Test crash bugfix
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5d8df46361
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@ -13,6 +13,7 @@ class RoundTimer: Timer {
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var timer: Timer?
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var timeLeft: Int = 0
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var isHeartbeatLocked = false
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var isTimerStopped = false
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var calculate = false
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var roundEnded = "Syncing"
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@ -31,48 +32,42 @@ class RoundTimer: Timer {
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}
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func stopTimer() {
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guard timer != nil else { return }
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timer?.invalidate()
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timer = nil
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isTimerStopped = true
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}
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func resumeTimer() {
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timer = Timer.scheduledTimer(
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timeInterval: 1.0,
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target: self,
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selector: #selector(onTimerFires),
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userInfo: nil,
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repeats: true
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)
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isTimerStopped = false
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}
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@objc func onTimerFires()
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{
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timeLeft -= 1
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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if !isTimerStopped {
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timeLeft -= 1
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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if timeLeft == 0 {
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EntityManager.gameEMInstance.removeModal()
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RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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if timeLeft == 0 {
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EntityManager.gameEMInstance.removeModal()
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RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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}
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calculate = true
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}
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calculate = true
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}
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if timeLeft <= 0 {
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if calculate
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&& !RoundCalculatorService.sharedInstance.isCalculating
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&& DataService.sharedInstance.didReceiveAllData()
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&& GameCenterManager.sharedInstance.isServer {
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RoundCalculatorService.sharedInstance.calculateRound()
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calculate = false
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if timeLeft <= 0 {
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if calculate
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&& !RoundCalculatorService.sharedInstance.isCalculating
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&& DataService.sharedInstance.didReceiveAllData()
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&& GameCenterManager.sharedInstance.isServer {
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RoundCalculatorService.sharedInstance.calculateRound()
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calculate = false
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}
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}
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}
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if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
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MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
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isHeartbeatLocked = true;
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if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
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MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
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isHeartbeatLocked = true;
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}
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}
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}
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}
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