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5 Commits

Author SHA1 Message Date
Jakob Haag
59c55cdd74 final release 2020-07-02 17:50:01 +02:00
Niko Jochim
66aa21ccb4 Merge remote-tracking branch 'refs/remotes/origin/devTestBranch' 2020-07-02 12:54:22 +02:00
Niko Jochim
985e4f48cb FIX trigger GameQuit 2020-07-02 12:53:45 +02:00
Aldin Duraki
f4cd97cac7 Test crash bugfix 2020-07-02 12:48:51 +02:00
Niko Jochim
5d8df46361 change trigger GameEnd 2020-07-02 12:34:29 +02:00
11 changed files with 43 additions and 43 deletions

View File

@ -614,6 +614,7 @@
CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = DDKFQG46BQ;
INFOPLIST_FILE = GoldWars/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 13.5;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@ -637,6 +638,7 @@
CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = DDKFQG46BQ;
INFOPLIST_FILE = GoldWars/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 13.5;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",

View File

@ -61,7 +61,11 @@ class HUD: GKEntity {
y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: { }
)
leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
leaveGame = ButtonNode(textureName: "exitButton",
text: "" ,
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11),
onButtonPress: {
EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
})
leaveGame.size = CGSize(width: 120, height: 120);

View File

@ -105,6 +105,7 @@ class Modal: GKEntity{
GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
GameCenterManager.sharedInstance.opponentQuit = false
GameCenterManager.sharedInstance.quitGame = true
(EntityManager.gameEMInstance.scene as! GameScene).gameQuit()
}))
case .PauseGame:
break

View File

@ -170,14 +170,17 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
winner = hostingPlayer?.displayName
gameEnded = true
(EntityManager.gameEMInstance.scene as! GameScene).gameEnd()
case 5:
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
winner = peerPlayer?.displayName
gameEnded = true
(EntityManager.gameEMInstance.scene as! GameScene).gameEnd()
case 6:
os_log("State 6 erhalten, Peer hat Spiel verlassen ", log: LOG, type: .info)
opponentQuit = true
quitGame = true
(EntityManager.gameEMInstance.scene as! GameScene).gameQuit()
default:
break
}

View File

@ -22,8 +22,8 @@ class GameViewController: UIViewController {
scene.scaleMode = .aspectFill
view.presentScene(scene)
//TODO: create dev profile or remove on delivery
view.showsFPS = true
view.showsNodeCount = true
// view.showsFPS = true
// view.showsNodeCount = true
}
GameCenterManager.sharedInstance.viewController = self
}

Binary file not shown.

View File

@ -160,7 +160,7 @@ class RoundCalculatorService {
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
GameCenterManager.sharedInstance.winner = winner
GameCenterManager.sharedInstance.gameEnded = true
(EntityManager.gameEMInstance.scene as! GameScene).gameEnd()
// Update EloSystem
if winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.hostingPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.peerPlayer!)

View File

@ -13,6 +13,7 @@ class RoundTimer: Timer {
var timer: Timer?
var timeLeft: Int = 0
var isHeartbeatLocked = false
var isTimerStopped = false
var calculate = false
var roundEnded = "Syncing"
@ -31,48 +32,42 @@ class RoundTimer: Timer {
}
func stopTimer() {
guard timer != nil else { return }
timer?.invalidate()
timer = nil
isTimerStopped = true
}
func resumeTimer() {
timer = Timer.scheduledTimer(
timeInterval: 1.0,
target: self,
selector: #selector(onTimerFires),
userInfo: nil,
repeats: true
)
isTimerStopped = false
}
@objc func onTimerFires()
{
timeLeft -= 1
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
if !isTimerStopped {
timeLeft -= 1
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
if timeLeft == 0 {
EntityManager.gameEMInstance.removeModal()
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
if timeLeft == 0 {
EntityManager.gameEMInstance.removeModal()
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
}
calculate = true
}
calculate = true
}
if timeLeft <= 0 {
if calculate
&& !RoundCalculatorService.sharedInstance.isCalculating
&& DataService.sharedInstance.didReceiveAllData()
&& GameCenterManager.sharedInstance.isServer {
RoundCalculatorService.sharedInstance.calculateRound()
calculate = false
if timeLeft <= 0 {
if calculate
&& !RoundCalculatorService.sharedInstance.isCalculating
&& DataService.sharedInstance.didReceiveAllData()
&& GameCenterManager.sharedInstance.isServer {
RoundCalculatorService.sharedInstance.calculateRound()
calculate = false
}
}
}
if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
isHeartbeatLocked = true;
if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
isHeartbeatLocked = true;
}
}
}
}

View File

@ -78,12 +78,7 @@ class GameScene: SKScene{
override func update(_ currentTime: TimeInterval) {
entityManager.getBackground()?.update(deltaTime: currentTime)
if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
gameEnd()
}
if GameCenterManager.sharedInstance.quitGame {
gameQuit()
}
}