
|
||||
NotificationCenter.default.post(name: Notification.Name(rawValue: notification.name), object: nil)
|
||||
}
|
||||
|
||||
if let eloData = try? jsonDecoder.decode(EloDataForPeer.self, from: data) {
|
||||
print("Recieved elo data: \(eloData.scoreToReport)")
|
||||
EloHelper.reportScore(score: eloData.scoreToReport)
|
||||
}
|
||||
if let heartbeat = try? jsonDecoder.decode(Heartbeat.self, from: data) {
|
||||
entityManager.getHUD()?.roundTimer.isHeartbeatLocked = false
|
||||
let df = DateFormatter()
|
||||
df.dateFormat = "yyyy-MM-dd HH:mm:ss"
|
||||
let dateString = df.string(from: heartbeat.date)
|
||||
print("Received last Heartbeat at \(dateString)")
|
||||
}
|
||||
|
||||
MultiplayerNetwork.sharedInstance.isSending = false
|
||||
}
|
||||
|
||||
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
|
||||
if myMatch != match { return }
|
||||
if state == GKPlayerConnectionState.disconnected {
|
||||
self.opponentQuit = true;
|
||||
gameScene?.gameQuit()
|
||||
}
|
||||
}
|
||||
|
||||
func initAndSendMap() -> Void {
|
||||
self.gameScene = GameScene(size: self.menusc!.size)
|
||||
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
|
||||
os_log("Map wurde erstellt", log: LOG, type: .info)
|
||||
StateManager.sharedInstance.gameSc = gameScene
|
||||
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
|
||||
os_log("Map wurde an Peer gesendet", log: LOG, type: .info)
|
||||
DataService.sharedInstance.setSnapshotModel(snapshotModel: entityManager.getSnapshotModel())
|
||||
@ -258,7 +218,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
}
|
||||
return nilGK
|
||||
}
|
||||
|
||||
func sendStateToPeers(state: State){
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(state))!
|
||||
@ -277,16 +236,18 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
matchmakerVC!.matchmakerDelegate = self
|
||||
viewController?.present(matchmakerVC!, animated: true, completion: nil)
|
||||
}
|
||||
|
||||
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
|
||||
}
|
||||
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
|
||||
}
|
||||
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||
StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
myMatch = match
|
||||
if !isMatchStarted && match.expectedPlayerCount == 0 {
|
||||
|
@ -6,25 +6,17 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class GameViewController: UIViewController {
|
||||
var currentScene: SKView?
|
||||
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
|
||||
if let view = self.view as! SKView? {
|
||||
let scene = MenuScene(size: self.view.bounds.size)
|
||||
EntityManager.menuEMInstance.setScene(scene: scene)
|
||||
scene.scaleMode = .aspectFill
|
||||
view.presentScene(scene)
|
||||
//TODO: create dev profile or remove on delivery
|
||||
view.showsFPS = true
|
||||
view.showsNodeCount = true
|
||||
}
|
||||
StateManager.sharedInstance.gameVC = self
|
||||
StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
|
||||
|
||||
GameCenterManager.sharedInstance.viewController = self
|
||||
}
|
||||
|
||||
@ -43,5 +35,4 @@ class GameViewController: UIViewController {
|
||||
override var prefersStatusBarHidden: Bool {
|
||||
return true
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -183,25 +183,24 @@ class CElement3: CenterElementProtocol {
|
||||
var id: Int = 3
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -261,25 +260,24 @@ class CElement4: CenterElementProtocol {
|
||||
var id: Int = 4
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -339,25 +337,24 @@ class CElement5: CenterElementProtocol {
|
||||
var id: Int = 5
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -417,25 +414,24 @@ class CElement6: CenterElementProtocol {
|
||||
var id: Int = 6
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -770,25 +766,24 @@ class CElement11: CenterElementProtocol {
|
||||
var id: Int = 11
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -848,25 +843,24 @@ class CElement12: CenterElementProtocol {
|
||||
var id: Int = 12
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -926,25 +920,24 @@ class CElement13: CenterElementProtocol {
|
||||
var id: Int = 13
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
@ -1004,25 +997,24 @@ class CElement14: CenterElementProtocol {
|
||||
var id: Int = 14
|
||||
|
||||
required init(frame: CGRect) {
|
||||
let delta = (frame.maxY - frame.minY) * 0.15
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.minY + delta
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.maxY - delta
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
|
@ -38,6 +38,7 @@ class MultiplayerNetwork{
|
||||
|
||||
func sendPlayerMoves(localRoundData: LocalRoundData) {
|
||||
if GameCenterManager.sharedInstance.isServer == false {
|
||||
print("I am client")
|
||||
self.isSending = true
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(localRoundData))!
