update the first three states before trying sth different
This commit is contained in:
parent
3ea48c399e
commit
f4847e79d7
@ -51,6 +51,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
|
||||
override init() {
|
||||
super.init()
|
||||
// StateManager.stateManager.changeState(wantedState: .syncingSt, menuSc: nil, gameVC: nil)
|
||||
localPlayer.register(self)
|
||||
authUser();
|
||||
localPlayerRandomNumber = RandomNumber()
|
||||
@ -182,8 +183,8 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
self.gameScene = scene
|
||||
sendStateToPeers(state: State(state: 2))
|
||||
os_log("State 2 wurde an Host gesendet", log: LOG, type: .info)
|
||||
initIsFinish = true
|
||||
os_log("Peer startet Spiel", log: LOG, type: .info)
|
||||
// initIsFinish = true
|
||||
// os_log("Peer startet Spiel", log: LOG, type: .info)
|
||||
}
|
||||
MultiplayerNetwork.sharedInstance.isSending = false
|
||||
}
|
||||
@ -239,6 +240,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
}
|
||||
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||
StateManager.stateManager.changeState(wantedState: .syncingSt, menuSc: menusc, gameVC: nil)
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
myMatch = match
|
||||
if !isMatchStarted && match.expectedPlayerCount == 0 {
|
||||
|
@ -72,7 +72,10 @@ class GameScene: SKScene{
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
entityManager.getBackground()?.update(deltaTime: currentTime)
|
||||
StateManager.stateManager.stateMachine!.update(deltaTime: currentTime)
|
||||
/* entityManager.getBackground()?.update(deltaTime: currentTime)
|
||||
entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
|
||||
*/
|
||||
}
|
||||
|
||||
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
|
||||
|
@ -29,7 +29,6 @@ class MenuScene: SKScene {
|
||||
SoundManager.sharedInstance.stopMenuMusic()
|
||||
} else {
|
||||
if GameCenterManager.isAuthenticated {
|
||||
StateManager.stateManager.changeState(wantedState: .syncingSt, menuSc: self, gameVC: nil)
|
||||
GameCenterManager.sharedInstance.presentMatchmaker()
|
||||
}else {
|
||||
GameCenterManager.sharedInstance.authUser()
|
||||
|
@ -19,10 +19,14 @@ class GameState: GKState {
|
||||
|
||||
override func didEnter(from previousState: GKState?) {
|
||||
os_log("Entered Game State", log: LOG, type: .info)
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
StateManager.stateManager.menuSc!.loadScene(scene: GameScene(size: StateManager.stateManager.menuSc!.size))
|
||||
}
|
||||
}
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
EntityManager.gameEMInstance.getBackground()?.update(deltaTime: seconds)
|
||||
EntityManager.gameEMInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
|
||||
}
|
||||
|
||||
override func willExit(to nextState: GKState) {
|
||||
|
@ -10,7 +10,10 @@ import GameKit
|
||||
import os
|
||||
|
||||
class SyncingState: GKState {
|
||||
|
||||
let LOG = OSLog.init(subsystem: "SyncingState", category: "SyncingState")
|
||||
var menuEM = EntityManager.menuEMInstance
|
||||
var previousState: GKState?
|
||||
|
||||
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
||||
return stateClass is GameState.Type || stateClass is EndGameState.Type
|
||||
@ -18,8 +21,20 @@ class SyncingState: GKState {
|
||||
|
||||
override func didEnter(from previousState: GKState?) {
|
||||
os_log("Entered Syncing State", log: LOG, type: .info)
|
||||
self.previousState = previousState
|
||||
}
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
if previousState is MenuState {
|
||||
if menuEM.entities.count != 0 {
|
||||
menuEM.getBackground()!.update(deltaTime: seconds)
|
||||
menuEM.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
|
||||
}
|
||||
|
||||
if GameCenterManager.sharedInstance.initIsFinish {
|
||||
StateManager.stateManager.changeState(wantedState: .gameSt, menuSc: self, gameVC: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
override func willExit(to nextState: GKState) {
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user