Extract default test map, add map protocol to game scene
This commit is contained in:
parent
df58c822a1
commit
ffc4c05a46
@ -7,9 +7,13 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
import Foundation
|
import Foundation
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
protocol MapProtocoll {
|
protocol MapProtocoll {
|
||||||
|
|
||||||
|
var size: CGSize! {get set}
|
||||||
|
|
||||||
|
func create()
|
||||||
func adjacent(base: Base) -> Array<Base>
|
func adjacent(base: Base) -> Array<Base>
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -7,13 +7,78 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
import Foundation
|
import Foundation
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
class TwoPlayerDefaultTestMap: MapProtocoll {
|
class TwoPlayerDefaultTestMap: MapProtocoll {
|
||||||
|
|
||||||
|
|
||||||
func adjacent(base: Base) -> Array<Base> {
|
var entityManager: EntityManager!
|
||||||
return Array()
|
var size: CGSize!
|
||||||
|
var adjacencyList: Dictionary<Base, Array<Base>>!
|
||||||
|
|
||||||
|
init(scene: SKScene, entityManager: EntityManager) {
|
||||||
|
self.entityManager = entityManager;
|
||||||
|
self.size = scene.size
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func adjacent(base: Base) -> Array<Base> {
|
||||||
|
return adjacencyList[base]!
|
||||||
|
}
|
||||||
|
|
||||||
|
func create() {
|
||||||
|
createNodes()
|
||||||
|
createNeighbourMapping()
|
||||||
|
}
|
||||||
|
|
||||||
|
func createNodes() {
|
||||||
|
for i in 0...7 {
|
||||||
|
let base: Base
|
||||||
|
var position = CGPoint(x: 0, y: 0)
|
||||||
|
switch i {
|
||||||
|
case 0...2:
|
||||||
|
let width = self.size.width * 0.25
|
||||||
|
|
||||||
|
if i == 0 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.25)
|
||||||
|
}
|
||||||
|
if i == 1 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.5)
|
||||||
|
}
|
||||||
|
if i == 2 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.75)
|
||||||
|
}
|
||||||
|
|
||||||
|
case 3...4:
|
||||||
|
let width = self.size.width * 0.5
|
||||||
|
|
||||||
|
if i == 3 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.333)
|
||||||
|
}
|
||||||
|
if i == 4 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.666)
|
||||||
|
}
|
||||||
|
|
||||||
|
case 5...7:
|
||||||
|
let width = self.size.width * 0.75
|
||||||
|
|
||||||
|
if i == 5 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.25)
|
||||||
|
}
|
||||||
|
if i == 6 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.5)
|
||||||
|
}
|
||||||
|
if i == 7 {
|
||||||
|
position = CGPoint(x: width, y: self.size.height * 0.75)
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
break
|
||||||
|
}
|
||||||
|
base = Base(textureName: "Base", team: nil, position: position)
|
||||||
|
entityManager.add(base)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func createNeighbourMapping() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,140 +10,91 @@ import SpriteKit
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class GameScene: SKScene{
|
class GameScene: SKScene{
|
||||||
|
|
||||||
var entityManager: EntityManager!
|
var entityManager: EntityManager!
|
||||||
|
var map: MapProtocoll!
