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5 Commits
developmen
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finalRelea
Author | SHA1 | Date | |
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59c55cdd74 | ||
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66aa21ccb4 | ||
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985e4f48cb | ||
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f4cd97cac7 | ||
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5d8df46361 |
@ -614,6 +614,7 @@
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CURRENT_PROJECT_VERSION = 4;
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DEVELOPMENT_TEAM = DDKFQG46BQ;
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INFOPLIST_FILE = GoldWars/Info.plist;
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IPHONEOS_DEPLOYMENT_TARGET = 13.5;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@ -637,6 +638,7 @@
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CURRENT_PROJECT_VERSION = 4;
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DEVELOPMENT_TEAM = DDKFQG46BQ;
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INFOPLIST_FILE = GoldWars/Info.plist;
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IPHONEOS_DEPLOYMENT_TARGET = 13.5;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@ -61,7 +61,11 @@ class HUD: GKEntity {
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: { }
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)
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leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
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leaveGame = ButtonNode(textureName: "exitButton",
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text: "" ,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11),
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onButtonPress: {
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EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
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})
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leaveGame.size = CGSize(width: 120, height: 120);
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@ -105,6 +105,7 @@ class Modal: GKEntity{
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GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
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GameCenterManager.sharedInstance.opponentQuit = false
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GameCenterManager.sharedInstance.quitGame = true
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(EntityManager.gameEMInstance.scene as! GameScene).gameQuit()
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}))
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case .PauseGame:
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break
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@ -170,14 +170,17 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
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winner = hostingPlayer?.displayName
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gameEnded = true
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(EntityManager.gameEMInstance.scene as! GameScene).gameEnd()
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case 5:
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os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
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winner = peerPlayer?.displayName
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gameEnded = true
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(EntityManager.gameEMInstance.scene as! GameScene).gameEnd()
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case 6:
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os_log("State 6 erhalten, Peer hat Spiel verlassen ", log: LOG, type: .info)
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opponentQuit = true
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quitGame = true
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(EntityManager.gameEMInstance.scene as! GameScene).gameQuit()
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default:
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break
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}
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@ -22,8 +22,8 @@ class GameViewController: UIViewController {
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scene.scaleMode = .aspectFill
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view.presentScene(scene)
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//TODO: create dev profile or remove on delivery
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view.showsFPS = true
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view.showsNodeCount = true
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// view.showsFPS = true
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// view.showsNodeCount = true
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}
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GameCenterManager.sharedInstance.viewController = self
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}
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@ -160,7 +160,7 @@ class RoundCalculatorService {
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winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
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GameCenterManager.sharedInstance.winner = winner
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GameCenterManager.sharedInstance.gameEnded = true
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(EntityManager.gameEMInstance.scene as! GameScene).gameEnd()
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// Update EloSystem
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if winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
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EloHelper.updateEloScore(winner: GameCenterManager.sharedInstance.hostingPlayer!, hatDenNikoGemacht: GameCenterManager.sharedInstance.peerPlayer!)
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@ -13,6 +13,7 @@ class RoundTimer: Timer {
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var timer: Timer?
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var timeLeft: Int = 0
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var isHeartbeatLocked = false
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var isTimerStopped = false
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var calculate = false
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var roundEnded = "Syncing"
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@ -31,23 +32,16 @@ class RoundTimer: Timer {
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}
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func stopTimer() {
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guard timer != nil else { return }
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timer?.invalidate()
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timer = nil
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isTimerStopped = true
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}
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func resumeTimer() {
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timer = Timer.scheduledTimer(
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timeInterval: 1.0,
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target: self,
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selector: #selector(onTimerFires),
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userInfo: nil,
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repeats: true
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)
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isTimerStopped = false
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}
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@objc func onTimerFires()
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{
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if !isTimerStopped {
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timeLeft -= 1
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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@ -75,4 +69,5 @@ class RoundTimer: Timer {
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isHeartbeatLocked = true;
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}
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}
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}
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}
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@ -78,12 +78,7 @@ class GameScene: SKScene{
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override func update(_ currentTime: TimeInterval) {
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entityManager.getBackground()?.update(deltaTime: currentTime)
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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gameEnd()
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}
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if GameCenterManager.sharedInstance.quitGame {
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gameQuit()
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}
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}
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