Extract default test map, add map protocol to game scene
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@ -7,9 +7,13 @@
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//
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import Foundation
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import SpriteKit
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protocol MapProtocoll {
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var size: CGSize! {get set}
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func create()
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func adjacent(base: Base) -> Array<Base>
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}
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@ -7,13 +7,78 @@
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//
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import Foundation
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import SpriteKit
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class TwoPlayerDefaultTestMap: MapProtocoll {
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var entityManager: EntityManager!
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var size: CGSize!
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var adjacencyList: Dictionary<Base, Array<Base>>!
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func adjacent(base: Base) -> Array<Base> {
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return Array()
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init(scene: SKScene, entityManager: EntityManager) {
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self.entityManager = entityManager;
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self.size = scene.size
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}
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func adjacent(base: Base) -> Array<Base> {
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return adjacencyList[base]!
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}
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func create() {
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createNodes()
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createNeighbourMapping()
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}
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func createNodes() {
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for i in 0...7 {
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let base: Base
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var position = CGPoint(x: 0, y: 0)
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switch i {
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case 0...2:
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let width = self.size.width * 0.25
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if i == 0 {
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position = CGPoint(x: width, y: self.size.height * 0.25)
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}
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if i == 1 {
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position = CGPoint(x: width, y: self.size.height * 0.5)
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}
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if i == 2 {
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position = CGPoint(x: width, y: self.size.height * 0.75)
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}
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case 3...4:
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let width = self.size.width * 0.5
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if i == 3 {
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position = CGPoint(x: width, y: self.size.height * 0.333)
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}
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if i == 4 {
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position = CGPoint(x: width, y: self.size.height * 0.666)
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}
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case 5...7:
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let width = self.size.width * 0.75
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if i == 5 {
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position = CGPoint(x: width, y: self.size.height * 0.25)
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}
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if i == 6 {
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position = CGPoint(x: width, y: self.size.height * 0.5)
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}
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if i == 7 {
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position = CGPoint(x: width, y: self.size.height * 0.75)
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}
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default:
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break
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}
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base = Base(textureName: "Base", team: nil, position: position)
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entityManager.add(base)
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}
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}
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func createNeighbourMapping() {
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}
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}
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@ -11,139 +11,90 @@ import GameplayKit
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class GameScene: SKScene{
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var entityManager: EntityManager!
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var entityManager: EntityManager!
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var map: MapProtocoll!
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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entityManager.add(Base(textureName: "Base",
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team: .team1 ,
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2)))
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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entityManager.add(Base(textureName: "Base",
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team: .team1 ,
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2)))
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entityManager.add(Base(textureName: "Base",
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team: .team2 ,
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2)))
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entityManager.add(HUD(size: self.size))
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initMap()
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createBackground()
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entityManager.add(Base(textureName: "Base",
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team: .team2 ,
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position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2)))
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entityManager.add(HUD(size: self.size))
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initMap()
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createBackground()
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}
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}
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func createBackground() {
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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func createBackground() {
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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self.addChild(sky)
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}
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}
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self.addChild(sky)
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}
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}
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// TODO: Issue #24 create Map generation Service
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func initMap() {
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createVirginBases()
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}
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func createVirginBases() {
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for i in 0...7 {
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let base:Base
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var position = CGPoint(x: 0, y: 0)
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switch i {
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case 0...2:
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let width = self.size.width * 0.25
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if i == 0 {
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position = CGPoint(x: width, y: self.size.height * 0.25)
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}
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if i == 1 {
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position = CGPoint(x: width, y: self.size.height * 0.5)
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}
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if i == 2{
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position = CGPoint(x: width, y: self.size.height * 0.75)
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}
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case 3...4:
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let width = self.size.width * 0.5
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if i == 3{
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position = CGPoint(x: width, y: self.size.height * 0.333)
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}
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if i == 4{
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position = CGPoint(x: width, y: self.size.height * 0.666)
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}
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case 5...7:
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let width = self.size.width * 0.75
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if i == 5{
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position = CGPoint(x: width, y: self.size.height * 0.25)
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}
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if i == 6{
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position = CGPoint(x: width, y: self.size.height * 0.5)
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}
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if i == 7{
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position = CGPoint(x: width, y: self.size.height * 0.75)
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}
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default:
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break
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}
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base = Base(textureName: "Base", team: nil, position: position)
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entityManager.add(base)
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}
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// TODO: Issue #24 create Map generation Service
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func initMap() {
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self.map = TwoPlayerDefaultTestMap(scene: self, entityManager: self.entityManager)
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self.map.create()
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}
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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return
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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return
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}
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let touchLocation = touch.location(in: self)
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let touchLocation = touch.location(in: self)
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for entity in entityManager.entities {
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for entity in entityManager.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 1
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}
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}
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 1
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}
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}
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}
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}
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if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !entityManager.isModal {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !entityManager.isModal {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
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}
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}
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}
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}
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
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}
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}
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}
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}
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
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(node, error) in
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node.position.x -= 2
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if node.position.x < -(self.scene?.size.width)! {
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node.position.x += (self.scene?.size.width)! * 3
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}
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}))
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}
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
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(node, error) in
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node.position.x -= 2
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if node.position.x < -(self.scene?.size.width)! {
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node.position.x += (self.scene?.size.width)! * 3
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}
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}))
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}
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}
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