|
||||
@ -60,21 +61,4 @@ class MultiplayerNetwork{
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
func sendEloData(scoreToReport: GKScore) {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(EloDataForPeer(scoreToReport: scoreToReport.value)))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
func sendNotificationToPlayer(name: String) {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(NotificationModel(name: name)))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
func sendHeartbeatToPlayer() {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(Heartbeat(date: Date())))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
}
|
||||
|
@ -23,14 +23,16 @@ class RoundCalculatorService {
|
||||
let MAX_ROUNDS = 20
|
||||
var currentRound = 1
|
||||
var isCalculating = false
|
||||
|
||||
var numberOfAttacks = 0
|
||||
var numberOfOwnUnitMoves = 0
|
||||
|
||||
func calculateRound() {
|
||||
StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
|
||||
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||
|
||||
isCalculating = true
|
||||
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
||||
|
||||
var baseSpecificMoves = collectBaseSpecificMoves()
|
||||
|
||||
// TODO: Refactor to a less complex way
|
||||
@ -158,16 +160,7 @@ class RoundCalculatorService {
|
||||
winner = determineWinner(by: "capture")
|
||||
}
|
||||
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
|
||||
GameCenterManager.sharedInstance.winner = winner
|
||||
GameCenterManager.sharedInstance.gameEnded = true
|
||||
|
||||
// Update EloSystem
|
||||
if winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
|
||||
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.hostingPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.peerPlayer!)
|
||||
} else {
|
||||
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.peerPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.hostingPlayer!)
|
||||
}
|
||||
|
||||
//TODO: Trigger Winner/Loser-Scene for Server
|
||||
return
|
||||
}
|
||||
currentRound += 1
|
||||
@ -178,6 +171,7 @@ class RoundCalculatorService {
|
||||
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
|
||||
entityManager.getHUD()?.startWithDuration()
|
||||
os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
||||
}
|
||||
|
||||
func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
|
||||
|
@ -12,7 +12,6 @@ class RoundTimer: Timer {
|
||||
|
||||
var timer: Timer?
|
||||
var timeLeft: Int = 0
|
||||
var isHeartbeatLocked = false
|
||||
var calculate = false
|
||||
var roundEnded = "Syncing"
|
||||
|
||||
@ -30,36 +29,19 @@ class RoundTimer: Timer {
|
||||
timeLeft = 30
|
||||
}
|
||||
|
||||
func stopTimer() {
|
||||
guard timer != nil else { return }
|
||||
timer?.invalidate()
|
||||
timer = nil
|
||||
}
|
||||
|
||||
func resumeTimer() {
|
||||
timer = Timer.scheduledTimer(
|
||||
timeInterval: 1.0,
|
||||
target: self,
|
||||
selector: #selector(onTimerFires),
|
||||
userInfo: nil,
|
||||
repeats: true
|
||||
)
|
||||
}
|
||||
|
||||
@objc func onTimerFires()
|
||||
{
|
||||
timeLeft -= 1
|
||||
|
||||
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
|
||||
|
||||
if timeLeft == 0 {
|
||||
EntityManager.gameEMInstance.removeModal()
|
||||
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
||||
if !MultiplayerNetwork.sharedInstance.isSending {
|
||||
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
|
||||
}
|
||||
calculate = true
|
||||
}
|
||||
|
||||
if timeLeft <= 0 {
|
||||
if calculate
|
||||
&& !RoundCalculatorService.sharedInstance.isCalculating
|
||||
@ -69,10 +51,5 @@ class RoundTimer: Timer {
|
||||
calculate = false
|
||||
}
|
||||
}
|
||||
|
||||
if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
|
||||
MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
|
||||
isHeartbeatLocked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,118 +0,0 @@
|
||||
//
|
||||
// RulesScene.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 18.06.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class RulesScene: SKScene {
|
||||
|
||||
var image: SKSpriteNode?
