Add skill cooldowns and new skill button assets

This commit is contained in:
Simon Kellner 2020-06-25 14:59:31 +02:00
parent 26b3b13459
commit ff2ffc1164
10 changed files with 145 additions and 13 deletions

View File

@ -25,6 +25,7 @@
3EBD242E245D9332003CECE7 /* Team.swift in Sources */ = {isa = PBXBuildFile; fileRef = 3EBD242D245D9332003CECE7 /* Team.swift */; };
3F79FFE02486F7CD003F79C3 /* Explosion.sks in Resources */ = {isa = PBXBuildFile; fileRef = 3F79FFDF2486F7CD003F79C3 /* Explosion.sks */; };
3FE19DB5246C7A22004827AB /* RoundCalculatorService.swift in Sources */ = {isa = PBXBuildFile; fileRef = 3FE19DB4246C7A22004827AB /* RoundCalculatorService.swift */; };
8B9CA5F1249A3C2E00561704 /* SkillButtonNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 8B9CA5F0249A3C2E00561704 /* SkillButtonNode.swift */; };
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */; };
9E0E459724796262009817A6 /* GameCenterManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E0E459624796262009817A6 /* GameCenterManager.swift */; };
9E11FF79245CD81100EED3BE /* Fire.sks in Resources */ = {isa = PBXBuildFile; fileRef = 9E11FF77245CD81100EED3BE /* Fire.sks */; };
@ -92,6 +93,7 @@
3EBD242D245D9332003CECE7 /* Team.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Team.swift; sourceTree = "<group>"; };
3F79FFDF2486F7CD003F79C3 /* Explosion.sks */ = {isa = PBXFileReference; lastKnownFileType = file.sks; path = Explosion.sks; sourceTree = "<group>"; };
3FE19DB4246C7A22004827AB /* RoundCalculatorService.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = RoundCalculatorService.swift; sourceTree = "<group>"; };
8B9CA5F0249A3C2E00561704 /* SkillButtonNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SkillButtonNode.swift; sourceTree = "<group>"; };
8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SingeClickButtonNode.swift; sourceTree = "<group>"; };
9E0E459624796262009817A6 /* GameCenterManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameCenterManager.swift; sourceTree = "<group>"; };
9E11FF77245CD81100EED3BE /* Fire.sks */ = {isa = PBXFileReference; lastKnownFileType = file.sks; path = Fire.sks; sourceTree = "<group>"; };
@ -217,6 +219,7 @@
C064E9A7246C0EA50022B228 /* LabelNode.swift */,
9EC2FBA62476B1EC00ABF11F /* PlayerInfoComponent.swift */,
8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */,
8B9CA5F0249A3C2E00561704 /* SkillButtonNode.swift */,
C05BB9C3247D890C00411249 /* SliderComponent.swift */,
9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */,
@ -427,6 +430,7 @@
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
8B9CA5F1249A3C2E00561704 /* SkillButtonNode.swift in Sources */,
3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "atk_button.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "def_button.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "spy_button.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,56 @@
//
// SkillButtonNode.swift
// GoldWars
//
// Created by Simon Kellner on 17.06.20.
// Copyright © 2020 SP2. All rights reserved.
//
import SpriteKit
class SkillButtonNode: ButtonNode {
var cooldownCounter = 0
var hasCooled: Bool = false
let cooldown: Int
let displayText: String
init(textureName: String, text: String, isEnabled: Bool, cooldown: Int, position: CGPoint, onButtonPress: @escaping () -> ()) {
self.cooldown = cooldown
self.displayText = text
super.init(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
super.isEnabled = false
self.cooldownCounter = self.cooldown
self.hasCooled = true
}
func decreaseCooldown() {
if self.cooldownCounter <= 1 {
super.isEnabled = true
super.label.text = self.displayText
let newRoundAction = SKAction.sequence([
SKAction.scale(by: 1.5, duration: 1),
SKAction.scale(by: 1/1.5, duration: 1),
])
if hasCooled {
self.run(newRoundAction)
self.hasCooled = false
}
} else {
super.isEnabled = false
self.cooldownCounter -= 1
super.label.text = self.cooldownCounter.description
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -18,9 +18,9 @@ class HUD: GKEntity {
var peerLabel:SKLabelNode
var peerUnitsLabel:SKLabelNode
var spySkill: SingeClickButtonNode
var defSkill: SingeClickButtonNode
var atkSkill: SingeClickButtonNode
var spySkill: SkillButtonNode
var defSkill: SkillButtonNode
var atkSkill: SkillButtonNode
var roundTimerLabel: SKLabelNode
let roundTimer: RoundTimer
@ -50,11 +50,12 @@ class HUD: GKEntity {
self.roundTimer = RoundTimer()
spySkill = SingeClickButtonNode(
textureName: "yellow_circle",
spySkill = SkillButtonNode(
textureName: "spy_button",
text: "Spy",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
cooldown: 3,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.80, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
@ -62,11 +63,12 @@ class HUD: GKEntity {
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav", volumeLevel: 0.0)
}
)
defSkill = SingeClickButtonNode(
textureName: "yellow_circle",
defSkill = SkillButtonNode(
textureName: "def_button",
text: "Def",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
cooldown: 4,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.90, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
@ -74,11 +76,12 @@ class HUD: GKEntity {
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
}
)
atkSkill = SingeClickButtonNode(
textureName: "yellow_circle",
atkSkill = SkillButtonNode(
textureName: "atk_button",
text: "Atk",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
cooldown: 4,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.70, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasAttackBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
@ -190,5 +193,12 @@ class HUD: GKEntity {
])
currentRoundLabel.run(newRoundAction)
SoundManager.sharedInstance.playSoundEffect(pathToFile: "new_round", fileExtension: "wav", volumeLevel: 0.0)
self.decreaseSkillRoundCooldownCounter()
}
func decreaseSkillRoundCooldownCounter() {
self.spySkill.decreaseCooldown()
self.atkSkill.decreaseCooldown()
self.defSkill.decreaseCooldown()
}
}

View File

@ -100,7 +100,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
GKAchievement.loadAchievements { (achievements: [GKAchievement]?, err: Error?) in
var achievementExists: Bool = false
achievements?.forEach({ (achievement: GKAchievement) in
print(achievement.identifier)
if achievement.identifier == identifier {
achievementExists = true
achievement.percentComplete += increasePercentComplete