|
||||||
override func sceneDidLoad() {
|
|
||||||
entityManager = EntityManager(scene: self)
|
override func sceneDidLoad() {
|
||||||
entityManager.add(Base(textureName: "Base",
|
entityManager = EntityManager(scene: self)
|
||||||
team: .team1 ,
|
entityManager.add(Base(textureName: "Base",
|
||||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2)))
|
team: .team1 ,
|
||||||
|
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2)))
|
||||||
entityManager.add(Base(textureName: "Base",
|
|
||||||
team: .team2 ,
|
entityManager.add(Base(textureName: "Base",
|
||||||
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2)))
|
team: .team2 ,
|
||||||
entityManager.add(HUD(size: self.size))
|
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2)))
|
||||||
initMap()
|
entityManager.add(HUD(size: self.size))
|
||||||
createBackground()
|
initMap()
|
||||||
|
createBackground()
|
||||||
}
|
|
||||||
|
}
|
||||||
func createBackground() {
|
|
||||||
for i in 0...2 {
|
func createBackground() {
|
||||||
let sky = SKSpriteNode(imageNamed: "SkyBackground")
|
for i in 0...2 {
|
||||||
sky.name = "clouds"
|
let sky = SKSpriteNode(imageNamed: "SkyBackground")
|
||||||
sky.zPosition = -1
|
sky.name = "clouds"
|
||||||
sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
|
sky.zPosition = -1
|
||||||
sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
|
sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
|
||||||
|
sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
|
||||||
self.addChild(sky)
|
|
||||||
}
|
self.addChild(sky)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
// TODO: Issue #24 create Map generation Service
|
|
||||||
func initMap() {
|
// TODO: Issue #24 create Map generation Service
|
||||||
|
func initMap() {
|
||||||
createVirginBases()
|
self.map = TwoPlayerDefaultTestMap(scene: self, entityManager: self.entityManager)
|
||||||
}
|
self.map.create()
|
||||||
|
}
|
||||||
func createVirginBases() {
|
|
||||||
for i in 0...7 {
|
|
||||||
let base:Base
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
var position = CGPoint(x: 0, y: 0)
|
guard let touch = touches.first else {
|
||||||
switch i {
|
return
|
||||||
case 0...2:
|
}
|
||||||
let width = self.size.width * 0.25
|
|
||||||
|
let touchLocation = touch.location(in: self)
|
||||||
if i == 0 {
|
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.25)
|
for entity in entityManager.entities {
|
||||||
}
|
|
||||||
if i == 1 {
|
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.5)
|
|
||||||
}
|
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||||
if i == 2{
|
entityManager.remove(entity)
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.75)
|
for child in self.children {
|
||||||
}
|
if(child.name != "fire"){
|
||||||
|
child.alpha = 1
|
||||||
case 3...4:
|
}
|
||||||
let width = self.size.width * 0.5
|
}
|
||||||
|
|
||||||
if i == 3{
|
}
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.333)
|
|
||||||
}
|
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||||
if i == 4{
|
spriteNode?.touchesBegan(touches, with: event)
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.666)
|
if !entityManager.isModal {
|
||||||
}
|
for child in self.children {
|
||||||
|
if(child.name != "fire"){
|
||||||
case 5...7:
|
child.alpha = 0.3
|
||||||
let width = self.size.width * 0.75
|
}
|
||||||
|
|
||||||
if i == 5{
|
}
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.25)
|
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||||
}
|
base: entity as! Base,
|
||||||
if i == 6{
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.5)
|
}
|
||||||
}
|
}
|
||||||
if i == 7{
|
}
|
||||||
position = CGPoint(x: width, y: self.size.height * 0.75)
|
}
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
break
|
override func update(_ currentTime: TimeInterval) {
|
||||||
}
|
self.enumerateChildNodes(withName: "clouds", using: ({
|
||||||
base = Base(textureName: "Base", team: nil, position: position)
|
(node, error) in
|
||||||
entityManager.add(base)
|
node.position.x -= 2
|
||||||
}
|
if node.position.x < -(self.scene?.size.width)! {
|
||||||
|
node.position.x += (self.scene?.size.width)! * 3
|
||||||
|
}
|
||||||
}
|
}))
|
||||||
|
}
|
||||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
|
||||||
guard let touch = touches.first else {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
let touchLocation = touch.location(in: self)
|
|
||||||
|
|
||||||
for entity in entityManager.entities {
|
|
||||||
|
|
||||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
|
||||||
|
|
||||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
|
||||||
entityManager.remove(entity)
|
|
||||||
for child in self.children {
|
|
||||||
if(child.name != "fire"){
|
|
||||||
child.alpha = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
|
||||||
spriteNode?.touchesBegan(touches, with: event)
|
|
||||||
if !entityManager.isModal {
|
|
||||||
for child in self.children {
|
|
||||||
if(child.name != "fire"){
|
|
||||||
child.alpha = 0.3
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
|
||||||
base: entity as! Base,
|
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
override func update(_ currentTime: TimeInterval) {
|
|
||||||
self.enumerateChildNodes(withName: "clouds", using: ({
|
|
||||||
(node, error) in
|
|
||||||
node.position.x -= 2
|
|
||||||
if node.position.x < -(self.scene?.size.width)! {
|
|
||||||
node.position.x += (self.scene?.size.width)! * 3
|
|
||||||
}
|
|
||||||
}))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user