|
||||
|
||||
override func sceneDidLoad() {
|
||||
EntityManager.rulesEMInstance.setScene(scene: self)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "backToMenuScene",
|
||||
textureName: "questionmark",
|
||||
text: "",
|
||||
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
|
||||
onButtonPress: {
|
||||
EntityManager.rulesEMInstance.entities.removeAll()
|
||||
self.view?.presentScene(
|
||||
MenuScene(size: self.size),
|
||||
transition: SKTransition.flipVertical(withDuration: 0.5)
|
||||
)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Label(fontnamed: "Courier-Bold",
|
||||
name: "rulesLabel",
|
||||
text: "Regelwerk",
|
||||
fontSize: 90,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height - 100),
|
||||
horizontalAlignmentMode: .center,
|
||||
vertikalAligmentMode: .baseline,
|
||||
isAnimationEnabled: true,
|
||||
isAnimationInfinite: true
|
||||
)
|
||||
)
|
||||
|
||||
image = SKSpriteNode(imageNamed: "RulesSpiel")
|
||||
image!.size = CGSize(width: size.width * 0.8, height: size.height * 0.8)
|
||||
image!.position = CGPoint(x: size.width * 0.6, y: size.height * 0.6 - 150)
|
||||
image!.zPosition = 4
|
||||
|
||||
self.addChild(image!)
|
||||
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Spiel",
|
||||
textureName: "yellow_button13",
|
||||
text: "Spiel",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 150),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesSpiel") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Basen",
|
||||
textureName: "yellow_button13",
|
||||
text: "Basen",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 85),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesBasen") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Einheiten",
|
||||
textureName: "yellow_button13",
|
||||
text: "Einheiten",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 20),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesEinheiten") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Spielende",
|
||||
textureName: "yellow_button13",
|
||||
text: "Spielende",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 45),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesSpielende") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Boost",
|
||||
textureName: "yellow_button13",
|
||||
text: "Boost",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 110),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesBoost") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Erfolge",
|
||||
textureName: "yellow_button13",
|
||||
text: "Erfolge",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 175),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "RulesErfolge") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(
|
||||
Button(name: "Credits",
|
||||
textureName: "yellow_button13",
|
||||
text: "Credits",
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.1 - 20),
|
||||
onButtonPress: { self.image!.texture = SKTexture(imageNamed: "Credits") }
|
||||
)
|
||||
)
|
||||
EntityManager.rulesEMInstance.add(Background(size: self.size))
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
if EntityManager.rulesEMInstance.entities.count != 0 {
|
||||
EntityManager.rulesEMInstance.getBackground()!.update(deltaTime: currentTime)
|
||||
}
|
||||
}
|
||||
}
|
@ -16,9 +16,8 @@ class GameScene: SKScene{
|
||||
|
||||
var isMoveTouch = false
|
||||
var currentDraggedBase : Base?
|
||||
static var sendUnits: Int = 0
|
||||
static var sendUnits: CGFloat = 0
|
||||
var collisionBase: Base?
