init function of finish button
This commit is contained in:
parent
99b57cc4cd
commit
eadcec10d8
@ -22,7 +22,7 @@ class ButtonNode: SKSpriteNode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let onButtonPress: () -> ()
|
var onButtonPress: () -> ()
|
||||||
|
|
||||||
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||||
self.onButtonPress = onButtonPress
|
self.onButtonPress = onButtonPress
|
||||||
|
@ -30,12 +30,6 @@ class HUD: GKEntity {
|
|||||||
var finishButton: ButtonNode
|
var finishButton: ButtonNode
|
||||||
|
|
||||||
init(size: CGSize) {
|
init(size: CGSize) {
|
||||||
finishButton = ButtonNode(textureName: "yellow_button04", text: "Finish Round", isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.15, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
|
||||||
onButtonPress: { print("Finish Round") }
|
|
||||||
)
|
|
||||||
finishButton.size = CGSize(width: 225, height: 40)
|
|
||||||
finishButton.zPosition = 4
|
|
||||||
|
|
||||||
host = GameCenterManager.sharedInstance.hostingPlayer
|
host = GameCenterManager.sharedInstance.hostingPlayer
|
||||||
peer = GameCenterManager.sharedInstance.peerPlayer
|
peer = GameCenterManager.sharedInstance.peerPlayer
|
||||||
hostLabel = SKLabelNode(text: host?.displayName)
|
hostLabel = SKLabelNode(text: host?.displayName)
|
||||||
@ -46,7 +40,8 @@ class HUD: GKEntity {
|
|||||||
roundTimerLabel = SKLabelNode(text: "")
|
roundTimerLabel = SKLabelNode(text: "")
|
||||||
roundTimerLabel.fontColor = UIColor.black
|
roundTimerLabel.fontColor = UIColor.black
|
||||||
roundTimerLabel.fontSize = CGFloat(45)
|
roundTimerLabel.fontSize = CGFloat(45)
|
||||||
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9 - 15)
|
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
|
||||||
|
roundTimerLabel.horizontalAlignmentMode = .center
|
||||||
|
|
||||||
self.roundTimer = RoundTimer()
|
self.roundTimer = RoundTimer()
|
||||||
|
|
||||||
@ -71,7 +66,22 @@ class HUD: GKEntity {
|
|||||||
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||||
onButtonPress: {DataService.sharedInstance.localRoundData.hasAttackBoost = true}
|
onButtonPress: {DataService.sharedInstance.localRoundData.hasAttackBoost = true}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
finishButton = ButtonNode(
|
||||||
|
textureName: "yellow_button04",
|
||||||
|
text: "Finish Round",
|
||||||
|
isEnabled: true,
|
||||||
|
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.15, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
|
||||||
|
onButtonPress: { }
|
||||||
|
)
|
||||||
|
finishButton.size = CGSize(width: 250, height: 40)
|
||||||
|
finishButton.zPosition = 4
|
||||||
super.init()
|
super.init()
|
||||||
|
|
||||||
|
finishButton.onButtonPress = { [unowned self] in
|
||||||
|
self.finishRound()
|
||||||
|
}
|
||||||
|
|
||||||
hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)
|
hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)
|
||||||
hostLabel.horizontalAlignmentMode = .left
|
hostLabel.horizontalAlignmentMode = .left
|
||||||
peerLabel.position = CGPoint(x: size.width * 0.98, y: size.height * 0.95)
|
peerLabel.position = CGPoint(x: size.width * 0.98, y: size.height * 0.95)
|
||||||
@ -101,6 +111,12 @@ class HUD: GKEntity {
|
|||||||
|
|
||||||
func startWithDuration(){
|
func startWithDuration(){
|
||||||
roundTimer.startTimer()
|
roundTimer.startTimer()
|
||||||
|
self.roundTimer.roundEnded = "Syncing"
|
||||||
RoundCalculatorService.sharedInstance.isCalculating = false
|
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func finishRound() -> () {
|
||||||
|
self.roundTimer.timeLeft = 1;
|
||||||
|
self.roundTimer.roundEnded = "Waiting for other player..."
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,7 @@ class RoundTimer: Timer {
|
|||||||
var timer: Timer?
|
var timer: Timer?
|
||||||
var timeLeft: Int = 0
|
var timeLeft: Int = 0
|
||||||
var calculate = false
|
var calculate = false
|
||||||
|
var roundEnded = "Syncing"
|
||||||
|
|
||||||
func initTimer() {
|
func initTimer() {
|
||||||
timer = Timer.scheduledTimer(
|
timer = Timer.scheduledTimer(
|
||||||
@ -32,7 +33,7 @@ class RoundTimer: Timer {
|
|||||||
{
|
{
|
||||||
timeLeft = timeLeft - 1
|
timeLeft = timeLeft - 1
|
||||||
|
|
||||||
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : "Syncing"))
|
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
|
||||||
|
|
||||||
if timeLeft == 0 {
|
if timeLeft == 0 {
|
||||||
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
|
||||||
@ -40,6 +41,7 @@ class RoundTimer: Timer {
|
|||||||
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
|
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
|
||||||
}
|
}
|
||||||
calculate = true
|
calculate = true
|
||||||
|
print("send Player Moves")
|
||||||
}
|
}
|
||||||
if timeLeft <= 0 {
|
if timeLeft <= 0 {
|
||||||
if calculate
|
if calculate
|
||||||
|
Loading…
Reference in New Issue
Block a user