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@ -52,50 +52,6 @@ class HUD: GKEntity {
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self.roundTimer = RoundTimer()
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self.roundTimer = RoundTimer()
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leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
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EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
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})
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leaveGame.size = CGSize(width: 120, height: 120);
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spySkill = SkillButtonNode(
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textureName: "spy_button",
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text: "Spy",
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isEnabled: true,
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cooldown: 3,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.81, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
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SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
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}
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)
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defSkill = SkillButtonNode(
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textureName: "def_button",
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text: "Def",
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isEnabled: true,
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cooldown: 4,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.88, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasDefenceBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
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SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
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}
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)
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atkSkill = SkillButtonNode(
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textureName: "atk_button",
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text: "Atk",
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isEnabled: true,
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cooldown: 4,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.74, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasAttackBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
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SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
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}
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)
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finishButton = SingeClickButtonNode(
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finishButton = SingeClickButtonNode(
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textureName: "finish_button",
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textureName: "finish_button",
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text: "",
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text: "",
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@ -105,8 +61,50 @@ class HUD: GKEntity {
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: { }
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onButtonPress: { }
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)
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)
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leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
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EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
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})
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leaveGame.size = CGSize(width: 120, height: 120);
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defSkill = SkillButtonNode(
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textureName: "def_button",
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text: "Def",
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isEnabled: true,
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cooldown: 4,
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position: CGPoint(x: finishButton.position.x - 85, y: finishButton.position.y),
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasDefenceBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
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SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
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}
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)
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spySkill = SkillButtonNode(
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textureName: "spy_button",
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text: "Spy",
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isEnabled: true,
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cooldown: 3,
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position: CGPoint(x: defSkill.position.x - 85, y: defSkill.position.y),
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onButtonPress: {
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EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
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SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
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}
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)
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atkSkill = SkillButtonNode(
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textureName: "atk_button",
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text: "Atk",
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isEnabled: true,
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cooldown: 4,
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position: CGPoint(x: spySkill.position.x - 85, y: spySkill.position.y),
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasAttackBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
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SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
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}
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)
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finishButton.size = CGSize(width: 100, height: 100)
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finishButton.size = CGSize(width: 100, height: 100)
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finishButton.zPosition = 2
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finishButton.zPosition = 2
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@ -121,7 +119,6 @@ class HUD: GKEntity {
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blockWholeScreenPane.isHidden = true
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blockWholeScreenPane.isHidden = true
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super.init()
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super.init()
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initRoundInfo(size: size)
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initRoundInfo(size: size)
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finishButton.onButtonPress = { [unowned self] in
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finishButton.onButtonPress = { [unowned self] in
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self.finishRound()
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self.finishRound()
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}
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}
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@ -133,7 +130,6 @@ class HUD: GKEntity {
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hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
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hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
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peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
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peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
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setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
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setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
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roundTimer.initTimer()
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roundTimer.initTimer()
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startWithDuration()
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startWithDuration()
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}
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}
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@ -169,7 +165,7 @@ class HUD: GKEntity {
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func initRoundInfo(size: CGSize) -> () {
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func initRoundInfo(size: CGSize) -> () {
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backgroundRoundCounter.zPosition = 2
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backgroundRoundCounter.zPosition = 2
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backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.095, y: Double(size.height) * 0.11)
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backgroundRoundCounter.position = CGPoint(x: leaveGame.position.x + 63, y: leaveGame.position.y)
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backgroundRoundCounter.size = CGSize(width: 120, height: 120)
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backgroundRoundCounter.size = CGSize(width: 120, height: 120)
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currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
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currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
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currentRoundLabel.fontSize = 50
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currentRoundLabel.fontSize = 50
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