|
||||
var gameEndEffects = false
|
||||
|
||||
override func sceneDidLoad() {
|
||||
entityManager.setScene(scene: self)
|
||||
@ -26,13 +25,8 @@ class GameScene: SKScene{
|
||||
entityManager.add(Background(size: self.size))
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
_ = MapFactory(scene: self, entityManager: entityManager).load()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
override func didMove(to view: SKView) {
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(pauseGame), name: Notification.Name("pauseGame"), object: nil)
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(resumeGame), name: Notification.Name("resumeGame"), object: nil)
|
||||
}
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
@ -51,11 +45,12 @@ class GameScene: SKScene{
|
||||
entityManager.getBasesByPlayer(for: GKLocalPlayer.local).forEach({base in
|
||||
moveFireAndBase(base: base, touchLocation: base.position)
|
||||
})
|
||||
} else {
|
||||
for entity in entityManager.entities {
|
||||
if atPoint(touchLocation) == entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.touchesBegan(touches, with: event)
|
||||
}
|
||||
else {
|
||||
for entity in entityManager.entities {
|
||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
//FIXME: this is confusing
|
||||
addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -77,15 +72,23 @@ class GameScene: SKScene{
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
entityManager.getBackground()?.update(deltaTime: currentTime)
|
||||
if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
|
||||
gameEnd()
|
||||
}
|
||||
if GameCenterManager.sharedInstance.quitGame {
|
||||
gameQuit()
|
||||
}
|
||||
StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
|
||||
}
|
||||
|
||||
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
|
||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||
spriteNode?.touchesBegan(touches, with: event)
|
||||
if let baseEntity = entity as? Base {
|
||||
if baseEntity.ownershipPlayer == GKLocalPlayer.local {
|
||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||
base: entity as! Base,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||
gameScene: self,
|
||||
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func addAttackDetails(touchLocation: CGPoint){
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
@ -105,7 +108,7 @@ class GameScene: SKScene{
|
||||
touchLocation: touchLocation,
|
||||
collisionBase: collisionBase)
|
||||
)
|
||||
GameScene.sendUnits = Int(currentDraggedBase!.unitCount / 2)
|
||||
GameScene.sendUnits = CGFloat(currentDraggedBase!.unitCount / 2)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -114,8 +117,7 @@ class GameScene: SKScene{
|
||||
func checkSlider(){
|
||||
for e in entityManager.entities{
|
||||
if let modal = e as? Modal {
|
||||
if modal.type == ModalType.BaseAttack || modal.type == ModalType.BaseMoveOwnUnits {
|
||||
GameScene.sendUnits = Int(((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up))
|
||||
GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
|
||||
|
||||
//TODO: refactor this quick and dirty fix
|
||||
if GameScene.sendUnits == 0 {
|
||||
@ -123,161 +125,10 @@ class GameScene: SKScene{
|
||||
} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
|
||||
GameScene.sendUnits -= 1
|
||||
}
|
||||
modal.body.text = "\(GameScene.sendUnits) Einheiten "
|
||||
modal.body.text = "Schicke \(GameScene.sendUnits) Einheiten "
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func gameEnd(){
|
||||
entityManager.getHUD()?.blockWholeScreenPane.isHidden = true
|
||||
gameEndEffects = true
|
||||
GameCenterManager.sharedInstance.gameEnded = false
|
||||
let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
|
||||
let removeParticle = SKAction.removeFromParent()
|
||||
let sequence = SKAction.sequence([move, removeParticle])
|
||||
var actionAdded = false
|
||||
for nodeChild in children {
|
||||
if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
|
||||
continue
|
||||
}
|
||||
if nodeChild.name == "way" {
|
||||
nodeChild.run(SKAction.removeFromParent())
|
||||
continue
|
||||
}
|
||||
if nodeChild.name != "clouds"{
|
||||
nodeChild.run(sequence) {
|
||||
if !actionAdded {
|
||||
let explosion = self.getFinalExplosion()
|
||||
self.addChild(explosion)
|
||||
let action = SKAction.afterDelay(2) {
|
||||
(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
|
||||
(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
|
||||
self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.25), duration: 1))
|
||||
self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.25), duration: 1))
|
||||
self.initGameEndIcons()
|
||||
let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
|
||||
self.backToMenuAction()
|
||||
})
|
||||
node.name = "BackButton"
|
||||
self.addChild(node)
|
||||
}
|
||||
explosion.run(action)
|
||||
actionAdded = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func gameQuit() {
|
||||
entityManager.getHUD()?.blockWholeScreenPane.isHidden = true
|
||||
gameEndEffects = true
|
||||
GameCenterManager.sharedInstance.quitGame = false
|
||||
let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
|
||||
let removeParticle = SKAction.removeFromParent()
|
||||
let sequence = SKAction.sequence([move, removeParticle])
|
||||
var actionAdded = false
|
||||
for nodeChild in children {
|
||||
if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
|
||||
nodeChild.removeFromParent()
|
||||
}
|
||||
if nodeChild.name == "way" {
|
||||
nodeChild.run(SKAction.removeFromParent())
|
||||
continue
|
||||
}
|
||||
if nodeChild.name != "clouds"{
|
||||
nodeChild.run(sequence) {
|
||||
if !actionAdded {
|
||||
let explosion = self.getFinalExplosion()
|
||||
self.addChild(explosion)
|
||||
let action = SKAction.afterDelay(2) {
|
||||
|
||||
|
||||
let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
|
||||
self.backToMenuAction()
|
||||
})
|
||||
node.name = "BackButton"
|
||||
self.addChild(node)
|
||||
}
|
||||
explosion.run(action)
|
||||
actionAdded = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let disconnectLabel = SKLabelNode.init(fontNamed: "Courier-Bold")
|
||||
disconnectLabel.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
|
||||
disconnectLabel.horizontalAlignmentMode = .center
|
||||
disconnectLabel.fontColor = UIColor.black
|
||||
disconnectLabel.alpha = 0
|
||||
disconnectLabel.setScale(0.1)
|
||||
if GameCenterManager.sharedInstance.opponentQuit {
|
||||
if GameCenterManager.sharedInstance.localPlayer == GameCenterManager.sharedInstance.hostingPlayer {
|
||||
disconnectLabel.text = GameCenterManager.sharedInstance.peerPlayer?.displayName
|
||||
} else {
|
||||
disconnectLabel.text = GameCenterManager.sharedInstance.hostingPlayer?.displayName
|
||||
}
|
||||
disconnectLabel.text?.append(" hat das Spiel verlassen!")
|
||||
} else {
|
||||
disconnectLabel.text = "Du hast das Spiel verlassen!"
|
||||
}
|
||||
let showUpAnimation = SKAction.sequence([
|
||||
SKAction.fadeAlpha(by: 1, duration: 2.5),
|
||||
SKAction.scale(by: 10, duration: 1),
|
||||
])
|
||||
disconnectLabel.run(showUpAnimation)
|
||||
self.addChild(disconnectLabel)
|
||||
}
|
||||
|
||||
func initGameEndIcons() {
|
||||
let iclonSize = CGSize(width: 400, height: 400)
|
||||
let winnerIcon = SKSpriteNode(texture: SKTexture(imageNamed: "winner"));
|
||||
winnerIcon.size = iclonSize
|
||||
let loserIcon = SKSpriteNode(texture: SKTexture(imageNamed: "BaseTexture"))
|
||||
loserIcon.size = iclonSize
|
||||
let loserFire = SKEmitterNode(fileNamed: "LoserFire")
|
||||
loserFire?.zPosition = loserIcon.zPosition - 1
|
||||
loserFire?.run(SKAction.scale(by: 4, duration: 8))
|
||||
let iconPosition1 = CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.55)
|
||||
let iconPosition2 = CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.55)
|
||||
let coin = SpinningLogo3DNode()
|
||||
if GameCenterManager.sharedInstance.winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
|
||||
winnerIcon.position = iconPosition1
|
||||
coin.position = iconPosition1
|
||||
loserIcon.position = iconPosition2
|
||||
loserFire?.position = iconPosition2
|
||||
} else {
|
||||
winnerIcon.position = iconPosition2
|
||||
coin.position = iconPosition2
|
||||
loserIcon.position = iconPosition1
|
||||
loserFire?.position = iconPosition1
|
||||
}
|
||||
self.addChild(winnerIcon)
|
||||
self.addChild(coin)
|
||||
self.addChild(loserIcon)
|
||||
self.addChild(loserFire!)
|
||||
}
|
||||
|
||||
func getFinalExplosion() -> SKEmitterNode {
|
||||
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
||||
explosion.zPosition = 2
|
||||
explosion.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
|
||||
explosion.name = "explosion"
|
||||
explosion.particleColorSequence = nil
|
||||
explosion.particleColorBlendFactor = 1.0
|
||||
return explosion
|
||||
}
|
||||
|
||||
func backToMenuAction() {
|
||||
GameCenterManager.sharedInstance.reset()
|
||||
self.gameEndEffects = false
|
||||
entityManager.getTimer()?.stopTimer()
|
||||
RoundCalculatorService.sharedInstance.currentRound = 1
|
||||
self.view?.presentScene(MenuScene(size: self.size))
|
||||
entityManager.entities.removeAll()
|
||||
self.removeFromParent()
|
||||
}
|
||||
|
||||
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
|
||||
for base in bases {
|
||||
@ -297,7 +148,7 @@ class GameScene: SKScene{
|
||||
func moveFireAndBase(base: Base, touchLocation: CGPoint){
|
||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||
base.component(ofType: TeamComponent.self)?.unitcountLabel.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
||||
}
|
||||
|
||||
func showNearestBases(base: Base){
|
||||
@ -327,32 +178,6 @@ class GameScene: SKScene{
|
||||
}
|
||||
|
||||
func isAttackMove() -> Bool {
|
||||
if collisionBase?.ownershipPlayer == nil {
|
||||
return true
|
||||
return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer
|
||||
}
|
||||
return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer && !(collisionBase?.changeOwnership ?? false)
|
||||
}
|
||||
|
||||
|
||||
|
||||
@objc func pauseGame() -> Void {
|
||||
if !self.gameEndEffects{
|
||||
entityManager.removeModal()
|
||||
entityManager.getHUD()?.roundTimer.stopTimer()
|
||||
entityManager.add(Modal(modaltype: .PauseGame,
|
||||
base: nil,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||
gameScene: self,
|
||||
currentDraggedBase: nil,
|
||||
touchLocation: nil,
|
||||
collisionBase: nil
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
@objc func resumeGame() -> Void {
|
||||
entityManager.removeModal()
|
||||
entityManager.getHUD()?.roundTimer.resumeTimer()
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -8,68 +8,56 @@
|
||||
|
||||
import SpriteKit
|
||||
import SceneKit
|
||||
|
||||
class MenuScene: SKScene {
|
||||
|
||||
var entityManager = EntityManager.menuEMInstance
|
||||
|
||||
override func sceneDidLoad() {
|
||||
GameCenterManager.sharedInstance.menusc = self
|
||||
StateManager.sharedInstance.menuSc = self
|
||||
entityManager.setScene(scene: self)
|
||||
let midX = self.size.width / 2
|
||||
let midY = self.size.height / 2
|
||||
entityManager.add(
|
||||
Button(name: "startGameButton",
|
||||
textureName: "gold_button_3",
|
||||
entityManager.add(Button(name: "startGameButton",
|
||||
textureName: "yellow_button04",
|
||||
text: "Start Game",
|
||||
position: CGPoint(x: midX, y: midY + 90),
|
||||
position: CGPoint(x: midX, y: midY),
|
||||
onButtonPress: {
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
self.loadScene(scene: GameScene(size: self.size))
|
||||
StateManager.sharedInstance.stateMachine?.enter(GameState.self)
|
||||
SoundManager.sharedInstance.stopMenuMusic()
|
||||
} else {
|
||||
if GameCenterManager.isAuthenticated {
|
||||
GameCenterManager.sharedInstance.presentMatchmaker()
|
||||
} else {
|
||||
}else {
|
||||
GameCenterManager.sharedInstance.authUser()
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
entityManager.add(
|
||||
Button(name: "settingsButton",
|
||||
textureName: "gold_button_3",
|
||||
text: "Einstellungen",
|
||||
position: CGPoint(x: midX, y: midY ),
|
||||
onButtonPress: { self.loadScene(scene: SettingsScene(size: self.size))}
|
||||
)
|
||||
)
|
||||
entityManager.add(
|
||||
Button(name: "gameCenterButton",
|
||||
textureName: "gold_button_3",
|
||||
}))
|
||||
entityManager.add(Button(name: "settingsButton",
|
||||
textureName: "yellow_button04",
|
||||
text: "Settings",
|
||||
position: CGPoint(x: midX, y: midY - 80 ),
|
||||
onButtonPress: {
|
||||
let scene = SettingsScene(size: self.size)
|
||||
self.loadScene(scene: scene)
|
||||
}))
|
||||
entityManager.add(Button(name: "gameCenterButton",
|
||||
textureName: "yellow_button04",
|
||||
text: "GameCenter",
|
||||
position: CGPoint(x: midX, y: midY - 90),
|
||||
position: CGPoint(x: midX, y: midY - 160),
|
||||
onButtonPress: {
|
||||
if GameCenterManager.isAuthenticated {
|
||||
GameCenterManager.sharedInstance.presentGameCenter()
|
||||
} else {
|
||||
}else {
|
||||
GameCenterManager.sharedInstance.authUser()
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
entityManager.add(
|
||||
Button(name: "regelwerkButton",
|
||||
textureName: "questionmark",
|
||||
text: "",
|
||||
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
|
||||
onButtonPress: { self.loadScene(scene: RulesScene(size: self.size)) }
|
||||
)
|
||||
)
|
||||
}))
|
||||
entityManager.add(Background(size: self.size))
|
||||
entityManager.add(SpinningLogoEntity(sceneSize: self.size))
|
||||
entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
|
||||
|
||||
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true && !CommandLine.arguments.contains("--no-music") && !UserDefaults.standard.bool(forKey: "noMusic"){
|
||||
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
|
||||
SoundManager.sharedInstance.startMenuMusic()
|
||||
}
|
||||
}
|
||||
@ -81,14 +69,7 @@ class MenuScene: SKScene {
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
if entityManager.entities.count != 0 {
|
||||
entityManager.getBackground()!.update(deltaTime: currentTime)
|
||||
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
|
||||
StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
|
||||
}
|
||||
|
||||
if GameCenterManager.sharedInstance.initIsFinish {
|
||||
self.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -11,17 +11,14 @@ import SpriteKit
|
||||
class SettingsScene: SKScene {
|
||||
|
||||
var entityManager = EntityManager.settingsEMInstance
|
||||
var musicButtonText = ""
|
||||
var isMusicDeactivatedByUserDefault = UserDefaults.standard.bool(forKey: "noMusic")
|
||||
|
||||
override func sceneDidLoad() {
|
||||
entityManager.setScene(scene: self)
|
||||
let positionX = self.size.width * 0.1
|
||||
let positionY = self.size.height * 0.05
|
||||
isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "Aus") : setMusicButtonTextByUserDefault(text: "An")
|
||||
entityManager.add(Button(name: "backToMenuScene",
|
||||
textureName: "yellow_button04",
|
||||
text: "Zurück",
|
||||
text: "Back",
|
||||
position: CGPoint(x: positionX, y: positionY),
|
||||
onButtonPress: {
|
||||
let scene = MenuScene(size: self.size)
|
||||
@ -29,36 +26,32 @@ class SettingsScene: SKScene {
|
||||
}))
|
||||
entityManager.add(Button(name: "StopMenuMusic",
|
||||
textureName: "yellow_button04",
|
||||
text: musicButtonText,
|
||||
text: "ON/OFF",
|
||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
|
||||
onButtonPress: {
|
||||
if SoundManager.sharedInstance.isMusicPlaying {
|
||||
SoundManager.sharedInstance.stopMenuMusic()
|
||||
SoundManager.sharedInstance.isMusicEnabled = false
|
||||
self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "Aus")
|
||||
} else {
|
||||
SoundManager.sharedInstance.isMusicEnabled = true
|
||||
SoundManager.sharedInstance.startMenuMusic()
|
||||
self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "An")
|
||||
}
|
||||
}))
|
||||
entityManager.add(Button(name: "StopMovingBackground",
|
||||
textureName: "yellow_button04",
|
||||
text: "An",
|
||||
text: "MOVE/STOP",
|
||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
|
||||
onButtonPress: {
|
||||
if BackgroundComponent.isMovingBackgroundEnabled {
|
||||
BackgroundComponent.isMovingBackgroundEnabled = false
|
||||
self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "Aus")
|
||||
} else {
|
||||
BackgroundComponent.isMovingBackgroundEnabled = true
|
||||
self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "An")
|
||||
}
|
||||
}))
|
||||
entityManager.add(Label(fontnamed: "Courier-Bold",
|
||||
name: "SettingsLabel",
|
||||
text: "Einstellungen",
|
||||
fontSize: 150.0,
|
||||
text: "Settings",
|
||||
fontSize: 200.0,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.7),
|
||||
horizontalAlignmentMode: .center,
|
||||
@ -68,7 +61,7 @@ class SettingsScene: SKScene {
|
||||
)
|
||||
entityManager.add(Label(fontnamed: "Courier-Bold",
|
||||
name: "LabelMusic",
|
||||
text: "Sounds", fontSize: 50.0,
|
||||
text: "Music", fontSize: 50.0,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 15),
|
||||
horizontalAlignmentMode: .right,
|
||||
@ -78,7 +71,7 @@ class SettingsScene: SKScene {
|
||||
)
|
||||
entityManager.add(Label(fontnamed: "Courier-Bold",
|
||||
name: "LabelBackground",
|
||||
text: "Wind",
|
||||
text: "Background",
|
||||
fontSize: 50.0,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 115),
|
||||
@ -90,10 +83,6 @@ class SettingsScene: SKScene {
|
||||
entityManager.add(Background(size: self.size))
|
||||
}
|
||||
|
||||
func setMusicButtonTextByUserDefault(text: String) {
|
||||
self.musicButtonText = text
|
||||
}
|
||||
|
||||
func loadScene(scene: SKScene) {
|
||||
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
||||
entityManager.entities.removeAll()
|
||||
|
@ -8,16 +8,12 @@
|
||||
|
||||
import SpriteKit
|
||||
import AVFoundation
|
||||
import os
|
||||
|
||||
class SoundManager {
|
||||
public static var sharedInstance = SoundManager()
|
||||
let LOG = OSLog.init(subsystem: "SoundManager", category: "SoundManager")
|
||||
|
||||
var audioPlayer = AVAudioPlayer()
|
||||
var effectPlayer = AVAudioPlayer()
|
||||
var backgroundMainMenuAudio: URL?
|
||||
var soundEffect: URL?
|
||||
var isMusicPlaying = false
|
||||
var isMusicEnabled = true
|
||||
|
||||
@ -27,34 +23,18 @@ class SoundManager {
|
||||
do {
|
||||
audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
|
||||
} catch {
|
||||
os_log("backgroundMusic is broken", log: LOG, type: .error)
|
||||
//TODO: Add logging
|
||||
}
|
||||
audioPlayer.numberOfLoops = -1
|
||||
audioPlayer.prepareToPlay()
|
||||
if self.isMusicEnabled == true {
|
||||
audioPlayer.play()
|
||||
UserDefaults.standard.set(false, forKey: "noMusic")
|
||||
}
|
||||
}
|
||||
|
||||
func playSoundEffect(pathToFile: String, fileExtension: String, volumeLevel: Float){
|
||||
soundEffect = Bundle.main.url(forResource: pathToFile, withExtension: fileExtension)
|
||||
do {
|
||||
effectPlayer = try AVAudioPlayer(contentsOf: soundEffect!)
|
||||
} catch {
|
||||
os_log("Could not load sound file %@", log: LOG, type: .error, pathToFile)
|
||||
}
|
||||
effectPlayer.volume += volumeLevel
|
||||
effectPlayer.prepareToPlay()
|
||||
if self.isMusicEnabled == true {
|
||||
effectPlayer.play()
|
||||
}
|
||||
}
|
||||
|
||||
func stopMenuMusic() {
|
||||
audioPlayer.pause()
|
||||
self.isMusicPlaying = false
|
||||
UserDefaults.standard.set(true, forKey: "noMusic")
|
||||
}
|
||||
|
||||
func setVolume(_ volume: Float) {
|
||||
|
37
GoldWars/GoldWars/States/EndGameState.swift
Normal file
@ -0,0 +1,37 @@
|
||||
//
|
||||
// EndGameState.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 29.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameKit
|
||||
import os
|
||||
|
||||
class EndGameState: GKState {
|
||||
|
||||
let LOG = OSLog.init(subsystem: "EndGameState", category: "EndGameState")
|
||||
|
||||
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
||||
if stateMachine?.currentState is EndGameState && stateClass is EndGameState.Type {
|
||||
os_log("Already in EndGame State", log: LOG, type: .info)
|
||||
return false
|
||||
}
|
||||
if stateClass is SyncingState.Type || stateClass is GameState.Type {
|
||||
os_log("Failed: Entering SyncingState and GameState after EndGameState is not allowed", log: LOG, type: .info)
|
||||
return false
|
||||
}
|
||||
return stateClass is MenuState.Type
|
||||
}
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
}
|
||||
|
||||
override func didEnter(from previousState: GKState?) {
|
||||
os_log("Entered EndGame State", log: LOG, type: .info)
|
||||
}
|
||||
|
||||
override func willExit(to nextState: GKState) {
|
||||
}
|
||||
}
|